Pzt_Serk wrote: |
I did try out vetbob quickly. here are some minor comments on the german side:
1-Peiper never had any jagdtiger. they should be removed. 2-The fuhrer grenadier starts the GC next to the Krinkelt map. It should be the 12th SS armored bg there. The 12th SS sent tank detachment to support the Volksgrenadier attack in krinkelt area on december 16th and later took part in the battle for eselhorn ridge before been moved west to protect the fifth panzer armee northern flank along with the 2nd SS and 9th SS. 3- KG guttmann from the 2nd panzer div appears as a reinforcement in the north. That bg should appear around Dasburg 4- I'm reading a book on the ardennes battle written by the US military. So far its dec 27th and nowhere have seen mention of the fuhrer grenadier BG. Only Remer's Fuhrer berg. brigade aroudn St-Vith. Where did they fight and were they important enough as to be represented in the game? 5- Good job at representing the actual strengh of german paras unit. their ranks were reinforced by transferred naval personnel with bad infantry training. In WaR they are very good infantry bgs which is historically incorrect IMO. 6- hetzer was known as jagdpanzer 38(t) at that time. Keep it up! Cheers |
final-drive wrote: | ||
1. You're of course right about no Jagdtiger with Peiper. I guess they would not have shown up in the original CC4 Vetbob (for sure not when played on Veteran vs. Veteran, as it was supposed to), but might have remained in the FPool data on other difficulty levels. Through the conversion of the mod to the CC5 / CC:WaR FPool system, different from CC4's, they now become visible. |
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1. You're of course right about no Jagdtiger with Peiper. I guess they would not have shown up in the original CC4 Vetbob (for sure not when played on Veteran vs. Veteran, as it was supposed to), but might have remained in the FPool data on other difficulty levels. Through the conversion of the mod to the CC5 / CC:WaR FPool system, different from CC4's, they now become visible. |
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2. Führer-Grenadier-Brigade played an important part in the Southern sector, under 7. Armee. It fought alongside 79. Volksgrenadier-Division in the Sûre river area (Heiderscheid). The conversion of the original CC4 Vetbob with CC4 stratmap to CC:War's new stratmap probably means the campaign should be tweaked a little from a historical perspective. |
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TT did say he only did the forcepools for Veteran vs Veteran dificulty. He did not have the motivation to do all the others ( I dont blame him ). If the data is copied from TT's, then it should only be played Vet vs Vet. |
salhexe wrote: |
A curiosity: the file has campaign.txt influence on the game if modified? By creating a new campaign remains the same or need adjustment?
In your mod the file is the same as the original but with different date, editing out all attack (0), the mortar and mg assault currently with the infantry. |
salhexe wrote: |
Hi Firefox
I made a german vetmod for your mod. I'm using it in a GC without problems. Can I insert it or you want to see before? below some changes: soldiers: german in general and some allied unit have more difficult to move alsteams: better morale and rivisited sai, reduced hmg-bazooka-mortars "desire" to assault. Increase some infantry teams axsteams: reworked experience and morale, reduct some teams weapons: panzerschreek now can't fire into building and have minor power penetration fpools: kg peiper added bison and Spw , 3 FJ sost. IG (team repeat) with fj mg15, F Gren sost 251/9 (team repeat) with 234/9, 26 VG sost volksgrenadiere (tr) with aufklarer. Cheers |
CCWAR-AOVetBoB german S vetmod 1.0.zip | |||
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Download |
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Filename: | CCWAR-AOVetBoB german S vetmod 1.0.zip | ||
Filesize: | 44.19 KB | ||
Downloaded: | 474 Time(s) |
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I think so that you can have some suggestions and give my modest contribution to the development of mod |
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By example, if panzerskreck can not fire into buildings, probably you will not use them because out they are useless and they are discovered by the enemy very fast. You should think on it like a small suggestion from me. |
Nomada_Firefox wrote: | ||
I know that this type of system also made it problematic to fire the weapon from inside closed spaces (such as bunkers or houses), filling the room with toxic smoke and revealing the firing location immediately. This was in contrast to the British PIAT's cumbersome, but non-smoking system, or the Panzerfausts short burst launch system From Wikipedia english http://en.wikipedia.org/wiki/Panzerschreck Also in real using panzershreck greatly reduced life, revealing immediatly the location's soldiers. I use them in ambush on the edge of a forest or on a corner in town for example. |
Nomada_Firefox wrote: |
I have released one new version, the 1.03B, it fixed all the errors from previous version. It can be downloaded on my own site http://www.clannomada.com |
mooxe wrote: |
I shall add it here if Firefox has no objections. |
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