Superb & agressive AI hats off to the developers!
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Close Combat Series -> Die Kampfgruppen

#21:  Author: BobbyDazzlerLocation: Manchester PostPosted: Tue Dec 02, 2008 7:31 pm
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jus out of curiosity, as im relatively new to the forum, how do you earn points towards promotion??

#22:  Author: dgfredLocation: N.C., USA PostPosted: Tue Dec 02, 2008 8:07 pm
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You get promoted by number of post. You'll get there in time, especially if
you like to surf the forums Wink .

#23:  Author: dgfredLocation: N.C., USA PostPosted: Tue Dec 02, 2008 8:12 pm
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ZAPPI4 wrote:
dgfred wrote:

What is the problem with liking the way this mod AI was done, besides
the personal issues that is???


Hum.

Than i dont like a moder personnaly is nothing about if i d like his work.
I suppose u are closer than Pzjager to speak like this.

If this question was posted by bobby on another mod forum, i replyed
as i did. There is nothing about my Pzjager personall feeling


Dang, give it a rest. Your post was confusing. We were discussing the AI's aggressiveness, then you post about h2h-if we want a challenge. Sorry if I
misunderstood your meaning.

#24:  Author: flick PostPosted: Wed Dec 03, 2008 1:17 am
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Love the AI too, been waiting an AGE for a challenge.

As for for playing against a human, that really sounds complicated and time consuming.

I can't wait to convert my old SDK campiagn to PZjagers updated version. II'm playing the submod, where Tiger tanks arrive right at the end.

#25:  Author: Tippi-SimoLocation: Helsinki PostPosted: Wed Dec 03, 2008 4:19 pm
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Indeed, AI rocks here.
Glad that I got something to do when I spend my christmas in Lapland.
Nice challenge to play as germans.

#26:  Author: flick PostPosted: Wed Dec 03, 2008 7:53 pm
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I do find that the Stug-IIIF's and long Mark IV's, just don't have the punch.

#27:  Author: dgfredLocation: N.C., USA PostPosted: Wed Dec 03, 2008 7:57 pm
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Yeah, not the above average German armor we are used to. The only real
problem I have is with the all-white maps... hard on the old eyes.

#28:  Author: flick PostPosted: Thu Dec 04, 2008 7:38 pm
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I assume that the panzer crews are tired and hungry, and that effects the're overall ability.

That just means, I have to set up my tanks/AT's within streets and in-between cover.

I've managed to ambush a few russian tanks that way, and really got satisfaction from beating them!

#29:  Author: Tippi-SimoLocation: Helsinki PostPosted: Thu Dec 04, 2008 8:10 pm
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Quote:
Yeah, not the above average German armor we are used to. The only real
problem I have is with the all-white maps... hard on the old eyes.

Use sunglasses?
Or adjust monitor.
Quote:
I've managed to ambush a few russian tanks that way, and really got satisfaction from beating them!

Yeah, in this mod you really get that good feeling when you destroy russian tanks with your poor troops.

#30:  Author: dgfredLocation: N.C., USA PostPosted: Thu Dec 04, 2008 9:49 pm
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[quote="Tippi-Simo"]
Quote:
Yeah, not the above average German armor we are used to. The only real
problem I have is with the all-white maps... hard on the old eyes.

Use sunglasses?
Or adjust monitor.

Very Happy
Adjusting doesn't help, maybe lasik surgery but nothing else works too good.

#31:  Author: flick PostPosted: Thu Dec 04, 2008 10:10 pm
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I've also noticed some (crude) co-ordination between tanks and infantry, in their attacks. Now that's never happened before in other mods.

#32:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Fri Dec 05, 2008 1:37 am
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AI sucks in any mod. H2H play is where its at. You'll either flee in fear and run back to the security of playing the boring, predictabel AI, or you'll try to learn something from your first H2H experience and evolve into an addicted CC fighting machine.

#33:  Author: flick PostPosted: Fri Dec 05, 2008 11:22 am
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Er..I think you might be taking this a bit too seriously.

If I'm on a lunch break, i can't be messing around trying to find a human player or setting up the H2H.

Oh yes, learn some manners too.

#34:  Author: dgfredLocation: N.C., USA PostPosted: Fri Dec 05, 2008 3:00 pm
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Pzt_Kevin_dtn wrote:
AI sucks in any mod. H2H play is where its at. You'll either flee in fear and run back to the security of playing the boring, predictabel AI, or you'll try to learn something from your first H2H experience and evolve into an addicted CC fighting machine.


Yeah Kevin your post do sometimes come off as confrontational. Can't
you find reliable opponents to play? I've said before that I would enjoy
some games with you in the near future, I even joined the Pzt Forum Wink to keep up with you guys. Let me know some days/times you are usually available and we can get an operation, a couple of games or even a campaign
going :Cool if you have the time. Best Regards, Greg

#35:  Author: VonVolks PostPosted: Fri Dec 05, 2008 11:03 pm
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Head to Head is best BUT only if you are playing a legit CC player.

People who do 10 second rushes, or map camping etc are rubbish. Its played for fun, not to win at all costs!

CC is my favourite game of all time (alongside EVE online which was awesome. but I stopped playing EVE, but never CC!!!) and campaigning H2H witha good opponent is fantastic. And thanks to ALL mod crew who make it such an ever improving and involving experience.

And to the real H2H fun CC'ers out there!

#36:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Fri Dec 05, 2008 11:15 pm
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I do realize that someone who is newer to the game or less developed in their tactical skills can find joy playing the AI. I did so for years but eventually found it so boring that I couldn't stand it any longer. I left the game for about a year and then returned to it because its always been my all time favorite. But again I qucikly became bored with the AI and remembered why I left in the first place. So I decided I needed a bigger challenge and lept into the ranks of h2h play. Once you play the game h2h there is really no going back to the AI. The difference is night and day. I have learned so much from playing so many skilled players out there via h2h that the AI offers next to no challenge. I rarely play AI games anymore other than the new Wacht am Rhein and even then I'm already growing bored of playing it vs the AI.

But cheers to anyone who finds joy and a challenge in fighting the AI but as for me and my PC we left that camp long ago.

With regards to this subject and those mods that have proven to have a more challenging AI, I do agree that PJ has up'd the difficulty level with his mods of SDK and SOC. Even Wacht am Rhein is an improvement to the AI. But it eventually becomes counterproductive watching AI tanks sit and spin and AI inf crawl or charge in mass towards their deaths with no meaningful tactics.

#37:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Fri Dec 05, 2008 11:20 pm
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dgfred wrote:
Pzt_Kevin_dtn wrote:
AI sucks in any mod. H2H play is where its at. You'll either flee in fear and run back to the security of playing the boring, predictabel AI, or you'll try to learn something from your first H2H experience and evolve into an addicted CC fighting machine.


Yeah Kevin your post do sometimes come off as confrontational. Can't
you find reliable opponents to play? I've said before that I would enjoy
some games with you in the near future, I even joined the Pzt Forum Wink to keep up with you guys. Let me know some days/times you are usually available and we can get an operation, a couple of games or even a campaign
going :Cool if you have the time. Best Regards, Greg


Yes, I can find reliable players to battle. i have several GC's going with various individuals.

I'd be happy to engage in some h2h play. I live in the US central time and am often online in Gamespy Arcade evenings and weekends. I look forward to the opportunity to play a few games and maybe even start an Op of GC if you're up to the challenge.

Cheers!

#38:  Author: dgfredLocation: N.C., USA PostPosted: Sat Dec 06, 2008 4:12 am
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Sure, I'll look for you in gamespy when I can play. :Cool

#39:  Author: caribaceyLocation: St Martin, Caribbean PostPosted: Tue Dec 16, 2008 1:25 pm
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As I understand, the AI has not been touched in this mod. The changes we see come from map coding.
Hats off to Pzjager for this mod! This is one of the best CC mods, imho.

Rant on: Those that hijacked this thread over H2H are just plain rude!

#40:  Author: Tippi-SimoLocation: Helsinki PostPosted: Tue Dec 16, 2008 11:47 pm
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Sorry to post this, but peeps here were just so excited about this great new mod.
But hell, all those old gits had to come here and tear those wounds open again.
Give it a rest!
Fight somewhere else.
This is about SDKDK!!



Close Combat Series -> Die Kampfgruppen


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