Superb & agressive AI hats off to the developers!
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Close Combat Series -> Die Kampfgruppen

#61: Re: Superb & agressive AI hats off to the developers! Author: 0202243 PostPosted: Sun Jul 12, 2009 3:22 pm
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i haven't played for about a year now... gonna restart my cc with tis mod  Twisted Evil

#62: Re: Superb & agressive AI hats off to the developers! Author: LoneRebel PostPosted: Wed Apr 04, 2012 2:49 pm
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My thoughts on the AI. I am not sure if PJ improved the AI itself, since I do not know if CC's AI is even possible to mod (the same way no one can figure out how to make the attacker attack from the proper exit VL). Someone said that it's the map coding that led to improved AI performance; I don't know if this is true.

All I know is what I've observed, and I observed some interesting things. One, although we make fun of the way the AI moves vehicles, it actually seems better in maneuvering them in this mod than a human player would be. SDK maps are not good for tanks in general - it's easy to get bogged in snow and PJ loves to put stones and rocks all over his maps. I find that when I'm ordering my tanks to move even a short 50 meter distance, they sometimes refuse to move in a straight line to the destination, instead turning left and right, making themselves easy targets, and generally screwing up.

But the AI almost never has this problem; when it wants to move its tanks, they get to where they want to go, even through terrain and narrow passages that I thought were impossible. Consider that the next time you feel like making fun of the AI and its "pointless spinning tanks."

Next, a previous poster said that you must try to kill the Soviet infantry without being seen by the tanks. Um, yeah, that's obvious. It's also easier said than done. The AI often moves tanks and infantry together (often with a greater degree of precision than achievable by a human player). Alternatively, the AI will send its infantry forward, and keep its tanks back where they still have line of sight of the infantry. This means that when you open fire on the infantry, they will see you, and then the tanks will destroy you. It's actually not very easy to separate the tanks from the infantry in this mod.

#63: Re: Superb & agressive AI hats off to the developers! Author: dgfredLocation: N.C., USA PostPosted: Thu Apr 05, 2012 2:58 pm
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No... can't change the AI. But I believe it is the map/vl coding.

#64: Re: Superb & agressive AI hats off to the developers! Author: TejszdLocation: Canada PostPosted: Fri Apr 06, 2012 3:16 am
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The AI code can not be changed but in some mods units are assigned the wrong AI type to make them behave better/differently. Example; assign an mg team gun AI so they do not move (much if at all) after deployment or assign half track to infantry to make them faster/more aggressively.



Close Combat Series -> Die Kampfgruppen


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