WAR Stability
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Close Combat Series -> Close Combat Wacht am Rhein

#1: WAR Stability Author: VonVolks PostPosted: Sun Dec 07, 2008 10:35 pm
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One of the main reasons I would  buy WAR is as a base for future mod H2h fighting. I have an ongoing WWII campaign, from France 1940, through to destination Berlin, via many mods.

The question is does war make H2H play more stable, IE less crashes on truce, less freezes mid game, no more 0 second crashes, fewer display card problems.

If so its definitely worth while!

Also any idea on how easy mod porting is and will much porting get done?
Is there a list of whats already ported somewhere? Or what is in the process of being ported?

#2:  Author: TejszdLocation: Canada PostPosted: Mon Dec 08, 2008 1:10 am
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WAR is definitely more stable than CC5, as the bugs you use to see H2H should all be fixed....

#3:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Mon Dec 08, 2008 1:23 am
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I am playing Pzt_Serk h2h and we're about 42 battles into a GC. We have had about 8 crashes, most mid battle but one at 00.00. Probably 5 of the eight crashes have occured on one map, Meyerode, where we have two Armor BG's battling it out.

#4:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Dec 08, 2008 3:14 am
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Pzt_Kevin_dtn

Could you attach your saved game file so we can check if there is anything amiss.... or makbe you have had connection probs.

I'll also check meyerode for any problems there.

#5: Re: WAR Stability Author: mooxe PostPosted: Mon Dec 08, 2008 8:54 am
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VonVolks wrote:
One of the main reasons I would buy WAR is as a base for future mod H2h fighting. I have an ongoing WWII campaign, from France 1940, through to destination Berlin, via many mods.

The question is does war make H2H play more stable, IE less crashes on truce, less freezes mid game, no more 0 second crashes, fewer display card problems.

If so its definitely worth while!

Also any idea on how easy mod porting is and will much porting get done?
Is there a list of whats already ported somewhere? Or what is in the process of being ported?


I think they are a few mods being converted, but theres not much info about how serious the attempt is or how far along they are.


After reading up on WaR it would appear its more stable H2H but will still crash on occaision.

#6:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon Dec 08, 2008 9:10 am
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mooxe wrote:
VonVolks wrote:
One of the main reasons I would buy WAR is as a base for future mod H2h fighting. I have an ongoing WWII campaign, from France 1940, through to destination Berlin, via many mods.

The question is does war make H2H play more stable, IE less crashes on truce, less freezes mid game, no more 0 second crashes, fewer display card problems.

If so its definitely worth while!

Also any idea on how easy mod porting is and will much porting get done?
Is there a list of whats already ported somewhere? Or what is in the process of being ported?


I think they are a few mods being converted, but theres not much info about how serious the attempt is or how far along they are.


After reading up on WaR it would appear its more stable H2H but will still crash on occaision.

Well, the BoS45 demo CCWAR port is practically done...just need to fine tune some graphics (additional rank and medals slots now available in CCWAR) and also while at it fine tune the data files. I'm just waiting for the official CCWAR patch before releasing it.
Of course...the BoS45 demo doesn't need or have a Stratmap. No full CC5 mods ports to CCWAR will be available anytime soon without a StratEdit replacement tool. Converting a CC5 mod stratmap manually (graphics and those 'user friendly' txt X,Y coordinates)? Definitely time consuming and not fun! Very Happy

#7:  Author: lemon42 PostPosted: Mon Dec 08, 2008 12:59 pm
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So far I had one crash to desktop with the latest beta patch. Other then that it runs great in single player.
I can't say anything about the H2H stabilty.

With the given mod structure I would assume that more mods will be converted because WaR seeems much more stable then CC5 and has all the features of CC 5 or am I wrong ?

The only thing which is needed is a strat map editor if I'm not wrong.

#8:  Author: Nomada_Firefox PostPosted: Mon Dec 08, 2008 3:53 pm
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lemon42 wrote:

With the given mod structure I would assume that more mods will be converted because WaR seeems much more stable then CC5 and has all the features of CC 5 or am I wrong ?

If I make some conversiones, it is because the AI is better and on WAR we can edit all the things that we want. The stability is a good point but I do not see it as the most important.
Quote:

The only thing which is needed is a strat map editor if I'm not wrong.

Yes. Or one very good guide but with a editor, conversion would can be made on few days.

#9:  Author: CSO_Linebacker PostPosted: Mon Dec 08, 2008 6:38 pm
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Stratmap conversion only takes a couple of days as is (I'm down to about 8-9 hours total now)...a tool would make it only take a couple of hours.

As far as stability, I have yet to have a crash in about 50 H2H battles

#10:  Author: Nomada_Firefox PostPosted: Mon Dec 08, 2008 9:59 pm
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CSO_Linebacker wrote:
Stratmap conversion only takes a couple of days as is (I'm down to about 8-9 hours total now)...a tool would make it only take a couple of hours.

But you have advantage, you know how can be it made and we do not know nothing, we need discover all. By the moment we can not know how many time a tool can take if there is not a tool for WAR, no?

#11:  Author: CSO_Linebacker PostPosted: Mon Dec 08, 2008 10:44 pm
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Nomada_Firefox wrote:

But you have advantage, you know how can be it made and we do not know nothing, we need discover all. By the moment we can not know how many time a tool can take if there is not a tool for WAR, no?


6 months ago I was in the same position as you. Some gadget files and a stratmap.txt with a bunch of numbers on it and that's it. No instructions on how to change things, or what those numbers meant, etc. 2 weeks later I had a working WaR prelimenary stratmap

#12:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Dec 09, 2008 12:06 am
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CSO_Linebacker wrote:
Nomada_Firefox wrote:

But you have advantage, you know how can be it made and we do not know nothing, we need discover all. By the moment we can not know how many time a tool can take if there is not a tool for WAR, no?


6 months ago I was in the same position as you. Some gadget files and a stratmap.txt with a bunch of numbers on it and that's it. No instructions on how to change things, or what those numbers meant, etc. 2 weeks later I had a working WaR prelimenary stratmap

Hmm...you S3T guys had to do it the hard way...or else...and I applaud the effort!
As for me (and probably other modders)...I think I'll wait for a StratEdit replacement tool before tackling on new StratMaps or trying to convert old CC5 Stratmaps Wink
Is a tool like StratEdit in the works at all?
I'm thinking Mafi's RtBTool might be very suitable for a CCWAR StratEdit module...Mafi has been amazing with very quick support adding some new RtBTool modules for CCWAR since the release.

#13:  Author: Nomada_Firefox PostPosted: Tue Dec 09, 2008 12:55 am
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CSO_Linebacker wrote:
Nomada_Firefox wrote:

But you have advantage, you know how can be it made and we do not know nothing, we need discover all. By the moment we can not know how many time a tool can take if there is not a tool for WAR, no?


6 months ago I was in the same position as you. Some gadget files and a stratmap.txt with a bunch of numbers on it and that's it. No instructions on how to change things, or what those numbers meant, etc. 2 weeks later I had a working WaR prelimenary stratmap

And I payed by your work and I would like that all people who likes CC buy the game.. But I´m not you on this moment because nobody go to pay by my work and probably I go to waste my free time on it. I´m sure that you know the difference. Wink

About the work, on this moment, I know what is all the numbers and all the other things but with it.........

I have not too time. And of course, I would like one strat tool for WAR. I´m sure that Mafi can make it and he has all my support.

#14:  Author: CSO_Linebacker PostPosted: Tue Dec 09, 2008 4:18 am
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I apologize for the tone of that last post...long frustrating day. If I can somehow find time between real life, other S3T projects and sleep, I will try and finish up that stratmap walkthrough. No guarantees when that might be.

In the meantime, anyone who wants what I have put together to date feel free to PM me and leave your email address.

#15:  Author: platoon_michaelLocation: Right behind you PostPosted: Tue Dec 09, 2008 10:54 am
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Why not just upload it to this forum?
I would like to have a look at it.

#16:  Author: CSO_Talorgan PostPosted: Tue Dec 09, 2008 10:18 pm
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CSO_Linebacker wrote:
Stratmap conversion only takes a couple of days as is (I'm down to about 8-9 hours total now)...a tool would make it only take a couple of hours.


Is there a "HowTo" in the works or are people holding out for a tool?

#17:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Wed Dec 10, 2008 12:07 am
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schrecken wrote:
Pzt_Kevin_dtn

Could you attach your saved game file so we can check if there is anything amiss.... or makbe you have had connection probs.

I'll also check meyerode for any problems there.


Attached is the war file. Note that we have since each loaded the Beta patch and have played about 4-5 battles with the patch. The very first game was terribly slow and eventually crashed (It was Meyerode again) but since then the last 4 battles have had no performance issues.

Ive taken the liberty of attaching the pre-beta patch file (Serk043)
and
the post-beta patch file (Serk048)

Again we've had about 7-8 crashes and 4-5 of them have occured on Meyerode.

Thanks for your help. We are very much enjoying the GC and I am very pleased with WaR. That should count for something coming from a CC fanatic.

.



Serk043.rar
 Description:

Download
 Filename:  Serk043.rar
 Filesize:  101.35 KB
 Downloaded:  320 Time(s)


serk048.rar
 Description:

Download
 Filename:  serk048.rar
 Filesize:  102.68 KB
 Downloaded:  311 Time(s)


#18:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Dec 10, 2008 6:24 am
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Quote:
game was terribly slow and eventually crashed


You are both on broadband?

same city/state/country?

#19:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Wed Dec 10, 2008 11:35 pm
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schrecken wrote:
Quote:
game was terribly slow and eventually crashed


You are both on broadband?

same city/state/country?


We are both broadband.
Speaking for myself I have cable. State of Tennessee US. I think Serk is in Quebec, Canada.

Again we've played 48 battles now and with the exception of the 8 crashes, they run very smoothly. I am not aware of an connection problems. Anytime I have dropped I have always been online in GS or MSN still and have access to the internet.

#20:  Author: VonVolks PostPosted: Sat Dec 13, 2008 10:47 am
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yeah CC crashes are very often connection based, as the game freezes or grinds, whilst MSN etc still run fine

In fact often in CC chat still works whilst the game has stopped (ie clock no longer ticking down)



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