Thork wrote: |
Greetings from :german
I'm a long time close combat fan (even so I haven't played in a while) and was delighted to finally see a remake with a dynamic campaign. It seems like WaR doesn't change a lot but offers a fine polished product ready to play and I thought that would be all I need Anyway, after some warm-up and finally restarting the GC for real, there seems to be a major disturbance... Close Combat is about squad tactics and individual soldiers right? But after studying the manual and some testing It seems the individual statistics (kills,medals) of a soldier and even the soldier (names, attributes) itself is lost once removed from the active roster... Even removing the very same units and adding them again generates different soldiers. Seems like the new ones don't even match the same experience level...? So where is the fun in that? I got to change my active roster depending on situation/map/enemy but don't want to lose experienced men that I tryed so hard to keep alive... At least for me, breeding some "heroes" is a main motivation when playing a campaign and I just stoped playing because of this issue and don't know if I'll return if there's no fix... I don't even remember if this also happened in the prequels... So my questions would be: 1. Is there some reason for this I just don't get? 2. Is there at least some kind of compensation for the lost experience? 3. Is there a fix / Will it be fixed? edit: Just remembered another "disturbance"... It seems like the leaders are the most likely to die?! No snipers involved - seems odd?! |
Pzt_Kevin_dtn wrote: |
I've you remove a group from the active roster you do lose any record of kills or medals for given soldiers. This has always been true for ALL CC games. This is nothing new to WaR. |
flick wrote: |
It was common practise to shoot at the nco's and officers first no? |
Pzt_Kevin_dtn wrote: |
Teams can be rested/pulled from the line and used again (with statistics intact) in CC3...don't remember how CC2 handles this. |
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