waypoints..
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Close Combat Series -> Close Combat Wacht am Rhein

#1: waypoints.. Author: Astonvallio PostPosted: Wed Dec 10, 2008 1:23 am
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How does the waypoints works?
I have read the manual but i was not able to create a waypoint.
This is from the manual:
To set waypoints, right click on a unit as normal and determine which type of movement, then press and hold the shift key and plot the path you wish the unit to take. Each number represents a point the unit passes through.
I've done exactly what is wrote on the manual, but nothing!
Did this command really works?
How can i "plot" the the path of a unit?
Thanks for future suggestions...

#2:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Dec 10, 2008 6:30 am
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right click on a unit.

give the move order


before you give it a destination to move to press and hold down the shift key.

left click on the destination you want to move to with the 1sr way point.

Keep the shift key depressed.

Left click on the destination for the 2nd way point

etc etc up to 20 way points

Let go of the shift key and your unit will move working it's way through the way points.



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#3:  Author: DAK_Von_ManteuffelLocation: Zaragoza (EspaƱa) PostPosted: Wed Dec 10, 2008 8:55 am
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Correct!, Make sure that the driver of the unit, has not drunk at times "when they drink," made some very strange paths.

Keep an eye on drivers. Embarassed Embarassed

Greetings Evil or Very Mad

#4:  Author: dgfredLocation: N.C., USA PostPosted: Wed Dec 10, 2008 3:45 pm
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Thanks for the clear response Schreken :Cool , I've never even tried to do the waypoint stuff Embarassed .

#5:  Author: Astonvallio PostPosted: Wed Dec 10, 2008 8:06 pm
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woow! great explanation Schreken! thanks a lot!



Close Combat Series -> Close Combat Wacht am Rhein


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