CC WAR - A Bridge Too Far Mod - Ready to download
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Close Combat Series -> Close Combat Wacht am Rhein

#41:  Author: Fatboy PostPosted: Thu May 14, 2009 12:22 pm
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Yep really looking forward to this one.

I've spent far too many hours on your Bulge Mod for WAR, much to the annoyance of my Mrs. Laughing Excellent and very enjoyable.

Keep up the good work.

#42: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Fri May 15, 2009 1:45 am
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Soon you will see this mod, I´m working very very fast. Of course probably I will release one alpha version first.
Here one battle preview with the vehicles that I have added from TT´s CC4 veteran mods (without snow). The same from my mod Invasion Normandy 1944.

El fighter from shot is a BF110.

#43: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: platoon_michaelLocation: Right behind you PostPosted: Sat May 16, 2009 11:38 am
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Sorry but the maps are just way to dated to make this mod any fun.
Best bet is to import one of the good CCV mods and just wait for the CC2 re-release,it was mentioned in the WAR forums at Matrix that it's going to be done.

#44: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Sat May 16, 2009 1:31 pm
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platoon_michael wrote (View Post):
Sorry but the maps are just way to dated to make this mod any fun.
Best bet is to import one of the good CCV mods and just wait for the CC2 re-release,it was mentioned in the WAR forums at Matrix that it's going to be done.

It is a matter of opinions, I like the old cc2 maps, they are small and very good with the war ai, personally big maps with 15 teams is not good. About CC2 release, I knew about it the past year but on this moment, I only have war and I´m making my mod with it.

Speaking from other things, I will use the TLD uniforms. I have asked to Schrecken and there is not problems with it. Perhaps I will add some UK airplane from it. But no more, vehicles are TT vehicles from the old CC4 veteran, they have not snow cammo and they are perfect for this.

#45: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: squadleader_idLocation: Soerabaja PostPosted: Sat May 16, 2009 4:32 pm
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Nomada_Firefox wrote (View Post):
platoon_michael wrote (View Post):
Sorry but the maps are just way to dated to make this mod any fun.
Best bet is to import one of the good CCV mods and just wait for the CC2 re-release,it was mentioned in the WAR forums at Matrix that it's going to be done.

It is a matter of opinions, I like the old cc2 maps, they are small and very good with the war ai, personally big maps with 15 teams is not good. About CC2 release, I knew about it the past year but on this moment, I only have war and I´m making my mod with it.


I don't think PM is referring to the small maps...but rather to the dated map graphics and textures.
I think Mafi posted some new CC2 expansion maps with more modern textures.

Quote:

Speaking from other things, I will use the TLD uniforms. I have asked to Schrecken and there is not problems with it. Perhaps I will add some UK airplane from it. But no more, vehicles are TT vehicles from the old CC4 veteran, they have not snow cammo and they are perfect for this.


Uniforms? Do you mean the Rank Graphics or the Soldier Uniforms (soldier color)?  The stock CCTLD uniforms are from stock Atomic CC5...rather bland and not historical (those light gray Germans and light green US troops  Smile )...even the Brit uniforms are a bit off IMHO.

#46: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Sat May 16, 2009 11:08 pm
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Quote:
I think Mafi posted some new CC2 expansion maps with more modern textures.

I have not seen nothing and I work with the stuff that I know. I do not be waiting to end the mod more, I wait end it on one or two weeks.

Quote:
Uniforms? Do you mean the Rank Graphics or the Soldier Uniforms (soldier color)?  The stock CCTLD uniforms are from stock Atomic CC5...rather bland and not historical (those light gray Germans and light green US troops  Smile )...even the Brit uniforms are a bit off IMHO.

How many uniforms.txt do you know on game? Rolling Eyes I´m not making a new game, I´m making a complete mod from a old great game, some that we have not seen on many time.

#47: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: squadleader_idLocation: Soerabaja PostPosted: Sun May 17, 2009 12:31 am
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Nomada_Firefox wrote (View Post):


Quote:
Uniforms? Do you mean the Rank Graphics or the Soldier Uniforms (soldier color)?  The stock CCTLD uniforms are from stock Atomic CC5...rather bland and not historical (those light gray Germans and light green US troops  Smile )...even the Brit uniforms are a bit off IMHO.

How many uniforms.txt do you know on game? Rolling Eyes I´m not making a new game, I´m making a complete mod from a old great game, some that we have not seen on many time.


The CC5uniformsmod by Dreaded88 has much better looking historical uniforms.  Utah, Bloody Omaha and GJS also use historical uniforms.
VetBoB's uniforms are also very nice.

#48: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Mon Jun 08, 2009 1:48 am
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Well, I have ended the screens, of course I have not deleted the snow because it would be too heavy work for me, specially when there are other easier options but they are more ABTF. It is one example.

Now I must end some graphics, sounds and little more.

#49: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: squadleader_idLocation: Soerabaja PostPosted: Mon Jun 08, 2009 2:52 am
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You're using the "snow" interface?
Why not use the reg CC5 interface...just need some minor work on the mainscreens...the rest works fine without editing.

#50: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Mon Jun 08, 2009 3:26 am
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squadleader_id wrote (View Post):
You're using the "snow" interface?
Why not use the reg CC5 interface...just need some minor work on the mainscreens...the rest works fine without editing.

Because it gives problems on multiplayer, it is not at 100% equal. But if you want try, you can make it, I can give you all my stuff. Personally the best option was the TLD but I have not money for it. The second option can be the new CC2 when it be released. But I´m happy playing a new mod on WAR, it is free and it runs very well.

#51: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Sapa PostPosted: Mon Jun 08, 2009 5:27 am
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How can changed graphics have any effect on Multiplayer? Both players are using the same graphics or?? Confused

#52: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Mon Jun 08, 2009 11:57 am
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Sapa wrote (View Post):
How can changed graphics have any effect on Multiplayer? Both players are using the same graphics or?? Confused

Because screens and buttons are no the same at 100% and game gives errors sometimes. If you had made a mod changing all, you had seen it.;)

Of course, I repeat, if somebody wants edit it, he will be free for it but I do not go to put all my free time on edit 1000 tga or more.

#53: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Sapa PostPosted: Mon Jun 08, 2009 2:45 pm
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Changed colours on all graphics in Battle of Berlin from blue to green...

and now with the easy modded txt files you should have the sparetime to change the graphics to! Wink

#54: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Mon Jun 08, 2009 3:14 pm
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Sapa wrote (View Post):
Changed colours on all graphics in Battle of Berlin from blue to green...

and now with the easy modded txt files you should have the sparetime to change the graphics to! Wink

Very funny,  Rolling Eyes if you want make a comparation with a bad joke, first you should see that I have made it on the past on CC5 and WAR. Next you should see that I do not make mods only for CC games.

And next you should see you on a mirror. Rolling Eyes

#55: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Sapa PostPosted: Tue Jun 09, 2009 4:30 am
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done!


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#56: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: TrogerLocation: L4W's place, Australia PostPosted: Tue Jun 09, 2009 6:13 am
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Hey Firefox, do you plan to make this mod PLAYABLE? jejejejejejejeje  Laughing

Using cc2 maps is no good!

#57: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Tue Jun 09, 2009 10:22 am
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Troger wrote (View Post):
Hey Firefox, do you plan to make this mod PLAYABLE? jejejejejejejeje  Laughing

Using cc2 maps is no good!

Yes, people will play it soon.

The unique no good is to read the people writting stupid comments when they have not made absolutely nothing like this on WAR. Your stupid child comments do not help. It is a mod and it is free.

#58: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Doramas PostPosted: Tue Jun 09, 2009 3:03 pm
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Go on Firefox, you are one of the best cc series modders, remember that. And we need no so bigs maps, is close combat, not "distance combat"

#59: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Tue Jun 09, 2009 3:57 pm
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Doramas wrote (View Post):
Go on Firefox, you are one of the best cc series modders, remember that. And we need no so bigs maps, is close combat, not "distance combat"

I agree with all  Cool specially with the last.

#60: Re: CC WAR - A Bridge Too Far Mod - On Progress Author: Nomada_Firefox PostPosted: Wed Jun 10, 2009 1:03 pm
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I have been thing and I go to use the old CC5 blue. Probably next when I end this mod, I will use it for other more. Wink



Close Combat Series -> Close Combat Wacht am Rhein


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