CC WAR - A Bridge Too Far Mod - Ready to download
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Close Combat Series -> Close Combat Wacht am Rhein

#21:  Author: JonPL PostPosted: Wed Mar 04, 2009 11:22 am
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I felt nice warm inside when I saw the name of the topic. Can't wait for the mod, too.

#22:  Author: Nomada_Firefox PostPosted: Thu Apr 30, 2009 12:42 am
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Some news here. With the release from the new CC5 Longest Day and a new CC2 soon (perhaps this year), I´m thinking on stop my proyect, I always have been a very logic man and I´m starting to see more logic to wait to the new CC2 and to make on it a faster and easier Veteran mod. On this moment, I´m very busy with my Star Wars Empire at War mods and I do not see me working on CC before two months or more. I do not go to tell you "It is stopped" but I can not promise nothing. Sorry but there are not free time for all.

#23:  Author: squadleader_idLocation: Soerabaja PostPosted: Thu Apr 30, 2009 1:08 am
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I agree with you, Firefox...
If the CC2 rerelease is the same as CCWAR and CTLD (based on the expanded CC5 engine)...then there's no need for an ABTF mod.

#24:  Author: Nomada_Firefox PostPosted: Thu Apr 30, 2009 1:30 am
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squadleader_id wrote:
I agree with you, Firefox...
If the CC2 rerelease is the same as CCWAR and CTLD (based on the expanded CC5 engine)...then there's no need for an ABTF mod.

Yes, I think the same reading about the "rest" option on CCTLD. Now I´m thinking buy it and perhaps to make one fast new mod on it, perhaps one Invasion Normandy 1944 and 1946, probably it would be a faster and better option.

#25:  Author: Wittmann44 PostPosted: Thu Apr 30, 2009 7:28 am
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Are you shure that a cc2 remake is planed? What about a CC1 remake? I have only information about CC5 Smile

#26:  Author: Nomada_Firefox PostPosted: Thu Apr 30, 2009 10:36 am
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Wittmann44 wrote:
Are you shure that a cc2 remake is planed? What about a CC1 remake? I have only information about CC5 Smile

I can confirm you it at 100%.

#27:  Author: Nomada_Firefox PostPosted: Sat May 09, 2009 2:49 am
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Well, I have some good news, looking the new TLD, I have chosen continue my ABTF mod for WAR. On this moment to me, it is the best plattform and I would like play the game with the small and fun (at least for me) original CC2 maps.

And speaking from progress, I have completed the new elements.txt file with success and I wait start soon to import all the data from the CC5 version, I wait make it very fast, next, I will end the strategic map. About screens.......I do not know what I go to make with them, I like the green but I can import all the old blue CC5 screens, perhaps on a first moment I maintein the original WAR green colors.

Well, now if I can, I wait work on it one or two days at least per week, it is not too much but I can not spend more free time on it but I want end it because usually I always end my proyects sooner or later. Razz

Special thanks to Sapa by give me a new goal.Wink

#28:  Author: Sapa PostPosted: Sat May 09, 2009 7:45 am
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You are welcome! but i really think you should wait if its true there will be a updated version of CC2 Wink

Cant wait to see how they will solve the bridge blowing, and i think that CC2 will be the best of the reworked games!

Mats

#29:  Author: Nomada_Firefox PostPosted: Sat May 09, 2009 2:51 pm
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Sapa wrote:
You are welcome! but i really think you should wait if its true there will be a updated version of CC2 Wink

Cant wait to see how they will solve the bridge blowing, and i think that CC2 will be the best of the reworked games!

Mats

Well, one good point on this re-editions, you can use the mod on all them with no changes or little changes. But looking TLD, probably I will not like the CC2 re-edition. Even people have told me that TLD AI is worse than on WAR........and the new maps........all them are bad code, even the GJS and B.O maps. By it and because I have the WAR game, I go to make the mod for WAR and not for the rest of re-editions. I do not go to put one single dollar more on matrix hands by the moment only because they want make three games with one game. Rolling Eyes

#30:  Author: platoon_michaelLocation: Right behind you PostPosted: Sat May 09, 2009 6:18 pm
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Didnt CC2 also allow ones vehicles to go both over and under bridges?

#31:  Author: Sapa PostPosted: Sat May 09, 2009 7:43 pm
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platoon_michael wrote:
Didnt CC2 also allow ones vehicles to go both over and under bridges?


Yes i think so!

#32:  Author: Nomada_Firefox PostPosted: Sat May 09, 2009 7:57 pm
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CC2 had somethings that we did not see more on CC like it and destroy bridges.

Speaking about mod, I have made the 99% of the data, I need fix some bad things from the my old CC5 data and they will be ready. About the fpools SAPA, I convert them on one hour. Wink

#33:  Author: Sapa PostPosted: Sat May 09, 2009 8:50 pm
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"About the fpools SAPA, I convert them on one hour."

Dont forget any as you did last time...

#34:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat May 09, 2009 9:04 pm
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Hmm...is this now turning into a competition on how fast you can convert a mod? What's the prize? Free upgrade vouchers from Matrix? Very Happy Wink

The WAR FP text/excel file is strange...you have to manually edit the thing...it's designed different from the original FP adb. The other data files...you can just cut-and-paste from CC5 adbs and then do some minor adjusting...10-15 mins and you're done.

#35:  Author: Therion PostPosted: Sat May 09, 2009 9:45 pm
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I prefer the .txt for normal data. On the other side, I can't imagine editing Fpools and other strategic minigame stuff without a dedicated editor.

#36:  Author: Nomada_Firefox PostPosted: Sun May 10, 2009 8:34 am
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squadleader_id wrote:
Hmm...is this now turning into a competition on how fast you can convert a mod? What's the prize? Free upgrade vouchers from Matrix? Very Happy Wink

Well, I think that I won many time ago. Razz But usually I do not compete by things. About Matrix...........I only have received TLD publicity. Mad
Quote:

The WAR FP text/excel file is strange...you have to manually edit the thing...it's designed different from the original FP adb. The other data files...you can just cut-and-paste from CC5 adbs and then do some minor adjusting...10-15 mins and you're done.

For me the WAR workbook is better than Qclone, you have all on one file, you can copy a past very fast and you have the formulas, with them you can make better your work.

#37:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun May 10, 2009 8:52 am
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Yes...but the FP file is different to the original adb...meaning that you have to be very careful when cut-and-pasting from adb data.
You've never used BGEdit? That's at least 10X better than Excel for FP editing Wink

#38:  Author: Nomada_Firefox PostPosted: Sun May 10, 2009 2:35 pm
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Quote:
You've never used BGEdit? That's at least 10X better than Excel for FP editing

Bg tool is a good tool when you do not know how a excell can be used. I used it on the past but I did not like it because it is not perfect.

The fpools can be a little different but they are not worse, if you know how the game works and you import the things from other data well done, you will have not problems and you will can continue updating your fpools better than on the old adb files.

About CC and modding, I think that or most of the people is too young modding CC games or they have not seen how other games are, many or probably all the new games have thousands of xml or txt files for data and there are not a complete excell workbook. When you know these differences, you will like the excell workbook more than other old things. Specially that I like buy more a game that I can mod the first day that a game with stranges files without a tool for edit them.

#39:  Author: Nomada_Firefox PostPosted: Thu May 14, 2009 1:09 am
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Well, I have been working on the strategic map and I have changed the strategic main layer by third time. I have choosen it, I have divided the 3 main sections from all operation market garden looking for the biggest area for all the maps.

It is not fully ended but you can take a preview of the final work. Perhaps it is not impressive but it runs and it can be made on few days and it is more important for me, specially when I go to share it free around the world. Wink

#40:  Author: buufaceLocation: Thailand PostPosted: Thu May 14, 2009 2:29 am
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looks great! im very exited for the release of this mod



Close Combat Series -> Close Combat Wacht am Rhein


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