Xcrunner173 wrote:
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This sounds quite fun. I really appreciate this and can't thank you enough. I did a little thinking on things I would do for a zombie mod if I was able to.
Armor could be included if there was someway to get zombies to melee attack vehicles. Enough hits could result in the vehicle "overturning," forcing the vehicle crew out onto the street to fight a running gunfight.
Also, I figured out that a full mod for CC2 would be hard work, but could take advantage of the current campaign models. The germans could be replaced by national guard and police units who are fighting to hold back a zombie outbreak, a situation that fits with the delaying fighting tactics of A Bridge Too Far.
I ended up buying CC4 too. I won't be able to keep up with the mod since I have basic training soon, but will want to see it when I get done. I would be willing to learn how to make a mod for CC2 or CC4 afterwords. After the mod gets done, it will probably be the deciding factor in buying CC3. Keep up the good work.
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