#1: Stalingrad:Der Kessel news Author: pzjager, Location: ParisPosted: Thu Feb 24, 2005 1:04 pm Just to let you know that a lot of new maps for this mod are in progress: Pitomnik, Gumrak, Traktorny Zavod, Red Oktiabr, Golubinskaïa, Serafimovitch, Raspopinskaïa....
Pics of these maps can be available if someone from the server wants to upload them...
Due to the fact that a lot of CC players have asked for a large number of new maps for this mod, don't expect this one to be ready until second part of 2005.
However, Aisne Contre-attaque will be released very soon now.
Panzerjäger
#2: Author: ZAPPI4, Location: Belgium LiegePosted: Thu Feb 24, 2005 2:46 pm well, we are just a few busy right now, but will contact you later thx for the infos
#3: Author: bambam887, Location: BelgiumPosted: Thu Feb 24, 2005 6:17 pm thx for the update pzjager
#4: Author: platoon_michael, Location: Right behind youPosted: Fri Feb 25, 2005 11:27 am I think this will be a killer mod to play,I cant wait to see it/play it.
Quote:
However, Aisne Contre-attaque will be released very soon now.
Aisne Contre-attaque is the second mod I am working on. It is the sequel of the famous Meuse mod, but indeed much more with 3 different (Historical, what-if and fictional) campaigns, each with different/added battlegroups and weapons. The action happens early jult 1940 and simulates the desperate resistance of the french army in the north-east of paris.
You can get some pics and details about the mod on the Home Page of Closecombatseries.
Had a look again at the camera. Great looking maps. Question, will the units be in wintercamouflage? If possible, can you ad a screenshot with units on the camera?
It is a little too early to send you pics with the soldiers on the maps, just because they are simply not coded yet!!!
I hope to begin to code my first maps in a few weeks time.
To answer to your question: yes, SOME units will be with winter camo (not all, as by november 42, all german (and soviets as well) units were not yet equipped.
Anyway, many thanks for your support. I am really alone to do all this work, I have very bad moments, and any support like this one helps me to go further and not give up.
Cheers
Panzerjäger
#9: Author: bambam887, Location: BelgiumPosted: Fri Apr 15, 2005 5:46 pm Take your time, doing all the work by yourself is a lot of work.
If people do not give you feedback, doesn't mean they do not like the mod. I'm pretty sure people follow your progress in silence
#10: Author: platoon_michael, Location: Right behind youPosted: Fri Apr 15, 2005 10:13 pm I feel your pain bro
Modding is tireless work,I havent forgoten you on those pictures just been busy.
The screen shots look awsome,I love the maps
#11: Author: KG_Tiger1, Posted: Sat Apr 16, 2005 5:14 am Hello pzjager,
Your mod sceenshots look really really interesting! This is one of the mods I am looking forward the most to!
If I knew anything about modding I would not hesitate to offer you my services.
Keep up the great work you are doing! You are doing so much for the community!
Tiger
#12: Author: ronson, Location: EnglandPosted: Sat Apr 16, 2005 10:59 am Hi Pzjager,
What Bambam says is true pzjager, I'm sure that there are many people out here who like myself are looking forward to your Aisne mod.
The Meuse is I think a very interesting game and if your mod is anything like that its sure to be great. I really like those French heavy tanks, the Chars, imagine if they had been used to their full potental in conjunction with the premier divisions that were stuck on the Maginot line, under the younger more aggressive commanders.
So keep going mate you have a lot of us Computer dummies behind you
#13: mmm Author: ANZAC_Lord4war, Location: Sydney AustraliaPosted: Sat Apr 16, 2005 11:54 am ill code a map for u if u like.
#14: Author: pzjager, Location: ParisPosted: Sun Apr 17, 2005 6:23 am Hi all,
First of all, many thanks to all of you. Just a few words like that make the mod go faster!
I never coded any map in my life... so I of course accept your proposition! Just keep in mind that the terrain and Elements files of the mod will be CC3.
I don't think it is a problem as, for instance, Winterwar was also coded as CC3.