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flick wrote: |
Phew, managed to get it working. |
Aetius wrote: |
A manual install is very tricky, avoid it at all cost. Aetius |
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I have started GC and marked the time in 15 minutes, it remains hidden (very well is an option for veterans, I want to know how to do it ') but I have played for more than 15 minutes about 20 then I asked truce. |
Aetius wrote: |
@salhexe -I'm not sure if i understand your question could you explain with a screenshot if possible? |
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I forgot that in CC4 there is a slight difference in the setting than CC5.
When force morale gets too low can not be set and I have not checked when time expires, this means that the time has never end? |
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I find that not to see the time remaining in the game is more difficult for the person, so that it can not do calculations maybe waiting a few seconds before the order to occupy a vl for example.
You think possible to have this option in CC? That is not to see the time remaining until the end of the game? |
Aetius wrote: |
It is possible, one can replace the time digits with blank (white) images so no time disply is shown. |
salhexe wrote: | ||
Thx for reply you can be more specific? exactly what file and where it must act, if possible? Thx in advance |
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Aetius wrote: |
Hi knecht,
-Is CC4 installed in the default directory? C:\Program Files\Close Combat IV The plugin manager gives troubles if this is not the case. -Verify that the *.pln files are visible in the config manager plugins folder without being in subfolders. Aetius |
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Aetius wrote: |
Playing on any difficulty level besides Vet vs Vet will cause weird force pools, so don't. Aetius |
Woulf73 wrote: |
But... A) -Anybody else noticed that German soldiers that surrenders disappears from the map, or is just my graphic file that is messed up? (They are there, but you can't see them... None mentioned it so I get a bit uncertain... ) |
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B) -The overall AI is great, but is it possible to do something about its "street fighting skill"? I'm having my own Arnhem up in Chania and the AI's attacks is like the charge of the light Brigade!
Only two reasons that I loose ground/soldiers; -his artillery and my lack of ammo. |
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My notices: the greeks didn't have any Hotchkiss M1924/29. They had the Hotchkiss M1922/26 instead.
Additionally, they had a couple of Mannlicher carbines and a grenade launcher as well in every squad. This second comment of course is valid for main greek army, and the greek forces in Crete weren't such, so I suppose one can assume their composition was simpler. |
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A bug?: I nstalled the greek voices plugin, but that changes the voices of all allied troops into greek. Is that a problem of CCIV or of the mod only? (-cause in CCV more languages can be used for the same side) |
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I just have a problem with the greek arty. It just blows my army away, without a chance. |
xristar wrote: |
A bug?: I nstalled the greek voices plugin, but that changes the voices of all allied troops into greek. Is that a problem of CCIV or of the mod only? (-cause in CCV more languages can be used for the same side) |
squadleader_id wrote: | ||
That's not a bug...limitation of the CCIV engine. CCIV and CCV can only handle 3 voices files...1 for Allies and 2 for Axis (ie: Germans can speak English or German). |
Aetius wrote: | ||
Info on the Greek army and it's equipement was really hard to find, especialy since i can't read Greek. So any info you might have would be more than welcome. Aetius |
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Have been playing the mod, and I noticed that MMGs are quite ineffective. To be honest, I relied much on them when playing regular CC, and makes me feel slightly out of my waters. |
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Hi xristar,
Mostly information on weapons, rifle's, LMG's, SMG's, HMG's that Greek forces on Crete would have used. |
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7A_Woulf wrote: |
Don't know if this is an error, or just a flaw in the CC4... :what2
My first experience of this was when I placed an engineer squad in the building by the prison entrance vl with a smile; -Just to see what felt like 200 maori rifle coming from the north-east... Have a picture of this "super-Bren": -this is the THIRD time it drives over a L3 wall!! Have also noticed the same phenomena at the castle on the Castle Hill map; -The brave defenders just moves right of the walls if you have them on defence or orders them to move... Is it possible to make these walls "real walls", that is impassable except at the 'right' places? |
Aetius wrote (View Post): |
Hi,
The full size original maps where not coded when i started the Crete mod, only the cut up maps where coded. But i might have the original maps in *.pdf or *.jpeg somewhere on my backup CD's i've made years ago. No, No updates on the horizon. I stopped playing(modding) the classic CC games when i bought my 24" screen, i can't seem to find a screen size that works for me. However i've often thought what a good platform LSA would make for the Crete mod. The ability to merge BG's is ideal for Crete, depleted units/regiments/sturmgruppen could merge to KG's as they did historically. Unfortunately i don't have the time anymore to do this. If you want i'll see if i can find the full size originals and mail them to you. Aetius |
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