The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mistakes
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Close Combat Series -> CC4 Kreta, Maleme-Chania sector

#21:  Author: DesertmouseLocation: south of London PostPosted: Wed Feb 11, 2009 7:23 pm
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have tried a manual install but maps didnt work

#22:  Author: Aetius PostPosted: Wed Feb 11, 2009 7:37 pm
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Hi Desertmouse,

Have you had problems with your CC4 config manager before?

When an install goes wrong the best thing to do is uninstall the game, and delete all remaining files that where "left behind" by the uninstaller in the default CCIV folder (C:\Program Files\Close Combat IV).

A manual install is very tricky, avoid it at all cost.

This is the procedure which should work to install the CC4 Crete mod:

-Install the CCIV stock game into the default path on your C drive
-Install the official Atomic patch for CCIV
-Click the CC4.exe, enter the mainscreen, click the options tab and disable video’s
-Install the CCIV Config Manager (CfgIV27) by Zeppo
-Unzip the mapfiles in your mappack into the C:\Program Files\Close Combat IV\Maps directory
-Unzip the CC4-Kreta v1.0.zip and put the CCIV Kreta v1.0.pln plugin file into your Plugins directory of your Config Manager install.
-Run the CfgIV27.exe
-Select the plugin in the “not installed” window, click your RMB and select install
-Wait until you get a message box, and click OK.
-The CCIV Kreta v1.0mod has now been installed

Could you tell me during wich step of the above procedure you are experiencing difficulties?

Greetz

Aetius

#23:  Author: DesertmouseLocation: south of London PostPosted: Wed Feb 11, 2009 7:54 pm
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Hi Aetius
no probs with config before
the part it goes tits up is installing plugin
message unable to copy cc4 exe
ps thanks for help

#24:  Author: DesertmouseLocation: south of London PostPosted: Wed Feb 11, 2009 8:19 pm
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Tried again still no luck
perhaps i will it on cc2 if i can find it

#25:  Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Feb 12, 2009 9:23 am
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Aetius wrote:

A manual install is very tricky, avoid it at all cost.

Aetius


It sounds like he has enough pc knowledge to do a manual install. Most mods were manual install a one time, Vet BoB, GJS, Okinawa etc. I have seen trouble with Cfg manager before, when there's nothing wrong with the install.txt file.

However, Desertmouse, you say you had olive trees in Bastogne. It sounds like the elements file and the data file is in the right place, but you shouldnt be playing a Bastogne game. If you do a manual install it is unlikely you removed the original CC4 games.
Is there a Keta GC or OP or single battle available?
If you try to create a game does it show the Kreta strat map / units?
If so try to create a single battle on a Kreta map.

Good luck....

#26:  Author: salhexe PostPosted: Thu Feb 12, 2009 2:00 pm
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Hi Aetius
I have some questions after 2 battles in GC.
I have started GC and marked the time in 15 minutes, it remains hidden (very well is an option for veterans, I want to know how to do it ') but I have played for more than 15 minutes about 20 then I asked truce.
In the post ad, speaks of "Use the standard installation for H2H play and for the vetmods play against the AI", but there is just plug in h2h files however Ai play hard.
The Jager Luger with no scavenging perhaps this is a problem of the game.

congratulations Smile

#27:  Author: Aetius PostPosted: Thu Feb 12, 2009 6:16 pm
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Hi,

I did a few manual installs in the past, nomather how carefull i was i forgot to install files or overwrite files that shouldn't be overwritten, and when there are vetmods or other "subplugins" it got really messy.

Config manager never gave me any troubles, but that could be PC related.

@desertmouse

I honestly don't have a clue why your CC4.exe won't install.
Ill check the install text, but i don't think i will find something since most people don't have problems with it.

@salhexe

Quote:
I have started GC and marked the time in 15 minutes, it remains hidden (very well is an option for veterans, I want to know how to do it ') but I have played for more than 15 minutes about 20 then I asked truce.


-I'm not sure if i understand your question could you explain with a screenshot if possible?

-The CC4 Crete vetmods haven't been added to the download section, i'll ask mooxe to add them.

-The jager team with lugers should indeed scavenge, i'll check it out.

Thanks for your comments

Greetz

Aetius

#28:  Author: salhexe PostPosted: Thu Feb 12, 2009 9:02 pm
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Aetius wrote:

@salhexe
-I'm not sure if i understand your question could you explain with a screenshot if possible?


I forgot that in CC4 there is a slight difference in the setting than CC5.

When force morale gets too low can not be set and I have not checked when time expires, this means that the time has never end?
I find that not to see the time remaining in the game is more difficult for the person, so that it can not do calculations maybe waiting a few seconds before the order to occupy a vl for example.
You think possible to have this option in CC? That is not to see the time remaining until the end of the game? Razz



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#29:  Author: DesertmouseLocation: south of London PostPosted: Thu Feb 12, 2009 10:13 pm
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Hi Aetius
I can now install mod works ok BUT..............
no maps Confused and cc4 exe wont install (change manually)?

#30:  Author: platoon_michaelLocation: Right behind you PostPosted: Fri Feb 13, 2009 12:19 am
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Desertmouse:
Do you have a screen shot program or MSN Instant Messenger?
If you have MSN Instant Messenger add me to your list of friends..........

platoon_michael [at] hotmail [dot] com

If not please send me some screen shots of what you are exactly doing.
(in order please)
My MSN name is the same as my e-mail.

Dont give up.
I'm sure theres enough of us around here who can help get things right.

I have never gotten a message as to the CCIV .exe not being able to install.
Is your copy a legal copy or not?

#31:  Author: Aetius PostPosted: Sun Feb 15, 2009 11:20 am
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Hi Salhexe,

Quote:
I forgot that in CC4 there is a slight difference in the setting than CC5.
When force morale gets too low can not be set and I have not checked when time expires, this means that the time has never end?


Indeed, i advise everyone to set the time limit to 15mins.

Quote:
I find that not to see the time remaining in the game is more difficult for the person, so that it can not do calculations maybe waiting a few seconds before the order to occupy a vl for example.
You think possible to have this option in CC? That is not to see the time remaining until the end of the game? Razz


It is possible, one can replace the time digits with blank (white) images so no time disply is shown.

Greetz

Aetius

#32:  Author: salhexe PostPosted: Mon Feb 16, 2009 12:27 pm
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Aetius wrote:

It is possible, one can replace the time digits with blank (white) images so no time disply is shown.


Thx for reply
you can be more specific? exactly what file and where it must act, if possible?

Thx in advance Smile

#33:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon Feb 16, 2009 1:16 pm
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salhexe wrote:
Aetius wrote:

It is possible, one can replace the time digits with blank (white) images so no time disply is shown.


Thx for reply
you can be more specific? exactly what file and where it must act, if possible?

Thx in advance Smile

I'm sure Aetius is referring to the clock digit TGAs in the GameGadg.gdg file.

#34:  Author: salhexe PostPosted: Mon Feb 16, 2009 2:57 pm
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Yes Smile thx
Here an first example.
I apologize to Aetius for the image of another mod
This is to say that not knowing the remaining of the time, in this case is hazardous to an approaching vl to conquer in the last seconds without having a reaction dell'ai.
In this case, after the Russians conquered the southern 2 vl, I attempt to regain the "alleged" end of the game, but it was too early and Ai react and destroy my men.



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#35: Can't install the plugin Author: Knecht PostPosted: Sat Feb 21, 2009 2:41 am
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Hello all,

I'm looking forward to trying this Kreta mod but have come across a bit of a poser. . .the Kreta plugin was unzipped and is sitting in the Plugins folder but when I run the Manager (CfgIV27) there is nothing to install. It's as if the Manager doesn't recognize there is something in the Plugins folder. I deleted and reinstalled both the manager and the plugin but still get the same result. Any ideas in how to correct this?


Thanks.

#36:  Author: Aetius PostPosted: Sat Feb 21, 2009 8:43 am
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Hi knecht,

-Is CC4 installed in the default directory?
C:\Program Files\Close Combat IV
The plugin manager gives troubles if this is not the case.

-Verify that the *.pln files are visible in the config manager plugins folder without being in subfolders.

Aetius

#37:  Author: Knecht PostPosted: Sat Feb 21, 2009 5:52 pm
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Aetius wrote:
Hi knecht,

-Is CC4 installed in the default directory?
C:\Program Files\Close Combat IV
The plugin manager gives troubles if this is not the case.

-Verify that the *.pln files are visible in the config manager plugins folder without being in subfolders.

Aetius


Aha! A simple fix. It was in a damn subfolder. . .whoops. Thanks for the help!

#38:  Author: GS_SchimpfLocation: Germany PostPosted: Sat Feb 28, 2009 9:24 am
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I think I found a small bug:

on first day of the campaign the bg shown in the screenshot had a strange team in it called "dummy". As you can see, the team has a picture showing brits and they are armed to their teeth. I suppose this is a test team that somehow slipped in. Perhaps aetius can fix this for a upcoming patch.



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#39:  Author: Aetius PostPosted: Sat Feb 28, 2009 10:22 am
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Hi GS_Schimpf,

On wich settings are you playing?
Is this a single battle?

Remember veteran Vs veteran is the only playable level.

Aetius

#40:  Author: GS_SchimpfLocation: Germany PostPosted: Sat Feb 28, 2009 10:37 am
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This may be the problem: I play on elite and AI on green.

What is the reason, only vet vs vet is playable?



Close Combat Series -> CC4 Kreta, Maleme-Chania sector


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