Super-Bren.JPG | ||
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7A_Woulf wrote: |
Don't know if this is an error, or just a flaw in the CC4... :what2
My first experience of this was when I placed an engineer squad in the building by the prison entrance vl with a smile; -Just to see what felt like 200 maori rifle coming from the north-east... Have a picture of this "super-Bren": -this is the THIRD time it drives over a L3 wall!! Have also noticed the same phenomena at the castle on the Castle Hill map; -The brave defenders just moves right of the walls if you have them on defence or orders them to move... Is it possible to make these walls "real walls", that is impassable except at the 'right' places? |
Aetius wrote (View Post): |
Hi,
The full size original maps where not coded when i started the Crete mod, only the cut up maps where coded. But i might have the original maps in *.pdf or *.jpeg somewhere on my backup CD's i've made years ago. No, No updates on the horizon. I stopped playing(modding) the classic CC games when i bought my 24" screen, i can't seem to find a screen size that works for me. However i've often thought what a good platform LSA would make for the Crete mod. The ability to merge BG's is ideal for Crete, depleted units/regiments/sturmgruppen could merge to KG's as they did historically. Unfortunately i don't have the time anymore to do this. If you want i'll see if i can find the full size originals and mail them to you. Aetius |
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