reinforce
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> CC5 Gold, Juno, Sword

#1: reinforce Author: buufaceLocation: Thailand PostPosted: Sat Feb 14, 2009 7:00 pm
    —
hello chaps

i was just wondering.. i know this mod is designed for allies to be able to reinforce thier BGs, but is it common practice to allow reinforcing even in the highest level of competitive play?

it seems as though the force strength of the allies is almost double the germans, even without the use of reinforce

and its pretty tough for gerry when they beat they bigger heavier allied BGs down round after round, only to have them reinforce and come back at full stength the next day...

but maybe i should just be dealing double the casualties which i currently am in order to break even...

thoughts?

#2:  Author: ZAPPI4Location: Belgium Liege PostPosted: Sun Feb 15, 2009 11:30 am
    —
Dont forgot that german are always in GC on defend position.
They v got the main ground, they v got tiger and panther bg. Those both bg are able
themself to crush 3 Armored allied bg in a row ans still be able to continuing to fight.
Even, german v got tons of zooka which can stop and destroy day after day any allies armored bg.
I guess u can play without any reenforce for allies when u are playing a short operation or
very small campaign. If u dont use reenforce in a normal GC, allies cannot
win except of course if german commander is rookiee and allie's not



Close Combat Series -> CC5 Gold, Juno, Sword


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1