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The trouble with the smaller maps though, is that tanks would never allow themselves to fight in those conditions, if they had a choice. |
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But compared to earlier CC games, even the unpatched 5, I find the AI of GJS (and TRSM) better, even if it's far from good. |
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I guess it's partly down to where you place VL's? |
Dima wrote: | ||
no. wanna bet, i will make so hard VAI mod in 1-2 weeks, that u never experienced, even w/o artillery barrage for the AI |
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Yes! Please...please...me want it! |
Dima wrote: | ||
so, what is yer bet? |
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Okay...I bet you can also make a nice hard VAI mod for Utah 1.3 |
Dima wrote: | ||
hmm, thats not fair let's make it different, if i can do VAI in 2 weeks , u won't make Suorobaya for WaR until they fix GC and make tools (at least FP and stratmap) for us? |
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I must admit that WAR has potentials...but I doubt that S3T will provide us with those new tools |
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Now let's get back to those VAI mods for GJS-TRSM |
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there's no way I'm touching the StratMap and FP without new tools |
Dima wrote: | ||
no. wanna bet, i will make so hard VAI mod in 1-2 weeks, that u never experienced, even w/o artillery barrage for the AI |
Dima wrote: | ||
that's the point! we should push on them regardingnew tools - they depend on us...no big mods for WaR - no new copies of WaR sold |
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hope so, check above . |
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ok, wait for 2 weeks. u want a challenge - u'll get it . what should i start first - the german or the british/canadian? |
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that;s funny, i was making this mod for H2H - never intended it to be played vs AI |
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I think a VAI Mod would be terrific. Perhaps this is the wrong place to request, but it is possible to increase the rate of fire of some or all the tanks and AT guns ? |
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I'm just going by what PZJager said about his maps. |
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I vote for German VAI first (to play as Germans vs Brits/Canadian AI)...so we can play as German defenders vs Allied AI that actually launches attacks |
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- Don't change the BGs for a harder game, the realism is the reason to play TRSM. |
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- I miss my trenches... (Can see why they were removed, but in a human vs. AI mod they can be reinstalled. There are some maps where you have to defend a lot of open ground.) |
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- Can something be done about the AI's actions and reactions? Both on a strategic and a tactical level. Retreat and regroup when it is needed, stop an attack that runs into heavy fire and stuff like that...
- An AI that moves of the beaches and attacks inland would be nice... I'd like to play as the German as well. |
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- Something I miss in CC is random artillery support. Anyone who played ASL (the boardgame) know what I mean, the Germans would have anything from 80mm battalion mortars to 170mm field artillery or nebelwerfers. But I don't know if that is possible... |
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Playing your Utah1.3 now, a great mod as well. But I miss the two mortars in the 80mm teams... |
Dima wrote: | ||
no. wanna bet, i will make so hard VAI mod in 1-2 weeks, that u never experienced, even w/o artillery barrage for the AI |
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Wow, you can do that? |
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I don't mean to sound rude, but if it's that easy to make tough AI, than why isn't EVERY mod out there this hard? |
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