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Close Combat Series -> Total Realism Sub Mod

#21:  Author: Dima PostPosted: Fri Feb 27, 2009 9:42 pm
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AI forced (Infantry) entered from central east VL.

looks like some gaining for AI after 11,5 mins.

guess, gonna add some arty folks as well Smile.

#22:  Author: 7A_WoulfLocation: Sweden PostPosted: Fri Feb 27, 2009 11:03 pm
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Quote:
guess, gonna add some arty folks as well Smile.


U mean spotter teams, as in BoB and Okinawa? -Been thinking about those boys in GJS/TRSM as well... (And maybe some heavy naval artillery as well? I know that the CO of 12th SS were killed by a shell from Rodney or Nelson on June 16, some 30 kilometres inland... Shocked -Or were those really BIG guns used at a more strategic level?)

Another thought I got will I tried the SAS mod; -Jeeps? Don't know if they were deployed as frontline units, but maybe regular Willys with a .50 cal as recce/mobil fire support team, or those nasty "commando cars" with their FIVE .303 Vickers?!? :eek2

#23:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Feb 27, 2009 11:07 pm
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Those big GJS maps is always a 'challenge' for the mentally challenged CC5 AI Wink
Looking good, Dima...
Try the registry editing experiment here:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=6444
But beware of the "Girlie Soldiers" Very Happy

#24:  Author: Dima PostPosted: Sat Feb 28, 2009 9:26 am
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Quote:
U mean spotter teams, as in BoB and Okinawa? -Been thinking about those boys in GJS/TRSM as well...

not for TRSM. could be for VAI.

Quote:
Another thought I got will I tried the SAS mod; -Jeeps? Don't know if they were deployed as frontline units, but maybe regular Willys with a .50 cal as recce/mobil fire support team, or those nasty "commando cars" with their FIVE .303 Vickers?!?

lets leave them for SAS Smile.

#25:  Author: 7A_WoulfLocation: Sweden PostPosted: Sat Feb 28, 2009 1:57 pm
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I meant VAI for the arty boys, and the jeeps was just a thought.. Smile

Been thinking about FlaK Vierling 38 as well? Haven't I stumbled across them yet, or are they not in the game?

Looking forward to the VAI, think it's going to be great! Very Happy

#26:  Author: flick PostPosted: Sun Mar 01, 2009 3:33 pm
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Did you mention two weeks to make?

And what changes will you make, to improve the AI, or is that a state secret?

#27:  Author: DigsLocation: Ontario, Canada PostPosted: Sat Mar 07, 2009 8:57 pm
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Hi Dima,

I'd like to see a vetmod availible for TRSM v0.97 also!.

About the "Tokarev SVT-40" wave file, would you mind replacing it?. You can use the wave file from my own sound mod, "Dig's CC5 Weapon's Cache v1.3". Use whatever other sounds from it, if you wish too. Thanks!.

Edit: Sorry, I meant the "Gewehr 43/Gewehr 43 ZF-41 (scoped)", "0030" wave. The Gewehr 41 uses the "0030" wave also.


Last edited by Digs on Mon Mar 09, 2009 11:35 pm; edited 1 time in total

#28:  Author: 7A_WoulfLocation: Sweden PostPosted: Sat Mar 07, 2009 11:23 pm
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Think the VAI we're talking about is for the TRSM... :Cool
It was in a discussion about the AI in TRSM it started anyway. Smile

#29:  Author: DigsLocation: Ontario, Canada PostPosted: Sun Mar 08, 2009 12:23 am
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I know, I'm just showing support for it.

Nevermind Dima, the sound files don't blend in with the other wave files due to much lower & varied volume levels. I'd have to send you the original "unmodified" files . But, you don't seem to be interested, so I can't be bothered either, later.

#30:  Author: 7A_WoulfLocation: Sweden PostPosted: Thu Mar 19, 2009 9:06 pm
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Oh no! I'm lost! I've tried h2h and the game will never be the same... :Cool

Dima, your VAI is my only hope to play the AI, how is it progressing, haven't heard anything for weeks now? Question

#31:  Author: squadleader_idLocation: Soerabaja PostPosted: Thu Mar 19, 2009 11:50 pm
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I guess Dima's still busy with ETW Smile

#32:  Author: kwenistonLocation: Netherlands PostPosted: Sat Mar 21, 2009 1:46 am
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I'm anxious to play Dima's vai mod as wel. Looking forward to it.

#33:  Author: flick PostPosted: Thu Apr 23, 2009 12:53 pm
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Bump Smile

#34:  Author: Dima PostPosted: Thu Apr 23, 2009 7:19 pm
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sry, guys, working on Utah 2 now.
after that will make vai.

#35: Re: Some Thoughts Author: slipper PostPosted: Wed Jan 02, 2013 3:53 pm
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Out of interest was a vai mod ever made for TRSM?

regards

slipper

#36: Re: Some Thoughts Author: Dima PostPosted: Thu Jan 03, 2013 12:33 pm
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slipper wrote (View Post):
Out of interest was a vai mod ever made for TRSM?
regards
slipper

Still working on Utah 2 Smile.

#37: Re: Some Thoughts Author: dgfredLocation: N.C., USA PostPosted: Thu Jan 03, 2013 8:31 pm
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Dima wrote (View Post):
slipper wrote (View Post):
Out of interest was a vai mod ever made for TRSM?
regards
slipper

Still working on Utah 2 Smile.


 Shocked Well... I have been waiting patiently  Very Happy

#38: Re: Some Thoughts Author: slipper PostPosted: Thu Jan 03, 2013 10:39 pm
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Thanks for the reply Dima, Utah 2 sounds good mate, looking forward to it.

regards

slipper

#39: Re: Some Thoughts Author: slipper PostPosted: Fri Jan 04, 2013 11:41 am
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Dina, should have asked yesterday, do you plan on doing a via mod for TRSM after Utah2? Or now there is a planned upgrade for GJS to LSA, would you not bother?

Hoping you will, regards

Slipper

#40: Re: ????????? ????? Author: dim2161 PostPosted: Fri Jan 11, 2013 12:23 pm
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Close Combat Series -> Total Realism Sub Mod


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