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I've been mournful of the CC5 AI for years... the way it sends squads crawling to the VLs and you can just pick em off.
Anyway, I was looking at values in the CC5 registry where resolution values, install location are kept.. There are two directorys in HKEY/LOCAL MACHINE/SSI/CLOSE COMBAT 5/5.00 and 5.01 In both there is DiffLevel value, I have not noticed this before and not edited it.. The value in 5.00 was 03 00 00 00 In the 5.01 directory it was 00 00 00 00 As my game is patched to 5.01 then this value is being used I think. Btw, These values are not force strength eg line / recruit etc as they are further down in the registry as StrengthO and StrengthP I think.. I changed the DiffLevel to 03 00 00 00 and tried the game, now it may be my imagination, but my troops seemed to get suppressed quicker and I started to lose troops to morale failure more often. Also the AI seemed to react quicker with smoke and return fire. Previously the AI would keep sneaking around and take several minutes to return fire on an MG or something that was causing it to take losses. Now it seems to me the AI is slightly quicker especially in the use of smoke. It will plop mortar smoke right outside your MG position and on the street to cover its troops etc. All this may be my imagination.... Anyone tampered with this value before or know what it does / how high a value you can use it or maybe it really does nothing at all....??? Reply With Quote |
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There are vastly different AI commanders in the game.
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Jace10 wrote: |
Thanks for feedback...
Yeah I know about Aggressiveness, Tactics etc of Commanders, can be edited in BGroup.adb i think. Have you tried any values higher than 03 00 00 00 ?? Maybe it can be pushed further... shame we can't ask anyone who actually knows what it does and what its limits are, though maybe members of the matrix games WaR team will have that information..? I've tried 04 00 00 00, I think its still working.. |
squadleader_id wrote: |
*bump*
Any other reports of success at reanimating the braindead CC5 AI? |
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