#41: Author: squadleader_id, Location: SoerabajaPosted: Mon May 11, 2009 12:56 am Oww...I see now.
Yup I think I've untangled our wires now
Great stuff though your custom files...and I like your version of the uniforms too!
BTW, are there scans of the Lock'NLoad counter art available online somewhere? Or did you manually scan them?
#42: Author: Jace10, Posted: Wed May 13, 2009 10:31 am Did an extensive search online, was quite difficult to find good quality pics of them.
I think some of the better ones came from boardgamegeek.com
There are more scattered around the site, as well as the Lock N Load official site (but not many there) then web searches as a last resort may find a few more...
Also vehicles are mostly top down view... pain for counters that have armour units
#43: Author: Roger5, Posted: Thu May 14, 2009 3:37 pm I use vetmod2. Real war
#44: Author: Roger5, Posted: Thu May 14, 2009 3:44 pm why can not maintain the tank crew (which was not damaged) when the tank is lost?
#45: Author: squadleader_id, Location: SoerabajaPosted: Fri May 15, 2009 12:21 am @Jace10: Thanks for the L'NL counter artwork link!
@Roger5: You need to play CC3 or CoI for that feature
#46: Re: Interesting find (registry, AI level, Girlie-Soldiers[TM Author: Roger5, Posted: Fri May 15, 2009 3:22 am yes I know and I've both CC3 and COI. There we have another problem. I do not like the graphics on the wrecks and you know what other wrecks.asp that can be used to the game?