anyone creating new maps and mods?
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Close Combat Series -> Close Combat Wacht am Rhein

#1: anyone creating new maps and mods? Author: general_solomon PostPosted: Tue Mar 10, 2009 12:23 am
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Just wondering why there seems be less interest in this installment of the game.

#2:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Mar 10, 2009 1:08 am
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Well...it's basically just CC4 reworked on the CC5 engine with some enhancements...so nothing really new for veteran CC players. The new maps look great...too bad about the coding glitches.

A number of community made modder tools are no longer compatible with CCWAR format...so far only Mafi is still active in providing updates and conversion tools for CCWAR (Thanks, Mafi!).

No StratEdit replacement tool is available yet...so making/converting a new StratMap will have to be done manually (using txt files). For most people = not fun Smile

The nice BGEdit tools is also incompatible with CCWAR...most modders prefer this tool compared to using spreadsheet apps.

Personally...I like the expanded features of CCWAR.
I just wish that S3T provides us with new modding tools soon.
Most games nowadays come with editors out of the box or as free add-on...usually lite versions of the tools the developers used. Expanded moddability is one of the selling points of CCWAR...too bad that in actuality means fiddling with txt files and spreadsheet apps without proper header columns Wink

It's also a bit strange that a mod module maker and mod installer wasn't included with CCWAR. It's a good thing that Bernd was very quick with providing a solution Smile

Umm...did I forget anything? Wink

#3:  Author: general_solomon PostPosted: Tue Mar 10, 2009 1:58 am
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so, whats a better alternative to CCwar that has the Terrain info when you right click on the map. That's one of the features of ccwar.

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Mar 10, 2009 2:03 am
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general_solomon wrote:
so, whats a better alternative to CCwar that has the Terrain info when you right click on the map. That's one of the features of ccwar.

Nope...that's not new to CC...that feature was already available since CC3 actually.

#5:  Author: mooxe PostPosted: Tue Mar 10, 2009 3:39 am
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Where is Bernd's solution to the mod maker and installer?

#6:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Mar 10, 2009 4:24 am
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mooxe wrote:
Where is Bernd's solution to the mod maker and installer?

You didn't know about this one, Mooxe?
http://closecombat.matrixgames.com/WaR/Tools/ccwarmodinstaller.zip

#7:  Author: southern_land PostPosted: Tue Mar 10, 2009 8:19 am
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Actually there are a few ideas floating around regarding mods for WaR. I'm currently tossing up between porting an old existing CC5 mod into war (and adding extra maps, extra battle groups and so on) or starting a completely new mod.

To date I've sketched out 64 brand new maps for the new mod and started roughing out about 7 for the ported mod and selected a few others for adaptation. i'm going slow at the moment as i'm working long hours as well as other stuff but i'll reach a decision soon and start deciding how to get the best out of the enlarged strat map as the 64 map senerio offers a few more options than simple blunt force trauma and ploughing forwards on a narrow front like CC4/5

however i'll state here and now I'm creating this mod for my own enjoyment so there make very well be inaccuracies (of which I'm sure I will be informed about :mur ) and there may be a square miscoded here and there (of which I'm sure I will be informed about part II :mad2 ).

#8:  Author: Stwa PostPosted: Tue Mar 10, 2009 9:28 am
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Maybe there will some effort to transistion mods from CC5 to CCWAR. But generally, in the realm of software systems, migrating data from the old system to the new system, is viable, if there are compelling new features in the new system.

I wont pretend to know much about CCWAR features over CC5. The only thing, I could think of, was CCWAR somehow worked better with Direct X and would possibly work with Vista, where CC5 would not ????

If CCWAR does not bring longevity (of the system) to the table, I am not sure why people would migrate a mod to CCWAR.

Having more maps, really doesn't do it for me. I thought 44 was too many to begin with.

Perhaps a new generation of modders. The old generation having already paid its dues, probably doesn't want to again.

#9:  Author: Therion PostPosted: Tue Mar 10, 2009 2:26 pm
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Making mods for WaR is much more difficult and work-consuming than making mods for CCMT Razz .

#10:  Author: Sapa PostPosted: Tue Mar 10, 2009 5:36 pm
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"Perhaps a new generation of modders. The old generation having already paid its dues, probably doesn't want to again."

Ahhh Razz thats why my hair was gray this morning and the ballons hanging under my eyes was bigger than ever Smile

Yes i agree! i would like to se a new generation of modders make me a new mod with the great new modfriendly options in WaR!

Mats

#11:  Author: Nomada_Firefox PostPosted: Thu Mar 12, 2009 11:39 pm
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If you have mod skills, you will make a mod on WAR or other game, if you have not them..........good you will have a problem but it will not be a problem from WAR.

I´m making on small Veteran mod and the full conversion from my old CC5ABTF, if I have not ended them by the moment, it is because I´m working on other proyetcs for other games.

#12:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun Mar 22, 2009 3:04 pm
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How does one add/remove or even relocate VL's in WAR?

#13:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Mar 22, 2009 11:20 pm
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platoon_michael wrote:
How does one add/remove or even relocate VL's in WAR?

You can edit the BTD (new txt version) manually...plotting X,Y coordinates manually...ouch! Wink
Or...you can use the nice and user friendly 'old-school tool' BTDEdit...then use Mafi's updated RTBTool to convert the BTD file to the new CCWAR BTD txt format.

#14:  Author: platoon_michaelLocation: Right behind you PostPosted: Tue Mar 24, 2009 11:15 pm
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I dont see BTDEdit available for download,neither here or CSO.
Any chance you can upload a copy?

Thanks

#15:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Mar 24, 2009 11:35 pm
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BTDEdit is part of StratEdit.

#16:  Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 25, 2009 9:53 am
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Are we sure about BTDEdit?
It will open the image fine for me but when I then go to open the BTD I get an error message.I hit continue but it only loads one VL (looks to be in the wrong place to)
And then the name of that VL is all out of wack.

thanks

#17:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Mar 25, 2009 10:28 am
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You cannot use the CCWAR BTDs...you have to make brand new BTDs (based on the CCWAR ASCII txt BTDs) to make them work in BTDEdit.
You can always manually edit the txt BTDs though...
Very modder friendly...don't you think? Wink

#18:  Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 25, 2009 9:54 pm
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I think it would be better if 5CC could handel BTD's.

#19:  Author: TejszdLocation: Canada PostPosted: Thu Mar 26, 2009 2:38 am
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platoon_michael wrote:
I think it would be better if 5CC could handel BTD's.


That is a good idea platoon_michael, wonder if anyone ever asked Mafi???

It does make sense since 5CC does pretty much everything else required around maps.....



Close Combat Series -> Close Combat Wacht am Rhein


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