Trainwrecks & The Off Topic Hijackers Graveyard
Select messages from
# through # Forum FAQ
[/[Print]\]
Goto page : 1, 2, 3 ... 31, 32, 33  Next  :| |:
Close Combat Series -> The Mess

#1: Trainwrecks & The Off Topic Hijackers Graveyard (7017) Author: mooxe PostPosted: Thu Jan 01, 1970 12:00 am
    —
Nothing here will make much sense.

Last edited by mooxe on Sat Apr 18, 2009 8:01 am; edited 1 time in total

#2: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Wed Apr 01, 2009 2:40 am
    —
AT_stalky is a Goof off!


and what do you mean by "Night Elements" mr stalk?




Edited so the following post makes sense


Last edited by schrecken on Sat Apr 18, 2009 7:06 am; edited 2 times in total

#3:  Author: Dima PostPosted: Wed Apr 01, 2009 11:28 am
    —
Quote:
What do you mean by "night elements"?

that's obvious - he meant vampires, zombies, werewolves, prostitutes and etc.

#4:  Author: DAK_Legion PostPosted: Wed Apr 01, 2009 12:56 pm
    —
[quote="Dima"]
Quote:
What do you mean by "night elements"?

that's obvious - he meant vampires, zombies, werewolves, prostitutes and etc.[/quote


That was very good Dima!JeJeJe Wink

#5:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Apr 01, 2009 11:30 pm
    —
Nice...a darkened Pegasus Bridge map with vampires, zombies, werewolves, prostitutes Wink

#6:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Apr 02, 2009 1:50 am
    —
I think Buf is working on something like that along with stalky.

I'll keep a look out for future developments and in the mean time they might get some ideas from this thread... at least they are listening


Last edited by schrecken on Sat Apr 18, 2009 7:12 am; edited 1 time in total

#7:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Apr 02, 2009 7:32 pm
    —
Quote:
So add your solutions for the Americans or a better German one.



I don't have any Americans in My GJS campaign.... oh wait canadians, they are the same , right?



Edit: had to edit after your edit... I'll edit again if you do.


Last edited by schrecken on Fri Apr 03, 2009 7:55 pm; edited 1 time in total

#8:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Apr 07, 2009 3:14 am
    —
Quote:
before somebody else runs into a bug that may turn up as another simple data/coding error that slipped through the S3T cracks Wink


That will happen Smile


Quote:
You already sorta accused Sapa of overlooking mortars hitting the river.


I did because it was an obvious place to start.... sapa didn't respond except to throw another hissy fit... sort getting the standard response now from sapa....


Quote:
why not quickly re-check the data for errors/bugs and release a temporary/unofficial fix


There doesn't seem to be any show stoppers in there, so we won't make a mess of everyones installation by releasing adhoc updates that some people might have and others not... that's the path modders follow.


and besides... I don't do anything quickly.

#9:  Author: Sapa PostPosted: Tue Apr 07, 2009 4:34 am
    —
Standard response from Sapa? hmm... what else should i do?? just pointing out a question what happend in the game and then you attack on all fronts Mad


If this is some kind of revenge on me for pointing out the forcepool bugs earlier you have got it!

Now YOU can answer with YOUR standard answer:

Answer from Schrecken when someone has pointed out anything negative in WaR:

Schrecken___________________________________________________

#10:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Apr 07, 2009 4:57 am
    —
sorry... I missed something.

What attack sapa?

I asked for information.

#11:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Apr 07, 2009 5:44 am
    —
schrecken wrote:


Quote:
why not quickly re-check the data for errors/bugs and release a temporary/unofficial fix


There doesn't seem to be any show stoppers in there, so we won't make a mess of everyones installation by releasing adhoc updates that some people might have and others not... that's the path modders follow.


Yeh...no real show stoppers...but clearly shows lack of detail and care in your work...for a commercial game I might add.
But as long the tens of thousands who bought the game don't complain, right? Wink

You had all that time before releasing the 2nd patch...besides squashing out known bugs...why didn't you guys use the time to re-check the game for other possible embarrassing simple data errors and such?

Quote:


and besides... I don't do anything quickly.


Why not, Shreck? You're working on a commercial game...not a mod project just for fun and to pass the time Smile
Note: S3T has always emphasized that CCWAR is not just a CC5 mod.

#12:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Apr 07, 2009 5:51 am
    —
because i don't have to

#13: The Wolfpack Author: Sapa PostPosted: Sat Apr 11, 2009 3:19 pm
    —
Here is another typical Sapa question....

I thought the Wolfpack behaviour was removed in WaR??

Yes: i have the latest patch!

Yes: i am using my custom trees and flags!

Yes: it is the Dasburg map!

No: i havent changed anything else in the game!

Mats

#14:  Author: TejszdLocation: Canada PostPosted: Sat Apr 11, 2009 6:21 pm
    —
It can still happen, especially on maps with deep water as there are only a couple spots armour can cross the river....

#15:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 11, 2009 8:45 pm
    —
I think there is only 3crossing points on that map... bound to be traffic jams.

But the problem has been alleviated if not completely removed.

#16: house in Liefrange Author: squadleader_idLocation: Soerabaja PostPosted: Sun Apr 12, 2009 1:53 am
    —
Please check the Liefrange map...


CCWAR_April09_leifrange.jpg
 Description:
Building graphics, but not coded as building...
 Filesize:  506.27 KB
 Viewed:  1025476 Time(s)

CCWAR_April09_leifrange.jpg



#17:  Author: Sapa PostPosted: Sun Apr 12, 2009 4:17 am
    —
Tejszd wrote:
It can still happen, especially on maps with deep water as there are only a couple spots armour can cross the river....


Yes true, maybe you are right Embarassed Just got a littel confused when i got this traffic jam, i havent seen it before in WaR.

/Mats

#18:  Author: mooxe PostPosted: Mon Apr 13, 2009 10:32 am
    —
Not sure if this has been covered yet but my Germans seem to able to reinforce. Am playing with latest patch also.


warreinforce.jpg
 Description:
 Filesize:  132.58 KB
 Viewed:  1025575 Time(s)

warreinforce.jpg



#19:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 13, 2009 10:59 am
    —
That is as designed.

Some German BG's can reinforce.


A bit weird wasn't it that only one side used to be able to reinforce.


Also note a fix... reinforce is now only available if you actually get a more powerful BG after the reinforce... you used to be able to reinforce and get weaker.

#20:  Author: Sapa PostPosted: Mon Apr 13, 2009 3:00 pm
    —
When will the patch arrive to fix the voice bug!? I hate when americans shouts in german!! Mad

Mats



Close Combat Series -> The Mess


output generated using printer-friendly topic mod. All times are GMT

Goto page : 1, 2, 3 ... 31, 32, 33  Next  :| |:
Page 1 of 33