Trainwrecks & The Off Topic Hijackers Graveyard
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Close Combat Series -> The Mess

#1: Trainwrecks & The Off Topic Hijackers Graveyard (7017) Author: mooxe PostPosted: Thu Jan 01, 1970 12:00 am
    —
Nothing here will make much sense.

Last edited by mooxe on Sat Apr 18, 2009 8:01 am; edited 1 time in total

#2: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Wed Apr 01, 2009 2:40 am
    —
AT_stalky is a Goof off!


and what do you mean by "Night Elements" mr stalk?




Edited so the following post makes sense


Last edited by schrecken on Sat Apr 18, 2009 7:06 am; edited 2 times in total

#3:  Author: Dima PostPosted: Wed Apr 01, 2009 11:28 am
    —
Quote:
What do you mean by "night elements"?

that's obvious - he meant vampires, zombies, werewolves, prostitutes and etc.

#4:  Author: DAK_Legion PostPosted: Wed Apr 01, 2009 12:56 pm
    —
[quote="Dima"]
Quote:
What do you mean by "night elements"?

that's obvious - he meant vampires, zombies, werewolves, prostitutes and etc.[/quote


That was very good Dima!JeJeJe Wink

#5:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Apr 01, 2009 11:30 pm
    —
Nice...a darkened Pegasus Bridge map with vampires, zombies, werewolves, prostitutes Wink

#6:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Apr 02, 2009 1:50 am
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I think Buf is working on something like that along with stalky.

I'll keep a look out for future developments and in the mean time they might get some ideas from this thread... at least they are listening


Last edited by schrecken on Sat Apr 18, 2009 7:12 am; edited 1 time in total

#7:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Apr 02, 2009 7:32 pm
    —
Quote:
So add your solutions for the Americans or a better German one.



I don't have any Americans in My GJS campaign.... oh wait canadians, they are the same , right?



Edit: had to edit after your edit... I'll edit again if you do.


Last edited by schrecken on Fri Apr 03, 2009 7:55 pm; edited 1 time in total

#8:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Apr 07, 2009 3:14 am
    —
Quote:
before somebody else runs into a bug that may turn up as another simple data/coding error that slipped through the S3T cracks Wink


That will happen Smile


Quote:
You already sorta accused Sapa of overlooking mortars hitting the river.


I did because it was an obvious place to start.... sapa didn't respond except to throw another hissy fit... sort getting the standard response now from sapa....


Quote:
why not quickly re-check the data for errors/bugs and release a temporary/unofficial fix


There doesn't seem to be any show stoppers in there, so we won't make a mess of everyones installation by releasing adhoc updates that some people might have and others not... that's the path modders follow.


and besides... I don't do anything quickly.

#9:  Author: Sapa PostPosted: Tue Apr 07, 2009 4:34 am
    —
Standard response from Sapa? hmm... what else should i do?? just pointing out a question what happend in the game and then you attack on all fronts Mad


If this is some kind of revenge on me for pointing out the forcepool bugs earlier you have got it!

Now YOU can answer with YOUR standard answer:

Answer from Schrecken when someone has pointed out anything negative in WaR:

Schrecken___________________________________________________

#10:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Apr 07, 2009 4:57 am
    —
sorry... I missed something.

What attack sapa?

I asked for information.

#11:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Apr 07, 2009 5:44 am
    —
schrecken wrote:


Quote:
why not quickly re-check the data for errors/bugs and release a temporary/unofficial fix


There doesn't seem to be any show stoppers in there, so we won't make a mess of everyones installation by releasing adhoc updates that some people might have and others not... that's the path modders follow.


Yeh...no real show stoppers...but clearly shows lack of detail and care in your work...for a commercial game I might add.
But as long the tens of thousands who bought the game don't complain, right? Wink

You had all that time before releasing the 2nd patch...besides squashing out known bugs...why didn't you guys use the time to re-check the game for other possible embarrassing simple data errors and such?

Quote:


and besides... I don't do anything quickly.


Why not, Shreck? You're working on a commercial game...not a mod project just for fun and to pass the time Smile
Note: S3T has always emphasized that CCWAR is not just a CC5 mod.

#12:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Apr 07, 2009 5:51 am
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because i don't have to

#13: The Wolfpack Author: Sapa PostPosted: Sat Apr 11, 2009 3:19 pm
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Here is another typical Sapa question....

I thought the Wolfpack behaviour was removed in WaR??

Yes: i have the latest patch!

Yes: i am using my custom trees and flags!

Yes: it is the Dasburg map!

No: i havent changed anything else in the game!

Mats

#14:  Author: TejszdLocation: Canada PostPosted: Sat Apr 11, 2009 6:21 pm
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It can still happen, especially on maps with deep water as there are only a couple spots armour can cross the river....

#15:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 11, 2009 8:45 pm
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I think there is only 3crossing points on that map... bound to be traffic jams.

But the problem has been alleviated if not completely removed.

#16: house in Liefrange Author: squadleader_idLocation: Soerabaja PostPosted: Sun Apr 12, 2009 1:53 am
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Please check the Liefrange map...


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#17:  Author: Sapa PostPosted: Sun Apr 12, 2009 4:17 am
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Tejszd wrote:
It can still happen, especially on maps with deep water as there are only a couple spots armour can cross the river....


Yes true, maybe you are right Embarassed Just got a littel confused when i got this traffic jam, i havent seen it before in WaR.

/Mats

#18:  Author: mooxe PostPosted: Mon Apr 13, 2009 10:32 am
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Not sure if this has been covered yet but my Germans seem to able to reinforce. Am playing with latest patch also.


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#19:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 13, 2009 10:59 am
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That is as designed.

Some German BG's can reinforce.


A bit weird wasn't it that only one side used to be able to reinforce.


Also note a fix... reinforce is now only available if you actually get a more powerful BG after the reinforce... you used to be able to reinforce and get weaker.

#20:  Author: Sapa PostPosted: Mon Apr 13, 2009 3:00 pm
    —
When will the patch arrive to fix the voice bug!? I hate when americans shouts in german!! Mad

Mats

#21:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon Apr 13, 2009 11:11 pm
    —
Sapa wrote:
When will the patch arrive to fix the voice bug!? I hate when americans shouts in german!! Mad

Mats

...and Germans shouting in American (truce request).

#22: Some more Watersplash Author: Sapa PostPosted: Tue Apr 14, 2009 8:17 am
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Another map with watersplash after mortar fire... :sweede


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#23:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Apr 14, 2009 8:57 am
    —
^^^
Yep...probably more Slush elements Wink
Manually edit the elements.txt file and fix the miss-coded Explode Effect for "Slush" (see my previous post)...

Quote:

"Slush" element Explode Effect is coded = 2 (splash).
Unless "slush" in CCWAR are meant to represent "very deep muddy snowy moats"...then the explode effect should be = 1 (crater) Wink

#24:  Author: Sapa PostPosted: Tue Apr 14, 2009 11:39 am
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Yea! thanks! btw why bother...getting real tired of it all.. Crying or Very sad

#25:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Apr 14, 2009 12:28 pm
    —
Sapa wrote:
Yea! thanks! btw why bother...getting real tired of it all.. Crying or Very sad

...but tens of thousands are buying the game...and not complaining Wink Very Happy

#26:  Author: mooxe PostPosted: Fri Apr 17, 2009 12:19 pm
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Jagdpanther was aiming at an Allied tank. Allied tank fires and knocks out main gun. Jagdpanther fires main gun 4 seconds later then the main gun goes unavailable.

#27:  Author: Dima PostPosted: Fri Apr 17, 2009 7:58 pm
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Quote:
Atleast they are listening...

big brother is watching you Smile



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#28:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Apr 17, 2009 8:26 pm
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And you say we don't listen... can't win can we? Smile

Below are some of the conundrums we have ponder:

We don't listen - we spy

We put out patches cause the product is faulty - We don't support our product

We take forever to make a release, hurry up - We release before a product is ready

I can't use the easier modding format - hurry up and update the workbook

I can't count to three - (a * b) * c = a * (b * c)

I want a challenging strat experience - I want to play checkers

I can't figure out how to edit a btd - I find "battleships" challenging

You attack me - You don't follow up on my concerns

I don't want to pay - you guys should spend more time improving my game

I'd like an improved game - Download the game for free from torrents


Luckily it all makes me laugh more than a Monty Python skit Smile

#29:  Author: Dima PostPosted: Fri Apr 17, 2009 8:54 pm
    —
Quote:
Luckily it all makes me laugh more than a Monty Python skit

it's cool when you joke and laugh all alone Smile

btw, looks like your psychiatrist isn't any good - you start becoming worse each hour now?

#30:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Apr 17, 2009 9:44 pm
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Now I'm laughing even more... nice retort.


Don't you laugh alone?.... sad.

#31:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Apr 17, 2009 9:50 pm
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Oh, I see... you've never played battleships... i do with my 7 yr old son.


#32:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Apr 17, 2009 11:28 pm
    —
Is that old-school Battleship game supposed to heighten our 'reflexes' for coordinate hunting skills needed to edit CCWAR new format BTD txt files...and StratMap txt files? Wink

BTW, I prefer 'modern/new-school' WYSIWYG version like these:



http://g4f-games4fun.blogspot.com/2007/08/battleship.html


http://www.minigameonline.net/games/Battle-Ships-Game_1016.html

#33:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 4:18 am
    —
I prefer a pencil and paper

#34:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Apr 18, 2009 4:38 am
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Well...I believe we're discussing Close Combat...not ASL Smile

#35:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 6:47 am
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edit cut slash burn

#36:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 7:15 am
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really?

#37:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 8:32 am
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Pretty bad form for a site mod to post links to private forums.

#38:  Author: mooxe PostPosted: Sat Apr 18, 2009 11:32 am
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schrecken wrote:
Pretty bad form for a site mod to post links to private forums.


Its just a link. Only members can access it. Dont get too paranoid. Webalizer and Google Stats automatically churn all this stuff out. Occaisionally I go and visit the referrers to see why CCS is mentioned.

If this forums going to be any use to anyone we should atleast stay on topic. I am trying my best.

#39:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 12:06 pm
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I know you have access to the data... I don't think you should make it public though.

#40:  Author: Therion PostPosted: Sat Apr 18, 2009 1:53 pm
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Taking in account the mysterious leak in the last year, your concerns are understandable.

#41:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 8:58 pm
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I suppose I could post everyones personal home address.

It's just an address

#42:  Author: platoon_michaelLocation: Right behind you PostPosted: Sat Apr 18, 2009 9:34 pm
    —
That information was givin under the assumption it would never be made available or shared with others.
Are you seriusly considering breaking that trust?

#43:  Author: platoon_michaelLocation: Right behind you PostPosted: Sat Apr 18, 2009 10:01 pm
    —
I honestly now wish I had givin more thought to giving out my personal information.
I may not have the means to prevent it being disclosed,emailed,shared or whatever.
But your statement alone Schrecken leaves me totally disgusted that I ever participated
And really makes me wonder if it hasent already been shared,or will someday be shared.

#44:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 10:47 pm
    —
You sound more stupid every day!

#45:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 18, 2009 10:56 pm
    —
The point is

Mooxe is in a privileged position of trust as administrator of this site.

he is abusing that trust by posting private addresses.

If the owners of the private addresses wanted them made public they would publish the addresses them selves.


It sounds like in your own weird distorted way you would agree with that plt_michael.

#46:  Author: Therion PostPosted: Sun Apr 19, 2009 3:59 am
    —
platoon_michael wrote:
That information was givin under the assumption it would never be made available or shared with others.
Are you seriusly considering breaking that trust?

Laughing


Main Entry:
met·a·phor Listen to the pronunciation of metaphor
Pronunciation:
\ˈme-tə-ˌfȯr also -fər\
Function:
noun
Etymology:
Middle English methaphor, from Middle French or Latin; Middle French metaphore, from Latin metaphora, from Greek, from metapherein to transfer, from meta- + pherein to bear — more at bear
Date:
15th century

1: a figure of speech in which a word or phrase literally denoting one kind of object or idea is used in place of another to suggest a likeness or analogy between them (as in drowning in money) ; broadly : figurative language — compare simile2: an object, activity, or idea treated as a metaphor : symbol 2
— met·a·phor·ic Listen to the pronunciation of metaphoric \ˌme-tə-ˈfȯr-ik, -ˈfär-\ or met·a·phor·i·cal Listen to the pronunciation of metaphorical \-i-kəl\ adjective
— met·a·phor·i·cal·ly Listen to the pronunciation of metaphorically \-i-k(ə-)lē\ adverb

#47:  Author: mooxe PostPosted: Sun Apr 19, 2009 6:05 am
    —
ANYTHING that is listed on a http referrer is not private. A referrer tells me where you came from (bookmark or other site), what OS you use, your screen resolution, screen colours, web browser, flash version and whether or not you have java support and more. You are all broadcasting this unencrypted across the net every day you use the www. The URL is private not secret so therefore I can't see any harm done.

#48:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun Apr 19, 2009 5:29 pm
    —
Quote:
he is abusing that trust by posting private addresses.

Show me where,
I read this entire thread and maybe I interrupted in a conversation but your post Schreken was the only one I seen about posting private address.And I know you have that information (probably from my signing of the whole privacy thing when Beta testing)
As for getting more stupid everyday?
I have often wondered as I get older "Am I the only one who doesnt get it"?
"Or am I the only one who does get it"?

#49:  Author: mooxe PostPosted: Sun Apr 19, 2009 6:19 pm
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Battlegroup shown to be out of supply in strategic phase. Once I went into force selection the supply bars at the top showed two yellow.

#50:  Author: TejszdLocation: Canada PostPosted: Sun Apr 19, 2009 8:31 pm
    —
Hey Mooxe,

It turns out that when viewing a battle group the supply bar graph actually does not represent supplies (as in ammo, fuel) but actually visually represents the reserve squads in the BG forcepool. If there is another patch hopefully that label will be corrected....

In CC4 that bar graph was created as you couldn't see or change teams in a battle group. It was left in CC5 and WAR with the original label/name which is what is causing the confusion....

#51:  Author: Therion PostPosted: Sun Apr 19, 2009 8:54 pm
    —
Yes Very Happy ! Jump to each other's throats Very Happy !

#52:  Author: mooxe PostPosted: Sun Apr 19, 2009 8:58 pm
    —
So for instance I lose a few men from a squad, thier replacements come from that reserve pool. Is it possible that the reserve pool will no longer give replacements?

#53:  Author: TejszdLocation: Canada PostPosted: Sun Apr 19, 2009 9:30 pm
    —
Probably shouldn't have used the word "reserve".... In CC4 you could not see the forcepool squad list so I believe that the supply bar graph actually represents the remaining squads in the BG forcepool not the "reserve/replacement" pool based on what was explained to me....

#54: yo Author: Flamethrower PostPosted: Mon Apr 20, 2009 11:10 pm
    —
I'm thinkin right here is linked directly to where they don't listen...

so whatcha think?

or do you need a link......to think?

#55:  Author: Flamethrower PostPosted: Tue Apr 21, 2009 10:36 pm
    —
mooxe wrote:
My stats indicate that this thread is linked into the Matrix Private Forums @ http://www.matrixgames.com/forums/tm.asp?m=2088390

Atleast they are listening...


my stats indicate...... boneheads abound.... here

do you dudes actually care about CC moving forward?

or would you rather, as malcontents, piss-n-moan about days-gone-by and the powers-that-be?...(and FYI, those powers-that-be are so very obviously well beyond you-n-yer-ilk)

#56:  Author: Therion PostPosted: Tue Apr 21, 2009 11:38 pm
    —
Flamethrower wrote:
do you dudes actually care about CC moving forward?

If they did, they would probably demand CCMT 2, because it's the only way we could see a big move forward now. But, alas...

#57:  Author: mooxe PostPosted: Wed Apr 22, 2009 1:15 pm
    —
Flamethrower wrote:
mooxe wrote:
My stats indicate that this thread is linked into the Matrix Private Forums @ http://www.matrixgames.com/forums/tm.asp?m=2088390

Atleast they are listening...


my stats indicate...... boneheads abound.... here

do you dudes actually care about CC moving forward?

or would you rather, as malcontents, piss-n-moan about days-gone-by and the powers-that-be?...(and FYI, those powers-that-be are so very obviously well beyond you-n-yer-ilk)


I have a tip for you Flamethrower, CCReq your GC tests to 5min games. You will be able to test more and there wont be as many glaring bugs on the rerelease. You will see more BGs in action, play on more maps, see more game events unfold and get farther inland on the GC.

Its sucks to play the AI for fun on 15m games, waiting for the AI do to something is pretty borring, especially when the battle gets stalemated, and extra espcially when its just for beta testing, its to bad CC cant keep running when minimized.

#58:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Apr 22, 2009 8:57 pm
    —
Quote:
I read this entire thread and maybe I interrupted in a conversation but your post Schreken was the only one I seen about posting private address


Ask mooxe he cut pasted and created this thread out of thin air.

He has made it up as he goes along.


Now PRIVATE is not secret so posting home addresses would be fine according to Mooxe.


I guess the next step is for Mooxe to start creating posts under other peoples names...

Absolutely incredibly dumb, rude , inconsiderate and an abuse of his position as administrator.

#59:  Author: CSO_SbufkleLocation: Canada PostPosted: Thu Apr 23, 2009 4:17 pm
    —
Flamethrower wrote:

do you dudes actually care about CC moving forward?


Oh yeah, Cheerleader says "Support the developers, despite whatever crap they give you."

Been how many years now.. wow... we have had RERELEASES!! Yay!! Wait that isnt new?? But surely the developpers are listening to the clienst son what they want?? What?? They fight with them in forums???

Poor business model, poor business.. CC wont go forward in the current hands its 'trusted' into..

Good to see Flamethrower/Cheerleader is back form his hissy fit so he can continue to make the developpers look like fools...

#60:  Author: Flamethrower PostPosted: Thu Apr 23, 2009 4:32 pm
    —
CSO_Sbufkle wrote:
Flamethrower wrote:

do you dudes actually care about CC moving forward?


Oh yeah, Cheerleader says "Support the developers, despite whatever crap they give you."

Been how many years now.. wow... we have had RERELEASES!! Yay!! Wait that isnt new?? But surely the developpers are listening to the clienst son what they want?? What?? They fight with them in forums???

Poor business model, poor business.. CC wont go forward in the current hands its 'trusted' into..

Good to see Flamethrower/Cheerleader is back form his hissy fit so he can continue to make the developpers look like fools...


another sermon from the mount...buttfukle style...all knowing about CC and Mr. big business-know-it-all...he he, what a wanker...you are so far out of the loop you need a telescope (same one you use to see yer dick with)

speaking of re-releases, or rather, never-releases, hows your latest joke mod coming along?

hardy har

#61: junkyard Author: Flamethrower PostPosted: Thu Apr 23, 2009 6:38 pm
    —
schrecken wrote:

Ask mooxe he cut pasted and created this thread out of thin air.


agreed, but I like the "junkyard dog" quality of this thread regardless of the manipulative admin tactics

ruff ruff...some big dogs barkin...and of course, the little hump-yer-leg-ankle-biter as well, you know, the little poochie poo...Mr. mess-on-the-rug-dick-licker

#62:  Author: flick PostPosted: Thu Apr 23, 2009 6:43 pm
    —
I'm suprised both parties, lower themselves, to calling each other names.

#63:  Author: Flamethrower PostPosted: Thu Apr 23, 2009 7:41 pm
    —
flick wrote:
I'm suprised both parties, lower themselves, to calling each other names.



the long "strong" history of CC has an accompanying soundtrack of whining (I call it "as the CC worm turns" - and it is a dirge), and bitchfights involving internet-hero-surf-in-their-underwear-punters scrapping over virtual attention and desperate digital-ego-recognition with some genuine flakes involved in modding, and of course, the I'm-a-CC-god-but-need-to-get-a-life-dudes (as is evident hereabouts) that host the CC websites...so...if you have been around for a while, you shouldn't be suprised...if not...welcome to the party

at the end of the day.....it is a farkin game already

but a real good one if you like WWII wargaming...in fact, the best

#64:  Author: platoon_michaelLocation: Right behind you PostPosted: Thu Apr 23, 2009 8:37 pm
    —
Hey Flame,
If I buy the Longest Day will my tanks be able to shoot through not only buildings but now Hedgerows too?

#65:  Author: Flamethrower PostPosted: Thu Apr 23, 2009 8:40 pm
    —
platoon_michael wrote:
Hey Flame,
If I buy the Longest Day will my tanks be able to shoot through not only buildings but now Hedgerows too?


hey you back....my guess is that if you buy it you will have some big fun (I bettcha dollar on it)

and of course, you might have some things, to suggest....for improvement

#66: Re: junkyard Author: Therion PostPosted: Thu Apr 23, 2009 9:18 pm
    —
Flamethrower wrote:
schrecken wrote:

Ask mooxe he cut pasted and created this thread out of thin air.


agreed, but I like the "junkyard dog" quality of this thread regardless of the manipulative admin tactics

ruff ruff...some big dogs barkin...and of course, the little hump-yer-leg-ankle-biter as well, you know, the little poochie poo...Mr. mess-on-the-rug-dick-licker

:lol2

#67:  Author: mooxe PostPosted: Fri Apr 24, 2009 7:40 am
    —
Topics which were way off topic in other threads were moved here. Not trying to pick on anyone, I am just trying to keep threads on topic. Alot of new people visit here and browse the forums, its to make it easier for them. I'll be trying from now on to put most widly offtopic BS into topic 7017.

#68:  Author: Flamethrower PostPosted: Fri Apr 24, 2009 6:57 pm
    —
mooxe wrote:
Topics which were way off topic in other threads were moved here. Not trying to pick on anyone, I am just trying to keep threads on topic. Alot of new people visit here and browse the forums, its to make it easier for them. I'll be trying from now on to put most widly offtopic BS into topic 7017.


ok.....lets rumble

#69:  Author: southern_land PostPosted: Fri Apr 24, 2009 8:34 pm
    —
I like Purple

#70:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Apr 24, 2009 8:43 pm
    —
Purple sucks... mauve is the go!!

#71:  Author: Flamethrower PostPosted: Fri Apr 24, 2009 9:20 pm
    —
don't forget taupe

#72:  Author: 7A_WoulfLocation: Sweden PostPosted: Sat Apr 25, 2009 12:11 am
    —
Ah, thanks mates!

Some "we-are-creative-alpha-males-and-the-rest-of-you-are-just-moaning-wankers" have just cured me from all will to follow the discussions in the forum and every thought of buying the coming CC game! :ok1

This is probably my last post, but that doesn't matter since I'm just sitting in my underwear and complaining about the GREAT games that the almighty company releases... :prostration

#73:  Author: Therion PostPosted: Sat Apr 25, 2009 1:15 am
    —
Very Happy

#74:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 25, 2009 7:10 am
    —
Quote:
This is probably my last post, but that doesn't matter since I'm just sitting in my underwear


Do you have any photo's... I bet they're mauve!

#75:  Author: 7A_WoulfLocation: Sweden PostPosted: Sat Apr 25, 2009 2:44 pm
    —
By request...

But Therion likes to explain words, ask him about *sarcasm' Rolling Eyes



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#76:  Author: Flamethrower PostPosted: Sat Apr 25, 2009 3:52 pm
    —
7A_Woulf wrote:
By request...



you mean..


#77:  Author: southern_land PostPosted: Sat Apr 25, 2009 7:26 pm
    —
Seriously woof if you wanted to know about WaR or LD look in the appropriate forums. Looking in "the mess" then "off topic and trainwreaks" and expecting anything is a bit frigging precious mate

#78:  Author: Flamethrower PostPosted: Sat Apr 25, 2009 7:29 pm
    —
southern_land wrote:
Seriously woof if you wanted to know about WaR or LD look in the appropriate forums. Looking in "the mess" then "off topic and trainwreaks" and expecting anything is a bit frigging precious mate


my precious......

#79:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 25, 2009 9:10 pm
    —
Particularly this thread which Mooxe created himself and put my name on it.


This thread is a complete fabrication by the admins here so you shouldn't read it.

I don't!

#80:  Author: Flamethrower PostPosted: Sat Apr 25, 2009 9:35 pm
    —
true nuff....

but it is kinda homey......burp, fart, itch

#81:  Author: mooxe PostPosted: Sun Apr 26, 2009 5:56 am
    —
schrecken wrote:
Particularly this thread which Mooxe created himself and put my name on it.

This thread is a complete fabrication by the admins here so you shouldn't read it.

I don't!


I believe I am the author of the thread.

#82:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Apr 26, 2009 8:37 am
    —
Only because you keep using your magical (administrator) powers to change it again.


How many more times are you going to change it?

Oh wait... I'll edit this post for you.

Mooxe is a goose

#83:  Author: mooxe PostPosted: Sun Apr 26, 2009 10:55 am
    —
I dont think I need to change it, this thread seems to be keeping your crap contained.

#84:  Author: 7A_WoulfLocation: Sweden PostPosted: Sun Apr 26, 2009 11:01 am
    —
Quote:
Seriously woof if you wanted to know about WaR or LD look in the appropriate forums. Looking in "the mess" then "off topic and trainwreaks" and expecting anything is a bit frigging precious mate


I have the odd habit of reading new posts, even sick ones like this. Wink

My reaction is about the view of us gamers from some of the people that seems to be involved in the game-creation... But the expression "the customer is always right" maybe don't apply to computer-game creators? Rolling Eyes

It's the same old 'Microsoft-logic' as always; -Lets release an unfinished product for a rip-off price and then release a ton of patches to make it work tolerable, but curse anyone who disagree or does something we don't agree with!

I'm not going to whine any more about this, but if schrecken have issues with mooxe I prefer that he don't throw shit at me just because I play CC and don't brown-nose the creators of the game...

#85:  Author: 7A_WoulfLocation: Sweden PostPosted: Sun Apr 26, 2009 11:16 am
    —
My bad, schrecken just felt we don't appreciate their work and whined...
It was flamer who threw shit while he tried to bark for his master Rolling Eyes

#86:  Author: southern_land PostPosted: Mon Apr 27, 2009 4:51 am
    —
7A_Woulf wrote:

My reaction is about the view of us gamers from some of the people that seems to be involved in the game-creation... But the expression "the customer is always right" maybe don't apply to computer-game creators? Rolling Eyes

It's the same old 'Microsoft-logic' as always; -Lets release an unfinished product for a rip-off price and then release a ton of patches to make it work tolerable, but curse anyone who disagree or does something we don't agree with!
...


And again i have to take issue with you. Seriously, if the customer was always right, there would be one customer with one opionion. I could quote Plt Michael from these forums saying how he thinks there's too much deep water, then in the same post he says another map would benefit from it. What he's essentially saying is, things should have been done my way. Well he had his chance, he was a part of the team but he left even before some A$$hole leaked a prebeta out on torrent. When that happened we lost most of our testers. I'm sure if you asked another customer they would have their own ideas on how they could make it better. I recall vividly buying cc4 about 10 years ago and knowing exactly how I would have made it. I have a rough idea how many games have been sold to date and believe me the moaners are hugely outweighed by the people that I really hope are enjoying the experience.

As to the flaws, yeah there are some, but I personally don't think they're as bad as they've been made out to be. I've played waR extensively and only ran into a couple of occasions of the dreaded hole in the wall, maybe there are more but i haven't seen them and thankfully neither has my AI

then we come to disagreements over aesthetics. Such as the strat map. I'll have to admit I don't like it, its a little difficult to use, Id prefer a smaller map or a bigger "hole" to look through but is sure as shit isn't a game breaker. It would be if the game still scrolled a warp factor nine like cc5 did but thats been fixed in WaR. You can scroll slowly and working in conjunction with the overview map I've found no real issues with navigating the strat map. But consider this, it was done for a reason, it wasn't just lumped together, it was done because the part of the team that put that together wanted that. there's no right or wrong (black or white) there, its a matter of aesthetics. Te same as Sapa moaning about the upturned Stuart wreak, i think he'll find that isn't the first time such a wreak has been used. but again, right or wrong doesn't enter into it, aesthetically its what the person who was doing the vehicle graphics decided to do, and this was accepted.

Then there's a much moaned about lack of tools. Well as far as i'm aware none of the existing tools were made available to us and by existing i mean the ones that Atomic used. So do we use ones that modders have used, ones that we can't get permission to use as their creators have left the community and ones that can't handle the extras that have been put into WaR (extra maps, larger strat map etc for example) or do we start afresh.
Much has been made by those that I call the haters that War is no more than a mod, well if thats true (its not) it was created with the same tools that are on hand for the new generation of moders to use, namely Mafi's awesome selction of tools and excell (or open office). If we've done it they can, and again, abandoning the old tools wasn't done without a reason, it was nessecity and example of which is 3c, the map coding program, it can't handle the extra elements used in WaR. Maybe we should have hacked it? No, thats neither right nor moral.

As regards the rip off price, maybe sweden is different to New zealand but here no one is forced to buy computer games. its a judgement call. Is this what I want? What do the reviews say. For instance I'm very keen to buy totalwar empire however it is exepensive and even after several patches well in excess of a gig apparently it's still buggy as hell... so I have deplayed my purchase.

In conclusion i hope this straight laced reply has helped. I am not the owner of the company, I'm just the guy that made some of the maps however I am a part of the team and i believe we did a good job so accordingly I reserve the right to slag off any cretin who seeks to denigrate what we've acheived in any manner I see fit. Sometimes i'll argue the point, other times I JUST LIKE PURPLE!!!

#87:  Author: southern_land PostPosted: Mon Apr 27, 2009 7:20 am
    —
mooxe wrote:
Is it really a rerelease if they build it upon the WaR/TLD games? It would be more like a Market Garden mod.


or maybe the supa dupa massive really cool Market garden expansion pack i believe is the industry term

#88:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 27, 2009 11:07 am
    —
Quote:
Is it really a rerelease


It's viagra on a disc.

#89:  Author: Flamethrower PostPosted: Mon Apr 27, 2009 5:39 pm
    —
schrecken wrote:
Quote:
Is it really a rerelease


It's viagra on a disc.


viagra? er...is re-release like multiple orgasm?

#90:  Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 27, 2009 8:43 pm
    —
Quote:
I could quote Plt Michael from these forums saying how he thinks there's too much deep water, then in the same post he says another map would benefit from it. What he's essentially saying is, things should have been done my way. Well he had his chance, he was a part of the team but he left even before some A$$hole leaked a prebeta out on torrent.


Thats twice I seen my name out there.
Here now and once when Mooxe asked me if I was worried about being blammed as the leak.
Please any of you dont include me in that part of a conversation,you may not like what I have to say but I do know how to keep my mouth shut when needed.
Yes I did say that about Deep water.The map in question was Clervaux,by looking at all the high elevations it would only be natural that the rivers on that map would have had Deep Water.Now on a map like Reuland where the elevation is pretty flat that river most likely would not be deep.Only if the area above that had high enough elevation could it only then have been carved out deep by excessive rains,and thats not the case either by looking at the map above it.
I have proved the Deep water effect on the AI many times over both at CSO for your eyes to see, with my own eyes years ago with VETBoB and even in the private forums when I was a member.
My original argument/statement or what ever you want to call it was for the maps to have Deep water for H2H and just water for playing the AI......please get it straight.
And the same holds true for Steep elevations.Go play B.O. and se for your self.

#91:  Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 27, 2009 8:56 pm
    —
As far as leaving goes It became very clear that my opinion/ideas were either ignored or responded with "this is just a re-release"
When I asked that the Terrain file be expanded to have more trees I sure as Hell didnt want to see Palm trees either for or from Jims africa mod placed in a game thats supposed to be about the BoB.
It was ment to have more Conifs. to get rid of the same old boring tree seen on every map.
Do you hoenstly think that if I had stayed for the duration my opinions would be any different?
NO they wouldnt be.
I left so I wouldnt ever have to see my name on the box for something I couldnt stand up and support.

#92:  Author: southern_land PostPosted: Tue Apr 28, 2009 4:38 am
    —
just so we're clear, at no point was I saying or even suggestion you were the leak Micheal, it was a statement of fact that chronologically you left even before you otherwise may have been forced to with the general dismissal of testers after the leak. Everyone was putting forward ideas, those of us who remain still are. Most of them never saw the light of day; so why should yours take precidence? If you really believed in your ideas you should have dug in and a pushed them, if one idea didn't take root relook at it, redraft the idea and present it again, put forwards variations

As to the deep water issue once again its still a matter of opinion over right and wrong and again had you been there you could have debated with the coders their choice, had you been proven correct it is a very simple alteration but you had given up. As to coding the map for AI or H2H play you know that would require mod swopping. Again it's something that could maybe have been done had you been their to argue the point, hell you could have taken the maps you felt were wrong, recoded them yourself and said "try these out"... but you had already left

you can't blame anyone for that but yourself. you felt slighted, you felt that your opinions weren't given enough weight so at the end of the day YOU baled out on US.

#93:  Author: 7A_WoulfLocation: Sweden PostPosted: Fri May 01, 2009 1:51 pm
    —
Southern, first of all I must give u guys who creates games a lot of credit; -I've tried to make a good looking "time and moral hidden" and it just gave me some more gray hairs without the result I wanted... Rolling Eyes And that the prebeta leaked really sucks, company-secrets and all that "stuff", in my eyes no new commercial products should be put on torrent. (And now I guess some other guys will come for my scalp... Razz )

I haven't tried WaR, I stopped buying the games after CC5, so I can't say anything about later editions. But what upset me about the game then was that I paid some 300-400 SEK for it when it was released and then there were a hopeless AI and the annoying landing of the engineers at Cap de la Hague (and yes, it only took one patch to fix the later problem...) But still, I paid for a product that didn't work without an internet-connection and ended up in the basement for years until I found this community. If I want to buy a newly released computer game today, I have to pay as much as 500-600 SEK, and for that money I prefer to know that it works and satisfies my expectations, don't you guys?

Finally I don't think every customer is "right", the final call is up to the game-creators. But everyone have the right to an opinion without being disrespected and attacked as "dumb-assed-computer-geeks-in-their-underwear" as some of our friends here did, people that obviously were involved in the creation of the game and therefore had a small obligation to act as the creators "face outwards". That's what I reacted about! I don't mind a calm and collected discussion, that's what brings our entire world forward, but I can spare me the s**t-throwing that occurred earlier in this thread, things like that pisses me of! Evil or Very Mad

#94: congeniality Author: Flamethrower PostPosted: Fri May 01, 2009 8:46 pm
    —
7A_Woulf wrote:
Southern, first of all I must give u guys who creates games a lot of credit; -I've tried to make a good looking "time and moral hidden" and it just gave me some more gray hairs without the result I wanted... Rolling Eyes And that the prebeta leaked really sucks, company-secrets and all that "stuff", in my eyes no new commercial products should be put on torrent. (And now I guess some other guys will come for my scalp... Razz )

I haven't tried WaR, I stopped buying the games after CC5, so I can't say anything about later editions. But what upset me about the game then was that I paid some 300-400 SEK for it when it was released and then there were a hopeless AI and the annoying landing of the engineers at Cap de la Hague (and yes, it only took one patch to fix the later problem...) But still, I paid for a product that didn't work without an internet-connection and ended up in the basement for years until I found this community. If I want to buy a newly released computer game today, I have to pay as much as 500-600 SEK, and for that money I prefer to know that it works and satisfies my expectations, don't you guys?

Finally I don't think every customer is "right", the final call is up to the game-creators. But everyone have the right to an opinion without being disrespected and attacked as "dumb-assed-computer-geeks-in-their-underwear" as some of our friends here did, people that obviously were involved in the creation of the game and therefore had a small obligation to act as the creators "face outwards". That's what I reacted about! I don't mind a calm and collected discussion, that's what brings our entire world forward, but I can spare me the s**t-throwing that occurred earlier in this thread, things like that pisses me of! Evil or Very Mad


hey Wolf - you are obviously a well spoken CC enthusiast - so apologies if I offended you with my sh1t throwing - but you should realize that some of your input feathers in with the ongoing campaign (GC, if you will) and ardour of a cadre of piss-n-moaners attacking the developers of new CC versions (apparently the results of all the hard work doesn't satisfy their desperate CC needs).

I can't claim real objectivity but based on extensive gameplay the new versions, and in particular TLD, are a much more challenging generation of our venerable, and much loved, wargame

#95:  Author: platoon_michaelLocation: Right behind you PostPosted: Sat May 02, 2009 8:24 am
    —
Now see that’s real nice Flame.
A guy who admits the game has been in his basement for years and hasn’t played it much gets treated with respect when he mentions the bugs that kept him from playing it.
But those who play it and play it daily complain about the bugs, well their just piss moaners.

Make your stand bro and stay with it.
If you can’t handle the complaints (and many of the bugs are obvious) then maybe don’t come here and read our posts or , dont get into game making, or wait until the game has been fully tested.

Basically it looks to me that you either have no idea whats going on or you dont truly play the game.
Because if you did play the game you wouldnt be happy either with the bugs.
Especially not when we dished out $50 for it.

#96:  Author: platoon_michaelLocation: Right behind you PostPosted: Sat May 02, 2009 2:10 pm
    —
Kinda makes me wonder,
If im a piss-moaner for pointing out the obvious
Is it fair for me to say you guys are theives or crooks for games that are still unfinished and unlikely to ever be finnished?

#97:  Author: Flamethrower PostPosted: Sat May 02, 2009 2:27 pm
    —
platoon_michael wrote:
Now see that’s real nice Flame.
A guy who admits the game has been in his basement for years and hasn’t played it much gets treated with respect when he mentions the bugs that kept him from playing it.
But those who play it and play it daily complain about the bugs, well their just piss moaners.

Make your stand bro and stay with it.
If you can’t handle the complaints (and many of the bugs are obvious) then maybe don’t come here and read our posts or , dont get into game making, or wait until the game has been fully tested.

Basically it looks to me that you either have no idea whats going on or you dont truly play the game.
Because if you did play the game you wouldnt be happy either with the bugs.
Especially not when we dished out $50 for it.


Dude - I wager I play the game more than most, and certainly more than you. I have played the game for thousands of hours just in the last few years (let alone the 10 years I have been addicted to CC) including just about every damn mod out there

"Complaints" that identify practical opportunities for improvement do have merit and based on what I observe strong efforts are made by the development team to incorporate those improvements - the recent coding debate a case in point - huge efforts went into addressing that issue for the latest release

You and your lame excuse for bailing from the opportunity to put your shoulder to the wheel and help make a better game, you know, "wa wa - nobody listened to me - wa wa", are a perfect example of a piss n moaner - Since you bailed your sniping & carping from the cheapseats is the definition of sour grapes

#98:  Author: platoon_michaelLocation: Right behind you PostPosted: Sat May 02, 2009 3:02 pm
    —
With all you experts and your 1000's of hours of playing what exactly were you doing while playing?
In the written manual it clearly shows the BG characteristics image (pg 21)
But ingame it wasn’t present.And was stated something to the effect as (it never was ingame)
It had to take for someone to ask for it in order to be done.

Such clear mistakes and the constant cover ups when pointing such things out when WAR first came out leaves one with what we have here in terms of observatons of each other.

#99:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun May 03, 2009 2:10 pm
    —
Hello,
I've been messing around with a Campaign created through the Scenario Editor and I seem to be having problems saving the file.
If I open the file and change nothing then try to save it I get an "Invalid Battle Data" error
(Although it let me save it the last time around I edited it.)

I have also been getting that error when trying to add any of the last 3 BG's from the Allied side.
It would greatly appreciated if someone could help me out trying to trouble shoot the error.
Thanks



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#100:  Author: Sapa PostPosted: Mon May 04, 2009 4:17 pm
    —
Hi!

I spend one hour last night, trying to find the problem without sucess Mad This is real strange...same kind of error as when you make your own stratmap and there is something wrong with a BTD (but of course this cant be any problem in WaR with the easy modable txt BTD)

Changed the supply (map on the screenshot) and succeded to save it, opened it and tried to save it, same error again :nuts

I dont now what it is...yet!

Mats :sweede



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#101:  Author: platoon_michaelLocation: Right behind you PostPosted: Mon May 04, 2009 8:24 pm
    —
I thoughtit might be the Supply or that I had units comming on maps that didnt have supply icons but even then I couldnt get it to save.
Firefox thought it might be the new.ovm's I created.
Are you using those Sapa?
I dont see why that would be a problem but maybe it is.

#102:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue May 05, 2009 4:06 am
    —
i just teated this with the creation of six different scenarios... no problems

i can open, edit and save campaigns fine.

I can create new campaigns fine.

There are a few to download here http://closecombat.matrixgames.com/WaR/WaRmods.html

#103:  Author: Sapa PostPosted: Tue May 05, 2009 4:36 am
    —
platoon_michael wrote:
I thoughtit might be the Supply or that I had units comming on maps that didnt have supply icons but even then I couldnt get it to save.
Firefox thought it might be the new.ovm's I created.
Are you using those Sapa?
I dont see why that would be a problem but maybe it is.


Yes i am using your owm,they are great btw, but i dont think these has anything to do with the problem....

I will keep looking on it when i have some spare time, removing one BG after the other from the scenario and try to save it, it can be a BG problem to...

In CC 5 you can put BGs into the map without supply and i suppose it is the same in WaR...

Mats :sweede

#104: yo Author: Flamethrower PostPosted: Wed May 06, 2009 7:58 pm
    —
@ furfux, yer gettin off the main rail (again) - so buy it - play it - then bitch - if you feel the need

@ the rest of you folks - neat eh? as has been said "not bad for a re-release"

#105: Re: Trainwrecks & The Off Topic Hijackers Graveyard (701 Author: Flamethrower PostPosted: Thu May 07, 2009 7:09 pm
    —
mooxe wrote:
Nothing here will make much sense.


prophetic, and humbly observant

#106: admin hijinks Author: Flamethrower PostPosted: Thu May 07, 2009 7:42 pm
    —
move this...bozos

#107:  Author: Flamethrower PostPosted: Thu May 07, 2009 8:53 pm
    —
dis iss me favetread mon, bringiton

SL?.... ye peekin? Q? moved ta rag sum? anda Da Shreckatama?...he da biggabeetcha mon

yo, ya bitches needa regroupa, nuttin on de homo page...anda no reala rags 'bout 'te rockin re-release?

comon

#108:  Author: 7A_WoulfLocation: Sweden PostPosted: Fri May 08, 2009 2:04 pm
    —
Rolling Eyes

rofl

I'll bury my hatchet, I got my excuse and if PM didn't like it because I haven't played for a few years... sfw?
Can't be a friend of everyone :Cool

And purple is nice, but personally I continue to wear black until they comes up with something darker.................................

#109:  Author: Flamethrower PostPosted: Tue May 12, 2009 7:44 pm
    —
now that is a wicked Vulva...er...Volvo

#110: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Sun May 17, 2009 1:40 am
    —
My WAR GC is still stalled due to a CTD
How long has the game been out now and we still have many many bugs?
Compound that with your constant bragging does nothing but piss me off.
Flamethrower you are hands down without a doubt a piece of shit!

#111: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Flamethrower PostPosted: Mon May 18, 2009 11:57 am
    —
platoon_michael wrote (View Post):
My WAR GC is still stalled due to a CTD
How long has the game been out now and we still have many many bugs?
Compound that with your constant bragging does nothing but piss me off.
Flamethrower you are hands down without a doubt a piece of shit!


wise words from poltroon_michael, Mr. Drunkenpost, Mr. nobodylistenedtomesoIquitandwon'teverletgo

#112: Re: Granatbuchse Author: Dima PostPosted: Sat Jun 06, 2009 5:02 pm
    —
were you banned at google.com?  Very Happy

#113: Re: Granatbuchse Author: NuuyeLocation: Paris, city of rats! PostPosted: Sat Jun 06, 2009 6:01 pm
    —
Dima wrote (View Post):
were you banned at google.com?  Very Happy


That's not an an answer, friend.

#114: Re: Granatbuchse Author: Dima PostPosted: Sat Jun 06, 2009 6:59 pm
    —
Quote:
That's not an an answer, friend.

that's an answer, fred Wink.

#115: Re: Granatbuchse Author: Therion PostPosted: Sat Jun 06, 2009 7:20 pm
    —
Dima wrote (View Post):
were you banned at google.com?  Very Happy

#116: Officially Unregisted from CSO Author: CSO_SbufkleLocation: Canada PostPosted: Fri Jul 10, 2009 12:05 am
    —
I cant log into CSO forums so gave a pm to one of the admins. After 11 years and ver 5000 posts I was informed I was not an unregistered user and would have to start by reregistering and starting as a newbie.

I guess its the CSOs way of rewriting history liek I never existed...

Nice repsect I get eh?

#117: Re: Officially Unregisted from CSO Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 10, 2009 12:31 am
    —
I guess you earn the respect you get.


You're not the first to be the target in a hack, and you won't be the last... just get over it.

#118: Re: Officially Unregisted from CSO Author: CSO_SbufkleLocation: Canada PostPosted: Fri Jul 10, 2009 12:39 am
    —
schrecken wrote (View Post):
I guess you earn the respect you get.


You're not the first to be the target in a hack, and you won't be the last... just get over it.


So you ARE targetting me?

So my posts which I can see clear as day are what.. linked to soemoen who didnt exist?

Wow.. How petty of you guys, how disrepsectful and petty.

#119: Re: Officially Unregisted from CSO Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 10, 2009 12:46 am
    —
CSO_Sbufkle wrote (View Post):
schrecken wrote (View Post):
I guess you earn the respect you get.


You're not the first to be the target in a hack, and you won't be the last... just get over it.


So you ARE targetting me?

So my posts which I can see clear as day are what.. linked to soemoen who didnt exist?

Wow.. How petty of you guys, how disrepsectful and petty.



No time for that sort of pettiness...

barely enough time to check on yiur status... and found you don't exist.

#120: Re: Officially Unregisted from CSO Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 10, 2009 12:48 am
    —
Just to remind you some people have posted they have lost hundreds of posts in the last attack... myself included... that's life... you just scored better.

#121: Re: Officially Unregisted from CSO Author: Flamethrower PostPosted: Fri Jul 10, 2009 1:18 pm
    —
CSO_Sbufkle wrote (View Post):


Wow.. How petty of you guys, how disrepsectful and petty.


Hardy, har, har

now that is rich...buttfukle calling anybody else disrespectful & petty

what buttfukle? you worried somebody is threatening your world record for petty? ...not a chance...you are the Michael Phelps of piffling, the Tiger Woods of sniveling

As an example of his primo pettiness, here is a pm, at this site, that the lilliputian leader of the Legion of Dishonor sent me after he had quit in a hissy-fit (for the 3rd time) as an admin over at CSO and I had been asked to help fill the void he created there:

From: CSO_Sbufkle (Offline)
To: Flamethrower (Online)
Posted: Thu Nov 01, 2007 7:41 pm
Subject: Hello  
Checking out the competition? dotn worry.. its coming..
sis boom bah!

what have you doen for CC?? I have doen more than you...  


back to reality...

@ butt,

no matter how you want to pretend that you are the focus of "special" treatment at CSO, a hack caused the problems, and it affected everyone...butt, rest assured, you really are "special", and will always have a "special" place in the history of CC...

#122: Re: Officially Unregisted from CSO Author: Therion PostPosted: Fri Jul 10, 2009 2:38 pm
    —
Speaking about problems with CSO - I can't log in into my account since some time and when I enter my email address . My last post there was in August 2008.
For some weird reason I don't receive the email when I use the Lost Password Recovery option.

#123: Re: Officially Unregisted from CSO Author: Flamethrower PostPosted: Fri Jul 10, 2009 3:37 pm
    —
- the same thing happened to me and many many others as a result of the hackattack - I had to get Q.M to reset my pword - see if you can pm Q.M or Schreck over there and get them to do that for you

it is amazing how CSO takes and licking (being subject to repeated hackattacks from some vengeful prick with an axe to grind) and keeps on ticking (thanks to Shaun and the $ generosity, and hard work of a handful )- and on top of having to repeatedly rebuild the site after the attacks he (and the rest of us) have to hear pathetic sniveling from Aholes who think they are the center of the universe and can't face the reality of their own pathetic, vengeful, infantile, nature

#124: Re: Officially Unregisted from CSO Author: Therion PostPosted: Fri Jul 10, 2009 5:01 pm
    —
What's the deal with these hack attacks?

#125: Re: Officially Unregisted from CSO Author: QMLocation: Australia PostPosted: Fri Jul 10, 2009 10:20 pm
    —
Therion

Please check your PM inbox here.

Regards

#126: Re: Officially Unregisted from CSO Author: US_BrakeLocation: USA PostPosted: Sat Jul 11, 2009 12:43 am
    —
LMAO   Laughing

#127: Re: Officially Unregisted from CSO Author: SearryLocation: Finland PostPosted: Sun Jul 12, 2009 7:16 pm
    —
LOL, you fuckers care about number of posts?

#128: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: shoe1111Location: Netherlands PostPosted: Sat Jul 25, 2009 6:23 pm
    —
I am secretly in love with Mooxe

#129: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 25, 2009 8:37 pm
    —
Quote:
LOL, you fuckers care about number of posts?



I think when a few people tell they have had changes in their account settings like this itis a way of indicating to the wider community that there has been HACK attacks at CSO and individuals have not been targeted.

Some people seem to think that attacks such as these are aimed at them (ego centric personalities perhaps), and then they raise hell screaming like girls about how administrators attack them.

#130: Re: Close Combat 2 Rerelease Thread Author: AT_Stalky PostPosted: Thu Jul 30, 2009 12:48 pm
    —
So to sum up the S3T/Matrix games CC-market strategy and its support history it has looked like this:

1. In the fall of 2007 S3T/Matrix release CCMT, with awful data etc
2.  In summer 2008 S3T promise a patch to fix CCMT, together with a whole lot of talk about how S3T (in contrast to Atomic) support its products.
3. Instead of the so needed patch for CCMT, S3T and Matrix decide to make WaR instead. And release it though WaR was anything but finished. Now its close to a year after the release of WaR it is still in its same state.
4. Instead of finish WaR.... and CCMT.... the S3T and Matrix start the work on TLD, and release it to the public in spring 2009, they hasted TLD to the sale stand - halfed baked, (though beautiful painted maps)…
5. Present day. Here we are... as we whine about patches that should fix the rerelease games, S3T and Matrix probably work on “To much water under the bridge”, and will probably release it before any of there previous games is truly finished.


strange priorities...

#131: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Thu Jul 30, 2009 12:59 pm
    —
Personally, I wish there would finally be a new CC game that would focus on platoon leader/company commander role like CCMT did, but with realism/playability enchantments that would make it more like in memoir books (i.e. commanding from the front, a possibility of becoming a casualty, better fog of war, better AI that uses realistic tactics, etc.) and a realistic campaign that is focused on being a platoon leader/company commander, not some kind of disembodied semi-divine being that commands whole operations and all the small fights.

#132: Re: Close Combat 2 Rerelease Thread Author: CSO_SbufkleLocation: Canada PostPosted: Thu Jul 30, 2009 1:10 pm
    —
AT_Stalky wrote (View Post):
4. Instead of finish WaR.... and CCMT.... the S3T and Matrix start the work on TLD, and release it to the public in spring 2009, they hasted TLD to the sale stand - halfed baked, (though beautiful painted maps)… strange priorities...


Your right about the maps in WAR and TLD even, very well painted.. the coding was poor though...

"Strange priorities" well the priorities were to make the contractually obligated rereleases and then pray they got a contract to do a new CC. If the group botched rereleases at loeast trurned off many of the harcore CC users, why woudl those who hold the rights give them the contract?

AND: Making a mod (which basically WAR and TLD were) doesnt qualify anyone to be able to rewrite possible from scratch a new CC engine and really fgive the first major overhaul to it since they went to strat map? 3ST that worked on these rereleases were mostly a solid group of CC modders... some of the best, but in the end MODDERS.

Remember one of 3STs replys to the dissapointment of WAR/TLD was "Its not supposed to be a new CC, just a rerelease!" Well a new CC will have to be.. A NEW CC.. not a mod with lackluster things like this blocked out radius of view which TLD has... come on.. what we thought was a new era of CC with rereleases is just mods on the CCM version of the engine.. UGH

I await what will no doubt be an insulting rerelease of CC2 which will fall flat..

#133: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Thu Jul 30, 2009 3:00 pm
    —
fffffffffffff

#134: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Thu Jul 30, 2009 3:03 pm
    —
Quote:
So to sum up the S3T/Matrix games CC-market strategy and its support history it has looked like this:

1. In the fall of 2007 S3T/Matrix release CCMT, with awful data etc
2.  In summer 2008 S3T promise a patch to fix CCMT, together with a whole lot of talk about how S3T (in contrast to Atomic) support its products.
3. Instead of the so needed patch for CCMT, S3T and Matrix decide to make WaR instead. And release it though WaR was anything but finished. Now its close to a year after the release of WaR it is still in its same state.

That's from the completely truthful, not lying product information page  - 30.07.2009, long time after the faults of the product were known to the S3T/Matrix Games:

"* Based on Close Combat Marines, which is used as a USMC training simulation
* Gorgeous hand-drawn 1km square to 1x4km maps
* Comes with 25 Modern scenarios based on real-world and hypothetical conflicts
* Realistic soldier psychological profiles during combat
* Up to 5 v 5 Multiplayer. Now Up to 10 players can be involved in one Battle!
* Accurate and realistic modern equipment modelling
* Mount and Dismount specialized vehicles
* Accurately depicts modern tactical warfare and its challenges"


#135: Re: Close Combat 2 Rerelease Thread Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jul 30, 2009 10:08 pm
    —
Im sure WAR will get another patch.
It was mentioned at the Matrix forums and is going to be adding the night effects.
Hopefully it fixes some Data and other things.

The maps?
I dont know.Havent seen flamethrower in awhile,maybe he's fixing them.

Sad to see what was posted about CCMT to,hopefully thats not the start of a trend.

I feel the natives getting restless again. Twisted Evil

#136: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Thu Jul 30, 2009 11:06 pm
    —
The saddest thing is that those two false points can't be made true without serious engine changes.

#137: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Thu Jul 30, 2009 11:10 pm
    —
Anyway, I'm still waiting for a patch that will implement "accurate and realistic modern equipment modelling" and "accurately depicts modern tactical warfare and its challenges" Very Happy . It feels like a great game concept Smile .

#138: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Thu Jul 30, 2009 11:18 pm
    —
If you have concerns over any patches or updates they should be posted at Matrix... no one who can do anything what is posted above about will read them here.

#139: Re: Close Combat 2 Rerelease Thread Author: Ivan_Zaitzev PostPosted: Fri Jul 31, 2009 1:33 am
    —
CC2 is free on-line?  Shocked

#140: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 31, 2009 2:09 am
    —
If it is it isn't legal.

Destineer are the copyright holders.

#141: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Fri Jul 31, 2009 3:31 am
    —
schrecken wrote (View Post):
If you have concerns over any patches or updates they should be posted at Matrix... no one who can do anything what is posted above about will read them here.

So, it's all fault of the Matrix guys?

#142: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 31, 2009 3:55 am
    —
They are simply the ones who make the decisions, allocate resources and write the promo material...

if you want data updates you need to lobby the people that allocate resources to do that.... simple.... doesn't mean they will do what you want but it's more likely to get a result than whining on this board where no one from Matrix visits.

#143: Re: Close Combat 2 Rerelease Thread Author: southern_land PostPosted: Fri Jul 31, 2009 6:55 am
    —
sigh

#144: Re: Close Combat 2 Rerelease Thread Author: AT_Stalky PostPosted: Fri Jul 31, 2009 9:13 am
    —
schrecken wrote (View Post):
They are simply the ones who make the decisions, allocate resources and write the promo material...

if you want data updates you need to lobby the people that allocate resources to do that.... simple.... doesn't mean they will do what you want but it's more likely to get a result than whining on this board where no one from Matrix visits.


Qoute Schrecky: They are simply the ones who make the decisions, allocate resources and write the promo material...
if you want data updates you need to lobby the people that allocate resources to do that.... simple.... doesn't mean they will do what you want but it's more likely to get a result than whining on this board where no one from Matrix visits.
//End oute.

Ahha Schrecky, when we have been talking to you, you was the S3T team leader of CCMT and MATRIX STAFF personnel , so we thought we talked to the right man. So all the talk and all the promises you made was nothing more then??


A promise of a patch for CCMT by the CCMT team leader and Matrix personnel Mr Schrecky:
Sun Jun 15, 2008 12:05 am Post subject (CCMT patch):
schrecken wrote (View Post):
S3T are looking at a further patch for CCMT.



A question about where the CCMT patch is answerd by the CCMT team leader and Matrix personnel Mr Schrecky:
Posted: Thu Jan 22, 2009 10:28 pm Post subject (CCMT patch):

schrecken wrote (View Post):
Various parts of the patch are in testing at the moment.




Schrecky this comes as grate comfort for the people who bought your (less than perfect Crying or Very sad ) products 2 years ago.  Rolling Eyes

Schrecky, answer this mate, how come you make promises you have no control over nor power to materialize?

#145: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 31, 2009 11:11 am
    —
Both those statements are correct as of this minute...

So I don't see a problem  even when it's written in childish big writing.

#146: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 31, 2009 11:15 am
    —
And since then futher work has been done and more testing is on-going..... it will continue.

#147: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 31, 2009 11:51 am
    —
in addition this week CoI was updated.

last week a new beta patch went public for tLD (which also incorporates many WaR updates)

further work was carried out on a prospective WaR patch

and other undisclosed projects have been advanced.

I'm afraid though guys we have finite resources, how they are allocated  is, to a large degree, out of our control.... the points at which those resources are allocated, they are well used.

Also thanks must go to all the volunteer contributors from within the community... with WaR and tLD we have managed to push CC development out far ahead of any previous release.


freeing all the locked exe data with campaign and stratmap txt files
expanding to 64 maps
Finally fixing supply and reinforce (for both sides) bugs
tracking down all (nearly?) crashing bugs
expanding the number of nations and associated files
implementing proper night effects
increasing the available turns per day
fixing muzzle blast/flash
fixing crushed elements
to name a few


It's taken a power of testing and dedication from a relatively small group of people and a lot of good feedback from the community.

#148: Re: Close Combat 2 Rerelease Thread Author: AT_Stalky PostPosted: Fri Jul 31, 2009 1:20 pm
    —
Im sorry Schreck, now I understand how S3T / Matrix "support" works, your post here will ofcose make up for the 2 years ppl have had CCMT in its present state, and until the patch that may or may not come actually comes, they can take grate comfort in you caring posts here and hug em..




It seems you and the S3T team play CC as arcade and have made the rereleases to such arcade standards, thus have made the data in arcadish level, and also the so important map code in an arcade level.

This may explain why we just don’t seem to be able to get through to any of you in the team. When we point at things that is not good, we do it from the old Atomic – CC relalism simulator point of view, and when you try fined what we point at, you look from your arcadish point of view and you cant fined anything wrong with your code or data, as its perfect to your arcade standards.

This seem to be the main problem here, there are 2 way of see CC, either as an arcade, or as a realism simulator. You and the team belong to the first grope, and I belong in the second gropes.
Sad, as I wished I belong to the arcade grope thus I would probly have loved yer products, but I would probly have moved on to other more grapixly attractive and effectfull arcades ofcose, but who knows.

I have nothing against ppl play and make arcadish games, but I don’t really like when CC is turned into one.
And nothing of this will ever change if the S3T don’t get a team leader or a quality leader who belong to the second “realism simulator” grope. That will not happen ofcose no matter how much I which for it, Santa don’t listen to ppl over 40.

People in the community do voice this in the complain about the bad data/code, and you and the S3T developer team then call us “haters” and all sorts of other names and insults.
I now see that all the namecalling and insults makes sense to, if one look at it from the two disjoint views we have about CC; as we pointed and pointed and complained, you was unable to fined what we pointed at, due to yer arcadish point of view.
So for you and the team, the only rational way to explain the complains was that the complainers must be “haters”, for in yer eyes yer product was close to perfect.
So all this is a sad misunderstanding and the core problem is just a matter of perception –how to view CC-, -as a arcade or realism simulator-


Maybe you ought to take a step back, and take a look at this survey made in February 2009:

But I guess you gone look at this from the arcadish point of view again, thus make up your own rational little explanation why such a huge part of the CC-population did vote as they did.

Im sorry Schrecky, we have not the same view of what CC is or to be, and nothing can change that, and im sure you make grate arcades mate, but im not in that market.

#149: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Fri Jul 31, 2009 2:46 pm
    —
AT_Stalky wrote (View Post):
CC relalism simulator point of view

Damn, all these unrealistic memoirs of platoon leaders/company commanders that don't mention them commanding whole operations on strat layer...

Anyway, I'd like to remind you that it was Atomic Games that started adding arcade and unrealistic mechanics to the series and that it was Atomic Games that put the faulty weapon data into CCM.
So, it's just a continuation of the slide into arcadeness.

#150: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Fri Jul 31, 2009 2:53 pm
    —
Anyway, I'm still wondering how they are going to implement accurate modelling of modern sensor systems, various types of ATGMs and countermeasures employed against them, chobham armour, reactive armour, anti-air defences, etc.

Also, how they are going to implement the use of real life modern tactics by the AI so that it would accurately depict modern tactical warfare and its challenges.

#151: Re: Close Combat 2 Rerelease Thread Author: Therion PostPosted: Fri Jul 31, 2009 2:55 pm
    —
Or maybe they are going to remove the fictional features from product description and return money to people who bought them thinking they are true Rolling Eyes ?

#152: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 31, 2009 8:31 pm
    —
stalk

CCS was set up as  a CC5 centre of focus.

You might as well ask at your local church which god you bel;ieve in  The one true god or Allah.

Everything else you've written is funny... rubbish, but funny.


Therion

you are correct CCMT is atomics CCM , all the data comes from them and was made as a public release due to public demand.... the only changes were for licensing reasons  eg removal of marines and change to army.


Data revisions are in progress though... been slow due to redirection of resources as stated in above posts.


What has been the continued slide in to arcadeness that you and stalky are talking about?

#153: Re: Close Combat 2 Rerelease Thread Author: AT_Stalky PostPosted: Fri Jul 31, 2009 9:01 pm
    —
Qoute Schrecky: What has been the continued slide in to arcadeness that you and stalky are talking about?//end quote

This sadly tells me, that things isn’t gona change, explaning what have been pointed to so many times, one more time is just a waste of time, -We point, you look, but you dont see what we point at.  

You know Schrecky, sometimes a question say more then a answer, I may even believe this question of yers validates my theory about the different perceptions we have about what CC is, maybe its so simple afterall.

#154: Re: Close Combat 2 Rerelease Thread Author: mooxe PostPosted: Fri Jul 31, 2009 9:04 pm
    —
More accurately... CCS was setup to for all versions. The most active version has always been CC5 since atleast 2004, probably was a few years earlier also. So naturally the focus seems to be CC5 since theres not much activity online for other versions but the site remains all encompassing.

#155: Re: Close Combat 2 Rerelease Thread Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 31, 2009 9:10 pm
    —
oh, then why have I had to constantly remind you to update the downloads area for other versions.... and they still fall very short of avaiable downloads.

You don't support the other versions to anywhere near the extent you support CC5

#156: Re: Close Combat 2 Rerelease Thread Author: QMLocation: Australia PostPosted: Fri Jul 31, 2009 10:40 pm
    —
The original question posed by mooxe in this thread was an interesting one due to the difference, capabilities and indeed age in the engines themselves.  Very good question in fact.

Some interesting dialogue and thoughts followed and I was considering joining in the conversation as I had some thoughts and quite a few questions myself on the original ABTF game engine and the way the campaign worked.

However, and as usual, this thread among the multitude of others has now been hijacked, turned into a finger pointing and blaming game and the integrity of the original authors question destroyed and the thread lost.

Read backward from this post, you will see where it derails and who did it.

BTW, the fact that my name is in red has no bearing or relevance on my thoughts in this post, or any other, I just wish the thread had stayed on track thats all due to my opening sentence.

Send it all to the trainwreck and hijackers thread.  Pity.

#157: Re: Close Combat 2 Rerelease Thread Author: mooxe PostPosted: Fri Jul 31, 2009 11:15 pm
    —
schrecken wrote (View Post):
oh, then why have I had to constantly remind you to update the downloads area for other versions.... and they still fall very short of avaiable downloads.

You don't support the other versions to anywhere near the extent you support CC5


If by support you mean "adding files" then CC3 probably has the most.

#158: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Sun Aug 02, 2009 12:30 pm
    —
I don’t see how the WAR game is arcade looking or playing,
(Other than the mortars which I still hate)
I ran CCIV(4.02) yesterday and if you compare the Vehicles from that to WAR,CCIV is much more arcade looking.
No sense in posting a picture but im sure everyone remembers the Pea-Green American tanks.

I would imagine it's almost impossible for any tester to find all the bugs in any game before releasing it, there’s just no way as I see it for them to duplicate what many other people do when playing. But then again some of them were just waayyy to obvious.

But from all the posts I have seen it looks like they have acknowledged them, I found 2 last week for WAR and im sure once the patch gets released they'll be fixed.

I'm afraid though guys we have finite resources, how they are allocated is, to a large degree, out of our control.... the points at which those resources are allocated, they are well used.

That one does bother me, but hopefully the game will still be supported over a great many of years and if so, that will be ok.
The manner in which the patches get released is however questionable.

And what ever happened to getting the Workbook updated? I didnt imagine it would take this long.

#159: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Sun Aug 02, 2009 9:49 pm
    —
schrecken wrote (View Post):
Therion

you are correct CCMT is atomics CCM , all the data comes from them and was made as a public release due to public demand.... the only changes were for licensing reasons  eg removal of marines and change to army.


Data revisions are in progress though... been slow due to redirection of resources as stated in above posts.

Yes, that's what CCMT is. Patched up CCM with an army mod installed. The problem is that Matrix games is selling it as something that it isn't.
They explicitly state that equipment modelling in CCMT is accurate - while it can't be accurate without engine changes, because the engine is designed for modelling WWII equipment, not modern one.

Similarly they explicitly state that the game accurately depicts modern tactical warfare and its challenges. It obviously isn't true. One reason is the AI that doesn't use actual modern tactics. Even if it would be noted that it is true only for playing against a human player that is interested primarily in recreation of real tactics in game, it would still be false as there are still other things that prevent it from accurately depicting modern tactical warfare and its challenges like lack of RoEs, civilians, IEDs, AA defences, etc.

Portrayal of modern warfare in CCMT is not accurate. It's vague at best.

If Matrix Games want to say their games are accurate, maybe they should invest some money into their development first instead of just telling lies to their customers?

False advertising is one of my pet pevees since I went to an advertising school Very Happy .

schrecken wrote (View Post):
What has been the continued slide in to arcadeness that you and stalky are talking about?

Stalky is talking about data/map coding errors, I'm talking about anti-realism in design. Of course, despite all his talk about "realism simulator" he doesn't recognise the latter as unrealistic, because it's teh fun.

I'm talking mainly about adding stuff that detracts from being a platoon leader/company commander (which is where the real Close Combat happens) - strategic minigame and commanding tens of units belonging to different regiments and C&C superweapon-style fire support and lack of development of the tactical combat itself.

#160: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Sun Aug 02, 2009 9:54 pm
    —
we haven't added anything like that.

#161: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Sun Aug 02, 2009 9:57 pm
    —
Atomic Games did Very Happy .

#162: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Sun Aug 02, 2009 10:06 pm
    —
Oh OK

You're talking about something that happened 10 years ago... fine.


I'm not sure anyone that reads these forum was involved in that decision making process and implementation.

i do know that those decisions  created a game that a lot of people regard as the best of it's type.

#163: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Sun Aug 02, 2009 11:26 pm
    —
Well, I was responding to the At-Stalky's talk about CC becoming arcade and becoming less of a "realism simulator".

#164: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Sun Aug 02, 2009 11:36 pm
    —
Therion,

CCM/CCMT was not designed as a WW2 game/simulator but is a WW2 game updated to be used by the as a US marines training tool. There probably are still features/pieces that better portray WW2 than modern combat but it is close enough that the US Marines paid for the game and use it as a training tool.

As for WAR/TLD there probably can be more changes to make the games more realistic but than you can say the exact samething about CC4/5. It was the CC mod makers that spent a lot of time researching and tweaking data to make CC4/5 more realistic in data and graphics. I believe if you compared the stock games of CC4/5 and WAR/TLD that Matrix/S3T delivered a more realistic game. But with the bug fixes and new features they are better products than what Atomic sold to new customers....

As for Shrecken he is letting you know what he knows but he doesn't control where developer resources goes. It is good to hear there will be additional patches for CCMT and WAR, the question is when they will be available.... For WAR it will probably depend on when TLD gets its none beta patch as it sounds like a number of TLD features will be included in the next WAR patch....

#165: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Mon Aug 03, 2009 9:15 am
    —
TJ,

Qoute TJ:
As for WAR/TLD there probably can be more changes to make the games more realistic but than you can say the exact samething about CC4/5. It was the CC mod makers that spent a lot of time researching and tweaking data to make CC4/5 more realistic in data and graphics. I believe if you compared the stock games of CC4/5 and WAR/TLD that Matrix/S3T delivered a more realistic game. But with the bug fixes and new features they are better products than what Atomic sold to new customers....
//end Qoute

Well, hm, thats not so, the Atomic map code is close to perfect, and S3T map code is arcadish at best, though I may settle in describe the S3T map code as sloppy or a hast work.

IMO sloppy map code is fine, but only on a arcade level.

--
And about CCMT, the most grose errors in data is found in the "expansion pack" pubished in dec 2007 and in its added british weapons.

For them with bad memmory:

#166: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Aug 03, 2009 10:09 am
    —
Quote:
and in its added british weapons.



Yes, they have received the most attention with regard to the patch.... certainly some anomalies in those files.

#167: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Mon Aug 03, 2009 10:32 am
    —
Yeh, then we have the other major errors in S3Ts CCMT.

In CCMT not a SINGLE vehicle have AP (armour piercing) ammo, nor the SP ammo, not a single one of em….

Is that "realism" according to S3T?  
It is ok you know, but only if you call it arcade!

#168: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Aug 03, 2009 10:40 am
    —
send an email off to the people who made the decisions to go wih that type of data in CCM.  (the base for CCMT)

i don't know anyone around that was part of that process.

#169: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Mon Aug 03, 2009 10:49 am
    —
Yeh
But maybe you would connsider shanging the CCMT product information:

Qout from Matrix games - CCMT product information:
*Accurate and realistic modern equipment modelling
* Accurately depicts modern tactical warfare and its challenges"
End qoute

Good that we agree on this, for it dont fit the product description

I would not have bough the CCMT game if it had been accurately labeled, like "including arcadish game data".

As a consumer I dont care who you blame for the flawed end product, but your responsible for the inaccurate product description are you not? And we have told you about this bad data for 2 years, yet you have neither fixed it, nor changed the product description.
Who’s fault is that in this blame game of yers?

See what i mean?

#170: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Aug 03, 2009 11:17 am
    —
Quote:
you would connsider shanging the CCMT product information:


I believe is put out by the Matrixgames promotions department along with the box artwork and website banners.

Quote:
I dont care who you blame



I'm not blaming anyone , you are.... actually your not, your just whining on this forum again.

Quote:
And we have told you about this bad data for 2 years,


And I have taken note and would be happy to set it right for you as and when resources are made available.

i know you know all about resources/time/cost/expenses... if it wasn't an issue I'd have 64 recoded WaR maps now... wouldn't I?

#171: Re: Close Combat 2 Rerelease Thread Author: CSO_SbufkleLocation: Canada PostPosted: Mon Aug 03, 2009 1:56 pm
    —
schrecken wrote (View Post):
stalk

CCS was set up as  a CC5 centre of focus.



I believe Mooxe saying it was set up for all versions.

But what I think happened is with so many versions of CC, about 4-5 years ago, it was essentially an unwritten agreement/understanding (And Mooxe can correct me if I am wrong) that due to the massive amount of work keeping ALL VERSIONS ALL DLS up at one site, CCS would specialize more in CC5 and the CSO CC3.. both sites would try to keep up with everything, but in the case of CC3 and CC5 one site could refer the other to help back up.

Chris (Beebs) as my superior in the chain of command told me this was the way I should handle the priorities. Agtain Mooxe woudl have to confirm but my old mind is telling me Chris and Mooxe might have had some sort of correspondance to try to work hand and hand to back each other up this way.

Either way, one single tie keepign EVERYTHING up to date is very very hard, although material for anything but CC5 is slow. The fact is once I get set up to upload missing CC3 files, the CCS site woudl probably represent the most comprehehsive library of DLs the community has ever had.

#172: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Mon Aug 03, 2009 5:32 pm
    —
AT_Stalky,

Matrix has included end user data and graphics so why not make some fixes which they could include in the next patch if/when it is released and could be used now by CC fans to get the more realistic game?

As for maps there are/were some coding issues. But TLD coding is much better than WAR and my understanding is that WAR maps are being reviewed/updated.

Andrew,

For the WAR map coding code the updated maps files be posted for the grogs to get instead of waiting on the next WAR patch?

All,

If you have data and or graphics that you believe will make things more realistic post them here so that people can enjoy them now and so that they could possibly be included in the next game patches...

#173: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Mon Aug 03, 2009 6:05 pm
    —
schrecken wrote (View Post):
And I have taken note and would be happy to set it right for you as and when resources are made available.

i know you know all about resources/time/cost/expenses... if it wasn't an issue I'd have 64 recoded WaR maps now... wouldn't I?

The games weren't marked as faulty in Matrix Games store since that time, so, all excuses are null and void.

#174: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: CSO_SbufkleLocation: Canada PostPosted: Mon Aug 03, 2009 6:10 pm
    —
Tejszd wrote (View Post):
As for maps there are/were some coding issues. But TLD coding is much better than WAR and my understanding is that WAR maps are being reviewed/updated.

Andrew,

For the WAR map coding code the updated maps files be posted for the grogs to get instead of waiting on the next WAR patch?
...


TJ

Who coded WAR and TLD maps? COI were done well, not specacular but pretty good. However WAR was a disaster and TLD only marginally better.

Theres no way SL or Jim coded these, they have done too many maps to mess up like this.

VERY suprised something as critical as weak map coding wasnt identified in beta test. But to be honest its often overlooked unless you are a real hardcore grog or have some mapping experience. To have one or two maps go sour is one thing, but essentially the group.. ugh.

One would hope that lessons will be learned in this area.

Also, does this mean there IS a committed patch for WAR coming? Any press release exspecially concerning CC2 remake or more importantly now that contractual oblgations for Rerelease are done, did 3ST even get the okay to make new CC?

There needs to me emphasis on PR, at least TJ has posted something one assumes with the blessing of 3ST and in a positive way!


PS: Followed up you Meuse map questions in other thread. Happy to see your on 3ST in more than advisory role. Looks like at least one more person there doesnt have his head up his ass.

#175: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Mon Aug 03, 2009 7:37 pm
    —
I'm still just a volunteer tester.

Don't know if I do or don't have a blessing to post what I did but I do not think I have posted anything that hasn't already been stated or that people can not see for themselves....

Map coding - Many people posted examples and Matrix/S3T staff have acknowledged the map coding issue so nothing new there. It was my opinion that things improved from WAR to TLD (though the patches for TLD did address some consistency issues as the maps came from multiple sources; new, original CC5 and mods). As for who coded the maps, that would not be appropriate for me to publicly post....

WAR - Screenshots were posted on the Matrix forum showing WAR with night affects and it was stated that this would be included in the next patch. Along with some TLD features I believe it was also posted that the maps were being reviewed. Don't know a date but because of the TLD features to be included I would think it would be after the TLD patch is completed.

CC2 Rerelease - I believe S3T staff have posted it is the next game. I'll have to find and post the link.

Next CC - No idea what is next. Nothing has been posted recently....

#176: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Mon Aug 03, 2009 7:42 pm
    —
CC2 Remake - Matrix Erik Rutins Post #16 AT_Stalky
http://www.matrixgames.com/forums/tm.asp?m=2096193&mpage=1&key=CC2&#2096639

#177: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Mon Aug 03, 2009 8:13 pm
    —
Tejszd wrote (View Post):
Therion,

CCM/CCMT was not designed as a WW2 game/simulator but is a WW2 game updated to be used by the as a US marines training tool. There probably are still features/pieces that better portray WW2 than modern combat but it is close enough that the US Marines paid for the game and use it as a training tool.

Close enough for Marines isn't the same as "accurate". It's enough to perform the exercises from the Marine Workbook, as long as one has a living opponent that is a soldier.
It doesn't mean that it has the features that Matrix Games say it has.

Also, there's a question of competition. There are other titles that model radars, thermal sights, different types of armour (chobham and ERA for example), AA defences, etc.
The product information leads customer that CCMT models the modern equipment as well or even better than products whose creators put effort and money into modern equipment modelling.

Also, Marines wanted CCMAT, so it wasn't really close enough for their needs when it comes to portrayal of modern warfare.

#178: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Mon Aug 03, 2009 8:24 pm
    —
*leads to believe

#179: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Mon Aug 03, 2009 8:36 pm
    —
Tejszd wrote (View Post):
I'm still just a volunteer tester.

Don't know if I do or don't have a blessing to post what I did but I do not think I have posted anything that hasn't already been stated or that people can not see for themselves....

Map coding - Many people posted examples and Matrix/S3T staff have acknowledged the map coding issue so nothing new there. It was my opinion that things improved from WAR to TLD (though the patches for TLD did address some consistency issues as the maps came from multiple sources; new, original CC5 and mods). As for who coded the maps, that would not be appropriate for me to publicly post....

WAR - Screenshots were posted on the Matrix forum showing WAR with night affects and it was stated that this would be included in the next patch. Along with some TLD features I believe it was also posted that the maps were being reviewed. Don't know a date but because of the TLD features to be included I would think it would be after the TLD patch is completed.

CC2 Rerelease - I believe S3T staff have posted it is the next game. I'll have to find and post the link.

Next CC - No idea what is next. Nothing has been posted recently....


Have a link for the WaR night effect screens?

#180: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Mon Aug 03, 2009 8:59 pm
    —
WAR Night Affects Video - Post #8 by S3T Andrew Williams
http://www.matrixgames.com/forums/tm.asp?m=2125085&mpage=1&key=war%2Cnight&#2125191

#181: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Mon Aug 03, 2009 9:11 pm
    —
You right Therion on CCMAT, it definitely added a lot of things that are missing in CCM (and thus CCMT). Would be nice to get some of those features, though I think adding them would be more than a patch....

#182: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Aug 03, 2009 10:06 pm
    —
There is no CCMAT apart from a working title

CCM6  includes air controller

#183: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Mon Aug 03, 2009 11:24 pm
    —
Speaking of CCMAT - it's probably the only CC game that could be made really playable in single player due to the scripting system - just add an ability to create complex triggers (with multiple conditions and multiple, randomly chosen action sets), scripting IDs for units created as reinforcements, ability to clone scripts, and you can create some nice single player battles.

Tejszd wrote (View Post):
You right Therion on CCMAT, it definitely added a lot of things that are missing in CCM (and thus CCMT). Would be nice to get some of those features, though I think adding them would be more than a patch....

Well, it depends if Matrix Games values their reputation much.

#184: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: CSO_SbufkleLocation: Canada PostPosted: Tue Aug 04, 2009 12:01 pm
    —
Tejszd wrote (View Post):
CC2 Remake - Matrix Erik Rutins Post #16 AT_Stalky
http://www.matrixgames.com/forums/tm.asp?m=2096193&mpage=1&key=CC2&#2096639  


Thanks for the reply TJ, up front as always!

I checked out the link. I could go either way on this..

A new or reworked CC2 engine excites me.

Using the WAR/TLD egnine with ABTF is simply a mod with maybe a modest bell or whistle... thats would be a money grab.

#185: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Tue Aug 04, 2009 8:01 pm
    —
Tejszd wrote (View Post):

Andrew,

For the WAR map coding code the updated maps files be posted for the grogs to get instead of waiting on the next WAR patch?

All,

If you have data and or graphics that you believe will make things more realistic post them here so that people can enjoy them now and so that they could possibly be included in the next game patches...


I wish that idea would come true about the maps.
What are the odds of them being fixed properly the 2nd time anyway?
As for the Data....hmmm,well,errrrrr.
Maybe someday a few years from now.I'm looking at it,but still dont quite get it.
WAR is definatly in need of some kind of Vet mod,other than the mortars the AI sucks.

#186: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Tue Aug 04, 2009 8:51 pm
    —
Frankly, the AI in CC series is so retarded (it's not just worse than a good player like a standard tactical game AI - it's retarded as it can't use even some of the basic tactics like using suppressive area fire and can't even do an ordinary attack.) that the series should carry a big warning that it's a multi-player-only game.

Executing an enemy platoon that decides to commit suicide by crawl of death certainly accurately depicts modern tactical warfare and its challenges...

#187: Re: Funniest/Most Amazing thing happened in CC Battle Author: schreckenLocation: Sydney, Australia PostPosted: Tue Aug 11, 2009 9:20 am
    —
hey Dima

Do you cuddle up with my photo at night?

Watching Dima screw around is the funniest thing I've seen.

#188: Re: Omaha tracer fire fixed! Author: mikwarleo PostPosted: Mon Aug 31, 2009 4:26 am
    —
Yeah Kinsk - such a great player you outright refuse to post your loss for our ladder OP (which was your own custom OP)...

his reason for not posting: 'no one plays ladder anymore so no need for me to post'

Your a decent player at best, with no decency in defeat.

#189: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Fri Sep 11, 2009 10:26 pm
    —
What happened here?

I thought we had a good thing going bashing this,that and the other thing.
There was a good bashing of Buf over at Ryans and now he's gone too.

I geuss that Suck-Up FT is still trying to re-code MY WAR maps and can't make it around anymore.
Good BOY FT good BOY,yeeesss you are, yous a good boy.

#190: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Sun Sep 13, 2009 11:10 am
    —
Hmmmm,

Now where is my little Troll?
I thought for sure she would come out from under her bridge to bite on that one.


Maybe I just need to dig a little deeper.



GO JAGUARS !



The Real FlameThrower.jpg
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The Real FlameThrower.jpg



#191: Re: Irans 2nd nuclear facility... Author: Tippi-SimoLocation: Helsinki PostPosted: Tue Sep 29, 2009 4:58 pm
    —
So since when this lovely forum turned into tin foil hat wearing weirdos?


#192: Re: Irans 2nd nuclear facility... Author: evilwebster PostPosted: Tue Sep 29, 2009 10:12 pm
    —
mooxe wrote (View Post):
Now they are saying this facility, once it becomes operation will blind the eyes of its enemies. The information comes out just as the G20 is about to meet.

Seriously... what the hell is going on? Nobody wants another war but it seems Iran wants to be very provocative.


When has this world become a place where I am not allowed to express my opinion Tippo Simo? Am I living in 1930's berlin? Mooxe clearly stated his opinion, and I countered it with not only my own opinion but also with articles that quote documented facts.

Opinion is nothing compared to truth. But if you feel the need Tippo Simo you can mindlessly wander around in life believing that people who have anything contrary to your fact-less opinions are "tin foil hat wearing weirdos."

And another thing. People that wear tin foil hats believe it keeps aliens from warping their brain. People that listen to the lies propagated by their governments who are controlled by the world banks warp their own brains.

Put that in your pipe and smoke it.

#193: Re: Irans 2nd nuclear facility... Author: Tippi-SimoLocation: Helsinki PostPosted: Tue Sep 29, 2009 10:26 pm
    —
Hey,

For me it was a little surprise that there is another poster that will doubt all these politics these days.

I thought this board has always been pro war forum etc.

#194: Re: Irans 2nd nuclear facility... Author: JaguarWolf PostPosted: Tue Sep 29, 2009 10:32 pm
    —
Iran is a worthless place.  We should nuke it already.  I'm sick of hearing about them.  Turn that country into a wasteland and problem solved.

#195: Re: Irans 2nd nuclear facility... Author: Tippi-SimoLocation: Helsinki PostPosted: Tue Sep 29, 2009 10:36 pm
    —
JaguarWolf wrote (View Post):
Iran is a worthless place.  We should nuke it already.  I'm sick of hearing about them.  Turn that country into a wasteland and problem solved.

You sound like a racist.
Maybe the admin should get rid of you , or what?

#196: Re: Download CC5 Author: Senior_DrillLocation: 22134 PostPosted: Sat Oct 10, 2009 2:37 am
    —
Oh, Canaduh!  Neutral

#197: Re: Download CC5 Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 9:18 am
    —
I got a virus from both those downloads

#198: Re: Download CC5 Author: mooxe PostPosted: Sat Oct 10, 2009 3:22 pm
    —
Let the users here make informed decisions based on truths. If you are going to say theres a virus, be sure there is one and provide proof.

#199: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:17 pm
    —
There is nothing wrong with pirating games.... oh there I go again with the untruths

#200: Re: weapons.txt Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:18 pm
    —
It's hardcoded, so use the bitorrent version as that is fixed

#201: Re: CCTLD - Close Combat Error - Not avaliable Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:21 pm
    —
remove game and install warez version available from mooxe.

#202: Re: Can't change force pool using bg edit Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:24 pm
    —
It won't work with original...

Download bitorrent version for proper gaming and editing.

#203: Re: CC3 + WinXP SP3 Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:25 pm
    —
Download the bitorrent version it's better faster cheaper and will give you no problems

#204: Re: Do you like Pocket Mods? Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:27 pm
    —
and if they are made available as bitorrent downloads we can all enjoy the fun.

#205: Re: Anyone would like to help qith a sicilian campaign mod? Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:28 pm
    —
Be great if you make it available as a bitorrent download then everyone can play.

#206: Re: Old mods with Cross of Iron Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:28 pm
    —
You need a bitorrent warez avatar for it to work.

#207: Re: Download CC5 Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:29 pm
    —
yes, bitorrents are better... so is having someone else having sex with your wife

#208: Re: Next Online Meet - October 3rd at Hamachi Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:31 pm
    —
Everyone get the bitorrent version of your favourite CC, less hassle easy indstall and it drives more people to my site


click click $$

#209: CCS promotes piracy Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:57 pm
    —
Ethical dilemas for a website.

promoting piracy to drive website traffic click click = $$

#210: Download bitorrent games Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 8:58 pm
    —
you get to play all the games for free

#211: Re: Please upload and share ccm with us - torrent Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 9:00 pm
    —
great idea

make torrents available on CCS, saves time and earns $$$$'s

#212: Re: VISTA USERS - What are you doing? Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 10, 2009 9:22 pm
    —
Only if you use thge cracked versions of Cc and Vista.

Available from mooxe's bitorrent site

#213: Re: CCS promotes piracy Author: mooxe PostPosted: Sat Oct 10, 2009 10:13 pm
    —
When posters become disturbing to the otherwise normal flow here, thier posts will be moderated. This means your posts, specifically the ones where you lie each chance you get about pirated versions of CC. You can simply post your opinion and make a user aware of the risks rather than posting false information. Or post evidence that the files are infected.

#214: Re: CCS promotes piracy Author: yuma PostPosted: Sun Oct 11, 2009 10:07 am
    —
lol @ schrecken the new sulla wannabe  Rolling Eyes
and matrix promotes old games as new.

#215: Re: CCS promotes piracy Author: TejszdLocation: Canada PostPosted: Sun Oct 11, 2009 5:20 pm
    —
Could be interesting subject if actually debated and serious thought is put into it.... There is legal and moral points that could be made....

Legal:
- In another thread Mooxe pointed out in Canada, where the servers hosting this web site are, it is not illegal to have/post links. Telling someone or pointing out that someone has a great stereo in their family room is not illegal. The illegal act is performed by the person grabbing/using the cracked version of CC (or the stereo mentioned in previous sentence), so the forum/web site is not doing anything illegal.

Moral:
- each person has their own morale standards and must decide what is right or wrong or what ever makes them do or not do something
- we are all here because we like CC or war games in general. We are a small minority that developers tend to ignore as the sales are not there.

- Atomic went out of business; was it bad management and or too few sales?
- Since they are out of business does that make it okay to copy what they made?

- Matrix/S3T is still developing and working on CC (last two WAR/TLD) does that change things?
- They earn money off of sales. Is that good or bad?
- If they earn money you would think that they would keep doing releases. Is that good or bad?

- CCS Web Site, should a CC fan site assist with requests on where to get free copies?
- Does assisting these people help or hinder the web site?
- Does it help or hinder the CC community? example; number of people playing, development of new releases, etc.

#216: Re: CCS promotes piracy Author: TejszdLocation: Canada PostPosted: Mon Oct 12, 2009 11:43 pm
    —
Bump

#217: Re: CCS promotes piracy Author: platoon_michaelLocation: Right behind you PostPosted: Tue Oct 13, 2009 12:38 am
    —
Got a safe link for tLD?

#218: Re: CCS promotes piracy Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Wed Oct 14, 2009 6:52 am
    —
CCS has torrents for mods, have I missed something while playing Crysis?

#219: Re: CCS promotes piracy Author: platoon_michaelLocation: Right behind you PostPosted: Wed Oct 14, 2009 8:45 pm
    —
Once the next patch is done for WAR what reason would anyone have to buy tLD?

One could basically mod WAR into tLD.........right?
What drastic differances are there that would excite someone about buying tLD?

And what a crappy promotion for free games CCS has here when a guy can't even get a link for a free game.It's been 2 days now and NO link for free tLD.

You guys suck  Laughing

#220: Re: CCS promotes piracy Author: schreckenLocation: Sydney, Australia PostPosted: Wed Oct 14, 2009 9:34 pm
    —
well...saying that... what reason is there to buy WaR... one could just mod tLD into WaR...right?


What reason was there to buy CC4 once CC5 was released?


None.. as CC5 had more features and you could mod CC4 into CC5.

At S3T we've  planned to keep WaR relevant and keep updated with new features as they become available rather than let it be left behind and unloved like CC4.


Now for CoI and CCMT.

#221: Re: CCS promotes piracy Author: TejszdLocation: Canada PostPosted: Thu Oct 15, 2009 1:34 am
    —
Be cool to have mods that would work on either game!!!

#222: Re: CCS promotes piracy Author: mooxe PostPosted: Thu Oct 15, 2009 1:41 am
    —
pvt_Grunt wrote (View Post):
CCS has torrents for mods, have I missed something while playing Crysis?


No you havent missed anything. Business as usual on this site, can't see and change of direction in the near or far future.

#223: Re: CCS promotes piracy Author: squadleader_idLocation: Soerabaja PostPosted: Thu Oct 15, 2009 2:35 am
    —
Tejszd wrote (View Post):
Be cool to have mods that would work on either game!!!


Wouldn't that be automatic since with the upcoming patches, both CCWAR and CCTLD will be using the same build?

#224: Re: CCS promotes piracy Author: TejszdLocation: Canada PostPosted: Thu Oct 15, 2009 2:59 am
    —
If that is the change in the next patch that is a great for mod makers and owners of either WAR and or TLD....

#225: Re: CCS promotes piracy Author: squadleader_idLocation: Soerabaja PostPosted: Thu Oct 15, 2009 5:09 am
    —
I'm just guessing from the teaser screenshots of unreleased patched CCWAR menus...and that night battle screenie.

#226: Re: CCS promotes piracy Author: ograndoLocation: Treviso - Italy PostPosted: Thu Oct 15, 2009 4:58 pm
    —
platoon_michael wrote (View Post):
Once the next patch is done for WAR what reason would anyone have to buy tLD?

One could basically mod WAR into tLD.........right?
What drastic differances are there that would excite someone about buying tLD?

And what a crappy promotion for free games CCS has here when a guy can't even get a link for a free game.It's been 2 days now and NO link for free tLD.

You guys suck  Laughing


Quote:
well...saying that... what reason is there to buy WaR... one could just mod tLD into WaR...right?


What reason was there to buy CC4 once CC5 was released?


None.. as CC5 had more features and you could mod CC4 into CC5.

At S3T we've  planned to keep WaR relevant and keep updated with new features as they become available rather than let it be left behind and unloved like CC4.


Now for CoI and CCMT.



And TLD have night battles too

#227: Re: CCS promotes piracy Author: Dima PostPosted: Thu Oct 15, 2009 8:35 pm
    —
Quote:
Ethical dilemas for a website.
promoting piracy to drive website traffic click click = $$

yeah, ethic dilemas...c'mon,you just jelous that CCS doesn't promote you and your products.

everyone not promoting schreck and his products is promoting piracy... how hard to live these days Smile

#228: Re: CCS promotes piracy Author: schreckenLocation: Sydney, Australia PostPosted: Thu Oct 15, 2009 9:53 pm
    —
yeh... get back on the Vodka

#229: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Dima PostPosted: Fri Oct 16, 2009 2:17 pm
    —
Quote:
get back on the Vodka

nah, i prefer rum Smile

#230: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sat Oct 17, 2009 12:14 pm
    —
Suckers.......

Do any of you actually believe that Matrix or S3T are gonna put the effort into importing Kreta or VeTBoB 1.12 like they will with the mods from CCV?

I don't.
But hey,maybe well get Lucky and it i'll be on the "To Do List" just like the maps weve been waiting for since Oct. of 2008

#231: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: DigsLocation: Ontario, Canada PostPosted: Sat Oct 17, 2009 1:53 pm
    —
It's not their job to import mods. They just need to work on the next patch (fix what's currently broken). The A.I. is still pathetic, and needs to be fixed (they don't even capture VL's).

#232: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sat Oct 17, 2009 2:03 pm
    —
This thread as some of you are no doubt wondering....... "WHY is this needed"

Is my response to the MASSIVE lack of Customer Support that is being shown to paying customers for WAR.

It has been 1 year since WAR came out and we STILL dont have a patch to correct the maps,but we got tLD and we got people working on converting mods from CCV for tLD.
And I would even be willing to bet that if ABTF is next there working on that as well.
If thats not enough to piss one off how about having to wait for tLD to get a patch before WAR does?

I know this isnt the site that gets a response from Matrix so I started one over there.
But this site see's it's better share of long time fans of CC inmho.

Your right Digs it's not their job to import mods,but their doing it arent they?
There doing that instead of correcting WAR.

On March 22 2009 AT_Stalky had been able to recode 10 maps for WAR,
but as of Oct.17 2009 Matrix or S3T hasent been able to release ANYTHING! in the way of fixing them.
The patch's we have gotten for WAR were for fixes that INMHO were found by people who PURCHASED the game, NOT people who BETA tested it.

http://www.matrixgames.com/forums/tm.asp?m=2270237


Last edited by platoon_michael on Sat Oct 17, 2009 2:21 pm; edited 1 time in total

#233: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: DigsLocation: Ontario, Canada PostPosted: Sat Oct 17, 2009 2:21 pm
    —
We need to leave out a piece of cheese for Schrecken.  Wink

#234: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: mooxe PostPosted: Sat Oct 17, 2009 2:22 pm
    —
Schrecken probably removed the picture because he doesnt like how I split threads into separate topics making him the original poster. Oh well!

#235: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sat Oct 17, 2009 3:48 pm
    —
I would be more than willing to bet that the screenshot was only posted to steal the thunder from Kojusoki who was looking to import the GJS mod and looking for help in doing it.

Why it was removed I have no idea, either you are right about it due to the new thread OR was removed because of my response about them working on mods.

It was stated that fixing the WAR maps was on "Jims" to do list.
I am assuming that’s JimR2M creator of the Africa '40-'41 mod for CCV,
Do any of you believe that importing THAT mod hasn’t either already been started or completed yet?before fixing any of the WAR maps.

If so that puts it as 3 mods being worked on for tLD BEFORE fixing the maps for WAR.

It was also stated that:
At S3T we've  planned to keep WaR relevant and keep updated with new features as they become available rather than let it be left behind and unloved like CC4.

And how is that being done?
Adding Night Effects?
Making mods to be universal from WAR andtLD?As suggested by Tejszd.
(I doubt that will happen as it creates a loss of income)


Sorry,
But by not creating a strat map that resembled the "Bulge" with poor connections.
was the 1st mistake.
Adding the total BG's to 64 and NOT making full use of that was the 2nd mistake
The Maps?
That was the icing on the cake to forever Doom WAR to be just like CCIV.


Last edited by platoon_michael on Sat Oct 17, 2009 9:46 pm; edited 1 time in total

#236: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sat Oct 17, 2009 4:18 pm
    —
The only way WAR will ever be able to stay on pace with the likes of what CCV did and how your doing tLD would be to have a Hürtgen Forest and The Roer River Dams created.
Only by updating WAR by those means and keeping it focused around the area of the Bulge will people be excited about owning WAR.

#237: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 17, 2009 7:44 pm
    —
I like the idea of a hurtgen/roer expansion.


What do you reckon, $15.00 per expansion pack?


Interesting, though flawed, theory on mods meaning a loss in income.... sounds very zabouliesque.

#238: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sat Oct 17, 2009 9:51 pm
    —
An expansion pack is an idea,but hopefully it's not another project you'll start before fixing the WAR maps though.
It's been ONE year schrecken,Is that not enough time already?

#239: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 17, 2009 10:05 pm
    —
You should ask matrixgames, they control the levers allocating resources.... why are you posting such nonsense here, no one from matrix visits this site... unless posts regarding copyright breaches are noticed.

#240: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sat Oct 17, 2009 11:15 pm
    —
So you can take the time to point out copyright breaches from here to Matrix, but you can't report back how discouraged people are about the product? And then when someone speaks up about it you call it nonsense!

That’s how you want to be perceived?

The thread is indeed over at Matrix displaying my disgust with the lack of customer support, but it does no good when only one person is willing to speak up. Hence the reason it’s here too.

I find it very hard to believe that im the only one here, who is angry with this lack of support,

And you can't figure out why people are looking for a Torrents version of the game instead of paying for it?
I don't have tLD because I can't afford it,I don't have it because of the lack of respect Matrix shows for it's customers.

In the credits for WAR you schrecken are listed as the project manager under the S3T credits.
Under the Matrix credits you are listed as CUSTOMER SUPPORT

#241: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: mooxe PostPosted: Sat Oct 17, 2009 11:43 pm
    —
schrecken wrote (View Post):
You should ask matrixgames, they control the levers allocating resources.... why are you posting such nonsense here, no one from matrix visits this site... unless posts regarding copyright breaches are noticed.


Don't assume that posting at Matrix will result in any action taken. You just have a higher chance of someone from Matrix reading it. The S3T team members that visit here are the link back to Matrix. Its thier (voluntary) job to sort through whatever customers say here and send it back up through the chain. To say the only way you will be listened to is by making contact directly is wrong this day in age.

Not very many people want to create another account just to voice a complaint. They'd rather voice it somewhere they are an established member at. The reality is the Matrix site wont ever be the only site complaints or bug reports are posted to. That does not mean those posts should be ignored either.

#242: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: squadleader_idLocation: Soerabaja PostPosted: Sun Oct 18, 2009 1:05 am
    —
I'm not really surprised with the slow progress for patches and fixes...I mean look at the 'upcoming' CCMT patch  Wink
http://www.matrixgames.com/forums/tm.asp?m=2097234

IMO, this all boils down to how f****ed up these CC re-releases are produced.
For those who missed out on the drama...basically...Matrix paid for the CC license, but they don't want to invest any money on developing the CC re-releases...they just want to publish a string of classic wargame series re-releases (like what they did with a few other popular PC wargame titles).
Instead of settling on just releasing the old versions (with maybe a few minor tweaks and making them compatible with modern PCs), Matrix struck gold!!
Matrix found a developer made up of a bunch of dedicated CC modders (CSO Simtek, S3T) to do the fixing for free...and these volunteers will even tackle overhauls and develop expanded versions of CC for free!  The fact that these CC re-releases were produced by a developer (mostly) made up of volunteers should have been kept under wraps...the consumers and CC community should never have found out about this...very unprofessional.  I don't think Matrix ever wanted to go public about this bit of info either ;)

Matrix is now happily selling these 'expanded' CC re-releases at max prices...they didn't really allocate too much resources to develop them...so why should they start allocating resources to producing patches and fixing bugs?  Do you think patching these games is on their priority list?  Wink

#243: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: schreckenLocation: Sydney, Australia PostPosted: Sun Oct 18, 2009 3:33 am
    —
Quote:
In the credits for WAR you schrecken are listed as the project manager under the S3T credits.
Under the Matrix credits you are listed as CUSTOMER SUPPORT


That was dated a year ago

#244: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: DigsLocation: Ontario, Canada PostPosted: Sun Oct 18, 2009 8:49 am
    —
Perhaps there will be a release of an unofficial patch, like CC5s v5.01a?.

#245: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: Sapa PostPosted: Sun Oct 18, 2009 9:15 am
    —
I am reading an smiling.... Cool

Mats

#246: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: yuma PostPosted: Sun Oct 18, 2009 10:42 am
    —
"At S3T we've  planned to keep WaR relevant and keep updated with new features as they become available rather than let it be left behind and unloved like CC4."

Thats a laugh!
I've lost track of the number of times I've gone to Matrix site to see if a patch for WAR
has been completed.  They don't care.

#247: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sun Oct 18, 2009 11:00 am
    —
Come on now,
Don't sit there and smile Sapa,thats not doing any good.
Go over to Matrix and voice a complaint.

Everyone needs to go over there and post a complaint,waiting to see what one persons response gets does NOTHING.

#248: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: squadleader_idLocation: Soerabaja PostPosted: Sun Oct 18, 2009 11:32 am
    —
PM, maybe the Matrix guys are reading this...and smiling...  Wink

#249: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: platoon_michaelLocation: Right behind you PostPosted: Sun Oct 18, 2009 11:40 am
    —
If thats the case then getting a Torrent version of the re-releases wouldnt really cause anyone to loose any sleep over morals now would it?

#250: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: Sapa PostPosted: Sun Oct 18, 2009 5:14 pm
    —
You are probably right... but i have smashed my head bloody about the txt files and the lack of tools, and to tell you the truth im giving up.... Crying or Very sad

I will play the new versions as they are and mod CC5.

Mats

#251: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: AT_Stalky PostPosted: Sun Oct 18, 2009 5:22 pm
    —
ahha

Matrix & S3T Consumer support is handle by a sub contactor.

#252: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: TejszdLocation: Canada PostPosted: Sun Oct 18, 2009 7:41 pm
    —
Since we have title of teaser there should at least be one in the thread....

Here is picture of the Meuse 1940 mod on TLD showing three new tanks; FT-17 MG, FT-17 37mm and FCM-36.



Meuse New Tanks.jpg
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Meuse New Tanks.jpg



#253: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: mooxe PostPosted: Sun Oct 18, 2009 8:15 pm
    —
Sapa wrote (View Post):
You are probably right... but i have smashed my head bloody about the txt files and the lack of tools, and to tell you the truth im giving up.... Crying or Very sad

I will play the new versions as they are and mod CC5.

Mats


Me too. I spent hours and hours trying to extend the TLD grand campaign a few days while making less turns per day. It was impossible, so many errors. The error messages were obscure sounding and really were not help at all. Its great its all dumped into txt files but it does not seem any more easier than before. So far its an untested theory.

#254: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: schreckenLocation: Sydney, Australia PostPosted: Sun Oct 18, 2009 8:24 pm
    —
How did it compare to the other mods you've done Mooxe?

#255: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: TejszdLocation: Canada PostPosted: Sun Oct 18, 2009 8:43 pm
    —
mooxe wrote (View Post):
Sapa wrote (View Post):
You are probably right... but i have smashed my head bloody about the txt files and the lack of tools, and to tell you the truth im giving up.... Crying or Very sad

I will play the new versions as they are and mod CC5.

Mats


Me too. I spent hours and hours trying to extend the TLD grand campaign a few days while making less turns per day. It was impossible, so many errors. The error messages were obscure sounding and really were not help at all. Its great its all dumped into txt files but it does not seem any more easier than before. So far its an untested theory.


It may not be easy, but then doing a mod for any version of CC has required extreme dedication. But it is doable....

#256: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: mooxe PostPosted: Sun Oct 18, 2009 8:49 pm
    —
schrecken wrote (View Post):
How did it compare to the other mods you've done Mooxe?


What mods? Oh no that makes me unqualified to comment on how difficult it is to edit a txt file, woops!

None of the converted mods (if they ever see the light of day) will be anywhere near as popular as they were in CC5. The result of converting a mod completely will be someone gratified that they fulfilled thier hobby project and a few hundred downloads. Its a case of misguided effort once again.

Concentrate on whatever patches you previously commited the team to and work on Operation Market Garden. May it end with that final re-release. End the torture.

#257: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: DigsLocation: Ontario, Canada PostPosted: Sun Oct 18, 2009 8:58 pm
    —
Put 100% of your resources to fixing the main game (to hell with the mods).

#258: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: schreckenLocation: Sydney, Australia PostPosted: Sun Oct 18, 2009 9:04 pm
    —
Once again you're posting into the ether here....

#259: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: DigsLocation: Ontario, Canada PostPosted: Sun Oct 18, 2009 9:08 pm
    —
God will listen.  Razz

#260: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Sun Oct 18, 2009 9:43 pm
    —
well anyways...

#261: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Dima PostPosted: Sun Oct 18, 2009 10:49 pm
    —
Quote:
How did it compare to the other mods you've done Mooxe?

could i please reply to you, as the guy who filled cells for at least 3 major CC mods that are still more popular in the community that any of your products?
1.Comparing to do mods in CC5 - WaR/TLD moding sux big cock.
2.Your whole idea is outdated. You, personally, as the guy in charge(at least it seems so) making the re-releases, had pushed CC, in generally, far away to the past.
3.Yeah, i know that our friend could appear soon talking of new features that are really great IMO. But why none of your products have used any of new features besides night combat?
4.To sum, you guys having all the code and things and knowing that x+y=Z have never understood what Z is in practice and that's why you just do NOT understand what all the community talking about..

#262: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: squadleader_idLocation: Soerabaja PostPosted: Sun Oct 18, 2009 11:02 pm
    —
I don't agree with lumping the recent whine&moan thread started by PM here with the rest of this junk...why not just change of thread subject?  Idea

#263: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Dima PostPosted: Sun Oct 18, 2009 11:13 pm
    —
Squad,
we are in Trainwrecks & The Off Topic Hijackers Graveyard, so who cares Wink

#264: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: squadleader_idLocation: Soerabaja PostPosted: Sun Oct 18, 2009 11:21 pm
    —
Yer right, Dima!
I guess by burying these posts in the Graveyard...the Matrix guys are smiling even wider now  Laughing

#265: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Mon Oct 19, 2009 2:40 am
    —
Did I move it too soon? Its not a conspiracy though...

Matrix is best at re-releasing old games, Close Combat is not the only one. Thats what they do. Fire and forget.

If I was a modder I would just continue with the originals. The people who will appreciate the mods the most, and play them, are those players who started with the originals. These rereleases are just torture. The S3T team is not big enough, some of them are modders will thier own side lined projects of converting thier own mods. The only clear direction they have is to patch and work on OMG. Most of that focus seems to be on making historically accurate maps and coding them. Well IMO maps do not make a mod, its the data, and the bugs.

Does anyone really care of GJS gets converted? I dont, I have been playing it for years and having it available for TLD is pretty much worthless. A duplication of work, a misdirection of effort.

Anyways rant rant rant, the rereleases will continue to be torture.

Oh and why do S3T members will still continue to tag me as some lead conspirator whenever these threads flare up. The real truth is, were just a bunch of unhappy customers led by a common interest. So stop being so paranoid.

#266: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Oct 19, 2009 2:54 am
    —
Seems you mole is still active :)


But... Everyone has their own agenda, that's human nature.

Your path is a simple one... stay playing CC5, then you won't be tortured... apart from crashes and lack of new features.


No one is forcing you to buy... and new players get to experience CC at it's best... so everyone should be happy.


Does anyone care if GJS is converted?.... only those that keep posting they want it converted  :)


I wonder how big Dima's community is?   LOL

#267: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Oct 19, 2009 3:55 am
    —
Luck though... Moles are blind    Wink

#268: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: southern_land PostPosted: Mon Oct 19, 2009 4:10 am
    —
mooxe wrote (View Post):

If I was a modder I would just continue with the originals.

er... which you're not?  So your opionion counts for...

mooxe wrote (View Post):

The people who will appreciate the mods the most*, and play them, are those players who started with the originals. These rereleases are just torture. The S3T team is not big enough, some of them are modders will thier own side lined projects of converting thier own mods. The only clear direction they have is to patch and work on OMG. Most of that focus seems to be on making historically accurate maps and coding them. Well IMO maps do not make a mod, its the data, and the bugs.


you sound like the boss of the US patent office in 1900 "everything that will be invesnted has already been invented"  And whats this longing for the same old maps adnauseum, can anyone say pet maps?  One of the strength of Close combat is the relative ease at which new maps can be made.   Look at Cc3 over 500 dfedicated maps... and you'd rather stick with the original 30 odd?  crap!  Surely the basis behind any wargame be it computerised or lead soldiers and dice is using the troops at your disposal to overcome the enemy in different terrain?  Oh to hell with it, lets delete all the maps from CCS and just use aerial images of parking lots, thats all we need apparently.

*  people who appreciate the mods the most????   Who?  You and your ilk?   On the contary; people who appreciate the mods the most are those new to the game and thrilled by it.  Those who brought in by the new releases not bored grumpy old hacks for whom nothing is ever good enough


mooxe wrote (View Post):

Does anyone really care of GJS gets converted? I dont, I have been playing it for years and having it available for TLD is pretty much worthless. A duplication of work, a misdirection of effort.


yeah except the extra map slots that someone may wish to fill, the extra BG slots and considering anyone doing it is doing it on their own time I guess really its up to them eh?


mooxe wrote (View Post):

Anyways rant rant rant, the rereleases will continue to be torture.


Easily solved don't buy it, don't torrent it, if you never see it the torment should be so much less.  You will know it's out there which will of course cause moments of blind terror and pain but there are medications to ease that.  But even as i write this i know you won't be able to hold yourself back, you'll get it legally or illegally.   Actually you notice how much of the ranting is coming from the whiners and naysayers?



And lets face it "the rereleases will continue to be torture?"   What if they were simple mods based on the old games made by the same people?  Would they be torture then?   Is the torture the fact that once you hoped to get a hold of the CC code and profit from it?  Do I hear Brando screaming "I coulda been a contender!"  Welcome to Polkaville!


http://www.youtube.com/watch?v=l0waNRaz6wU

#269: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Oct 19, 2009 4:29 am
    —
ROTFLMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#270: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: DigsLocation: Ontario, Canada PostPosted: Mon Oct 19, 2009 12:15 pm
    —
Is there any other Matrix Games worth playing, besides Korsun Pocket?.

#271: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Mon Oct 19, 2009 1:12 pm
    —
southern_land wrote (View Post):
mooxe wrote (View Post):

If I was a modder I would just continue with the originals.

er... which you're not?  So your opionion counts for...

mooxe wrote (View Post):

The people who will appreciate the mods the most*, and play them, are those players who started with the originals. These rereleases are just torture. The S3T team is not big enough, some of them are modders will thier own side lined projects of converting thier own mods. The only clear direction they have is to patch and work on OMG. Most of that focus seems to be on making historically accurate maps and coding them. Well IMO maps do not make a mod, its the data, and the bugs.


you sound like the boss of the US patent office in 1900 "everything that will be invesnted has already been invented"  And whats this longing for the same old maps adnauseum, can anyone say pet maps?  One of the strength of Close combat is the relative ease at which new maps can be made.   Look at Cc3 over 500 dfedicated maps... and you'd rather stick with the original 30 odd?  crap!  Surely the basis behind any wargame be it computerised or lead soldiers and dice is using the troops at your disposal to overcome the enemy in different terrain?  Oh to hell with it, lets delete all the maps from CCS and just use aerial images of parking lots, thats all we need apparently.

*  people who appreciate the mods the most????   Who?  You and your ilk?   On the contary; people who appreciate the mods the most are those new to the game and thrilled by it.  Those who brought in by the new releases not bored grumpy old hacks for whom nothing is ever good enough


mooxe wrote (View Post):

Does anyone really care of GJS gets converted? I dont, I have been playing it for years and having it available for TLD is pretty much worthless. A duplication of work, a misdirection of effort.


yeah except the extra map slots that someone may wish to fill, the extra BG slots and considering anyone doing it is doing it on their own time I guess really its up to them eh?


mooxe wrote (View Post):

Anyways rant rant rant, the rereleases will continue to be torture.


Easily solved don't buy it, don't torrent it, if you never see it the torment should be so much less.  You will know it's out there which will of course cause moments of blind terror and pain but there are medications to ease that.  But even as i write this i know you won't be able to hold yourself back, you'll get it legally or illegally.   Actually you notice how much of the ranting is coming from the whiners and naysayers?



And lets face it "the rereleases will continue to be torture?"   What if they were simple mods based on the old games made by the same people?  Would they be torture then?   Is the torture the fact that once you hoped to get a hold of the CC code and profit from it?  Do I hear Brando screaming "I coulda been a contender!"  Welcome to Polkaville!


Dont assume your opinion is worth anything! Btw thanks for coming back, I knew the mole bait would get to you.

#272: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: CSO_SbufkleLocation: Canada PostPosted: Mon Oct 19, 2009 4:37 pm
    —
mooxe wrote (View Post):
Did I move it too soon? Its not a conspiracy though...

Matrix is best at re-releasing old games, Close Combat is not the only one. Thats what they do. Fire and forget.

If I was a modder I would just continue with the originals. The people who will appreciate the mods the most, and play them, are those players who started with the originals. These rereleases are just torture. The S3T team is not big enough, some of them are modders will thier own side lined projects of converting thier own mods. The only clear direction they have is to patch and work on OMG. Most of that focus seems to be on making historically accurate maps and coding them. Well IMO maps do not make a mod, its the data, and the bugs.

Does anyone really care of GJS gets converted? I dont, I have been playing it for years and having it available for TLD is pretty much worthless. A duplication of work, a misdirection of effort.

Anyways rant rant rant, the rereleases will continue to be torture.

Oh and why do S3T members will still continue to tag me as some lead conspirator whenever these threads flare up. The real truth is, were just a bunch of unhappy customers led by a common interest. So stop being so paranoid.


Mooxe is right, and I for the longest time denied the truth becuase I didnt know better.

The reality is Dima is probably right or not too far off when he says his mods are more popular than the rerleases. If the numbers are even close to each other, then its an embarrassment to the professionals who charged for the game, regardless if Dimas product is free. Because the CC community is so dedicated, its my opinion that if the paid product was good enough, people WOULD buy and not complain. The fact you dont see any sales data, simple number to show the rerelease sales speaks volumes.  

Halo 3 ODST is nothing more than a mod with a couple of simply enhacements, but is a damn good product. In comparason the CC Rerleases have been as thin as piss on a hot pan. Now while Bungie has big piles of money behind them compared to Matrix/3ST, well Bungie isnt trying to deny what thier product is, a mod... unlike 3ST who call them rereleases when it suits them to play down dissapointment but then cant really back its worth with so little frills added. Simtek and 3ST are guys who were modders who got a chance to make money on thier hobbies, and this at one point included me. And guess what happens when modders/hackers get invovled with games professional?? Hmm... there not too professional looking now arent they? Leave out Blood, who is a true professional.

About 4 years ago the CCS became the site active CCer went to to play the game. The CSO became a developpers area. Then disconnect began there. The CSO and me at the time shoudl have listened more to the CCS faithful and thus dug not only its own grave, but a shallow one where were stuck in a Dante-Infernoesque limbo with these weak rereleases.

Look at Matrixes forums for the 'new generation of CCers' who buy the rerelease and look at these forums... see activivty, see comments, see how ther new Matrix faithful make 5 posts then move on to a new game the following week. While the rest of us who love the game get to see this crap happen.

Youd think at least one person would have enough business sence to think if they made something the die hard wants they might make a superior product and make more money.

#273: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: squadleader_idLocation: Soerabaja PostPosted: Mon Oct 19, 2009 5:13 pm
    —
Don't be too hard on them, Sbufkle.
The guys worked hard on these re-releases for free...as volunteers...for the love of the game  Twisted Evil  Wink  Rolling Eyes

#274: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Oct 19, 2009 7:51 pm
    —
From the fortune Tellers and Diviners

10     As lower down my sight descended on them,
11   Wondrously each one seemed to be distorted
12   From chin to the beginning of the chest;

13   For tow'rds the reins the countenance was turned,
14   And backward it behoved them to advance,
15   As to look forward had been taken from them.

#275: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Mon Oct 19, 2009 10:20 pm
    —
No matter what one brings forward about the re-releases S3T always have an
Excuse,
an Alibi.
or preach some crap that just doesnt make sense.

#276: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Tue Oct 20, 2009 12:00 am
    —
or, more correctly, some pertinant information

#277: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Sapa PostPosted: Tue Oct 20, 2009 5:16 am
    —
One thing is a sucess do...the rerelase has scared away some of the "old" modders from the game and isnt this what Atomic wanted?  Wink

Mats

#278: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: CSO_SbufkleLocation: Canada PostPosted: Tue Oct 20, 2009 4:33 pm
    —
Sapa wrote (View Post):
One thing is a sucess do...the rerelase has scared away some of the "old" modders from the game and isnt this what Atomic wanted?  Wink

Mats


Good point, the Z man never liked modders!

Yes well 3ST is its poor product has for sure made mods for its version pretty well a dead issue....

I mea does anyone buy the crap that Simtek and now 3ST has sold the community to basically buy its crap becuase SOEMTHING BIG IS COMING!! Oh ah sure! Well after 4 years or so, its clear that was a carrot being dangled as they walk you off a cliff...

So, how many units did they sell of any Rerelease?? Not even 10,000??? I guess theyll target the CC2 community next to fleece..

#279: Re: Teaser Alert !,Teaser Alert !,Teaser Alert ! Author: Therion PostPosted: Tue Oct 20, 2009 10:29 pm
    —
platoon_michael wrote (View Post):
So you can take the time to point out copyright breaches from here to Matrix, but you can't report back how discouraged people are about the product? And then when someone speaks up about it you call it nonsense!

Yeah, so much for Rutkin's imaginary "games as a luxury" Very Happy . Also, let's not forget about cutting off CC communities outside the fairyland with their retarded pricing Very Happy .

#280: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Wed Oct 21, 2009 12:11 am
    —
The price is a joke ($50)
Brand new games for the XBOX are $60

I think the text files are better than BGEdit.
I used to hate BGEdit.

#281: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Wed Oct 21, 2009 2:56 pm
    —
platoon_michael wrote (View Post):
The price is a joke ($50)
Brand new games for the XBOX are $60

Yeah, besides the question of not being able to buy it outside the fairyland, selling a half-assed re-edition of an old game without a working AI and without fully working path-finding is simply disgusting.

#282: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Wed Oct 21, 2009 3:06 pm
    —
*for such price.

#283: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: DigsLocation: Ontario, Canada PostPosted: Wed Oct 21, 2009 8:03 pm
    —
CSO_Sbufkle, it's S3T not 3ST. It stands for Strategy 3 Tactics.

#284: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Flamethrower PostPosted: Thu Oct 22, 2009 7:05 pm
    —
After some months away from CC for the first time in years I dropped in here to see if anything has changed......

nope, same old same old

the same little group of nitwits, malcontents & wannabees are still spouting drivel and venting their hatred for eviloverlord game developers

meanwhile, somewhere else (far from this paradise for pretense), a great team of CC enthusiasts are contributing their time & talents towards extending the life of this grand ole game

of course, any product of their efforts, no matter what, will represent  just another opportunity for these punters to pretend they know better, could do better, etc...ad nauseum

and then in a class by himself (and his only relationship to any class at all) is Buttfukle the Gollum

still pretending he is a professional game developer (fired), a CC site administrator (fired), a modder (joke mods only....hey self appointed expert critics... if you want to slag a real piece of CC crap take a look at Jethro or Gilligans Island), a mapper (and where are those maps you promised for Meuse a year ago?)

probably the most revealing message from this ego-freak is.... "Look at Matrixes forums for the 'new generation of CCers' who buy the rerelease and look at these forums... see activity, see comments, see how ther new Matrix faithful make 5 posts then move on to a new game the following week."

yeppers...belittling the "new generation of CCers" shows exactly where you always were, are now, and always will be..."gollum, gollum......my precioussssssssssssss"

#285: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Thu Oct 22, 2009 8:22 pm
    —
A translation of FT's post.

You read
After some months away from CC for the first time
What the truth is:
My Mommy took my computer away.

I dropped in here to see if anything has changed......
Nope we still HATE YOU!

the same little group of nitwits, malcontents & wannabees are still spouting drivel and venting their hatred for eviloverlord game developers
The Customers (Thats US) are still not happy

meanwhile, somewhere else (far from this paradise for pretense), a great team of CC enthusiasts are contributing their time & talents towards extending the life of this grand ole game
Were still trying to fix the maps we Fucked up when we made the game

of course, any product of their efforts, no matter what, will represent  just another opportunity for these punters to pretend they know better, could do better, etc...ad nauseum
Those of you who don't smoke WEED just don't get those of us at S3Twho do

#286: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Thu Oct 22, 2009 9:32 pm
    —
Flamethrower wrote (View Post):
After some months away from CC for the first time in years I dropped in here to see if anything has changed......

nope, same old same old

the same little group of nitwits, malcontents & wannabees are still spouting drivel and venting their hatred for eviloverlord game developers

meanwhile, somewhere else (far from this paradise for pretense), a great team of CC enthusiasts are contributing their time & talents towards extending the life of this grand ole game

of course, any product of their efforts, no matter what, will represent  just another opportunity for these punters to pretend they know better, could do better, etc...ad nauseum

and then in a class by himself (and his only relationship to any class at all) is Buttfukle the Gollum

still pretending he is a professional game developer (fired), a CC site administrator (fired), a modder (joke mods only....hey self appointed expert critics... if you want to slag a real piece of CC crap take a look at Jethro or Gilligans Island), a mapper (and where are those maps you promised for Meuse a year ago?)

probably the most revealing message from this ego-freak is.... "Look at Matrixes forums for the 'new generation of CCers' who buy the rerelease and look at these forums... see activity, see comments, see how ther new Matrix faithful make 5 posts then move on to a new game the following week."

yeppers...belittling the "new generation of CCers" shows exactly where you always were, are now, and always will be..."gollum, gollum......my precioussssssssssssss"


....what exactly are you contributing again? Besides more crap to my forum.

#287: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Thu Oct 22, 2009 9:44 pm
    —
I thought this was a community forum... but there you go... it's yours.

#288: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Thu Oct 22, 2009 9:59 pm
    —
This is a community forum, but I own them.

Last edited by mooxe on Thu Oct 22, 2009 10:25 pm; edited 1 time in total

#289: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Thu Oct 22, 2009 10:22 pm
    —
As you demonstrate every day

#290: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Thu Oct 22, 2009 10:27 pm
    —
Wouldnt have it any other way!

#291: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Sapa PostPosted: Fri Oct 23, 2009 4:44 am
    —
And i bless you for having this site!

Mats

#292: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: yuma PostPosted: Fri Oct 23, 2009 11:00 am
    —
does FT just copy and paste his post from the last time he was here?  it seems like it.
nice post PM...sorry about those redskins though!

#293: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: squadleader_idLocation: Soerabaja PostPosted: Fri Oct 23, 2009 11:24 am
    —
yuma wrote (View Post):
does FT just copy and paste his post from the last time he was here?  it seems like it.
nice post PM...sorry about those redskins though!


Maybe that's how he codes WAR maps too...copy and paste  Rolling Eyes  Wink

#294: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Therion PostPosted: Fri Oct 23, 2009 4:28 pm
    —
mooxe wrote (View Post):
....what exactly are you contributing again? Besides more crap to my forum.

Amusement Very Happy .

#295: Re: Omaha tracer fire fixed! Author: Ost_KinsK PostPosted: Sun Nov 22, 2009 8:00 am
    —
mike cant win kinsk, the best player off world, and the op draw

#296: Re: Players Debate - Map Sizes Author: schreckenLocation: Sydney, Australia PostPosted: Wed Dec 02, 2009 7:54 pm
    —
Quote:
P.S. At this point, are you stalking me   Question   You keep showing up after every post.


Are you paranoid?

I think I posted 5 times in this thread before you showed up.

You made a mis-obsrvation that the entire map must be
Quote:
In a CC5 campaign, the attacker or the defender is expected to occupy the whole of a map in depth.


That is simply wrong and I pointed it out.

#297: Re: Players Debate - Map Sizes Author: Stwa PostPosted: Wed Dec 02, 2009 9:50 pm
    —
schrecken wrote (View Post):
Quote:
P.S. At this point, are you stalking me   Question   You keep showing up after every post.


Are you paranoid?

I think I posted 5 times in this thread before you showed up.

You made a mis-obsrvation that the entire map must be
Quote:
In a CC5 campaign, the attacker or the defender is expected to occupy the whole of a map in depth.


That is simply wrong and I pointed it out.


It is not wrong, and you are just on a different wave length and dont get it.  Exclamation

But you are creeping me out, everytime I post something, there you are. Wouldn't your time be better spent making some cutdown maps or something, or is contradicting me higher on your priority list.  Question

#298: Re: Players Debate - Map Sizes Author: Stwa PostPosted: Wed Dec 02, 2009 10:08 pm
    —
Profetkaninen,

Excellent diagrams  Exclamation

They really put things in perspective, dont they  Question

#299: Re: Players Debate - Map Sizes Author: schreckenLocation: Sydney, Australia PostPosted: Thu Dec 03, 2009 1:50 am
    —
Quote:
But you are creeping me out, everytime I post something, there you are


I see like all these recent posts of yours

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7740&highlight=
 
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7745&highlight=
 
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7741&highlight=
 
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7731&highlight=
 
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7730&highlight=
 
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7724&highlight=
 

So apart from two threads, one of which I posted in first I have not followed any of your posts.....

OK... so you're a nut and won't share your mods

one more strike and your out

#300: Re: to 7017 Author: mooxe PostPosted: Thu Dec 03, 2009 3:42 am
    —
Well these posts had absolutely nothing to do with the map size debate, thanks anyways!

#301: Re: Players Debate - Map Sizes Author: Stwa PostPosted: Fri Dec 04, 2009 3:31 am
    —
schrecken wrote (View Post):
Quote:
But you are creeping me out, everytime I post something, there you are


OK... so you're a nut and won't share your mods

one more strike and your out


Shouldn't you have payed closer attention to some of the posts regarding the strat map/tac map associations and abstractions back in the map thread  Question

BTW, the sentence you keep quoting was a reference to strat map areas before combat takes place on the tac map. I am sure you will catch on once you check out the diagrams  Idea

I have no mods. Other than the plugins I have patched up at home, and they are not "publication" ready, if you know what I mean.  Arrow

And there is not a lot of demand for them either. Its not like the phone is ringing off the hook. "Hey Stwa, can I have your Jihad Pro plugin ?" or "Hey Stwa, can I have your cutdown of the Isigny map ?".

It's just not happening, thank God.

P.S. Even if I had a mod, I don't think I would upload it to the Vendors site. Just a personal preference of mine.

BTW, your a prick, and you can sit on it and spin before I ever upload anything to you.

Have a nice day  Idea

#302: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 04, 2009 3:45 am
    —
Razz


LOL


It just got better!!!

#303: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 04, 2009 3:51 am
    —
and there you go again following me into dark and dangerous places like a trainwrecks thread.


shivvverrrrsss

#304: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: CSO_SbufkleLocation: Canada PostPosted: Tue Jan 12, 2010 6:02 pm
    —
Flamethrower wrote (View Post):
still pretending he is a professional game developer (fired), a CC site administrator (fired), a modder (joke mods only....hey self appointed expert critics... if you want to slag a real piece of CC crap take a look at Jethro or Gilligans Island), a mapper (and where are those maps you promised for Meuse a year ago?)


As I told Shaun and Mick what was 4-5 years ago, and they both can attest to, I stepped down from Simtek. Apprenetly years later I am now told they were going to get rid of me, but apprently I quit first... okay.. considering it took years for this info to surface, well I dont trust it.. sounds simply like revisionists history on 3STs part.

Now as Mick and Shaun know, I told them and I believe Chris, I was offered work at EA and some of thier sister groups when I stepped down. In that period of time I have been involved with a few projects for them, and yes, this includes paid gigs. So if the definition of a professional is getting paid for your work, I then I can claim being a games development professional. In the thread where I stepped down from admin at CSO (A position I came back later to, and a thred where Cheerleader applauded me) You will even see Mick post something to the effect of "Good luck at EA." I was in a hotel room in Penn when I called him to discuss Simtek and he spoke psoitive things about a friend of his who worked on the monsterously sucessful Madden series fo games. I told Shaun as well I had another opportunity, Im sure hell have selective memory or just not answer in fear of confirming I am correct.

I have also since even when I did work with Simtek done some work for the University of McGill on graphics for 2 specific departments. This does not equate to games development, but does equate to professional graphics design. This was mentioned to Simtek staff on a few occasions, a couple of these McGill projects actually posponed work on Red Phoenix overview map I later did. (Was of the  Korean contienent and I am not sure if it was intended to be a strat map, but IIRC had provinces sectioned off, plus major roads, railway lines and a couple of dozen towns/cities on it. I believe this was only used to pitch the project to Destineer.) Although I have a cd/dvd case full of work I had done for Simek, I have never come across a master copy of this. In my own archieves I think its basically gone.

Now I have never thrown this other work in the face of anyone at 3ST or Cheerleader, becuase frankly, I found it something I shouldnt wag in thier face, being with such a successful group, as they desperately tried to make these rereleases work. But hey, I have been able to suppliment my income with this sideline, paid for my deck I renovated recently as an example. So see Cheerleader make the comments he does, well, its about time I throw this at him. He can choke on that.


Jethro and GI were mods I made, and  were hack around fun mods. I never poted anywhere they were meant to be taken seriously.. were talking about a game after all, and a mod made for free for kicks... so why 'slag' anythisng?  They were tongue in cheek.. so its funny you think its inswutling to me to make fun of them.. how can you make a joke at what was essentially a joke to start with?


Meuse maps, TJ was sent copies of int INT & EXT shots for a non coded map I promised him and I began work on others. I believe he wanted a small change to the elevation shading on a winding road on NE part of map. Only one of these other maps I worked on was one he asked for, the others I made in the same style in case they would fit. TJ is very dedicated towards historical accuracy! So these additional map outside 1 onther he asked for were kind of longshots to hit mod if he was sticking to history!TJ and I both were months between MSN communications to each other about the progress and needs, he can confirm that which essentially show that neither of us were on any deadline. Between doing things for my own projects, professional or in the case of some work for non profit organization websites, one has to prioritize what they do. If TJ was upset at me or had something hinging on this to hit a deadline, he didnt specify it to me. Maybe he was being polite.. Id have to ask him. You can also ask TJ to verify I asked him to keep it under wraps I was doing anyhting for him, becuase look, as soon as its known, Cheerleader bashes it.. it shows what he thinks of anyone who does work for CC that isnt part of the 3ST club.

Before I forget, Yes, I got my admin rights taken away it CSO, and how has the site done since then??

#305: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Wed Jan 13, 2010 4:30 am
    —
CSO_Sbufkle wrote (View Post):
...work on Red Phoenix overview map I later did. (Was of the  Korean contienent and I am not sure if it was intended to be a strat map, but IIRC had provinces sectioned off, plus major roads, railway lines and a couple of dozen towns/cities on it. I believe this was only used to pitch the project to Destineer.) Although I have a cd/dvd case full of work I had done for Simek, I have never come across a master copy of this. In my own archieves I think its basically gone.


Was it these pictures? I just found the JPGs not the PSDs.



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#306: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: iDot PostPosted: Wed Jan 13, 2010 11:23 pm
    —
i like fish

#307: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jan 13, 2010 11:31 pm
    —
Last I heard the project is still in the works but Destineer was still waiting for a PATCH to correct this forgotten connection.


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#308: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Flamethrower PostPosted: Sat Jan 16, 2010 3:32 pm
    —
CSO_Sbufkle wrote (View Post):

As I told Shaun and Mick what was 4-5 years ago,


hardy har har...see that is the thing there buttfukle...you feel this burning desire to explain (read: recreate) things that happened 4-5 years ago

hey...while you are on the lonesome road of delusion and denial (read: egomania) why don't you go right back to the bed-wetting, thumb-sucking, and wacking your mates from behind in kindergarden...and explain that too, everybody is teetering on the edge of their chairs waiting for the whole history of buttfukle's rise to CC godhood

oh...and if you are going to quote me you might as well quote the whole thing...the last bit is the best part...

"and then in a class by himself (and his only relationship to any class at all) is Buttfukle the Gollum

still pretending he is a professional game developer (fired), a CC site administrator (fired), a modder (joke mods only....hey self appointed expert critics... if you want to slag a real piece of CC crap take a look at Jethro or Gilligans Island), a mapper (and where are those maps you promised for Meuse a year ago?)

probably the most revealing message from this ego-freak is.... "Look at Matrixes forums for the 'new generation of CCers' who buy the rerelease and look at these forums... see activity, see comments, see how ther new Matrix faithful make 5 posts then move on to a new game the following week."

yeppers...belittling the "new generation of CCers" shows exactly where you always were, are now, and always will be..."gollum, gollum......my precioussssssssssssss"



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#309: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Sat Jan 16, 2010 6:28 pm
    —
Even though I can't stand FT I got to admit Buf's constant drumming of the past is so old and carries no point what so ever to anything current with CC can only be conveyed as whining/crying.

Hell FT's post Buf is replying to has a date of Oct 22 2009
wft is that?

Whats more important is the god dam patch for WAR that still hasent been released or even mentioning of a time frame for it,the tLD patch has been out now wheres mine?

The other important issue is will Ray Lewis be charged for murder again when he kills Peyton Manning tonight?
Go Ravens!

#310: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: yuma PostPosted: Sat Jan 16, 2010 6:41 pm
    —
to paraphrase Coach Mora...."did you say patch?  patch?  don't be saying patch......"

#311: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Sat Jan 16, 2010 7:07 pm
    —
This is whats truly disgusting, post after post.... after post............. after post... of drivel.

Last edited by mooxe on Sat Jan 16, 2010 7:12 pm; edited 1 time in total

#312: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Jan 17, 2010 7:17 am
    —
It's all ancient history lads - just Shut Up and Shoot

Having said that - nice Korea strat map  Very Happy  Positive criticism - make it portrait and zoom it in a bit. I dont like strat maps with too much non-battle map. But, I suppose it's a moo point, it will never be released antway  Crying or Very sad

#313: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: CSO_SbufkleLocation: Canada PostPosted: Fri Mar 19, 2010 5:10 pm
    —
mooxe wrote (View Post):
CSO_Sbufkle wrote (View Post):
...work on Red Phoenix overview map I later did. (Was of the  Korean contienent and I am not sure if it was intended to be a strat map, but IIRC had provinces sectioned off, plus major roads, railway lines and a couple of dozen towns/cities on it. I believe this was only used to pitch the project to Destineer.) Although I have a cd/dvd case full of work I had done for Simek, I have never come across a master copy of this. In my own archieves I think its basically gone.


Was it these pictures? I just found the JPGs not the PSDs.


Veyr cool to see these again.. I thought I might have lost them forever! Thanks for posting them...

Actually I use multilayered PNG files, not PSDs and I usually never give them to whoever I am doing work for, just the final single layered graphic. (Although on a couple of jobs I did for a client the task WAS to make a multilayed single PSD for template use)

Anyhow, the PNGs for this are either gone or in a CD somewhere in the cedar closet. But it doesnt matter, there were no maps planned out for all these areas, it was just a sketch really to sell the idea to developpers.

I dont know what I was thinking for the logos and font.. pretty tacky. But that was a long time ago.

I wont ask where you got these.. although if you tell me you have the MacDonald's version I made of Kiosk map (Pentagon Kiosk Porject) then Ill know exactally where you got these! ;)

I seriously have to get a massive external HD and dump all the CC CD's and DVD's and finally catalog all the crap I collected  and made over the years for CC. Probably just trash most of it anyway!

#314: Re: NATO forces in Afganistan Author: Tippi-SimoLocation: Helsinki PostPosted: Sun Apr 04, 2010 3:03 pm
    —
Occupation of Afghanistan is illegal. Again one useless war (drug) more.
Withdraw your forces now.

#315: Re: NATO forces in Afganistan Author: Tippi-SimoLocation: Helsinki PostPosted: Sun Apr 04, 2010 6:22 pm
    —
Ejergard wrote (View Post):
Yes, Balkh, Aybak, Jowzjan and Sar-e-Pol, these 4 provinces is PRT MeS (Mazar-e-Sharif)

I find it somehow amusing that Sweden sends their troops aboard while their troops should deal with camel jockeys in their own country.
Ah, C´est la vie!

#316: Re: Last stand Arnhem Author: Flamethrower PostPosted: Sat Jul 10, 2010 1:35 pm
    —
You would think that the release of LSA would rate a blurb on the CCS homepage, but apparently mooxe's grudge against all things S3T prevent him from considering it worthwhile "news" for the CC community........or maybe he is just too busy eavesdropping on secure developer websites Rolling Eyes

#317: Re: Last stand Arnhem Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Sat Jul 10, 2010 3:23 pm
    —
There's a good "realistic" reason why teams are worth half their original "cost" when returning, regardless of experience/morale they may have gained - for instance fatigue (mental as well as physical), minor injuries, torn uniforms in need of patches, broken or lost equipment etc...

#318: Re: Last stand Arnhem Author: mooxe PostPosted: Sat Jul 10, 2010 4:11 pm
    —
Flamethrower wrote (View Post):
You would think that the release of LSA would rate a blurb on the CCS homepage, but apparently mooxe's grudge against all things S3T prevent him from considering it worthwhile "news" for the CC community........or maybe he is just too busy eavesdropping on secure developer websites Rolling Eyes


Ok heres the blurb...

LSA, play one of the most overplayed theatres of war ever to grace the PC world. LSA, buy it for the vehicle pathing issues, the horrible AI, difficulty to connect multiplayer, an AI who wont attack and a huge price tag. LSA, buy it for the new strategic features cause thats all we can actually change, oh and theres new maps.

The blurb, and thats all it deserves, will be in the next Close Combat Players News, assuming I have bought or pirated the game by then.


As for eavesdropping, have you ever considered who MOOXE is?

#319: Re: Last stand Arnhem Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 10, 2010 9:00 pm
    —
Quote:
As for eavesdropping, have you ever considered who MOOXE is?



Yeeeooowwwww!

#320: Re: Last stand Arnhem Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 10, 2010 9:01 pm
    —
mooxe = Sulla

#321: Re: Last stand Arnhem Author: Flamethrower PostPosted: Sat Jul 10, 2010 10:47 pm
    —
schrecken wrote (View Post):
mooxe = Sulla


say it ain't so   Rolling Eyes

and all this time I thought mooxe was ...beneath... consideration

#322: Re: Last stand Arnhem Author: TejszdLocation: Canada PostPosted: Sat Jul 10, 2010 11:38 pm
    —
Wow mooxe.... Love the CC web site you created for us CC fans but you are sounding like a grouchy old man....

Oh well I do think LSA has brought some good new features to CC and would rather play the game then waste time posting trying to change your mind....

#323: Re: Last stand Arnhem Author: Flamethrower PostPosted: Sun Jul 11, 2010 4:01 am
    —
mooxe wrote (View Post):
assuming I have bought or pirated the game by then.


mooxe, do you "pirate" software from your own employer or just other people's employers?
And having admitted that you "pirate" software does this mean anyone who contributes to this site is contributing to software piracy?

#324: Re: Last stand Arnhem Author: TejszdLocation: Canada PostPosted: Sun Jul 11, 2010 4:09 am
    —
Flamethrower and Mooxe move it to the mess  forum so you don't waste/wreck the LSA thread for current and new CC people interested in the new game.....

#325: Re: Last stand Arnhem Author: schreckenLocation: Sydney, Australia PostPosted: Sun Jul 11, 2010 4:42 am
    —
chop chop mooxe, you've left a mess.

#326: Re: Last stand Arnhem Author: mooxe PostPosted: Sun Jul 11, 2010 5:00 am
    —
Flamethrower wrote (View Post):
mooxe wrote (View Post):
assuming I have bought or pirated the game by then.


mooxe, do you "pirate" software from your own employer or just other people's employers?
And having admitted that you "pirate" software does this mean anyone who contributes to this site is contributing to software piracy?


I only admitted that I may pirate the game in the future... but just to clear things up.... I pirate software. I pirate music. I just watched Green Zone which I downloaded via torrent. My employer doesnt have any software I'd want to pirate. I'll let you read my response here before I bury it in trainwrecks.

If anyone here finds it too much of a shock that the webmaster is a self confessed copyright pirate... well feel free to block yourself from this site, I couldnt give a damn.

#327: Re: Last stand Arnhem Author: schreckenLocation: Sydney, Australia PostPosted: Sun Jul 11, 2010 5:08 am
    —
Mooxe


#328: Re: Last stand Arnhem Author: mooxe PostPosted: Sun Jul 11, 2010 5:16 am
    —

#329: Re: Last stand Arnhem Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Sun Jul 11, 2010 9:38 am
    —
I consider it to be a form of robinhoodism - taking from the filthy rich and giving it  to me  Twisted Evil

#330: Re: Last stand Arnhem Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Jul 11, 2010 10:24 am
    —
Aaaargh me hearties...
Cap'n Mooxe a pirate ye may be
But you need more facial hair than that porn star moustacheeeeee...

#331: Re: Last stand Arnhem Author: Flamethrower PostPosted: Sun Jul 11, 2010 5:01 pm
    —
mooxe wrote (View Post):

I couldnt give a damn.


but you do "give a damn".....but only a damn about your "domain" that is employed to promote your interests and questionable values, and anyone who shares them, in spite of the interests of the greater CC community (unless they strictly coincide with your own). And anyone that is outside your circle of "questionable values", regardless of their enthusiasm for CC, their contributions to the community be they great or small, and especially those who commit their time, talents and professional abilities (paid or unpaid) towards extending the life of the grande olde game, are treated as an enemy.

Your justification (and promotion) of software piracy with the claim that you "don't give a damn" is one that is shared by every other thief.

You just might want to keep an eye over your shoulder there "MOOXE", as most thieves have the rudimentary wit to not broadcast their crimes on the airwaves, let alone in a domain potentially accessed by their victims....not limited to...but including, Microsoft.
And yes, this is the spot for you "Mooxe"...you are a trainwreck, I couldn't give a rats ass who you are, or who you think you are..but they might

#332: Re: Last stand Arnhem Author: mooxe PostPosted: Sun Jul 11, 2010 6:07 pm
    —
Flamethrower wrote (View Post):
mooxe wrote (View Post):

I couldnt give a damn.


but you do "give a damn".....but only a damn about your "domain" that is employed to promote your interests and questionable values, and anyone who shares them, in spite of the interests of the greater CC community (unless they strictly coincide with your own). And anyone that is outside your circle of "questionable values", regardless of their enthusiasm for CC, their contributions to the community be they great or small, and especially those who commit their time, talents and professional abilities (paid or unpaid) towards extending the life of the grande olde game, are treated as an enemy.

Your justification (and promotion) of software piracy with the claim that you "don't give a damn" is one that is shared by every other thief.

You just might want to keep an eye over your shoulder there "MOOXE", as most thieves have the rudimentary wit to not broadcast their crimes on the airwaves, let alone in a domain potentially accessed by their victims....not limited to...but including, Microsoft.
And yes, this is the spot for you "Mooxe"...you are a trainwreck, I couldn't give a rats ass who you are, or who you think you are..but they might


Anyone trying to access this site from the IP microsoft.com is banned. So I can loudly pronouce that I am running a version of Pirated Windows 7 32bit Home Edition and know for certain Bill wont be knocking down my door tonite.

Come and get me Microfags!!!

..and whoever made Road to Baghdad, come and get me. I have a totally un-legit burned copy in my desk that I downloaded from the interweb.

#333: Re: Last stand Arnhem Author: Therion PostPosted: Thu Jul 15, 2010 10:40 pm
    —
Flamethrower wrote (View Post):
let alone in a domain potentially accessed by their victims....not limited to...but including, Microsoft.

Actually, Microsoft and other similar big companies support piracy. They prefer when people pirate their products rather than using cheaper/free products from their competition.
Real victims here are their competitors who produce cheaper products with lesser budgets, not these corporations.

#334: Re: Last stand Arnhem Author: Therion PostPosted: Thu Jul 15, 2010 10:44 pm
    —
mooxe wrote (View Post):
Flamethrower wrote (View Post):
mooxe wrote (View Post):

I couldnt give a damn.


but you do "give a damn".....but only a damn about your "domain" that is employed to promote your interests and questionable values, and anyone who shares them, in spite of the interests of the greater CC community (unless they strictly coincide with your own). And anyone that is outside your circle of "questionable values", regardless of their enthusiasm for CC, their contributions to the community be they great or small, and especially those who commit their time, talents and professional abilities (paid or unpaid) towards extending the life of the grande olde game, are treated as an enemy.

Your justification (and promotion) of software piracy with the claim that you "don't give a damn" is one that is shared by every other thief.

You just might want to keep an eye over your shoulder there "MOOXE", as most thieves have the rudimentary wit to not broadcast their crimes on the airwaves, let alone in a domain potentially accessed by their victims....not limited to...but including, Microsoft.
And yes, this is the spot for you "Mooxe"...you are a trainwreck, I couldn't give a rats ass who you are, or who you think you are..but they might


Anyone trying to access this site from the IP microsoft.com is banned. So I can loudly pronouce that I am running a version of Pirated Windows 7 32bit Home Edition and know for certain Bill wont be knocking down my door tonite.

Come and get me Microfags!!!

Pirating their operating system makes you a Microfags supporter.

#335: Re: TLD campaign map starting zones Author: davidssfx PostPosted: Tue Jul 27, 2010 7:18 pm
    —
edit

Last edited by davidssfx on Tue Jul 27, 2010 10:40 pm; edited 1 time in total

#336: Re: TLD campaign map starting zones Author: schreckenLocation: Sydney, Australia PostPosted: Tue Jul 27, 2010 9:28 pm
    —
What size was your upload Mooxe?

#337: Re: TLD campaign map starting zones Author: davidssfx PostPosted: Tue Jul 27, 2010 10:37 pm
    —
edit

#338: Re: What are you reading? Author: schreckenLocation: Sydney, Australia PostPosted: Thu Sep 09, 2010 11:11 pm
    —
Sounds like a hate novel....  maybe includes burning Koran's?

#339: Re: What are you reading? Author: Tippi-SimoLocation: Helsinki PostPosted: Mon Nov 08, 2010 6:56 pm
    —
Dima wrote (View Post):
[quote]
Albert Axell, the American military writer and historian :
Once I was invited to talk on BBC Radio 4. The second invitee was presented as "an authoritative military historian", Antony Beevor, who wrote Berlin: The Downfall, 1945, where he portrayed the Red Army as the looter and rapist. This historian says that when Soviet troops pushed into Germany, Russian soldiers raped two million German women. He quotes a source saying: "Russian soldiers were raping every German female from eight to 80." What a perfect statistic: every female - nobody needs any proof!

Just ask your grandfather.

Russians raped their way to Berlin.

#340: Re: What are you reading? Author: Dima PostPosted: Tue Nov 09, 2010 10:10 am
    —
Quote:
Just ask your grandfather.
Russians raped their way to Berlin.

he says you are wrong, they fucked all the women in Finland, that was the main condition for Peace treaty. So most probably you are half-russian.

#341: Re: What are you reading? Author: BlackstumpLocation: Hunter Valley Australia PostPosted: Tue Nov 09, 2010 10:45 am
    —
Tippi is it true your a half bred commo??
Do your friends no about this!!
My god the implications !!

#342: Re: What are you reading? Author: Tippi-SimoLocation: Helsinki PostPosted: Tue Nov 09, 2010 11:16 am
    —
Dima wrote (View Post):
Quote:
Just ask your grandfather.
Russians raped their way to Berlin.

he says you are wrong, they fucked all the women in Finland, that was the main condition for Peace treaty. So most probably you are half-russian.

Well I was just quoting Schrecken, but it is indeed documented also by russians.

Finns are from Udmurt, so that makes me full blooded Ruski.

Blackstump wrote (View Post):

Tippi is it true your a half bred commo??
Do your friends no about this!!
My god the implications !!

NO, NO!
I´m full-blooded  Laughing

But shame on these!

#343: Re: What are you reading? Author: Dima PostPosted: Tue Nov 09, 2010 11:22 am
    —
Quote:
but it is indeed documented also by russians.

any prove? Smile

#344: Re: What are you reading? Author: Dima PostPosted: Tue Nov 09, 2010 2:27 pm
    —
Quote:
Since your grandfather lied to you

he didn't lie, check your National archives Wink.

Quote:
you have to search your national archives.

some guys have already done the research - no prove found Smile.

#345: Merry Christmas.. Author: Tippi-SimoLocation: Helsinki PostPosted: Fri Dec 24, 2010 2:12 pm
    —
Hello,

Merry white Christmas to you all!

Hyvää Joulua!

God Jul!


#346: Re: Merry Christmas.. Author: Ernie_M PostPosted: Fri Dec 24, 2010 3:47 pm
    —
NOT Funny....NOT funny at all

#347: Re: Merry Christmas.. Author: tedy28 PostPosted: Fri Dec 24, 2010 7:54 pm
    —
Danke mein fuhrer Smile))))

#348: Re: Merry Christmas.. Author: Therion PostPosted: Tue Dec 28, 2010 7:57 am
    —
Laughing

#349: Re: Merry Christmas.. Author: DAK_Legion PostPosted: Tue Dec 28, 2010 2:04 pm
    —
Seig Tippi;)

#350: Re: Merry Christmas.. Author: Edward75Location: Russia, St. Petersburg PostPosted: Tue Dec 28, 2010 2:49 pm
    —
Ernie_M wrote (View Post):
NOT Funny....NOT funny at all


absolutely...

#351: Re: Merry Christmas.. Author: mooxe PostPosted: Wed Dec 29, 2010 1:24 am
    —
I can appreciate this threads humour, which is what it started out to be. Tippo's decision to change his avatar to something clearly racist was not a good decision if he wanted to continue posting on this board. Tippo if you want access back to this board, you can email an apology to all CCS users, send it to mooxe [at] closecombatseries [dot] net.

#352: Re: Merry Christmas.. Author: Therion PostPosted: Wed Dec 29, 2010 5:48 pm
    —
Butthurt detected.

#353: Re: Merry Christmas.. Author: BlackstumpLocation: Hunter Valley Australia PostPosted: Thu Dec 30, 2010 9:02 am
    —
Tippi i find the avatar offending.
If you want to promote your problem , open your own site.

#354: Thankyou for all these years! Author: Sapa PostPosted: Sat Jan 01, 2011 10:01 am
    —
I know i have told this before but this time it is final....

Loved this game for years and tried to be a part of it with mods a help. I cant stand some peolple here who thinks they have the right to look down on people like me and dont even bother to say sorry...

The people from Matrix (at least some of them) has succeded in destroying the mod community and as i see it they have almost reached a total victory.

Thankyou for all these years and i will now leave to the CC Heaven together with PJ, AT-Stalky and as it seems Southern_Land...

Thankyou Schrecken..you are the asshole of the assholes!

Mats

#355: Re: Thankyou for all these years! Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jan 01, 2011 11:23 am
    —
and... you're an idiot.

#356: Re: Thankyou for all these years! Author: Ernie_M PostPosted: Sat Jan 01, 2011 7:32 pm
    —
What the HELL is this?

Nice way to start off the NEW YEAR!


Sad Stuff and over a GAME        

                   Sad

#357: Re: Thankyou for all these years! Author: Dima PostPosted: Sun Jan 02, 2011 12:45 am
    —
It's understandable...

Hope you will calm down a little bit and come back one day Smile.

Anyway, take care, mate, thanks for your hard work supporting the community.

P.S. I wonder who'll be next?

#358: Re: Thankyou for all these years! Author: TejszdLocation: Canada PostPosted: Sun Jan 02, 2011 1:38 am
    —
Sapa, don't let one guy piss you off and drive you away. It has been interesting to see some new people asking questions about your mods so your work is still be appreciated/used!!!

#359: Re: Thankyou for all these years! Author: JaguarWolf PostPosted: Sun Jan 02, 2011 5:21 am
    —
I agree with Sapa.  From what I've seen, shrecken is a complete asshole numbnut.

thanks for your work Sapa.  I personally enjoy your mods.

wish you the best

#360: Re: Thankyou for all these years! Author: yuma PostPosted: Sun Jan 02, 2011 9:33 am
    —
I agree with Tejszd.....don't do it Sapa...the community can't keep losing the best.
To paraphrase Richard Burton in "The Longest Day".........‘(I don’t mind) being one of the few; trouble is, we keep getting fewer.’

#361: Re: Thankyou for all these years! Author: mooxe PostPosted: Mon Jan 03, 2011 5:25 am
    —
Between Sapa's post and Tippos last post, I think the Trainwrecks thread will be ressurected.

#362: Re: Thankyou for all these years! Author: Sapa PostPosted: Mon Jan 03, 2011 7:17 am
    —
mooxe wrote (View Post):
Between Sapa's post and Tippos last post, I think the Trainwrecks thread will be ressurected.


Mooxe, can you please put in Mr Andrew Williams post to? It was that one that made me a little bit upset...

"please attach a saved game file.

any earlier saves would be useful too.

btw... what version of LSA are you playing with? (fingers crossed it is not one of mooxes torrent copies)

#363: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: US_BrakeLocation: USA PostPosted: Mon Jan 03, 2011 8:00 pm
    —
All disputes can be resolved in a h2h game.

#364: Re: Thankyou for all these years! Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Jan 07, 2011 9:47 am
    —
mooxe wrote (View Post):
Between Sapa's post and Tippos last post, I think the Trainwrecks thread will be ressurected.


Hey, I've had a few beers on a hot day - lets get this flame war going!  Twisted Evil

As our fearless Anzac leader Tack would say...... Hiccup!

#365: Re: Tanks and their specs Author: LostTemple PostPosted: Thu Feb 03, 2011 3:32 am
    —
Just bumping.  Anyone know the answer?

#366: Re: Tanks and their specs Author: schreckenLocation: Sydney, Australia PostPosted: Thu Feb 03, 2011 4:03 am
    —
yes

#367: Re: Tanks and their specs Author: LostTemple PostPosted: Thu Feb 03, 2011 4:10 am
    —
Anyone who's NOT an ass know?

@Shrecken.  Please DO NOT POST in any of my threads ever again.  I don't care for you or anything you've got to say.

thanks

#368: Re: Tanks and their specs Author: schreckenLocation: Sydney, Australia PostPosted: Thu Feb 03, 2011 4:25 am
    —
I can't be stoipped that easily

Quote:
Is CC5 that accurate a game that it actually takes these things into account?


And the answer oh Ass knower is yes.

But, you can just ignore that answer and go on in blissful ignorance.

#369: Re: Tanks and their specs Author: schreckenLocation: Sydney, Australia PostPosted: Thu Feb 03, 2011 4:31 am
    —
Avtually , after re-reading your post

The answer is NO - it takes nothing into account and is just a made up health points.

5 shots on a Tiger will kill it

4 on a Panther
3 on a MKIV
2 on Mk1 and MkII

and 1 on any other vehickle

shouting BOO at the screen will kill soldiers.

#370: Re: Tanks and their specs Author: schreckenLocation: Sydney, Australia PostPosted: Thu Feb 03, 2011 4:34 am
    —
If you use the zoom out map you will sometimes see clusters of little red dots.

I's always best to drive over these as they give you extra health

#371: Re: Tanks and their specs Author: US_BrakeLocation: USA PostPosted: Thu Feb 03, 2011 4:40 pm
    —
The Value of the mind controlling the mouse is most critical factor.

#372: Re: Tanks and their specs Author: schreckenLocation: Sydney, Australia PostPosted: Thu Feb 03, 2011 8:14 pm
    —
np

#373: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Sun Mar 06, 2011 3:14 pm
    —
Theres been a few derailed threads the past week or two. There will be a cleanup this week.

#374: Re: Guide: How to create 20min games (instead of 15/30min) Author: schreckenLocation: Sydney, Australia PostPosted: Sun Mar 20, 2011 9:22 am
    —
It's not as short as 15minutes and not as long as 30 minutes

#375: Re: Guide: How to create 20min games (instead of 15/30min) Author: Stwa PostPosted: Sun Mar 20, 2011 4:38 pm
    —
No doubt  Laughing  Razz

#376: Re: Guide: How to create 20min games (instead of 15/30min) Author: LostTemple PostPosted: Sun Mar 20, 2011 7:26 pm
    —
schrecken wrote (View Post):
It's not as short as 15minutes and not as long as 30 minutes


that's not what your mom said...lol

.

#377: Re: Guide: How to create 20min games (instead of 15/30min) Author: tripwireLocation: Florida - USA PostPosted: Sun Mar 20, 2011 11:41 pm
    —
Bwaaahaaahaaaaa......

You're name wouldn't happen to be Steve Stifler......???   ;)

(good one!)

#378: Re: Guide: How to create 20min games (instead of 15/30min) Author: platoon_michaelLocation: Right behind you PostPosted: Mon Mar 21, 2011 2:04 am
    —
Actually it was Stifler who had the Hot Mom,The character you wanted was Finch.

But I did get the point and it was funny.As was Lost Temple's reply.

#379: Re: GJS for tLD Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 21, 2011 7:06 am
    —
What is tigercub's avatar...i can=t make it out ...a machine gun?

#380: Re: GJS for tLD Author: LostTemple PostPosted: Mon Mar 21, 2011 7:31 am
    —
schrecken wrote (View Post):
What is tigercub's avatar...i can=t make it out ...a machine gun?


no...it's your mom....lol lol

#381: Re: GJS for tLD Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 21, 2011 8:40 am
    —
You're the one fucking her, so you should know.

#382: Re: What are you reading? Author: Dima PostPosted: Sun Apr 10, 2011 3:46 pm
    —
Plz delete Smile

Last edited by Dima on Mon Apr 11, 2011 6:09 am; edited 1 time in total

#383: Re: Newbie looking for input Author: AT_Stalky PostPosted: Wed Dec 28, 2011 11:12 am
    —
Tejszd wrote (View Post):
Of CC re-releases TLD is probably the best bet right now.

COI - is a series of operations on the Eastern Front like CC3 but has limited changes from it
WAR - follows a single battle and takes CC4/CC5 improving upon it by fixing bugs and adding a few features; BG can't move without fuel, BG's can be forced to retreat, etc.
TLD - follows a single battle and takes WAR improving upon it by adding a few features;  random entry VL for paratroopers, night battles, etc.
LSA - follows a single battle and takes TLD improving upon it by adding the most new features; blowing bridges, BG stacking, ability for troops to run under a bridge and on a bridge, ability to set specific entry VL's for BG's in the scenario editor for a single battle, etc. .  Probably will become the best CC with another patch...

Tejszd You’re an insider of the CC-developer team, or has been, right..

The law:
Your often bashing the law book in peoples heads, when you suspect pirating etc.
I have no idea about the consumer laws in your nation, but here in Europe there are rules how business and there agents may communicate with consumers.


If the person asking is an consumer:
If the consumer/fan would want Matrix games advice about the CC-products im sure he would have gone to matrix forum and asked there. And if an agent at Matrix forum who's wearing a matrix avatar answer him there is nothing wrong with that. As the consumer know that he’s in the dragons den, and the avatar clearly shows who’s talking..  


Fan and consumer sites in general:
This site (CCS) is a consumer side community, where consumers and fans communicate and share information with each others.
The general idea is when a consumer/fan posts here they expect another fan to reply. The fan can then expect the answer to be unbiased.
The fans do not expect a matrix agent camouflaged as a consumer to answer there questions about what to buy or not.


An example:
Tejszd, lets say you had thoughts about buying a special brand of a car, and you wasn’t sure what or not to buy. You might have posted a question about that in a car-forum owned by consumers, right.  Lets say that an undercover agent for that brand answers your question, would that have been what you wanted and expected?
The same thing apply here mate. Please consider that.


Classic examples of an sales pitch and unbiased information:
Tejszd wrote (View Post):
.LSA--  Probably will become the best CC with another patch...

Grate! The 23:rd patch will fix it all. Another promise from the CC-developer team, I think I buy LSA now. Oh, my mistake, I dint read the fine print “probably”:  that makes all the difference, doesn’t it.



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#384: Re: Newbie looking for input Author: bernd_nowak PostPosted: Wed Dec 28, 2011 5:22 pm
    —
I can't see why the re-releases are getting attacked that badly. They tried there best to fix some errors and make it better. For sure they did make money but we're not talking about big money. Tejszd is also one of the guys behind the mod Meuse which has a version of 3.4.

I would not have been able to tell the differences like Tejszd and from my understanding he's right with his listing.

Sure an open sourced CC would have been great. It isn't open sourced, still closed and some community members like Tejszd tried to help make it a good product. For what reason there are still errors in it. There are some which might know the current schedule. And I would rather see some member of current CC developer posting progress here then @ Matrix. IMO  Wink

#385: Re: Newbie looking for input Author: AT_Stalky PostPosted: Wed Dec 28, 2011 6:11 pm
    —
bernd_nowak wrote (View Post):
I can't see why the re-releases are getting attacked that badly. :

I can’t see that I have “attacked” the re-releases in this thread, at least up to this point?  
Though I explained in grate detail that a consumer should be able to ask questions in a fan forum about what cc-game to buy or not to buy, without being approached by an  ”undercover agent” from the company who’s product is debated.

   
bernd_nowak wrote (View Post):
 They tried there best to fix some errors and make it better.  

Yes, tried.. No argue about that. ... How many patches did you say? Try, try again...

bernd_nowak wrote (View Post):
For sure they did make money but we're not talking about big money.    

Yes, what does that have to do with this question?

bernd_nowak wrote (View Post):
Tejszd is also one of the guys behind the mod Meuse which has a version of 3.4.


And BO, but what does that have to do with anything? Is this a question where the fan ask what mod to download or?? what is this thread about? ?  


bernd_nowak wrote (View Post):
 Sure an open sourced CC would have been great.

Would it? Why? I say that a high quality CC-game would be grate!      


bernd_nowak wrote (View Post):
 I would not have been able to tell the differences like Tejszd and from my understanding he's right with his listing.  


Yeh, maybe so. The consumers and fans should have made lists with there observations and thoughts. It becomes a bit strange when a person involved with a Matrix CC-game development answering posts about what to buy or not in a fan forum.. Is he objective? Is he biased? no? Might there be a problem here?  


bernd_nowak wrote (View Post):
 It isn't open sourced, still closed and some community members like Tejszd tried to help make it a good product.

Yeh he tried, though there’s questions about how successful it been? But that’s debatable. I suppose there will be yet another such debate here. But such debate should be amongst CONSUMERS not between CONSUMER and undercover agents from Matrix game development, no?

bernd_nowak wrote (View Post):
For what reason there are still errors in it.    

But he failed to mentioned that in his little list he made… See what i mean..

bernd_nowak wrote (View Post):
There are some which might know the current schedule.  

LOL, yes, CCMT was released in 2007 its still in its same miserable state as when it was released! LOL, 4 years… or is it 5 years later, and its still sold by Matrix!

bernd_nowak wrote (View Post):
And I would rather see some member of current CC developer posting progress here then @ Matrix. IMO  Wink

What? Why would there be a problem when the developer team post updates, technical assistance and information here, who has opposed that? We can fined numerous threads where they do just that and NON have issues with it.
But when someone, a consumer, asking in a fan forum if to buy or not to buy a product from matrix, then the consumer is asking OTHER consumers what there opinion is. And im sure they don’t want an undercover agent from Matrix games to answer that question..  

If you asked a question about what car to buy, lets say in a consumer owned car forum. And you would get an answer from an undercover agent from a car manufacturing company would you think that was ok?    

/S

#386: Re: Newbie looking for input Author: mooxe PostPosted: Wed Dec 28, 2011 8:56 pm
    —
whoa whoa whoa.... was no need to derail this thread so quickly. Will be moving these posts to the trainwrecks.

#387: Re: Newbie looking for input Author: bernd_nowak PostPosted: Wed Dec 28, 2011 9:08 pm
    —
Sorry if it sounded harsh. Not meant to be.

#388: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Wed Dec 28, 2011 10:37 pm
    —
AT_Stalky, you attacked me for answering someone's question.

Though Pathojake asked specifically about the re-releases so I answered him with a quick description of the game and the changes Matrix made to each. LSA does have the most features but needs at least one more patch thus I actually said, "TLD is probably the best bet right now" but people have different tastes which could affect that (don't like snow maps, want British troops, want Russian troops, etc.).

I was a CC fan and member of this site long before I did some testing on the re-releases for Matrix thus I can answer as a fan of the game.

As for pirating you are right I do not think it is right.

Edit: for reference here is the original thread showing the question and answer I provided; http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9370

#389: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Thu Dec 29, 2011 8:28 am
    —
Tejszd wrote (View Post):
AT_Stalky, you attacked me for answering someone's question.


If true, I suppose you wouldn't mind telling us, which part of this definition is applicable, in your recent "experience" with Stalky.

THIS IS NOT AN ATTACK ON TEJSZD, MATRIX, OR ANY OTHER MEDIA PIRATE.  Laughing

at·tack (-tk)
v. at·tacked, at·tack·ing, at·tacks
v.tr.
1. To set upon with violent force.
2. To criticize strongly or in a hostile manner.
3. To start work on with purpose and vigor: attack a problem.
4. To begin to affect harmfully: a disease that attacks the central nervous system.
v.intr.
To make an attack; launch an assault: The enemy attacked during the night.
n.
1. The act or an instance of attacking; an assault.
2. An expression of strong criticism; hostile comment: vicious attacks in all the newspapers.
3. Sports
a. An offensive action in a sport or game.
b. The players executing such an action.
4.
a. The initial movement in a task or undertaking: made an optimistic attack on the pile of paperwork.
b. A method or procedure: Our attack on this project will have two phases.
5. An episode or onset of a disease, especially an occurrence of a chronic disease: an asthma attack.
6. The experience or beginning of a feeling, need, or desire: an attack of hunger; an attack of melancholy.
7.
a. Music The beginning or manner of beginning a piece, passage, or tone.
b. Decisiveness and clarity in artistic expression: a careful performance, but one lacking the rigorous attack the work demands.

#390: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Thu Dec 29, 2011 5:43 pm
    —
First: The a bow post is right on the nail.


Second:
Tejszd wrote (View Post):
I was a CC fan and member of this site long before I did some testing on the re-releases for Matrix thus I can answer as a fan of the game.  


You know, a judge may want to be the judge in his own son’s case. The judge can argue that he was a fan of the law before he became a father, and in your analogy that would make the judge unbiased. But if he’s not a god like creature there is always that grinding doubt?  No?

In most cases where there might be a problem with conflict of interests there is either explicit rules or laws regulating this, or it’s a general practice that people should know they might be biased and thus don’t take part in any decisions, advice or rulings where there integrity might be questioned.

In your case, you’re an agent for the Matrix cc-game development, and no newbie here can tell that by just looking at your posts. You don’t have a Matrix avatar, there is nothing saying that you’re a matrix agent in your “sig” either. Neither do you start your post by stating that you’re on the supply side of the cc-games.

In Europe for example, your little stunt would have been regulated by the consumer law. And a company who’s under cover agent approaches a consumer in a fan forum might have resulted in a fine equal to 10% of the companies turnover.

Though you have a sense of what’s right and wrong.. And who the real criminals are:
Tejszd wrote (View Post):
As for pirating you are right I do not think it is right.



Now are you so unbiased as you claim to be?
I look at your list, and I do believe I see signs that you’re not 100% objective.


If you’re really objective, why don’t you mention that the new game has introduced “Girly Soldiers”?

You say that the new game has removed the CC5 bugs, but you fail to inform that there are a new set of bugs instead.. You have failed to mention the ground elevation errors in the WaR maps, why? Because saying the truth would not sell that many games?
You mentioned TLD as the strongest CC-product at the moment, but failed to mention that in some maps the codes are so sloppy that games on them may be defined as arcade games. You talk about the night fights in TLD, but fails to mention that the night fight is so poorly modelled it’s a shame to the overall realism that is the sign of the CC series. The night fights are just hacked into the game by someone who have no clue about that era of night fights.. If I wasn’t trusting you so much Tejszd, I just might had believe you were holding back negative information regarding the re-releases.    

I see that you left out CCMT… hmm

I don’t own LSA, but I have followed the bug reports and the complains both here and at Matrix. And yeh, lets see one more time what you said about LSA:
Tejszd wrote (View Post):
Probably will become the best CC with another patch

Next patch will fix everything, or the patch after that will, then LSA will become… or… After Matrix history of patches for CC… can you really ask me to believe that? Sounds just like marketing to me.  

Is your list really unbiased, are you really objective??
Can you understand that there are some doubts…

Thanks  for moving the post to this “train wrecks thread”, its here the most important post is sent. Today this thread has 40.000 (forty thousand) reads, it dwarf all other threads at this site.

/S

PS: Further reading:
Conflict of interests
Bias

#391: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 30, 2011 2:45 am
    —
Quote:
In Europe for example, your little stunt


Who cares... what a waste of time.... better spent coding a map.

#392: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Fri Dec 30, 2011 1:13 pm
    —
schrecken wrote (View Post):
. what a waste of time....


Basic waste of time:

10 Start a new grand campaign with one of the cc-remakes.
20 Playing the grand campaign takes time.
30 After you played so many battles, you run into one of em bugs’.
40 Sitting there w8ing for yet another patch takes time.
50 Happy you are when the patch finally arrives,
60 Even more happy you are if the patch actually fixes the bug.
70 As your about to continue the grand campaign, your realizing that the patch is not compatible with your saved game file.
80 Go to: 10

#393: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 30, 2011 9:34 pm
    —
Agree 100% and that has been the case for nearly 2 1/2 years.

At the very least:

tLD had Germans not moving on the Strat map for 2 years.

LSA I think has still to release a playable game.

#394: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sat Dec 31, 2011 8:42 pm
    —
Happy new year to you Andrew, Dave, Stwa & Co.

#395: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Dima PostPosted: Sat Dec 31, 2011 10:19 pm
    —
Happy New Year to all and personally to Stalk - good to see you still around Smile.

#396: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sat Dec 31, 2011 11:05 pm
    —
Hey Dima

Happy new year to you mate, and to your family

:)

/M

#397: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Sun Jan 01, 2012 7:42 am
    —
Happy New Year to ALL from the Graveyard.  Arrow

I am glad to see everyone hanging in there, no matter how many times they have been bashed.  Wink

#398: Re: Newbie looking for input Author: AT_Stalky PostPosted: Thu Feb 16, 2012 8:48 pm
    —
This thread is awsome!

bernd_nowak wrote (View Post):
I can't see why the re-releases are getting attacked that badly. They tried there best to fix some errors and make it better. For sure they did make money but we're not talking about big money. Tejszd is also one of the guys behind the mod Meuse which has a version of 3.4.

I would not have been able to tell the differences like Tejszd and from my understanding he's right with his listing.

Sure an open sourced CC would have been great. It isn't open sourced, still closed and some community members like Tejszd tried to help make it a good product. For what reason there are still errors in it. There are some which might know the current schedule. And I would rather see some member of current CC developer posting progress here then @ Matrix. IMO  Wink


And now at Matrix:
Qoute Bernd_nowak::
""The silence is from Matrix is bad as well as not giving some infos why it took so long to make purchase with a long campaign playable. My motivation to start a new GC is not there as long as there is no more real communication between matrix, whoever develops the games and us, the customers which had paid for the re-releases. I'm not real angry but will hesitate to buy things from Matrix anymore. The main reason for a forum here should be to get recent infos as well as to allow us to communicate. Is it really all a NDA issue? Seems worse then copyright and copyleft issues Very Happy"" //End Qoute

Berns_nowaks post at Matrix LSA forum

I can't see why the re-releases are getting attacked that badly.
Rolling Eyes
Laughing
/S
Cool

#399: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Thu Feb 16, 2012 8:59 pm
    —
It just gets better...

Quote Tejzsd:: LSA - follows a single battle and takes TLD improving upon it by adding the most new features; blowing bridges, BG stacking, ability for troops to run under a bridge and on a bridge, ability to set specific entry VL's for BG's in the scenario editor for a single battle, etc. .  Probably will become the best CC with another patch...//End Qoute


Quote Tejzsd:: Good post kweniston!
It amazing that these items which are core to playing a campaign or operation in the game have not been dealt with. LSA really can only be played for single battles with these bugs.... //End Qoute

Post by Tejzsd at Matrix forum.

Hm.. i forgot,  the fine print "Probably" You wouldn’t be working with marketing Tejzsd?  

Cool


Last edited by AT_Stalky on Thu Feb 16, 2012 9:05 pm; edited 1 time in total

#400: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: bernd_nowak PostPosted: Thu Feb 16, 2012 9:01 pm
    —
Nice find  Razz

For my defense I would like to say that even with matrix stepping in the discussions @ matrix take GPL times (GPL = Grand Prix Legends = long development times for community addons  Wink).
For me the problem now with the re-releases is that a good idea, to make a further tweaked CC5 engine available, is getting the worse by not getting rid of some obvious errors as well as not to communicate while it may take longer then thought to fix the errors. To me the re-releases show that CC5 can do well with Windows 7/Vista without killing UAC or other things or by having to use my little tool to tweak the DX settings of your video card.

#401: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Thu Feb 16, 2012 9:35 pm
    —
It just gets..

Qoute Schrecken AKA Andrew Williams: ""C'mon, settle down

the game [LSA] has only been out for one and half years.

the AI non movement in The Longest Day took just a little over two years to fix along with the trees not obscuring Line of Sight.


just lighten up.... ""//End Qoute

Qoute by Andrew Williams aka Schrecken at Matrix forum..

Seems, even the devil gets religious at old age.  

Wink

#402: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: US_BrakeLocation: USA PostPosted: Thu Feb 16, 2012 11:24 pm
    —
Looking with hindsight, the re-release of Close Combat III as Cross of Iron was a golden acheivement for Matrix and the CC Community. It was the re-release that they can be proud of. The key persons who decided to make that happen have my thanks! Those who made it have my respect. The last patch was a fail, but that can be fixed.

Close Combat III /Cross of Iron is the best of all CC games.  When SSI did CC IV they tried to broaden the scope and scale of the original games and in doing so inexplicably drops a list of "best" features from CCIII. One example? The scenario editor. A better direction was to realize the popularity of modding and map making as an element of the game and added a map making program along with built-in ability to mod the game and save personal versions.

Another example, they ended "Close Combat" and created a game more apply titled "Medium Combat" CCMT is "Long Combat." They also added the so-called improved feature, Strat Map.... can we hit the NEXT button a few times people? Broading the scope of the game to make it overall a game of RISK was a fail and could have been done much better. Its not that a Strat layer idea is bad it's that is was done poorly.

If they wanted to increase the scope of the game it would have been better to use a hex based set up. They could have started making the maps in a manageable size to gameplay in standard hex sizes. With a hex strat layer they could tap into all the age old wargaming tradition. Bridge the gap between past wargaming and the new RTS style. In those conditions you can keep Combat "Close" while having a strategic layer that is intelligent, like GG War in the East. Merge that style with CC.

Imagine a CC style game that was focused on multi-player. More options classic 1 vs 1 or more. Ability for players to watch other players play live. The ability to record matches. Game stats that are recorded by the company. That's what this series needs.

One question. If you design a version with larger maps then why do the number of units not increase in the game? Why is it, when you try to play LSA you end up with these beautiful huge maps and only 4-5 pre-picked units to fight with. Before making CC6 Matrix, take notes on CC3/CoI.


Link


Last edited by US_Brake on Fri Feb 17, 2012 6:37 am; edited 3 times in total

#403: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Thu Feb 16, 2012 11:44 pm
    —
Schreckens posts are the most comical,Once the super hero for Matrix fighting the crime that was CCS and it's Evil followers,now cries like a jilted lover left at the alter.
I too have seen this change of hearts and am glad someone else brought it up.
Even though Matrix got me for $50 on a piece of crap game I do feel justified in seeing Schrecken now waking up to whats been going on from DAY ONE!


Now who's right?
Who's always been right?
Were you able to rub that Shit Stain off your nose?

Guess I should give the Old Bastard some credit though,Him and tejszd.
When you look at all the people over the years who have been closely knitted to CC with the so called label as being on the Inside.
Only him and tejszd have remained loyal to the Forums.(but for how long,Idk)

Bet that whole Pirated Software debate will be laid to rest for years to come.
Who's left to fight for that?
Matrix may Troll here but they sure as hell wont participate,they don't even do it for their own forums.
Also noticed is that The Blood now answers questions.I can only imagine it's down to a one man Gang over there,One can only assume it's down to one because of Trust Issues with the Beta team that was there.You know....The ones who were getting a free game despite not doing anything.(See Pirated Software)
Hopefully The Blood doesn't get burned out fixing 3 games or were all doomed.  Rolling Eyes



Gone are
Sulla
Beebs
SR_Drill
CSO_Linebacker
JimR2m
Subuckle
Flamethrower

And probably a few more.

It may not be the end of CC,................................................but I bet you can see it from here.

#404: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: US_BrakeLocation: USA PostPosted: Fri Feb 17, 2012 6:40 am
    —
Good. All the assholes are gone. now we can enjoy ourselves.

#405: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Fri Feb 17, 2012 9:54 am
    —
US_Brake wrote (View Post):
The key persons who decided to make that happen have my thanks! Those who made it have my respect. The last patch was a fail, but that can be fixed.


Ohh, Matrix and patches… Why does this proverb keep popping up: “the cure is worse than the disease” ?

Rolling Eyes

#406: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 17, 2012 10:08 am
    —
Quote:


New postPosted: Fri Feb 17, 2012 8:35 am Post subject: Re: Trainwrecks & The Off Topic Hijackers Graveyard Reply with quote Report Post
It just gets..

Qoute Schrecken AKA Andrew Williams: ""C'mon, settle down

the game [LSA] has only been out for one and half years.

the AI non movement in The Longest Day took just a little over two years to fix along with the trees not obscuring Line of Sight.


just lighten up.... ""//End Qoute

Qoute by Andrew Williams aka Schrecken at Matrix forum..

Seems, even the devil gets religious at old age.



No, just times change.. I'd still happily support anyone that showed commitment to improving Close Combat... as far as I can see that ended December 2008

#407: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 17, 2012 10:13 am
    —
Quote:
One example? The scenario editor


CCMT has the best scenario editor   Smile

#408: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 17, 2012 10:16 am
    —
Quote:
JimR2m


Sorry, he's the one that fucked the whole thing... and he's still at it!

he's quoted as saying "the people that really matter are happy, Matrixgames"

#409: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Feb 17, 2012 10:21 am
    —
platoon_michael wrote (View Post):

Gone are
Sulla
Beebs
SR_Drill
CSO_Linebacker
JimR2m
Subuckle
Flamethrower

And probably a few more.


Sulla and Beebs were Simtek with Future, until money got in the way of the friendship.....
Drill, Linebacker, and Jim were all good modders and are missed by me, the game is lesser for their loss...
I thought Sbufkle and Flamethrower were the same person, they were like a married couple, too similar.
IIRC Jim was the only one on Matrix, he spent years logging the faults and getting spanked by irate customers, it's a shitty job apologising for Matrix. I havent seen him there for a while unfortunately.
Steve (The Blood) is the last one, except for Southernland who is in a league of his own and seems to stay away from the arguments mostly, except for a rip roarer with Drill back at CSO years ago.
This is all my memory, I may be wrong but I'll stil argue it.

My point is, the team that started the re-releases is nearly all gone - it's a shame. I've worked in teams on major (engineering) projects and I know that the final result rests on the last 5% of the work. It's the final polishing and finishing that really makes the difference. What Matrix released is a 80% job - a good base but still too rough around the edges for a commercial release.

platoon_michael wrote (View Post):

Hopefully The Blood doesn't get burned out fixing 3 games or were all doomed.  Rolling Eyes


Too right my midwestern friend, he IS Close Combat now.

#410: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 17, 2012 10:25 am
    —
Quote:
If you design a version with larger maps then why do the number of units not increase in the game?


It is a design that creates more challenges.

You get to defend/attack key points or do you try and defend/attack every point - your choice.

With 64 maps you can have many possibilities of map size and shape.

One of the main drawbacks of CC that I have seen is it usually develops into two sides butting heads until one finally collapses from exhaustion, thankfully that was addressed, but not very well as the Strat maps of the re-releases only allow headbutting with fast movement almost non-existent.... WaR did allow the best Strategic options of all the CC games - i even achieved a double envelopment once H2H - oh yeah punch the air.


JimR2m never understood this and kept creating crap strat maps.

#411: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Fri Feb 17, 2012 10:26 am
    —
At least Schrecken has woken up AND SPOKEN UP. If ever so late…

Sorry, I can’t say that about Tejszd. LSA has been out now for 20 month, and LSA is still not playable. Still Matrix and Tejszd does there best to flog LSA to unsuspected consumers for 50$!

And as they are aware of the problems in LSA, and he STILL sell it and dont fix it, by definition isnt it actually an act of fraud.. ??


Fraud definition: “In criminal law, a fraud is an intentional deception made for personal gain or to damage another individual; the related adjective is fraudulent. The specific legal definition varies by legal jurisdiction. Fraud is a crime, and also a civil law violation. Defrauding people or entities of money or valuables is a common purpose of fraud, but there have also been fraudulent "discoveries", e.g., in science, to gain prestige rather than immediate monetary gain.”


Last edited by AT_Stalky on Fri Feb 17, 2012 10:28 am; edited 1 time in total

#412: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 17, 2012 10:27 am
    —
Quote:
IIRC Jim was the only one on Matrix, he spent years logging the faults


he spent most of his time plagiarising maps and vehicle graphics.

the rest was lame platitudes aimed at unwary customers.


Last edited by schrecken on Fri Feb 17, 2012 10:32 am; edited 1 time in total

#413: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: US_BrakeLocation: USA PostPosted: Fri Feb 17, 2012 10:30 am
    —
schrecken wrote (View Post):
Quote:
One example? The scenario editor


CCMT has the best scenario editor   Smile


I stand corrected. I always forget that.

#414: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Feb 17, 2012 10:36 am
    —
schrecken wrote (View Post):

No, just times change.. I'd still happily support anyone that showed commitment to improving Close Combat... as far as I can see that ended December 2008


Hmmmm, I like many others am still waiting for the final WaR patch that fixes ALL the bugs and runs faultlessly. OK, maybe not many of us are still waiting, the rest have moved on to XBox games.
Now, Matrix knows this, so from their business (profit making) point of view, WHY release any more patches?
The sales have already been made, OK there may have been more sales a few years ago if it was better, but now in 2012, the cost of fixing bugs and creating patches far outwieghs the potential new sales (my opinion)
A business doesnt set out to create a perfect product, they find the "sweet spot" on the cost / profit curve that gives them maximum return. They need to have a good product, the better it is the more sales, but eventually the cost of perfecting it is greater than any EXTRA sales that arise from that perfection.

Most manufacturers expect a rate of return on their products, they budget for it.

This is reality and it worries me because I want a PERFECT game, but in 2012 I fear we are passed the point where they will invest in it any more....... Their focus will be on the next version / game  / product to give them their NEXT paycheck, after all they already cashed the ones from 2008 and it's too late for a refund. Crying or Very sad

#415: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Feb 17, 2012 10:41 am
    —
schrecken wrote (View Post):
Quote:
JimR2m


Sorry, he's the one that fucked the whole thing... and he's still at it!

he's quoted as saying "the people that really matter are happy, Matrixgames"


I'm sad to hear that, I've dealt with him a few times over the years and I felt he had integrity. Except for other people maps -  Wink

#416: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 17, 2012 10:43 am
    —
Wink

#417: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Fri Feb 17, 2012 10:45 am
    —
Okay, we are in a train wreck, so.. im a bit irritated, sorry.

Somehow, the CC world doesn’t deserve better. Because we are such woman that we don’t DEMAND our rights as consumers. Instead the general CC consumer has apologized and lessened the problems with the remakes. Its like, “hey we don’t complain, for if we complain and demand functional products then maybe Matrix get pissed and don’t make functionally products for us”
HOW HAS THIS WORKED FOR US!

And we are not even woman, I mean, have you seen your wife or GF when they got a defect product?? Are they wosses like us?  They take the faulty product and goes to the store and SETTLE FOR NOTHING LESS than a new functional flaw free product, or the money back.. They don’t sit idle for 20 month, or like with CCMT sit idle for 5 years and just hope it will be fixed in a magical way…
Tell your woman how we the cc consumers and Matrix function and they laugh at you... Try it..

So we have been treated the way we have taught Matrix to treat us, and don’t forget a new CC-remake will be available early in 2012! That product will be what we have always wanted!

Why don’t we prove to Matrix that we are all idiots, and buy it!

#418: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 17, 2012 10:51 am
    —
Quote:
Why don’t we prove to Matrix that we are all idiots, and buy it!


you will

Quote:
Hmmmm, I like many others am still waiting for the final WaR patch that fixes ALL the bugs and runs faultlessly


All bugs reported where due to be fixed in March 2009.

matrix were not interested so the 4.50.07b (hence the  b) semi patch was released which did not include over 3 months of bug fixes that had been tested exhaustively.

Since then the Mega-patch was released which has some interesting path finding enhancements.... and some game crashing annoyances.

#419: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Fri Feb 17, 2012 10:53 am
    —
schrecken wrote (View Post):
Quote:
Why don’t we prove to Matrix that we are all idiots, and buy it!


you will


Yeh, I know.

#420: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: MajorFrank PostPosted: Fri Feb 17, 2012 12:49 pm
    —
US Brake,

yes a hex-based larger strat-map why not. We still haven't seen that one, huge 'World War 2 land war - simulator'. Except maybe the Steel Panthers - series.

I think Steel Panthers World at War is available for free and even though it's turn based, it has such scope in terms of battles that CC can unfortunately never match. Looks like they have a nice, lively community as well. Not that CCS isn't a lively community.  Razz  Smile

#421: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: US_BrakeLocation: USA PostPosted: Fri Feb 17, 2012 6:14 pm
    —
Daisenryaku is a cool series. Merge it with CC and you would have a sweet game.


Daisenryaku


Link


Wiki

#422: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Sat Feb 18, 2012 3:10 am
    —
AT_Stalky wrote (View Post):
At least Schrecken has woken up AND SPOKEN UP. If ever so late…

Sorry, I can’t say that about Tejszd. LSA has been out now for 20 month, and LSA is still not playable. Still Matrix and Tejszd does there best to flog LSA to unsuspected consumers for 50$!

And as they are aware of the problems in LSA, and he STILL sell it and dont fix it, by definition isnt it actually an act of fraud.. ??


Fraud definition: “In criminal law, a fraud is an intentional deception made for personal gain or to damage another individual; the related adjective is fraudulent. The specific legal definition varies by legal jurisdiction. Fraud is a crime, and also a civil law violation. Defrauding people or entities of money or valuables is a common purpose of fraud, but there have also been fraudulent "discoveries", e.g., in science, to gain prestige rather than immediate monetary gain.”


Tried resisting but you got me to respond AT_Stalky....

I have been upfront that LSA needs a patch and have posted publicly about that (of course there are way more emails/posts that you can't see). If/when LSA gets its bugs fixed I believe it will be the best CC. Unfortunately I do not understand why it is taking so long and fear the longer it takes that it might be moving from when to if another patch is released....

I have also been upfront that the last TLD/WAR patch while positively adding the new vehicle pathing (mod compatibility between the two was part of a previous patch I believe but is a positive change too) broke campaigns/operations as they can get corrupted.

My position is like Andrew's position; I will support mod makers and or companies/people that are still making CC better. Many of the changes/features in the re-releases I believe are good. I pretty much exclusively mod/play on the re-releases now even with the bugs.... Same way you and many others still keep using CC5 with its bugs.... You do not have to agree with me or buy a re-release but I can believe and play/mod what I want....


Last edited by Tejszd on Sat Feb 18, 2012 3:35 am; edited 1 time in total

#423: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Sat Feb 18, 2012 3:34 am
    —
Ultimately Matrix determines what does or doesn't happen as far as patching goes or even new CC games.

Hopefully they can be motivated/shamed into some more patches given the current state of re-releases. But we all are just not hearing or seeing anything from them.

If they do a new CC game, before fixing the previous releases, then people should just post in that game's forum that your not buying it until Matrix fixes the last CC game(s).  Like pvt_Grunt said they are doing this for money and that is what motivates them (as they balance costs and income). So NOT buying the new game might get patches or might make them decide to stop making CC games. Don't know how they would react....

#424: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sat Feb 18, 2012 5:26 pm
    —
Tejszd…

Tejszd wrote (View Post):
If/when LSA gets its bugs fixed I believe it will be the best CC.


If/when the Chernobyl reactor gets its bugs fixed I believe it will be the best nuclear power plant in the world..

Actually as Matrix hasn’t got the bug fixed in a single CC remake to date… So Isn’t that a very big IF and WHEN…

Lets argue that a new patch actually fixes the acute bugs that stop the game today… THEN, what bugs has yet to be discovered as people actually can get further into the game… See what I mean… And as there is virtually no beta testing we are doomed to run into them as well…  


Tejszd wrote (View Post):
Unfortunately I do not understand why it is taking so long and fear the longer it takes that it might be moving from when to if another patch is released....  


Still it don’t stop you from recommending people to buy the remakes… Even though, as mentioned before, I have some doubts if your really unbiased as your name popes up at several places in all the CC-remakes credit lists.. Hmm…
Just wonder how it comes that you speak of Matrix in “them” form as soon as they are criticized, and as soon as something positive is said about matrix...


Tejszd wrote (View Post):
My position is like Andrew's position; I will support mod makers and or companies/people that are still making CC better.


Now that’s an evil thing to say. Andrew has actually stopped promoting the remakes, contrary to you mate…
Maybe it’s a bit late, but he sure has woken up..

Tejszd wrote (View Post):
Many of the changes/features in the re-releases I believe are good.


Hm? when did someone argue against positive changes?

Tejszd wrote (View Post):
I pretty much exclusively mod/play on the re-releases now even with the bugs....


Hm? Tejszd, I have no issues with your mods and your porting of mods.. Well done.  

Tejszd wrote (View Post):
Same way you and many others still keep using CC5 with its bugs....


But hey, all bugs in CC5 are known, and we have found ways to live with em, cant say that about the splendid new Matrix CC-remakes can we?


Tejszd wrote (View Post):
Hopefully they can be motivated/shamed into some more patches given the current state of re-releases. But we all are just not hearing or seeing anything from them.


Wowowow... Do I hear right? Still, you’re the first to promote the remakes as soon as someone is asking… … .. . ….

Tejszd wrote (View Post):
If they do a new CC game, before fixing the previous releases, then people should just post in that game's forum that your not buying it until Matrix fixes the last CC game(s).


You say that now… after being in all the CC-remakes credit lists….. and just a few weeks back you made buy recommendation of the same defect remakes that your now criticise so strongly…!
I mean, your been the top promoter of the remakes just up to some weeks ago, what has changed so dramatically? CCMT was shit in 2007, it’s still the same shit as it was 2 weeks ago. WaR is bugged, it was that in 2008, it was still bugged a few weeks back.. And LSA, was as miserable 2 weeks ago as its today… What has changed?  

Tejszd wrote (View Post):
If they do a new CC game, before fixing the previous releases, then people should just post in that game's forum that your not buying it until Matrix fixes the last CC game(s).


Actually mate. Your mates in the Matrix CC-developer team has efficiently silenced the vast majority of the critic of the CC-remakes. And don’t pretend you’re not aware of this.
I and a few others have been vocal about the poor quality of CC-remakes since 2007  and demanded that the game should be fixed (you know, at the same time as you defended and promoted the same). And the developer team has responded by calling me: “piss ant”, “hater”, “idiot”, “goof” and many more names..
That’s the MO of the CC-dev team in handling the demand for getting the product fixed. BTW, that’s the same people who’s name is a bow and beneath you in the CC-remakes credits lists…

/S

#425: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Sat Feb 18, 2012 8:25 pm
    —
Seeing is believing.

Based on what I have seen I do not believe Matrix will fix all three re-releases.
They have proven that time and time again.

#426: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sat Feb 18, 2012 9:55 pm
    —
Chooooo Choooooo


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#427: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sun Feb 19, 2012 9:30 am
    —
Tejszd

You remember some weeks back when you did one of your usual buy recommendation for the Matrixs CC-remakes?  
I pointed out that as an insider of Matrix you should perhaps consider not making such recommendation as you may be considered biased. Thus not disclose the true state of the product that your marketing for matrix games.You had me sent to train wreck for that and said I attacked you..?

Just click to remind you what I said..
Hidden: 

AT_Stalky wrote (View Post):
Tejszd You’re an insider of the CC-developer team, or has been, right..

The law:
Your often bashing the law book in peoples heads, when you suspect pirating etc.
I have no idea about the consumer laws in your nation, but here in Europe there are rules how business and there agents may communicate with consumers.


If the person asking is an consumer:
If the consumer/fan would want Matrix games advice about the CC-products im sure he would have gone to matrix forum and asked there. And if an agent at Matrix forum who's wearing a matrix avatar answer him there is nothing wrong with that. As the consumer know that he’s in the dragons den, and the avatar clearly shows who’s talking..  


Fan and consumer sites in general:
This site (CCS) is a consumer side community, where consumers and fans communicate and share information with each others.
The general idea is when a consumer/fan posts here they expect another fan to reply. The fan can then expect the answer to be unbiased.
The fans do not expect a matrix agent camouflaged as a consumer to answer there questions about what to buy or not.


An example:
Tejszd, lets say you had thoughts about buying a special brand of a car, and you wasn’t sure what or not to buy. You might have posted a question about that in a car-forum owned by consumers, right.  Lets say that an undercover agent for that brand answers your question, would that have been what you wanted and expected?
The same thing apply here mate. Please consider that.


Classic examples of an sales pitch and unbiased information:
Tejszd wrote (View Post):
.LSA--  Probably will become the best CC with another patch...

Grate! The 23:rd patch will fix it all. Another promise from the CC-developer team, I think I buy LSA now. Oh, my mistake, I dint read the fine print “probably”:  that makes all the difference, doesn’t it.

--

Now in hindsight its actually funny.. Haven’t you proven my point?
I mean, where in your buy recommendation did you say your TRUE thoughts about the Matrix Close Combat remakes?

In you buy recommendation to the unsuspecting consumer, why did you exclude this information::

Tejszd wrote (View Post):
If they do a new CC game, before fixing the previous releases, then people should just post in that game's forum that your not buying it until Matrix fixes the last CC game(s).


Tejszd wrote (View Post):
Unfortunately I do not understand why it is taking so long and fear the longer it takes that it might be moving from when to if another patch is released....


Tejszd wrote (View Post):
I have also been upfront that the last TLD/WAR patch while positively adding the new vehicle pathing (..) [the patch] broke campaigns/operations as they can get corrupted.


Tejszd wrote (View Post):
Hopefully they can be motivated/shamed into some more patches given the current state of re-releases. But we all are just not hearing or seeing anything from them.


Tejszd wrote (View Post):
Ultimately Matrix determines what does or doesn't happen as far as patching goes or even new CC games.


Tejszd at Matrix games wrote (View Post):
It amazing that these items which are core to playing a campaign or operation in the game have not been dealt with. LSA really can only be played for single battles with these bugs.....


Tejszd at Matrix games wrote (View Post):
And TLD? As it WAR have the same campaign/operation saved game corruption problem....

Link to the last 2 qoutes, (at matrix).


Just as a consumer service Iv taken the liberty to forward your TRUE feelings and thoughts about the remakes to the unsuspecting consumer who you approached:: Link::
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9370
And I have a hard time believing MOOXE will send me to the Train Wreck again just for posting quotes from you..

Tejszd if you feel that its an attack on you, then your own words are an attack on your self, in that case your just suffering from the consequences of a double standard..

#428: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: TejszdLocation: Canada PostPosted: Sun Feb 19, 2012 6:51 pm
    —
You believe CC5 with its bugs is best and recommend it. I believe TLD/WAR with the bugs they have are the best CC and recommend them. Looks and sounds like a double standard on your part as you can do something which you say I can't.

I do not profit in any way from Matrix sales. I volunteered to help test so that I could argue for features I think would improve the game and or want for use in my mod.

I still believe LSA will probably be the best CC, Cathartes thinks this to as he is moving GJS to it, but with the current bugs for me it currently falls behind TLD/WAR, which I'm moving the Meuse mod to. Thus my recommendation for people to get TLD now and LSA later when it gets patched. Even with the current bugs they are a better platform for future CC mods than CC5 with its bugs. The advantage CC5 has right now are the mods already done...

#429: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sun Feb 19, 2012 8:00 pm
    —
Tejszd wrote (View Post):
You believe CC5 with its bugs is best and recommend it.
I believe TLD/WAR with the bugs they have are the best CC and recommend them.


Tejszd wrote (View Post):
Looks and sounds like a double standard on your part as you can do something which you say I can't.


Not really, If I was 1) involved with atomic games and 2) CC5 was still sold your little analogy would hold… Now it's nothing but a fail.

You on the other hand are 1) involved with Matrix games and 2) LSA/WaR/CCMT is still sold. So its a huge difference..
But If you cant feel that difference …  Wink

Tejszd wrote (View Post):
I do not profit in any way from Matrix sales.

Yeh. People values different things in different ways, and money is not all that matters. I agree.
Some may feel “proud” about having there name in the games credits and that there reason for there loyalty, thats an emotional reward, and the reason why they are biased.
Other people may feel a belonging with the developer team of a game, then that’s a social reward rather then a monetary reward, and thats the reason why they are biased.. .
Etc..  etc etc..

Though my point should be clear from previous posts. Read em again.

Tejszd wrote (View Post):
I volunteered to help test so that I could argue for features I think would improve the game


Mhhmmmm, According to Matrix you done some testing and more..  


But mate, it’s a well known fact that there is no beta testing of the Matrix CC-remakes:

schrecken wrote (View Post):
Matrix don't want beta testing... Alpha testing at best then ship it to the consumer to send back bug reports which take about 26 months to be acted upon, if at all.

Or are you calling Schrecken a liar?


Last edited by AT_Stalky on Sun Feb 19, 2012 9:27 pm; edited 1 time in total

#430: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Dima PostPosted: Sun Feb 19, 2012 8:43 pm
    —
Wow, it's a sort of cultural shock for me.

With so many good names in testing/contribution team, how come TLD was so crappy in all aspects when it was released?

What these guys were testing? I just can't find an answer :S.

I actually thought it simply wasn't tested...

#431: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Sun Feb 19, 2012 8:52 pm
    —
Just because  the names are in the book doesn't mean that actually happened.

I'm still waiting for a test version that's playable to be delivered.

#432: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sun Feb 19, 2012 8:56 pm
    —
schrecken wrote (View Post):
Just because  the names are in the book doesn't mean that actually happened.

I'm still waiting for a test version that's playable to be delivered.

Ah good point.

/S

#433: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Sun Feb 19, 2012 8:57 pm
    —
Quote:
You believe CC5 with its bugs is best and recommend it. I believe TLD/WAR with the bugs they have are the best CC and recommend them. Looks and sounds like a double standard on your part as you can do something which you say I can't.


i agre with tejszd to a large degree.

i think CoI is the best of the series though... and that is what i generally play.... If only the best part of CoI were working the MMCC# servers have been down for months (years?)

I stopped playing CC5 because of the bugs and I've stopped playing LSA because of the bugs... There's too much fun to be had elsewhere.

#434: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sun Feb 19, 2012 9:14 pm
    —
Iv tried to move on to the new games, but I had the same experience you and Dima had, the bugs..

So why im sadly back to CC5, is not because of nostalgica, but for that we can still play a full GC in CC5, because the CC5 bugs are so well know, that we can avoid em.

#435: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Mon Feb 20, 2012 12:47 am
    —
schrecken wrote (View Post):
Just because  the names are in the book doesn't mean that actually happened.

I'm still waiting for a test version that's playable to be delivered.


No doubt, and this was my experience with Ageod, when I was a beta tester for WIA (BOA 2).

These people were collecting testers in November (I forget the year  Laughing ), the product was to be released the following summer, but the versions I saw right up until release time, couldn't complete even the smallest of campaigns without a stack dump.

It was at this time, that I finally came to the conclusion, that the revenue stream, precluded all other priorities. For instance, I now believe that the Ageod developers un/intentionally broke BOA 1, with a final (legacy patch), to get people to "upgrade" to BOA 2. They quickly removed the last working patch from their site, and to this day, still sell BOA 1, and urge you to patch to the version that breaks the game.

This activity is raw (in your face) MEDIA PIRACY.  It could be Matrix is simply doing kinda the same with the CC series, to encourage sales of the latest game. Perhaps it was their intention to walk users through each iteration of the "engine". If you want the bug fixes, you need to come up with another 50 gui.  Idea

As for Tejszd, he and others like him, made their decisions to join the ranks of the MEDIA PIRATES, to predate the user community at large, creating a senseless purgatory, that has only one goal. SALES  Exclamation

They run with the pirtates, they receive pirate booty and stuff (games/monitors/cash/trinkets/fame/glory), they curry favor, and unlike Cathartes, they have run thier mouths off plenty over the years.

Speaking of Cathartes, there are over 16 pages of posts, and over 33,000 views, of a topic when he thought he would port GJS to TLD. Now he wants to port to LSA, so the purgatory/predation continues.

I cant wait for the next re-release  Exclamation

THIS IS NOT AN ATTACK ON TEJSZD, MATRIX, OR ANY OTHER MEDIA PIRATE.   Laughing


Last edited by Stwa on Mon Feb 20, 2012 12:15 pm; edited 1 time in total

#436: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: US_BrakeLocation: USA PostPosted: Mon Feb 20, 2012 12:55 am
    —
My conscripts have more balls than all you little bitches...   Laughing

#437: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Mon Feb 20, 2012 1:24 am
    —
Not Really  Exclamation

I think, everyone just figured out at the same time, to post in the Trainwrecks thread.  Idea

This way, anything you say is already deemed "OFF TOPIC" and innapropriate.  Laughing

#438: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Mon Feb 20, 2012 1:45 am
    —
Your momma

#439: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Mon Feb 20, 2012 3:29 am
    —
BTW,

My mother died over 20 years ago. Just thought I would mention it.  Idea

#440: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: schreckenLocation: Sydney, Australia PostPosted: Mon Feb 20, 2012 6:17 am
    —
Quote:
My mother died over 20 years ago. Just thought I would mention it.


Shame gets you early

#441: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Mon Feb 20, 2012 7:14 am
    —
NOT REALLY  Exclamation

She died from liver and colon cancer. It took about a year.

#442: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Mon Feb 20, 2012 2:15 pm
    —
Wasn't intended to bring back Horrible memories.
It's a Joke that originated sometime in the 40's
Became very popular in the 80's

#443: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Mon Feb 20, 2012 3:02 pm
    —
No problem.

#444: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Mon Feb 20, 2012 10:46 pm
    —

Welcome to the new CC-hangout!
Now 43 0000 views..!!!
Lets make it 50 000 within a month!!!

#445: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: US_BrakeLocation: USA PostPosted: Fri Mar 09, 2012 3:35 am
    —
Can anyone identify this Matrix employee?


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#446: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Sapa PostPosted: Fri Mar 09, 2012 8:02 am
    —
..and this i from beta testing reaching North Arnhem in the GC ;)


http://www.youtube.com/watch?v=HtTUsOKjWyQ

#447: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Fri Mar 09, 2012 6:07 pm
    —
AT_Stalky wrote (View Post):

Welcome to the new CC-hangout!
Now 43 0000 views..!!!
Lets make it 50 000 within a month!!!


Stalky, that is funny!

#448: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: mooxe PostPosted: Fri Mar 09, 2012 6:09 pm
    —
This is my favorite thead on the internet.

#449: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: MajorFrank PostPosted: Fri May 04, 2012 12:19 pm
    —
Edit. Nothing, nevermind.  Smile

#450: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: ArmeeGruppeSud PostPosted: Sat May 05, 2012 11:08 am
    —
Hmmm

From many of the posts in this threads, i now understand that the word: "Trainwrecks" in the thread title must refer to TLD, WaR and LSA rereleases, because they are all wrecks.

Stalky, i must agree with you on pretty much all your points in this thread  Very Happy

The problem with this Credits list:
AT_Stalky wrote (View Post):
?

is that there is no title called QUALITY CONTROL With AT_Stalky's & ArmeeGruppeSud's names below it Very Happy Razz Wink

AT_Stalky wrote (View Post):


Agree with Mooxe's sentiment here on that image.
Stalky where did you find that, or did you make it?

!!
AT_Stalky wrote (View Post):
Now 43 0000 views..!
[Lets make it 50 000 within a month!!!
Still only 44,909 @ SatMay 05, 2012 8:33 pm Au CST
You guys are going to have lift the excitement level of conversation here just to make 50,000 views this year  :?

CHEERS

AGS

#451: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sat May 05, 2012 3:08 pm
    —
Hahah

1) Yes, as noticed such line may make all the difference in a game.

2) And I hadn’t thought about it, but yep, you seem to have made the correctly assessment, more or less this whole thread “Trainwrecks” is about the Matrix CC rereleases…
 
3) The image was ripped from the net!

4) The reason why this thread has not reached the 50 000 views as I predicted is actually all you fault AGS, (and Major Franks). If you two would have had the Jesus and Atheist debate here in the trainwreck thread instead of a separate thread, we would have reached the budgeted views and been in the 60 000 views by now.

5) We can always make it 50 000… The only thing it takes is a flame bait and some will…

Hers one for you AGS: “Jesus is clearly overrated” ...

Here is one for MajorFrank: “Atheists are probably the most religious of all people, there beliefs that there is no belief is so strong in there belife its borderline religious extremism.”

Very Happy

#452: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: platoon_michaelLocation: Right behind you PostPosted: Sat May 05, 2012 8:59 pm
    —
I'd like to help,but all the guys I used to cuss out are gone.

#453: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: AT_Stalky PostPosted: Sat May 05, 2012 9:57 pm
    —
Hello Dave.

Hm, this thread is actually entertaining.
Perhaps we should take the best quotes and make a rerun out of em?

The best of the Wrecks Special

Episode One: Tonight we have the pleasure to present a very special guest. The CC developer teams map coder Mr Flamer… Applauds…  
Lets take a look at some highlights in yer carrier as a writer in the wreck thread:

Prophetic statement.:  

Flamethrower wrote (View Post):
my stats indicate...... boneheads abound.... here do you dudes actually care about CC moving forward? or would you rather, as malcontents, piss-n-moan about days-gone-by and the powers-that-be?...(and FYI, those powers-that-be are so very obviously well beyond you-n-yer-ilk)


And of coarse who can forget:

Flamethrower wrote (View Post):
ruff ruff...some big dogs barkin...and of course, the little hump-yer-leg-ankle-biter as well, you know, the little poochie poo...Mr. mess-on-the-rug-dick-licker


And the endless rants:


Flamethrower wrote (View Post):
the long "strong" history of CC has an accompanying soundtrack of whining (I call it "as the CC worm turns" - and it is a dirge), and bitchfights involving internet-hero-surf-in-their-underwear-punters scrapping over virtual attention and desperate digital-ego-recognition with some genuine flakes involved in modding, and of course, the I'm-a-CC-god-but-need-to-get-a-life-dudes (as is evident hereabouts) that host the CC websites...so...if you have been around for a while, you shouldn't be suprised...if not...welcome to the party  


And the cuddly warm loving sheens :
Flamethrower wrote (View Post):
viagra? er...is re-release like multiple orgasm?


The most quoted, makes the anyone melt:

Flamethrower wrote (View Post):
yo, ya bitches needa regroupa, nuttin on de homo page...anda no reala rags 'bout 'te rockin re-release? comon


Talented, some promotion job for a car manufacture:
Flamethrower wrote (View Post):
now that is a wicked Vulva...er...Volvo


And the warm welcoming of constructive criticism was always so appreciated by the dev team:

Flamethrower wrote (View Post):
the same little group of nitwits, malcontents & wannabees are still spouting drivel and venting their hatred for eviloverlord game developers


And to sum it all up:
Flamethrower wrote (View Post):
while you are on the lonesome road of delusion and denial (read: egomania) why don't you go right back to the bed-wetting, thumb-sucking, and wacking your mates from behind in kindergarden...and explain that too, everybody is teetering on the edge of their chairs waiting for the whole history of buttfukle's rise to CC godhood


That brings us to, who’s the brilliant talent scout over at Matrix!

This thread is awesome!

That’s all for tonight folks, and our guest next week, will be equally special! Until then---

#454: Re: Trainwrecks & The Off Topic Hijackers Graveyard Author: Stwa PostPosted: Sun May 06, 2012 6:57 pm
    —
US_Brake wrote (View Post):
Can anyone identify this Matrix employee?