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Pretty sad that WAR hasent even been fixed yet and here they are pumping out another one. |
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And im sure it's gonnna go for $50 again.Hell "BRAND NEW" games go for $60 |
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Then what are they gonna do? |
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Features:
* Highly enhanced rebuild of the critically acclaimed Close Combat Invasion Normandy title, originally developed by Atomic Games * Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps. * Comes with all new 60+ battles, operations and campaigns including a new enhanced Grand Campaign as well as "classic" CC5 style Grand Campaign available for download. * Many new game features including night-time battles, flare effects, ability to rest battlegroups, simulation of different sized battlegroups, gameplay in windowed mode, ability to use larger maps, UI enhancements and more. * Battle the enemy in the darkness. Includes simulated flare effects where ability to see the enemy troops is effected by flare deployment. * Comes with all new 60+ battles, operations and campaigns. * Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps. That's an additional 21 tactical map slots over the original game! * Extended ForcePool list to display 25 of 25 available units as opposed to the 20 that stock CC5 displayed. * New reports at the end of battle showing campaign cohesion and VL control – track your progress after each bout. * New enhanced Grand Campaign as well as "classic" CC5 style Grand Campaign. * Display of battlegroup cohesion and fatigue status. * Game now accepts maps up to 4800x4800 pixels as compared to the stock CC5 map size of 3600x3600 pixels. * Off-board or off-map support quantities now tied to difficulty level. * Improved graphical communication of strat map connections. * Game can now be played in windowed mode. * Tweaked User Interface graphics, with nearly all new planes, vehicles and map graphics. Also includes carefully crafted game play manual * No longer requires second party utilities for modding to provide years of additional gaming excitement. * Among the moddable features: ALL strat layer features, ALL campaign details including weather, turns per day, scoring, all support mission types for both sides and locations, battlegroup recycling, battlegroup retreat/disband, supply and much more! * Teams, battlegroups, elements, forcepools soldiers, vehicles, and weapons files maximum number of entries extended. * Capable of representing multiple nationalities with varying capabilities available to both sides. * Capable of simulating airborne battlegroup deployment drop zones. * Further improvements have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general. * Enhanced Scenario Editor - Create your own "what if" Scenarios. * Enjoy the huge variety of modifications available from the Close Combat Community providing years of additional gaming pleasure. * Enhanced head-to-head combat modes including: 24/7 campaigns. * Enhanced to run well on modern DirectX systems * Accurately depicts World War II tactical warfare and its challenges * Realistic soldier psychological profiles during combat. * Accurate and realistic equipment modelling * Close air support and direct and indirect fire * Ability to protect your men in buildings, bunkers, and trenches Includes specialized squads, weapons, soldier types, attack Aircraft & Artillery * Adjustable game speed scroll speed and sound volume * ... and much more! |
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* No longer requires second party utilities for modding to provide years of additional gaming excitement. |
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Improved graphical communication of strat map connections. |
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Enhanced Scenario Editor - Create your own "what if" Scenarios |
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Adjustable game speed scroll speed and sound volume |
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Display of battlegroup cohesion and fatigue status. |
Pzt_Serk wrote: |
Hummmm, I'n not sure... I still prefer WWII era pictures but that's a very subjective thing. |
Tejszd wrote: |
Along with the new icons on that screen shot there sure are a lot of rows for squad names. |
platoon_michael wrote: |
And what is this? Enhanced head-to-head combat modes including: 24/7 campaigns. |
Nomada_Firefox wrote: |
What is the strategy map that Mooxe show us on this screenshot? is it the new game? it is worse than I making a new strategy map with 10 beers on my stomach.
About game.........I do not see nothing different to WAR, if they want sell us it, they will need add some more. |
squadleader_id wrote: |
Nice! New CCMT style unit/team graphics! I was surprised that this style wasn't implemented in CCWAR (instead we got CC5 Normandy graphics - some with Normandy era uniforms). |
flick wrote: |
So is there an explanation, of why I can see a screenshot from the GJS mod? Surely they need the modders permission to use it? |
Nomada_Firefox wrote: | ||
I do not see nothing from GJS, only one UK battlegroup but if you are interested, probably they do not need permission for to take nothing from a mod, I have not studied too it on CC games but on other games the legal disclaimer tells that all the stuff made for mods is from the game company from the first moment that you added it on game. But there not nothing from GJS here. |
Nomada_Firefox wrote: | ||
I do not see nothing from GJS, only one UK battlegroup but if you are interested, probably they do not need permission for to take nothing from a mod, I have not studied too it on CC games but on other games the legal disclaimer tells that all the stuff made for mods is from the game company from the first moment that you added it on game. But there not nothing from GJS here. |
kweniston wrote: |
Is it still max 15 units to deploy? Even on 4800x4800px maps?
Has multicore support for high resolutions been fixed? I'm kind of underwhelmed by the announcement. But I'll wait and see the verdict after it's been released. |
mooxe wrote: |
I am sure they had permission, they would not do it otherwise. Either Atilla or Cathartes or someone else gave the nod. |
Jace10 wrote: |
Are they going to ship it with the girlie soldiers and see-through buildings bugs, cause I looked at old GJS maps and they ain't coded as atomic did em either. |
Jace10 wrote: | ||
Doubt we'll see any massive maps... I look at the screen shots and see that they are using the Amfreville map from CCV - WTF, I can't believe that 8 years on, we will have to play on maps smaller than our screen resolution and therefore looking like crud. All maps should be at least 1600x1200 or higher... That is the highest res. for CC, any map less than this results in a fake resolution change (zoomed in slightly) and looks like F**ing sh*t. GJS maps...? Maybe Bloody omaha maps also.... Lets face it the most time consuming bit of creating a CC game or Mod is making new maps and it looks like they aint bothered to do that, so solution = skank maps from other mods and pay their creators a small sum. Flog product - rake in dough etc. Are they going to ship it with the girlie soldiers and see-through buildings bugs, cause I looked at old GJS maps and they ain't coded as atomic did em either. Highly enhanced...????? Ha ha ha. Do some work if you want our money... Those unit icons look like something I could do in 15 minutes on photoshop.. i.e they look cheap and uninspiring. Is it too much effort to completely redo the user interface and make it look like it doesn't belong in the 90's? |
flick wrote: |
I think it will be a good game, but the price is my main problem. |
Flamethrower wrote: | ||
yes it will be a good game... I've been meaning to ask this for a while... how come folks in these forums keep carping about a $50 (or whatever) pricetag...surely you dudes realize that compared to most computer games the price is within the range, and compared to most other pleasures it is a hell of a deal (booze, smokes, babes, movies, and god forbid the cost of a live show or sporting event all which last the length of a minor hangover) and given the number of hours of pleasure to be had (for example - someone like me who is a CC nut might play the game hundreds of hours... so $50 divided by hundreds = the best deal in entertainment, if you happen to like WWII wargaming that is), it shouldn't be an issue |
Flamethrower wrote: |
yes it will be a good game... I've been meaning to ask this for a while... how come folks in these forums keep carping about a $50 (or whatever) pricetag...surely you dudes realize that compared to most computer games the price is within the range, and compared to most other pleasures it is a hell of a deal (booze, smokes, babes, movies, and god forbid the cost of a live show or sporting event all which last the length of a minor hangover) and given the number of hours of pleasure to be had (for example - someone like me who is a CC nut might play the game hundreds of hours... so $50 divided by hundreds = the best deal in entertainment, if you happen to like WWII wargaming that is), it shouldn't be an issue |
mooxe wrote: |
This isnt how Matrix Games justified thier price. Thats what really at question here. |
Nomada_Firefox wrote: | ||
Personally there are two things that Matrix should think better, we are on a bad economy moment and many we bought WAR only a few months ago. |
squadleader_id wrote: | ||||
Read here for some answers from Matrix staff and Jim (S3T): http://www.matrixgames.com/forums/tm.asp?m=2096193 It is a bit strange that CCTLD is released so soon after CCWAR. They're not even waiting for June 6th Has it got anything to do with Atomic's recent resurrection I wonder? |
Nomada_Firefox wrote: |
I made it on the Invasion Normandy many years ago with maps from CC5, GJS and Bloody Omaha. Sorry Schrecken but you have not made nothing new. |
Nembo wrote: | ||
That was the one with B-29's for air support? Right. |
squadleader_id wrote: | ||||
Read here for some answers from Matrix staff and Jim (S3T): http://www.matrixgames.com/forums/tm.asp?m=2096193 It is a bit strange that CCTLD is released so soon after CCWAR. They're not even waiting for June 6th Has it got anything to do with Atomic's recent resurrection I wonder? |
Tejszd wrote: |
I agree with you waiting to June 6 could/would have been a good marketing move.... But just like most here want to get to CC6 so do they but they obligated to do 5 re-releases. So with this on the way that leaves one to go.... |
squadman45 wrote: |
Flamethrower is a joke no??? 50 dollars (38 euros) for a 1999 game with some patch improvements is equal to a 2008-9 game with NEW engine???
I like the CC system but is time to a NEW game, not a Release using mod stuff, for me WAR and other releases cost 20 euros or less, is a download game!!! PD: sorry man but try to change client opinion is a little... psss |
squadleader_id wrote: |
Nice! New CCMT style unit/team graphics! I was surprised that this style wasn't implemented in CCWAR (instead we got CC5 Normandy graphics - some with Normandy era uniforms). |
Stwa wrote: | ||
I agree, I love this icon set, so now I am faced with having to by the game so I can rip these icons and import them back to CCMT for use with WW2 mods. This is a beeg dilema. |
squadleader_id wrote: | ||||
You're going to buy CCTLD just to use those icons for CCMT? Actually they're not that hard to create from scratch or based on the CCMT icons. |
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don't mean to sound rude, but I've been waiting for CC6 for nearly a millennia now. Razz |
Vman wrote (View Post): |
Gah, does this mean they're FINALLY going to start CC6 after this crap's been released?
I don't mean to sound rude, but I've been waiting for CC6 for nearly a millennia now. |
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