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Close Combat Series -> Close Combat The Longest Day

#1: Matrix announcement Author: MossOrleni PostPosted: Thu Apr 23, 2009 6:31 pm
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http://www.matrixgames.com/products/368/details/Close.Combat:.The.Longest.Day

#2:  Author: flick PostPosted: Thu Apr 23, 2009 6:51 pm
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I'm looking at the link now, and I noticed that one of the pics (from the remake) is from a user made mod...Gold Juno sword...is that right?

Or is this map from an earlier official matrix CC game?


#3:  Author: Dima PostPosted: Thu Apr 23, 2009 7:30 pm
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look good Smile.

hope S3 made some work on mistakes and won't do same things again (yes, i mean moding tools or get back adbs) Wink.

#4:  Author: platoon_michaelLocation: Right behind you PostPosted: Thu Apr 23, 2009 8:32 pm
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Looks pretty lame to me.
Pretty sad that WAR hasent even been fixed yet and here they are
pumping out another one.
And im sure it's gonnna go for $50 again.Hell "BRAND NEW" games go for $60
Im sure in a few more months well have another one to cover ABTF.

Then what are they gonna do?

#5:  Author: Dima PostPosted: Thu Apr 23, 2009 8:38 pm
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Quote:
Pretty sad that WAR hasent even been fixed yet and here they are pumping out another one.

they work like atomic in it's last days Smile.

Quote:
And im sure it's gonnna go for $50 again.Hell "BRAND NEW" games go for $60

just ask me for a copy- here u can get anything like that for less than 5$ Smile.

Quote:
Then what are they gonna do?

Okinawa Very Happy

#6:  Author: Therion PostPosted: Thu Apr 23, 2009 8:54 pm
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Personally, I'd prefer CCMT II. I kinda liked butchering civilians in CCMAT.

Day/Night thing and other enhancements sound nice. Too bad it won't work on my comp. Also, triggers would be very nice for SP gameplay - I don't see them in the features list - so, they won't be there?


Last edited by Therion on Thu Apr 23, 2009 9:05 pm; edited 1 time in total

#7:  Author: kwenistonLocation: Netherlands PostPosted: Thu Apr 23, 2009 9:01 pm
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Is it still max 15 units to deploy? Even on 4800x4800px maps?
Has multicore support for high resolutions been fixed?

I'm kind of underwhelmed by the announcement. But I'll wait and see the verdict after it's been released.

#8:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Apr 24, 2009 12:11 am
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The screenshots look really good!
Night battles...with real night effects...woohoo!


#9:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Apr 24, 2009 12:22 am
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Quote:
Features:

* Highly enhanced rebuild of the critically acclaimed Close Combat Invasion Normandy title, originally developed by Atomic Games
* Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps.
* Comes with all new 60+ battles, operations and campaigns including a new enhanced Grand Campaign as well as "classic" CC5 style Grand Campaign available for download.
* Many new game features including night-time battles, flare effects, ability to rest battlegroups, simulation of different sized battlegroups, gameplay in windowed mode, ability to use larger maps, UI enhancements and more.
* Battle the enemy in the darkness. Includes simulated flare effects where ability to see the enemy troops is effected by flare deployment.
* Comes with all new 60+ battles, operations and campaigns.
* Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps. That's an additional 21 tactical map slots over the original game!
* Extended ForcePool list to display 25 of 25 available units as opposed to the 20 that stock CC5 displayed.
* New reports at the end of battle showing campaign cohesion and VL control – track your progress after each bout.
* New enhanced Grand Campaign as well as "classic" CC5 style Grand Campaign.
* Display of battlegroup cohesion and fatigue status.
* Game now accepts maps up to 4800x4800 pixels as compared to the stock CC5 map size of 3600x3600 pixels.
* Off-board or off-map support quantities now tied to difficulty level.
* Improved graphical communication of strat map connections.
* Game can now be played in windowed mode.
* Tweaked User Interface graphics, with nearly all new planes, vehicles and map graphics. Also includes carefully crafted game play manual
* No longer requires second party utilities for modding to provide years of additional gaming excitement.
* Among the moddable features: ALL strat layer features, ALL campaign details including weather, turns per day, scoring, all support mission types for both sides and locations, battlegroup recycling, battlegroup retreat/disband, supply and much more!
* Teams, battlegroups, elements, forcepools soldiers, vehicles, and weapons files maximum number of entries extended.
* Capable of representing multiple nationalities with varying capabilities available to both sides.
* Capable of simulating airborne battlegroup deployment drop zones.
* Further improvements have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general.
* Enhanced Scenario Editor - Create your own "what if" Scenarios.
* Enjoy the huge variety of modifications available from the Close Combat Community providing years of additional gaming pleasure.
* Enhanced head-to-head combat modes including: 24/7 campaigns.
* Enhanced to run well on modern DirectX systems
* Accurately depicts World War II tactical warfare and its challenges
* Realistic soldier psychological profiles during combat.
* Accurate and realistic equipment modelling
* Close air support and direct and indirect fire
* Ability to protect your men in buildings, bunkers, and trenches Includes specialized squads, weapons, soldier types, attack Aircraft & Artillery
* Adjustable game speed scroll speed and sound volume
* ... and much more!


Lots of features written twice Smile

Quote:

* No longer requires second party utilities for modding to provide years of additional gaming excitement.

I wonder if this means that S3T/Matrix are providing new tools for modding CCTLD (like most modern games with built-in editors)...or if it actually means: you can use notepad and a spreadsheet (which are technically second party tools also).

#10:  Author: platoon_michaelLocation: Right behind you PostPosted: Fri Apr 24, 2009 12:43 am
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Quote:
Improved graphical communication of strat map connections.

Unlike WAR
Quote:
Enhanced Scenario Editor - Create your own "what if" Scenarios

Is this really anything "New"?

Quote:
Adjustable game speed scroll speed and sound volume

Quote:
Display of battlegroup cohesion and fatigue status.

HaHaHaHaHa what a laugh to list those two to make the list look longer.

And what is this?
Enhanced head-to-head combat modes including: 24/7 campaigns.

#11:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Apr 24, 2009 1:01 am
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Nice! New CCMT style unit/team graphics!
I was surprised that this style wasn't implemented in CCWAR (instead we got CC5 Normandy graphics - some with Normandy era uniforms).

#12:  Author: Pzt_Serk PostPosted: Fri Apr 24, 2009 3:36 am
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Hummmm, I'n not sure... I still prefer WWII era pictures but that's a very subjective thing.

#13:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Apr 24, 2009 3:48 am
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Pzt_Serk wrote:
Hummmm, I'n not sure... I still prefer WWII era pictures but that's a very subjective thing.

You'd have copyright issues with those for commercial releases.
Well done unit graphics look cool...but those artwork (army-men/toy soldier look) from CC4-CC5 just look dated.
WW2 era pictures may look good on the BG screens...but lack clarity and are confusing to look at on the Tactical Map/Battle screens too.

#14:  Author: TejszdLocation: Canada PostPosted: Fri Apr 24, 2009 5:18 am
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Squadleader is right, using WW2 pictures would cost too much money or be a copyright problem waiting to happen for a commercial release.

Along with the new icons on that screen shot there sure are a lot of rows for squad names.

#15:  Author: MossOrleni PostPosted: Fri Apr 24, 2009 6:29 am
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Tejszd wrote:

Along with the new icons on that screen shot there sure are a lot of rows for squad names.


Which is a great improvement. 25 slots will get you closer to creating complete TO&E, or allows you to play with experience/morale mixing of the same unit.

#16:  Author: TejszdLocation: Canada PostPosted: Fri Apr 24, 2009 7:09 am
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platoon_michael wrote:

And what is this?
Enhanced head-to-head combat modes including: 24/7 campaigns.


I think that is a left over from COI that was wrongly on the WAR Matrix web page and now has been wrongly left on the The Longest Day Matrix web page....

#17:  Author: SearryLocation: Finland PostPosted: Fri Apr 24, 2009 7:54 am
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I hope this will be good, but i fear it will be bad.

#18:  Author: mooxe PostPosted: Fri Apr 24, 2009 8:16 am
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Hard disk space: 2.0 Gb + Screenshot of Gold Beach from GJS. So are we getting GJS already converted? It does have mixed graphics in the screenshot though, showing an American flag. I think theres some Bloody Omaha maps also. They could of just used them for the new strat map though.

I think the military symbols are bland, very few will ever learn what they mean or care. It was probably just more convienent to have them since they are easier to come by than creating the icons from scratch.

Game can now be played in windowed mode is great. Can you pause the game without your opponent unpausing it now?

Around the center and bottom there are some wierd connections. Some of the connections seem to bypass maps. The center is also split, the only way to cross to the South, or North is to go through the beach map, or farthest West map. Maybe theres a natural obstacle...


#19:  Author: platoon_michaelLocation: Right behind you PostPosted: Fri Apr 24, 2009 9:08 am
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I like the gamey unit icons,the new ones look bland.
As far as using actual WW2 images that can easily be modded.
Is that really what the strat map is going to look like?That looks very wierd to me,is that a compass showing due North?
Schrecken said the same thing about the 24/7 campaigns.Thats a real bummer I was hoping for something like MMCCIII but I wanted that for WAR too.
And once again I see no 2 on 2 H2H listed,why cant we get that for the re-releases?

#20:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Apr 24, 2009 9:25 am
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The new unit icons look better than the old CC4-CC5 versions, IMHO.
A bit bland but more modern looking...and more Wargamey Wink
Besides military symbols...you can still small silhouettes of soldiers, AFVs and support weapons.
Mooxe is right...maybe it's too much work to rework those CC4-CC5 style icons or upgrade them with something better...and since S3T already had design ideas from CCMT...

The stratmap in the screenshot looks like early version to me...it looks ugly too Very Happy
64 maps covering Utah, Omaha and GJS equals a lot of map omissions and compression right?



Close Combat Series -> Close Combat The Longest Day


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