squadleader_id wrote: |
I'm asuming that now in CCTLD the exe is handling the the elements adjustments for night battles? |
Kojusoki wrote: |
So no GameSpy...
How about the bugs like 0000 crash and other H2H...issues? Does it have same features like WaR has according to start level? I mean when morale goes down, a BG can regroup on the rear? And when a BG is out of supply it cannot move when its Armoured? |
squadleader_id wrote: |
I posted about discovering early some surprisingly good AI performance (reminds me of CC2 AI) at the Matrix forum...not bad IMHO...but I need to play a lot more CCTLD to really test the AI.
The huge maps from GJS (and some from Bloody Omaha) are always going to give the AI problems (both defending and attacking). I like the way Girlie Soldier (TM) is toned down and that troops are now actually rushing to get to cover after aborting their assault due to enemy fire. The thing is...besides night battles and some reworked bigger maps...there's really nothing new in CCTLD for longtime CC fans. Most longtime CC players have probably already played to death most of the original CC5, GJS and Omaha maps too. |
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ability to rest battlegroups |
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- ability to use larger maps than CC5 |
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- different sized battlegroups (max. number of squads that can be sent to battle) |
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- Expanded strat map display |
Pzt_Decoy wrote: |
Nomada with all due respect but how can you have an opinion if you havent even bought the game... |
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-ability to use larger maps than CC5 |
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- different sized battlegroups (max. number of squads that can be sent to battle) |
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- play in windowed mode |
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- Expanded strat map display |
platoon_michael wrote: | ||
multi-task enough as it is? |
Therion wrote: | ||||
Playing in window isn't for multi-tasking - it's for doing something when waiting for something interesting to happen . |
squadleader_id wrote: | ||||||
Well, I guess it's a cool feature if you have a dual display setup...CC battles on one display...other apps on the other display Or maybe someday...TLD battle on one screen...and WAR battle on the second screen! |
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Tejszd wrote: |
Below is a picture comparing the strat map display size in WAR and in The Longest Day. TLD is 86*388=33368 pixels larger.
On top of the increased available area the individual map areas are also smaller in TLD to allow much more of the strat map to be seen at any one time.... |
platoon_michael wrote: |
That is a "HUGE" improvement.I do hope WAR gets that.
@ Southland.I kinda agree with you on that point,most of the time I end up heading to the garage to smoke while waiting for the AI. Hopefully it wont be too long a wait. |
Kojusoki wrote: |
Im trully impressed that people still play againts AI... |
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Below is a picture comparing the strat map display size in WAR and in The Longest Day. TLD is 86*388=33368 pixels larger.
On top of the increased available area the individual map areas are also smaller in TLD to allow much more of the strat map to be seen at any one time.... |
platoon_michael wrote: |
That is a "HUGE" improvement.I do hope WAR gets that.
@ Southland.I kinda agree with you on that point,most of the time I end up heading to the garage to smoke while waiting for the AI. Hopefully it wont be too long a wait. |
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why dont you send each others an email and start playing ;> |
Nomada_Firefox wrote: |
Well, I do not go to forget the problem only because ST3 team and Matrix do not like the true. BattleHq is old, bad and a big disaster. If they want that people pay by a game, they should give us a good multiplayer game and a good multiplayer zone where all players can join. |
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Do you think any manufacturer ever bothers to listen to people who have no intention of ever purchasing their product?... |
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you have never played |
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Nomada i hope that you buy or download the game convert some of your excellent mods to TLD engine. |
Sapa wrote: |
You sad to would convert your Bridge to far mod to WaR in a couple of weeks, Yes? Where is it?? |
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Now you have completely changed your point of view of a game you event have played, Yes? I suppose the the longest day has the same stupid txt files as WaR, Yes? |
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I am sure of that i will buy the Longest Day in a couple of months and i still hate the txt files |
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Its great that you are an expert on changing datas in the forcepool, why should i ever bother about it?? |
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Just asking how you could have opinions about a game you havent played!! |
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Of course all we know that TLD is only one WAR with a little changes. |
ChrisC wrote: |
After having played several battles, ops and the first round of a GC (the latter h2h) I am really impressed by the atmosphere this games conveys. The night battles, the strategic map, the numerous strategic options, the features like different sizes of BGs and some more arre very nice... To me the best wargame I have ever played. And you may rest assured, I have played a lot of wargames and "so called" wargames. I have to thank everybody helping to keep the CC series alive as they once again turn out to be my fav computer games. Tough I have to agree that WaR was a somewhat unfinished product when released. I hope there will be a patch for this game that irons out the last issues (coding etc.). However, back to TLD. I am really looking forward to the first mods of this game...
Ah, one thing...there is an issue with Airborne groups not moving from contested maps during first two turns. Is this a bug or a feature? ChrisC (Korsun) |
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In WAR I CANT see those flashed. Am I blind or you have big imagination? |
VonVolks wrote (View Post): |
so far I am loving TLD, the muzzle flash bug as described above needs sorting though as it will affect H2H by the sounds of it, especially for good players....
Maaaasive campaign map! madness! Some awesome maps in general too. I love the fact that CC, the greatest ever PC game (with honourable mention to EVE online) just keeps on going! |
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o Added French rank insignia per Squadleaders artwork.
o Added PzGrenadiere rank insignia per Squadleaders artwork. o Minor enhancements to US Army ranks per Squadleaders artwork. |
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