squadleader_id wrote: |
I'm asuming that now in CCTLD the exe is handling the the elements adjustments for night battles? |
Kojusoki wrote: |
So no GameSpy...
How about the bugs like 0000 crash and other H2H...issues? Does it have same features like WaR has according to start level? I mean when morale goes down, a BG can regroup on the rear? And when a BG is out of supply it cannot move when its Armoured? |
squadleader_id wrote: |
I posted about discovering early some surprisingly good AI performance (reminds me of CC2 AI) at the Matrix forum...not bad IMHO...but I need to play a lot more CCTLD to really test the AI.
The huge maps from GJS (and some from Bloody Omaha) are always going to give the AI problems (both defending and attacking). I like the way Girlie Soldier (TM) is toned down and that troops are now actually rushing to get to cover after aborting their assault due to enemy fire. The thing is...besides night battles and some reworked bigger maps...there's really nothing new in CCTLD for longtime CC fans. Most longtime CC players have probably already played to death most of the original CC5, GJS and Omaha maps too. |
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ability to rest battlegroups |
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- ability to use larger maps than CC5 |
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- different sized battlegroups (max. number of squads that can be sent to battle) |
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- Expanded strat map display |
Pzt_Decoy wrote: |
Nomada with all due respect but how can you have an opinion if you havent even bought the game... |
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-ability to use larger maps than CC5 |
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- different sized battlegroups (max. number of squads that can be sent to battle) |
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- play in windowed mode |
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- Expanded strat map display |
platoon_michael wrote: | ||
multi-task enough as it is? |
Therion wrote: | ||||
Playing in window isn't for multi-tasking - it's for doing something when waiting for something interesting to happen . |
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