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Close Combat Series -> Close Combat The Longest Day

#41:  Author: Sapa PostPosted: Thu May 07, 2009 3:09 pm
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I ask ask you Nomada?

A couple of monts ago i asked about the txt files in WaR? Yes?

I mentioned the bug in the forcepool, you included others, told me there was no problem to change the force pool with the txt files insted of the BGEditprogram, Yes?

You sad to would convert your Bridge to far mod to WaR in a couple of weeks, Yes? Where is it??

Now you have completely changed your point of view of a game you event have played, Yes? I suppose the the longest day has the same stupid txt files as WaR, Yes?

I am sure of that i will buy the Longest Day in a couple of months and i still hate the txt files Rolling Eyes

Mats

#42:  Author: Nomada_Firefox PostPosted: Thu May 07, 2009 11:33 pm
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Sapa wrote:

You sad to would convert your Bridge to far mod to WaR in a couple of weeks, Yes? Where is it??

Are you telling me that I have not ended my ABTF mod because I can not make it? can you make some like this? it is complete 3D model from one Strident Star Defender (one SW model)

And I have more of 200 models like this running on two different mods.
If I had 4 hands, perhaps I would end the ABTF mod tomorrow.

Quote:

Now you have completely changed your point of view of a game you event have played, Yes? I suppose the the longest day has the same stupid txt files as WaR, Yes?

Stupid to you, to me they are txt files many better than the old CC5 adb files. But if you can not or you do not know how mod them, it is not my problem.Wink

Quote:

I am sure of that i will buy the Longest Day in a couple of months and i still hate the txt files Rolling Eyes

Life is not perfect but I do not go to speak bad from the TLD mod capabilities because they are so bigger than on WAR.

On few words, SAPA, you thought that I was negative for all and I only have critized the bad things for me on TLD.

#43:  Author: Sapa PostPosted: Fri May 08, 2009 5:42 am
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I dont like Spaceships in Close Combat and you are right! i cant make any of them...

Its great that you are an expert on changing datas in the forcepool, why should i ever bother about it??

Just asking how you could have opinions about a game you havent played!! Rolling Eyes

SAPA

#44:  Author: Nomada_Firefox PostPosted: Fri May 08, 2009 10:54 am
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Quote:
Its great that you are an expert on changing datas in the forcepool, why should i ever bother about it??

I do not see me like a expert but I´m not repeating all times that they are bad, specially when I have not problems editing them. I have seen on other games things worse and people edited them.

Quote:
Just asking how you could have opinions about a game you havent played!!

I repeat again, because god gave me eyes and because people tell me their own opinions. Of course all we know that TLD is only one WAR with a little changes.

#45:  Author: Kojusoki PostPosted: Fri May 08, 2009 12:34 pm
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Quote:
Of course all we know that TLD is only one WAR with a little changes.


true... but i like those night battles:)

First bug that was not fixed imho - only host in H2H can see flashes from muzzles

#46:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat May 09, 2009 5:20 am
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You haven't played H2H then in WaR and tLD

Client can see muzzle flashes in both WaR and tLD

I just had to check though and it works fine.


please don't make stupid uninformed comments like that.

#47:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat May 09, 2009 5:27 am
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I will add that in WaR and tLD this feature works correctly and does not in CC4 or CC5.

So if you want a fair game the choice is clear Smile

#48:  Author: ChrisC PostPosted: Sat May 09, 2009 1:00 pm
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After having played several battles, ops and the first round of a GC (the latter h2h) I am really impressed by the atmosphere this games conveys. The night battles, the strategic map, the numerous strategic options, the features like different sizes of BGs and some more arre very nice... To me the best wargame I have ever played. And you may rest assured, I have played a lot of wargames and "so called" wargames. I have to thank everybody helping to keep the CC series alive as they once again turn out to be my fav computer games. Tough I have to agree that WaR was a somewhat unfinished product when released. I hope there will be a patch for this game that irons out the last issues (coding etc.). However, back to TLD. I am really looking forward to the first mods of this game...

Ah, one thing...there is an issue with Airborne groups not moving from contested maps during first two turns. Is this a bug or a feature?

ChrisC (Korsun)

#49:  Author: Kojusoki PostPosted: Sat May 09, 2009 2:29 pm
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Schrekcen, Ill double check it then.
In WAR I CANT see those flashed. Am I blind or you have big imagination?Smile

#50:  Author: TejszdLocation: Canada PostPosted: Sat May 09, 2009 4:20 pm
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ChrisC wrote:
After having played several battles, ops and the first round of a GC (the latter h2h) I am really impressed by the atmosphere this games conveys. The night battles, the strategic map, the numerous strategic options, the features like different sizes of BGs and some more arre very nice... To me the best wargame I have ever played. And you may rest assured, I have played a lot of wargames and "so called" wargames. I have to thank everybody helping to keep the CC series alive as they once again turn out to be my fav computer games. Tough I have to agree that WaR was a somewhat unfinished product when released. I hope there will be a patch for this game that irons out the last issues (coding etc.). However, back to TLD. I am really looking forward to the first mods of this game...

Ah, one thing...there is an issue with Airborne groups not moving from contested maps during first two turns. Is this a bug or a feature?

ChrisC (Korsun)


At the start of an Op or GC it is a feature as the AI or Player could advance off a contested map without fighting at all (was a fix for WAR in a patch). Now with Night being added to TLD it happens at night but is still happening on turn 1 which is a bug. I believe I saw post on the Matrix forum acknowledging the bug and that it would be fixed in a patch....

#51:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat May 09, 2009 9:52 pm
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Quote:
In WAR I CANT see those flashed. Am I blind or you have big imagination?



you are blind

The client can see the muzzle flash in tLD and WaR

#52:  Author: Kojusoki PostPosted: Sun May 10, 2009 9:41 am
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Even if he cant spot a unit?
I am saying about situation when you are under fire, you can see "green or red lines" flying towards you, but no flashes.
My question was regarding this issue. And I confirm there are no flashes (but it would be right if BOTH sides CANNOT see them while not seeing a unit)

#53:  Author: Nomada_Firefox PostPosted: Sun May 10, 2009 2:40 pm
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I have not played the game but on my home the muzzle flash is always the light that you see exiting from weapons when you fire. I suppose that on night TLD battles, it is a little different, specially when all the night was made with a black layer.

#54:  Author: darthmorgoth PostPosted: Sun May 10, 2009 2:42 pm
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hello,

i played the first three close combats when they were new and loved them; i downloaded the longest day last night and have played a few scenarios and am having fun with them.........

one thing that bugs me though is being unable to custom control my zooming; am i missing something, or are there only two zoom levels? i remember being able to zoom with the mouse scroll, so that i could have a view of how my forces were spread out, without all the clicking back and forth........if i am not missing something, i would hope that it is something that could be patched, as it makes gameplay for any strategic simulation, move more fluidly.

the other nitpick that i would have is no smooth scrolling, i believe that i remember that on cc3 as well.

that said, i did buy the game and know that i will enjoy it overall......i was also hoping that if the game's sales are decent, that more good games will come our way.

cheers,
darth

#55:  Author: TejszdLocation: Canada PostPosted: Sun May 10, 2009 3:37 pm
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CC3/COI had 3 levels as it had a zoomed in view not just out while all other CC games just have the 2 levels....

#56:  Author: Dima PostPosted: Sun May 10, 2009 7:22 pm
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haha, so funny Smile.

#57:  Author: darthmorgoth PostPosted: Mon May 11, 2009 2:44 am
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well it's been awhile since ive played the game, i'm not pretending to be some expert on how it was; just how a couple of things bugged me.

darth

#58:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon May 11, 2009 3:06 am
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Kojusoki

Found what you are talking about.

Ok.. I see what you mean.

I can see muzzle blasts on client... no problem there.

I can't see muzzle flashes.... I'm not sure this was ever supposed to work... will check on it though.


thanks

#59:  Author: Kojusoki PostPosted: Mon May 11, 2009 9:09 am
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EXACLY schrecken!
Well Host can see the FLASHES even when not see a unit.
Client/Guest cannot. So i think it can be considered a bug Smile And it is not equal. I will even tell more - its extra not equal especially when you are landing with your shermans on the beach, facing enemy AT guns and... you opponent who is hosting knows everything and you have no idea where to shot.

#60:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon May 11, 2009 9:15 am
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Yep, I agree

To Host and to defend would be a definite, small, advantage,


We're looking at it.



Close Combat Series -> Close Combat The Longest Day


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