VERDICT opinions on L/day
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Close Combat Series -> Close Combat The Longest Day

#61: Re: VERDICT opinions on L/day Author: VonVolks PostPosted: Sun Jun 14, 2009 7:59 am
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so far I am loving TLD, the muzzle flash bug as described above needs sorting though as it will affect H2H by the sounds of it, especially for good players....

Maaaasive campaign map! madness! Some awesome maps in general too.

I love the fact that CC, the greatest ever PC game (with honourable mention to EVE online) just keeps on going!

#62: Re: VERDICT opinions on L/day Author: chocoleibniz PostPosted: Sun Jun 14, 2009 1:16 pm
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Critique I can give, without having played it much, is that the MP40 sound is too powerful and that there's no ambient sound, a la the Stalingrad series of mods.

Having played Stalingrad mods, where there is a constant chorus of off-map shelling, planes, small arms fire etc, going onto silent Normandy beaches is disappointing and detracts from the overall experience.

#63: Re: VERDICT opinions on L/day Author: BungarraLocation: Murchison region, West Australia PostPosted: Mon Jul 27, 2009 4:34 am
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My brother and I have finally got this game.

We purposely opened up like DDAY went in H2H without first seeing how it was

I am really thrilled at our experience as its exactly how the battle evolved in real life

The night battles are fantastic, its all a new learning experience for us both.

Absolutely the best yet!

If you haven't got it yet, I suggest you find a mate and do it the way we did it.

For practice we only allow oursleves to play original CC5 which comes with TLD

That too, is a new game again, the AI has been tweaked and has much more aggression, No more stopping a rush with 1 mortar.

I'm loving it all over again

Recomended

#64: Re: VERDICT opinions on L/day Author: schreckenLocation: Sydney, Australia PostPosted: Mon Jul 27, 2009 8:06 am
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encouraging feedback, thanks!!!   Laughing

#65: Re: VERDICT opinions on L/day Author: TejszdLocation: Canada PostPosted: Wed Jul 29, 2009 2:39 am
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VonVolks wrote (View Post):
so far I am loving TLD, the muzzle flash bug as described above needs sorting though as it will affect H2H by the sounds of it, especially for good players....

Maaaasive campaign map! madness! Some awesome maps in general too.

I love the fact that CC, the greatest ever PC game (with honourable mention to EVE online) just keeps on going!


Sounds like the latest beta patch fixes the muzzle flash bug so the client can see them H2H based on a player's reply (Matrix/S3T missed the fix in their list)....

http://www.matrixgames.com/forums/tm.asp?m=2170720

Here is the list of changes posted:
v5.50.03b – July 14, 2009
• Code fixes

o Fixed bug with display settings where CTD would occur when map size is smaller than users screen resolution.
o Multi-player: Force Morale percentages shown on Debrief screen now identical between host and client in all cases.
o Multi-player: Client now shows correct soldier positions (i.e. Leader, loader, gunner, etc.) in the soldier monitor for active soldiers. Client will show last known position for soldiers that have become casualties, however.
o Multi-player: Entry locations for tactical battles now re-calculated correctly when continuing a game that was saved from the Strategic screen.
o Multi-player: Soldier death animation type now consistent between host and client (i.e. no more shot soldiers shown as burning up on the client).
o Fixed a bug that could cause a crash when starting a new operation or campaign using ‘all clear’ or ‘random’ weather settings.
o Changed display version number to 5.50.03b (to match patch v3 name)
• Maps
o Made beach bunker coding consistent among all maps pointed out in bug tracker.
o Returned St. Pierre du Mont map text file to correct file.
o Made map coding match graphical depiction of floors on St. Honorine map.
o Fixed minor grass texture tiling on St. Marie du Mont
o Returned St. Pierre du Mont map text file to correct file.
o Fixed Gold Beach gun pit coding.
o Fixed Dog Green gun pit coding.
o Adjusted one building shadow on LesForges so it looks more appropriate to the level it is coded for.
• Data
o Increased clip reload times for small caliber guns to minimum of 50 (5 seconds) to reflect more realistic rate of fire. Also prevents gunner from 'saving ammo' at long range until ammo drops below ~24 rounds.
o Changed weapon class 23 (previously unused) to be 37mm/L21 cannon (French 37mm SA18).
o Reduce chamber reload time of PPsh from 50 to 5.
o Reduced crew of H-39 to 2.
o Changed R-35 main gun to 37mm/L21 instead of L33.
o Reviewed armor on H-39 and R-35.
• Graphics
o Added SHAEF patch to Campaign debrief graph.
o Added patches for Ost BG's per Nembos artwork.
o Added French rank insignia per Squadleaders artwork.
o Added PzGrenadiere rank insignia per Squadleaders artwork.
o Added French medals per Tejszd's Meuse mod artwork.
o Minor enhancements to US Army ranks per Squadleaders artwork.
o Minor enhancements to US AB officer rank bar colors per Squadleaders artwork.
o Added French rank insignia per Squadleaders artwork.
o Added PzGrenadiere rank insignia per Squadleaders artwork.
o Minor enhancements to US Army ranks per Squadleaders artwork.
• Battles
o Renamed battle to match BG's involved.
• Classic CC5
o Returned elements file to stock CC5 elements.
o Fixed commander pics.
o Deleted Ousterham battle from DATA/BATTLES folder.

Thanks to Matrix/S3T for continuing to patch and Nembo/Squadleader for the authentic art work changes!!!

#66: Re: VERDICT opinions on L/day Author: Dima PostPosted: Wed Jul 29, 2009 12:34 pm
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Nice list Smile.

TJ, in Graphics section the following mentioned 2 times:
Quote:
o Added French rank insignia per Squadleaders artwork.
o Added PzGrenadiere rank insignia per Squadleaders artwork.
o Minor enhancements to US Army ranks per Squadleaders artwork.



Close Combat Series -> Close Combat The Longest Day


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