schrecken wrote (View Post): |
The save you posted is the Allied side.
It should be the Axis side for testing... how come? |
schrecken wrote (View Post): |
Has it been Hex edited? |
schrecken wrote (View Post): |
The save you posted is the Allied side.
It should be the Axis side for testing... how come? |
schrecken wrote (View Post): |
Mooxe posted about a problem playing as the Axis side v the AI
I asked for the save. He posted a save of the Allied side V the AI so someone has changed it... |
mooxe wrote (View Post): |
So this is a bug with the 5.50.07 version. German BGs that have been disbanded at 0 cohesion will automatically lose any future battles while at 0 cohesion. |
mooxe wrote (View Post): |
Verified cohesion graphics do rise. However due to the extremely short campaign length this effect has a highly negligible effect on the game. |
davidssfx wrote (View Post): | ||
I'm not sure this is a bug ... but I guess only the programmer can say whether it is or not. I think it's actually a good feature, because a German BG returning from disbandment should not be able to hold a map until is has rested for a day or more. As it is ... the returning German BG is able to re-control a major supply depot, which will return flow of ammo and fuel to connected map BG's. But if an Allied BG attacks it again within several turns ... it will disband again under all circumstances. This all makes sense to me ... if there isn't any German BG's left to re-enforce after a strategic move ... then a recently disbanded BG returns, but due to its fragile state ... isn't able to secure a map until cohesion is restored, by a period of rest. |
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