schrecken wrote (View Post): |
Tech report.
There are some additional cohesion penalties associated with losing a battle very quickly (in the first few minutes). This was added to help mitigate the suicide defense strategy. That is probably what is kicking in here, since it sounds like he is doing the truce immediately after the battle starts. If so that would be a bug, since a truce shouldn't be triggering this penalty, only a defeat. |
mooxe wrote (View Post): |
Test 1
Used german unit 1057/91. I disbanded a German unit on the 1st night turn forcibly. Due to a bug previously reported, all disbanded Germans BGs returned on turn two on the same maps. The BG I forcibly disbanded returned with 0 cohesion. Started a battle and truced immidietly. Result was German BG disbanded. I then rested this BG until the 9th. There was no rise in the cohesion level. Test 2 Used German unit 125/21 unit for this test. Disbanded the unit forcibly. BG returned next morning with 33% cohesion. Entered a battle and truced, BG stayed on map. Rested this BG and cohesion did rise. After I beat this unit back down to 0% cohesion they still stayed on map after truce. The only thing missing from Test 2 is checking to see if the unit can hold a map after respawning with 0% cohesion. Results So there there is either some inconsistancies, bugs, or certain BGs can hold at 0 cohesion while others cant. There is also inconsistancies with how a units regain cohesion. In my tests the 1057/91 could not regain cohesion after resting for 3 nights. 125/21 BG could regain cohesion after one night. |
mooxe wrote (View Post): | ||
The 1st time we came across this problem was in Amfreville. The German BG was previously disbanded an had 0% cohesion. We played thru the entire 30minutes, I still held 3 VLs, the battle ended on the timer - not morale. Germans were disbanded. I think the cohesion effect really needs to be documented. The tech report brings up a previously unknown factor about cohesion. What is the suicide defense strategy? |
Pzt_Kanov wrote (View Post): |
Maybe test the same situation (disband BG with no cohesion, get it to defend another map the next turn when it reappears) but wait until the end of the time to make a truce or to attack his troops but do not rout it or leave the no cohesion BG with less than 3VL. If it stays on the map there is no bug and all is working accordingly. |
Pzt_Kanov wrote (View Post): |
big ass maps like CCM cc2/CC3/CoI point system |
Tejszd wrote (View Post): |
TLD can use CCM maps. |
Tejszd wrote (View Post): |
Points per unit along with the total selected is displayed, so player just have to agree on the limit for each side ( it is not enforced though ) |
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