golani_2 wrote (View Post): |
Took me a while to figure it out, but I did it.
I had a couple of chances but AI battlegroups don't retreat, only disabend or stay. |
mooxe wrote (View Post): |
Theres lots of this. From my few games... Tanks partially on roofs of four story buildings, soldiers walking on roofs, maps showing minefields (Sword by the beach ramp) but theres no mines...
The Isigny map your showing looks a bit like St Mere Eglise turned 90degrees counter clockwise... |
Quote: |
But those are issues with individual maps' coding and not the engine itself, right? |
mooxe wrote (View Post): |
Suggestion or bug I am not sure.
Units leaving the beach heading inland cannot be assigned naval support. If the German unit inland is faster than the Allied unit, it could move to the beach and cut the Allied unit off from moving, and it wont recieve Naval Support. It does work properly with all other support though. |
mooxe wrote (View Post): |
Suggestion or bug I am not sure.
Units leaving the beach heading inland cannot be assigned naval support. If the German unit inland is faster than the Allied unit, it could move to the beach and cut the Allied unit off from moving, and it wont recieve Naval Support. It does work properly with all other support though. |
Tejszd wrote (View Post): | ||
I believe you are seeing is fix for a CC5 bug/feature/problem where you could assign support to unit on a map that allowed support but then you ordered that BG to move inland and got support on a map that wasn't supposed to get support. Now when you direct a BG to move inland to map where support is not allowed support is removed.... Sounds to me like your asking for an enhancement which allows defensive fire support in case a BG can not advance inland as ordered.... Though if they were ordered inland the assigned support most likely would be for the area they planned to advance into not for where they are.... |
schrecken wrote (View Post): |
Amfreville is the second smallest map.
Try Point du Hoc battle , the smalleest map.. see if that behaves the same. And Bayeaux the next one up... All the maps play on higher resolutions so I wonder what's up with your system... |
cutnpaste.JPG | ||
Description: |
|
|
Filesize: | 177.39 KB | |
Viewed: | 21802 Time(s) | |
output generated using printer-friendly topic mod. All times are GMT