The Longest Day - Bugs, Mistakes & Suggestions
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Close Combat Series -> Close Combat The Longest Day

#201: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: TejszdLocation: Canada PostPosted: Sat Jul 03, 2010 11:54 pm
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Thanks squadleader_id!!!

Admin/Mooxe,

Maybe this thread should be closed/locked and any bugs remaining in the new patch (ver 5.50.09b) could go in its thread?

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=8303

#202: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: ANZAC_TackLocation: Australia PostPosted: Sun Jul 04, 2010 11:02 am
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using the patched version.

1) all MMG/HMG maximum rge is set at 500 meters!!!!!!
WTF a lee enfield from 1914 had long range area fire signts to 3 bloody miles!
i have personally fired a 7.62mm nato rimless open sights at man size targets at 900 meters in militray rifle compitions(omark bolt action), and the m60,and fn fal/SLR L1A1,L1A2,L2A2 at 750 meters(accurately), this is total rubbish, i cannot fire a browing or mg42/34 over 499 meters, what is this garbage?

sorry for rage lol

im trying to defend on big beaches, and half my weapons have NO range LOL...joke

#203: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Priapus PostPosted: Tue Jul 13, 2010 12:57 pm
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ANZAC_Tack wrote (View Post):
6) just finished grand campaign as allies, never once saw the reinforcement icon for any BG, is this germans only? maybe cause i almost never played cc2, i dont know how to use? was always zero value.


Does anyone know if the Germans do indeed recieve reinforcement for all BGs? To be honest, I've never got far enough in a TLD GC to potentially recieve the reinforcement button. If this is the case I should probably be preserving those precious beach BGs instead of leaving them to their fate.

#204: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Tue Jul 13, 2010 11:02 pm
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No BG's , Axis or Allied can reinforce in tLD so you had better look after your men.

#205: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Pzt_KanovLocation: México PostPosted: Wed Jul 14, 2010 12:12 am
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Haven't played in a while but I seem to remember that the beach BG's do get some additional units in the last day or so but only like 1 or 2 of them, Snipers are the only ones I remember right now that they get, probably a couple of MG's too.

#206: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jul 14, 2010 12:37 am
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There is a scheduled replacement mechanism... no reinforce button though

#207: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: vonB PostPosted: Wed Jul 14, 2010 10:10 am
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Quote:
WTF a lee enfield from 1914 had long range area fire signts to 3 bloody miles!


With the flip up/down back sight and pillar fore sight?  Can't remember the calibration, but I do remember 2,000 yards on the back sight markings...

Used to competition shoot (Bisley and elsewhere) starting with .303.  Expected to put 7 rounds through a 4" black dot at 500 yards.  Never managed to put all 7.  Highest score I remember was 32, so must have been 4 bulls and 3 innners.  That's with a comfortable firing position, a sling, and plenty of time, oh, and the target doesn't move!...

Snap and Marling were my favourites as it involved a bit of action.  We starrted at 50 yards rifles slung low and raced to 100 yards (due to the limitations of our firing range), took up a firing position, and then had to knock down a standard 'Head' target.  With the remaining ammunition we scored on a full size 'Man' target.  It was time limited.  I remember it being no small matter to try and focus and keep a steady aim with the heart pumping and breathing hard.

#208: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Priapus PostPosted: Wed Jul 14, 2010 1:21 pm
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schrecken wrote (View Post):
There is a scheduled replacement mechanism... no reinforce button though


Crap, I've already lost all my AT guns with one of the beach BGs. Suppose I'll have to make sure they only engage the paratroopers. I wish the new points system was available for TLD...

#209: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: graves101Location: Ontario PostPosted: Fri Jul 16, 2010 8:03 am
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So, does every BG in the TLD campaign recieve reinforcements at designated times? Does anyone have a general (or vague) idea what comes in the reinforcing? I can see some BGs have certain troops selections with 0 available even on line setting, so I'm guessing these are some of the units that will appear later on? (ie, wolverines, etc).

Also, we are playing the GT mod, but have turned on the returning of disbanded BGs. If a beach BG is completely wiped out, say, on the first day, is that BG gone completely? Or does it return when it gets those designated reinforcements that some are mentioning. Or, do you have to physically keep the WN 12, etc, BG alive to only get the extra reinforcements (snipers, MG teams, whatever).

Lastly, we've run into some issues with mortars and AT guns, I know (or, I bet, because I personally haven't read up much on the matter) they are poorly coded and AT guns/opened-topped vehicles are very vulnerable to indirect fire. Whenever Priapus is forced to set up a sIG or Pak outside of a building, it's pretty much guaranteed I'll knock it out once he fires off a shot, presenting the target. I'm certainly glad we are only using the small mortars with the mod, but has anyone tried to alter the code to give AT or Marders more longevity from mortars? I even knocked out an 88 inside a concrete bunker at Omaha, with 60mm mortars. Now that seems very unlikely.

#210: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Pzt_KanovLocation: México PostPosted: Fri Jul 16, 2010 5:19 pm
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You can look at the scenario editor and change the dates to see what teams the Beach BG's or others are receiving in said date.

Also you can look at the files and use the workbook.

#211: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: graves101Location: Ontario PostPosted: Fri Jul 16, 2010 6:20 pm
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Thanks, now I see what becomes available.

But still, do beach BGs, etc, disappear completely if disbanded and they have no present reserves? Or do they return on the days they are supposed to receive reinforcements?

#212: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Fri Jul 16, 2010 8:53 pm
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They Disappear

#213: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Pzt_KanovLocation: México PostPosted: Fri Jul 23, 2010 6:23 am
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The Gammon bomb new icon does not appear in game, in fact the Gamegdg file has the same date as the original one I have. Also the ScrnGDG file seems to get installed twice (overwritten), once at the beginning and appears in the installation program progress a second time near the end.

#214: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: davidssfx PostPosted: Mon Jul 26, 2010 7:44 am
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Pzt_Kanov wrote (View Post):
The Gammon bomb new icon does not appear in game, in fact the Gamegdg file has the same date as the original one I have. Also the ScrnGDG file seems to get installed twice (overwritten), once at the beginning and appears in the installation program progress a second time near the end.


Can someone confirm this error?

#215: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: davidssfx PostPosted: Mon Jul 26, 2010 7:48 am
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Just noticed soldiers disappearing after surrender. Happened to units under my command, but AI Allied surrendered with normal hands waving, while walking to the rear ... was Ost I was using.

#216: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Priapus PostPosted: Mon Jul 26, 2010 9:18 am
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I mentioned this in a previous post, but noone responded. Is road rubble supposed to block LOS at ground level? This has been a real pain on the Arromanches map.

#217: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Mon Jul 26, 2010 9:56 am
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davidssfx wrote (View Post):
Just noticed soldiers disappearing after surrender. Happened to units under my command, but AI Allied surrendered with normal hands waving, while walking to the rear ... was Ost I was using.


Surrendered soldiers are only visible when you have a friendly unit with LOS to them.
When your soldiers surrender dan start the shameful walk to the enemy rear area...you will probably loose LOS to them.

#218: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Mon Jul 26, 2010 10:09 am
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most rubble elements are 2 metres high  except bridges which is zero


errr... that was in the last official patch , I think, don't know if it's changed for the beta patch

#219: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: davidssfx PostPosted: Mon Jul 26, 2010 4:13 pm
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squadleader_id wrote (View Post):
davidssfx wrote (View Post):
Just noticed soldiers disappearing after surrender. Happened to units under my command, but AI Allied surrendered with normal hands waving, while walking to the rear ... was Ost I was using.


Surrendered soldiers are only visible when you have a friendly unit with LOS to them.
When your soldiers surrender dan start the shameful walk to the enemy rear area...you will probably loose LOS to them.


hahaha ... I never thought of that ... thanks  Smile

#220: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Pzt_KanovLocation: México PostPosted: Mon Jul 26, 2010 4:31 pm
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When playing windowed mode, then pausing mid game and letting the screen saver come up crashes my game when I move the mouse so the screensaver goes away, an error appears and the game quits.



Close Combat Series -> Close Combat The Longest Day


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