The Longest Day - Bugs, Mistakes & Suggestions
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Close Combat Series -> Close Combat The Longest Day

#221: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Priapus PostPosted: Mon Jul 26, 2010 8:33 pm
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schrecken wrote (View Post):
most rubble elements are 2 metres high  except bridges which is zero


errr... that was in the last official patch , I think, don't know if it's changed for the beta patch


Maybe it's just Arromanches then. All the rubble is coded to be ground level but still blocks line of site.

#222: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: 0202243 PostPosted: Sat Oct 16, 2010 4:22 pm
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cobra1983 wrote (View Post):
Hi guys! I have a CTD problem. I'm playing CC on my notebook with 1440x900 resolution. No problem till i have to play the battle in Amfreville, on the first day of the GC. After the "Allies attack" screen it crashes to desktop. I tried using 800x600, and everything went fine, but it really sucks this way! :)

EDIT: It seems to work fine with resolutions up to 1280x800. With larger resolutions it crashes to desktop loading the Amfreville map.


is there allready a solution for this problem?????

#223: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 16, 2010 10:12 pm
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Have you tried windowed mode?

#224: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: 0202243 PostPosted: Sat Oct 16, 2010 10:18 pm
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schrecken wrote (View Post):
Have you tried windowed mode?


nope, how i play in windowed mode?

#225: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 16, 2010 10:49 pm
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Go To options

Click the windowed mode check box

#226: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: 0202243 PostPosted: Sat Oct 16, 2010 11:02 pm
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schrecken wrote (View Post):
Go To options

Click the windowed mode check box


ow seems i missed it...  Embarassed

nice this seems to work  Razz

#227: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: davidssfx PostPosted: Mon Oct 18, 2010 8:26 pm
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Just did a new install, with 09b patch ...

Seems "439 Ost / 716 Inf Div" doesn't have a 5cm mortar, but the data (forcepools and BGgroups) suggests it should.

#228: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: angelvillain PostPosted: Mon Oct 25, 2010 11:14 am
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hi, im playing TLD bloody omaha. When Im do dragbox with the mouse over a unit/units (we call it unit A) its even including DEAD soldiers from another unit (Unit B) that once was on that spot on the map, earlier when they died, and the rest of the unit B is far away now ... the problem is that the soliders that are ALIVE from Unit B will now do the same action that I only want the Unit A to do...  Why God?? Whhhhy??
Oh man...I barely understod this question myself....

#229: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Pzt_KanovLocation: México PostPosted: Mon Oct 25, 2010 6:14 pm
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angelvillain wrote (View Post):
hi, im playing TLD bloody omaha. When Im do dragbox with the mouse over a unit/units (we call it unit A) its even including DEAD soldiers from another unit (Unit B) that once was on that spot on the map, earlier when they died, and the rest of the unit B is far away now ... the problem is that the soliders that are ALIVE from Unit B will now do the same action that I only want the Unit A to do...  Why God?? Whhhhy??
Oh man...I barely understod this question myself....


That's not a bug, maybe an undeveloped feature. You can locate surviving troops of a team by clicking on that unit's incapacitated soldiers, to avoid selecting another team by way of its incapacitated members, i.e. you want to select two teams that are on top of some incapacitated soldiers from a unit that its still active but far away on another part of the map, use the CTRL key to select multiple units or give orders one by one.



Close Combat Series -> Close Combat The Longest Day


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