The Longest Day - Bugs, Mistakes & Suggestions
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Close Combat Series -> Close Combat The Longest Day

#61: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Priapus PostPosted: Thu Sep 03, 2009 10:39 pm
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You can still leave maps if you hold the appropriate exit VL's though, right?

One suggestion, if not plead, for the belated upcoming official patch; would it be possible to increase the size of the deployment area surrounding VL's that were captured when the enemies morale breaks? At the moment the captured area is too small to link with other VL's and you end up with the highly unrealistic result of your opponent being able to deploy between your controlled VL's.

#62: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: 0202243 PostPosted: Sat Sep 05, 2009 3:54 pm
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What is wrong with the grenade sound?  Mad

#63: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Sat Sep 05, 2009 9:09 pm
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0202243 wrote (View Post):
What is wrong with the grenade sound?  Mad


I thought grenade sound was fixed in the beta patch.
Grenade sound should be "sound of pulling pin" or "sound of throwing"...not "grenade explosion sound" resulting in double explosion sound in the game.

#64: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: 0202243 PostPosted: Sat Sep 05, 2009 10:19 pm
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squadleader_id wrote (View Post):
0202243 wrote (View Post):
What is wrong with the grenade sound?  Mad


I thought grenade sound was fixed in the beta patch.
Grenade sound should be "sound of pulling pin" or "sound of throwing"...not "grenade explosion sound" resulting in double explosion sound in the game.


I don't know what is wrong with the sound, but it sounds very strange to me... first sort of pulling the pin (very bad done), than 'throwing sound but no explosion  Shocked

#65: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Sat Sep 19, 2009 6:34 pm
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Still don't have CCTLD;
Is it possible load-unload troops in carriers like in Modern Tactics? Are tanks able to crush small walls like in CCMT? Do they have move and move fast? It seems to me that there are differents name files; is the same for the sounds? Do they speak american, english, canadian and french? Or german and czech or similar? It whould be beautiful...
I read here there is still the olr granade sound problem... g...
Is someone actually fixing thoose bugs?
Thanks folks.

#66: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: TejszdLocation: Canada PostPosted: Sat Sep 19, 2009 6:44 pm
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No, you can not carry troops in vehicles TLD.

Tanks can crush small hedges and walls like CC5 but without the explosion bug that use to happen. Move and Move Fast are still available.

The grenade sound was changed to a pin being pulled in one of the patches, which fixed the double explosion heard before. Though some probably will wonder what the sound is by itself.

Matrix has released a number of beta patches and is still working on the final patch.


#67: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Sun Sep 20, 2009 1:12 am
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While we're discussing grenade sound.
Explosives should also be "lighting fuse" or "throwing satchel" sound...if not you'll also get double explosion in the game.

#68: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Kojusoki PostPosted: Wed Oct 14, 2009 9:54 pm
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Guys take a look at ST. Pierre du Mout - you will laugh. I promise. I founded the hiddis sea, beaches and rivers;)
Open scenario and right click on terrain;)

#69: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Wed Oct 14, 2009 10:26 pm
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Kojusoki wrote (View Post):
Guys take a look at ST. Pierre du Mout - you will laugh. I promise. I founded the hiddis sea, beaches and rivers;)
Open scenario and right click on terrain;)


Yep...wrong map txt file (from Pointe du Hoc) Wink
A mistake introduced in the beta patches.
Somebody discovered this one over at the Matrix forum months ago IIRC.

#70: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Wed Oct 14, 2009 10:35 pm
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I think the interim fix was import the txt file from the original release tLD


I think the error occurred because of the rather cryptic naming of the map files in tLD  pt du hoc can be confused withr to Pierre Du Mont or a whole bunch of other maps.

#71: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Kojusoki PostPosted: Thu Oct 15, 2009 12:06 am
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squadleader_id wrote (View Post):

A mistake introduced in the beta patches.
Somebody discovered this one over at the Matrix forum months ago IIRC.


Dont tell me it is a well known bug.... And we had a new patch recently AFAIK

How can I fix it!?

#72: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Thu Oct 15, 2009 12:33 am
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The manual fix...from my post (5 months ago) at the Matrix forum:
"...if you kept backup of unpatched CCTLD (I always do before installing beta patches)...just replace the new Saint Pierre du Mont map code file (INPDHil.txt) with the old/unpatched file."

I completely forgot...but we actually discussed the issue here too:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7450
I posted the correct map txt file in that thread...enjoy  Wink

#73: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Thu Oct 15, 2009 12:37 am
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Must be a bloody echo around here and at matrixgames forums.

#74: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Thu Oct 15, 2009 12:39 am
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I know

Just repeat this line from above in an Indonesian accent.

"the interim fix was import the txt file from the original release tLD "

#75: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Thu Oct 15, 2009 12:39 am
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schrecken wrote (View Post):
Must be a bloody echo around here and at matrixgames forums.


Echoes are still better than dead silence for weeks over there  Wink

#76: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Thu Oct 15, 2009 12:47 am
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schrecken wrote (View Post):
I know

Just repeat this line from above in an Indonesian accent.

"the interim fix was import the txt file from the original release tLD "


Kojusoki was still confused due to your thick Aussie accent  Wink

#77: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Thu Oct 15, 2009 12:55 am
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aaawww c'mon cobber, don't come the raw prawn with me!

#78: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: Kojusoki PostPosted: Thu Oct 15, 2009 1:56 am
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Silence is bad;)

Squadleader - let me do the developer job and include "your" file into my "mod".
It will help people.

#79: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Thu Oct 15, 2009 2:45 am
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Umm...I can't take any credit for the file, Kojusoki   Smile
And apparently the "official PR version" posted at Matrix is now that the file was corrupted during the beta patch installs...nice save, Shreckie!  Wink

#80: Re: The Longest Day - Bugs, Mistakes & Suggestions Author: schreckenLocation: Sydney, Australia PostPosted: Thu Oct 15, 2009 4:41 am
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now you're not telling the truth


The post at matrixgames says the File was corrupted (ie it was given the wrong name, best guess).. it was hence the wacky coding.



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