The Longest Day - Bugs, Mistakes & Suggestions
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Close Combat Series -> Close Combat The Longest Day

#1: The Longest Day - Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Mon May 04, 2009 1:35 am
    —
Carried over from my first impression notes here:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7059
 
- VLs for Allies = US Flag...but CCTLD doesn't only cover the US Utah sector anymore.

- Only 1 type of Stens (graphically = Sten MkII)...so Brit Paras are shown using Sten MkII instead of MkV. Also Brit Para Officers using Enfield Revolver instead of Colts.

- US AB using M1 Carbine instead of M1A1 Carbine,

- Osttruppen Russian weapons should use their German designations.

- US AB gun crews wearing army uniforms

- There were new ranks graphics for US AB in CCWAR...with khaki M42 uniforms...these were out of place in CCWAR (US AB should be wearing green M43 by this time)...but should be used in CCTLD. The current CCTLD US AB ranks graphics are stock green uniforms (same as Army).

- Waffen-SS Panzer crews not using the Panzer black rank graphics from CCWAR.

- US AB Company HQ wearing Army uniform, should be Khaki M42 like the rest of the AB.

- Glitch carried over from original CC4-CC5 and CCWAR: Grenades should have "throwing" or "pulling pin" sound...not "grenade explosion".  The way the game works, if you assign "explosion" sound to grenades...when soldiers throw a grenade you'll hear an explosion...then you'll hear the real explosion when the grenade detonates...confusing.
Most mods have addressed this issue, BTW.

#2:  Author: Dima PostPosted: Mon May 04, 2009 7:40 am
    —
Quote:
- Glitch carried over from original CC4-CC5 and CCWAR: Grenades should have "throwing" or "pulling pin" sound...not "grenade explosion".

and when you click on Smoke Grenade in team screen - it still sounds like explosion?

#3:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon May 04, 2009 10:28 am
    —
^
I think so...will get back to you on this, Dima.
I'm at work and CCTLD isn't installed on my laptop...yet Wink

Edit: "distant explosion sound" when you click smoke grenade on the BG Screen.

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue May 05, 2009 1:02 am
    —
Minor data files issue here:
http://www.matrixgames.com/forums/fb.asp?m=2106009

But Jim and Steve (S3T) are already looking into it and working on a fix.

#5:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue May 05, 2009 5:53 am
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Since it's now possible to have multiple nationalities with separate, ranks/insignia, uniforms and medals...British Paras can now use Denison Smock rank graphics Very Happy


#6: Message d'erreur lors de l'installation de Longest Day (sous Author: pibzedogLocation: Paris (France) PostPosted: Thu May 07, 2009 8:10 pm
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salut
je ne parviens pas à le dézipper (avec et sans winrar), alors que Wacht Am Rhein s'intalle très bien et marche très bien.
j'ai un message d'erreur qui me dit "windows ne peut effectuer l'opération. impossible de créer le fichier de destination"
merci[/img]

#7: Re: Message d'erreur lors de l'installation de Longest Day ( Author: Sapa PostPosted: Fri May 08, 2009 5:30 pm
    —
pibzedog wrote:
salut
je ne parviens pas à le dézipper (avec et sans winrar), alors que Wacht Am Rhein s'intalle très bien et marche très bien.
j'ai un message d'erreur qui me dit "windows ne peut effectuer l'opération. impossible de créer le fichier de destination"
merci[/img]


Och jag förstår inte ett enda ord Confused

#8: Re: Message d'erreur lors de l'installation de Longest Day ( Author: MörserCarlLocation: Tokyo PostPosted: Fri May 08, 2009 11:21 pm
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pibzedog wrote:
salut
je ne parviens pas à le dézipper (avec et sans winrar), alors que Wacht Am Rhein s'intalle très bien et marche très bien.
j'ai un message d'erreur qui me dit "windows ne peut effectuer l'opération. impossible de créer le fichier de destination"
merci[/img]


Ja, den er fandme svær at forstå! Men jeg prøver alligevel.

I think the problem is regarding installation. After downloading, open the zip file, copy the file within the zip file to a separate directory and then launch the installation phase by double clicking the copied file. You cannot install directly from the zip file but must copy to a separate directory first. I think that's the problem you're describing.

#9:  Author: Sapa PostPosted: Sat May 09, 2009 2:33 am
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Thankyou!! Razz

/Mats

#10:  Author: mooxe PostPosted: Sat May 09, 2009 11:54 am
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What exactly does resting a battlegroup do? After leaving units in battles time after time thier morale drops, but experience rises to the max, will resting a BG get thier morale back up?

What does cohesion do? I would think it enable units that have been fighting together over multiple battles to work together more efficently, the more replacements they recieve the less effecicient they are. Is that how it works?

#11:  Author: Kojusoki PostPosted: Sun May 10, 2009 10:02 am
    —
Quite a good question mooxe - i was trying to find it at manual but i couldnt

Answer for Shrecken, regarding my blidness and flashes from muzzles when a player is a guest at H2H:

I am saying about situation when you are under fire, you can see "green or red lines" flying towards you, but no flashes where exacly are those "lines" from. Pretty important when attacking... My question was regarding this issue.
And I do confirm there are no flashes (but it would be right if BOTH sides CANNOT see them while not seeing a unit).

I have already doublechecked it in single palyer.

When I DO NOT see an enemy unit, which is shooting at me:
1). when I play vs AI I can see flashes
2). when I am guest I cant
There is an attachment "flash.jpg" showing situation when flasz is visible when playing vs AI

So I am not blind... Now what? Any other playing H2H as a guest - can you see the flashes?

Second thing: smoke
Look at the picture - seems smoke is not affecting LOS. Am I right?

Third thing:
I have one Pak 5cm missing at Elite level. Ill attach save game this evening. This Pak Was a great one with 20 or more kills but... next round (after the night battle) when he was not even touched, he disapeared from the BG.

We had similar thing at WaR(http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7067), but tonight we will have the evidence:)[/url]



smoke.JPG
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smoke
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smoke.JPG



flash.JPG
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flash
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flash.JPG



#12:  Author: TejszdLocation: Canada PostPosted: Sun May 10, 2009 3:59 pm
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Just tested smoke single player....

Here is what I saw;

- At first LOS is blocked no matter where it goes through the smoke.
- Then slowly LOS is not blocked by the the edges of smoke.
- Finally LOS is not blocked even when going through the center of the smoke for a bit before it disappears.



Smoke LOS.jpg
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 Viewed:  29692 Time(s)

Smoke LOS.jpg



#13:  Author: TejszdLocation: Canada PostPosted: Sun May 10, 2009 8:40 pm
    —
mooxe wrote:
What exactly does resting a battlegroup do? After leaving units in battles time after time thier morale drops, but experience rises to the max, will resting a BG get thier morale back up?

What does cohesion do? I would think it enable units that have been fighting together over multiple battles to work together more efficently, the more replacements they recieve the less effecicient they are. Is that how it works?


Resting a BG should increase both fatigue (physical state) and cohesion (morale/organization). As the fatigue value gets lower men will start a battle winded or fatugued. As cohesion gets lower each soldier's morale level is reduced so men are more panicky and whole BG's morale is lower so a force morale break happens sooner than normal.

#14:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun May 10, 2009 10:39 pm
    —
Quote:
Here is what I saw;

- At first LOS is blocked no matter where it goes through the smoke.
- Then slowly LOS is not blocked by the the edges of smoke.
- Finally LOS is not blocked even when going through the center of the smoke for a bit before it disappears.



This sounds like it is working correctly.. it simulates the smoke dispersing... although the grapic stays the same.

#15:  Author: golani_2 PostPosted: Thu May 14, 2009 10:05 am
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How come there is no retret option for losing battlegroups like there is in WaR?

I think it was exallent, gets you to use up most of the maps and battels and is more realistic.

#16: Re: Bugs, Mistakes & Suggestions Author: TejszdLocation: Canada PostPosted: Fri May 15, 2009 2:12 am
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Actually didn't really think of it until you mentioned it....

Goto \Matrix Games\Close Combat The Longest Day\DATA
Make a copy of campaign.txt
Then open campaign.txt
Then edit the 2nd line below to be 1 instead of 0

# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
0

Save the file

#17: Re: Bugs, Mistakes & Suggestions Author: squadleader_idLocation: Soerabaja PostPosted: Fri May 15, 2009 1:02 pm
    —
Nice tip, Tejszd!
BTW, am I the only one having probs saving the campaign.txt file using Excel (as tab delimited txt)?
The file saved with Excel gives me an error in the game (invalid number of days in campaign file).
No probs editing and saving the other files...just the campaign.txt
I can edit and save the file without probs using notepad.

#18: Re: Bugs, Mistakes & Suggestions Author: golani_2 PostPosted: Fri May 15, 2009 1:30 pm
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Took me a while to figure it out, but I did it.

I had a couple of chances but AI battlegroups don't retreat, only disabend or stay.

#19:  Author: Kojusoki PostPosted: Sun May 17, 2009 1:20 pm
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Smoke again:

I repeat - smoke does nothing:) I have no time to make a video, but when I throw smoke, LOS doesnt change - doesnt matter if it is the begining of teh smoking or end or middle. LOS is all time prfect. You tested it in the field. I tested in town. Maybe what you thought was a smoke issue, was a lower/higher terrain that made you LOS dark green?

Another thing:
when playing H2H, on the strategic screen, when you want to write something to the second player, you have a "slideshow" everytime you hit spacbar. As a slideshow I mean that when you hit spacebar, it shows the map with connections. And you are just writing a message. I think this describtion is not the best one - so just playing H2H try to write something while on the strategic map, but long enough to have some spacebars there:)

#20: Re: Bugs, Mistakes & Suggestions Author: Dima PostPosted: Sun May 17, 2009 8:57 pm
    —
Quote:
Maybe what you thought was a smoke issue, was a lower/higher terrain that made you LOS dark green?

yes, that map has marsh that breaks clear LOS Smile.



Close Combat Series -> Close Combat The Longest Day


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