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Close Combat Series -> Close Combat The Longest Day

#1: Graphics mod Author: Sapa PostPosted: Tue May 26, 2009 7:57 pm
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Hi!

Finaly bought the game, started on a graphic patch for it, to include images for the UK/Canada forces and not just the Us...

Mats



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#2: Re: Graphics mod Author: squadleader_idLocation: Soerabaja PostPosted: Tue May 26, 2009 9:52 pm
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Looking good, Mats!

#3: Re: Graphics mod Author: Sapa PostPosted: Fri May 29, 2009 4:52 pm
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Another one?


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#4: Re: Graphics mod Author: funky_ribar PostPosted: Fri May 29, 2009 8:31 pm
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Sapa wrote (View Post):
Another one?


this one looks cool!!  Wink

#5: Re: Graphics mod Author: schreckenLocation: Sydney, Australia PostPosted: Fri May 29, 2009 8:33 pm
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I like that one Sapa...good stuff!

#6: Re: Graphics mod Author: squadleader_idLocation: Soerabaja PostPosted: Fri May 29, 2009 10:58 pm
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Like I said vie e-mail...I like the latest one too!  Wink

#7: Re: Graphics mod Author: Sapa PostPosted: Sat May 30, 2009 5:50 am
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schrecken wrote (View Post):
I like that one Sapa...good stuff!


Thanks!! Finaly we agree about something..now i will be smiling all weekend Razz

Mats Very Happy

#8: Re: Graphics mod Author: Dauphin PostPosted: Sat May 30, 2009 12:15 pm
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The aircraft that we see is just going to scratch badly on the ground. The noose needs to be upright

#9: Re: Graphics mod Author: Dima PostPosted: Sat May 30, 2009 1:45 pm
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great work, sapa!

zillion times better than CC5/TLD one  Very Happy

Dauphin, that's not aircraft - that's glider Smile.

#10: Re: Graphics mod Author: Dauphin PostPosted: Sat May 30, 2009 2:43 pm
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yes you are right it is a glider.A Thousand excuses I forgot the word. Anyway if you pilot it with your noose down to the ground and flaps down the only possibility is a crash

Link

#11: Re: Graphics mod Author: CSO_Talorgan PostPosted: Sun May 31, 2009 10:39 pm
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Horsas had massive flaps so that they could, in theory, swoop into small fields.

#12: Re: Graphics mod Author: Dauphin PostPosted: Mon Jun 01, 2009 7:24 am
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I wouldn't take the risk in that situation

See http://www.pointvista.com/WW2GliderPilots/glider_pilot_training.htm

#13: Re: Graphics mod Author: HawkerHart PostPosted: Mon Jun 01, 2009 12:46 pm
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Surely it needs to point down to get down. Then flaps fully lowered to try and keep the airspeed managable (which would rocket with a nose down atitude) . Then so long as he flares (rounds out) at the before hitting mother earth(but not too early) he'd be onto a good un.

#14: Re: Graphics mod Author: Sapa PostPosted: Tue Jun 02, 2009 4:20 pm
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Bootcampscreen (not finnished)


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#15: Re: Graphics mod Author: TejszdLocation: Canada PostPosted: Wed Jun 03, 2009 3:10 am
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Just an FYI for you Sapa; the bootcampscreen is automatically disabled for mods since the training scripts would most likely crash....

Edit: actually if this is installed a replacement graphics file instead of a mod it would work...


Last edited by Tejszd on Wed Jun 03, 2009 4:31 am; edited 2 times in total

#16: Re: Graphics mod Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jun 03, 2009 4:25 am
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That's wih the /D switch anyway... I guess if you swapped out the files you'd see Sapa's work.

#17: Re: Graphics mod Author: Sapa PostPosted: Sun Jun 14, 2009 3:27 pm
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Has almost completed the "graphics mod".I didnt like the new BG unit pictures, replaced with images from GJS,Utah and beyond the beaches mods, i hope that the makers of these will not be offended if i use them?

Mats



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#18: Re: Graphics mod Author: Sapa PostPosted: Sun Jun 14, 2009 3:29 pm
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and some more!


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#19: Re: Graphics mod Author: Panzergrenadier87Location: Birmingham, UK PostPosted: Sun Jun 14, 2009 5:16 pm
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I'm really loving some of these!

Have you modded the forcepools too?

#20: Re: Graphics mod Author: Dima PostPosted: Sun Jun 14, 2009 5:27 pm
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sapa,

BG screen 2 (916./352.ID) shows 12cm Mortar pic for 8cm Smile.

....and IIRC some 21.PzD officers for Zugtrupp (which is wrong name btw) Razz.



Close Combat Series -> Close Combat The Longest Day


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