Merville Minefield?
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#1: Merville Minefield? Author: Stocktov PostPosted: Tue Jun 16, 2009 11:36 pm
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So my Brits are running around at night at the bottom right of the Merville map in the little town.  No resistance--not even a villiager around to point out Jerry.  As the groups were crossing the road, there is a scream because a bloke's legs are blown off in a minefield.  Then another one--then another.  Checked the zoom out to see what I already knew-no minefield in this area.  What gives here and has anyone else had this experience?  Is this another sad case of map coding not reflecting the expected area?  There was a distance between the kills of about 100 meters so it wasn't a localized fluke.  Two kills occurred really close to the VLs on that map.

My next task is to duplicate this effect...

#2: Re: Merville Minefield? Author: Stocktov PostPosted: Wed Jun 17, 2009 12:38 am
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It is reproducible--sadly.  Not the end of the world but not the most polished game.  I bought it for future mods anyway.

#3: Re: Merville Minefield? Author: TejszdLocation: Canada PostPosted: Wed Jun 17, 2009 1:37 am
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Minefields are automatically shown when zoomed out when are over a certain density (forget the exact rules) but it is possibly there are mine elements there but not enough to trigger the mine to be shown on the zoomed out view.

Edit: checked the map and there are mine poles along the road/fence. Not sure if this was to prevent glider landings or if someone miss coded the fence posts as mine poles???

#4: Re: Merville Minefield? Author: Stocktov PostPosted: Wed Jun 17, 2009 1:59 am
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Yeah, I see that now.  Mine poles.  I probed all along the area but not at the "mine poles".  Still kind of messed up on some level though as they extend way out "west" to the hedge, IMO.  Still a great game and an easy fix for some of you rabid coders should you decide to do it.

#5: Re: Merville Minefield? Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jun 17, 2009 4:08 am
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Looks like it is coded as the creator of the map envisaged originally.

It's not sad it's just that you are careless Smile

#6: Re: Merville Minefield? Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jun 17, 2009 4:14 am
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http://en.wikipedia.org/wiki/Operation_Tonga

These anti-airborne measures consisted of planting a large number of mines to create minefields as well as the erection of wire-braced poles up to two metres in height, a great many of which were laced with mines or other booby-traps aimed at destroying gliders and killing or wounding airborne troops.

#7: Re: Merville Minefield? Author: Stocktov PostPosted: Wed Jun 17, 2009 4:27 am
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Fair enough.  Just didn't seem right, still doesn't but I can't argue with history.  Thanks.

#8: Re: Merville Minefield? Author: squadleader_idLocation: Soerabaja PostPosted: Wed Jun 17, 2009 5:16 am
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Those mine poles are nasty...especially since they don't show up on the zoomed out map...ouch!

#9: Re: Merville Minefield? Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jun 17, 2009 5:31 am
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Low density and single mines don't show up either.

#10: Re: Merville Minefield? Author: Cowmando PostPosted: Sat Jul 04, 2009 8:12 pm
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I came across the odd mine scattered all over the Merville map on GJS. I have always assumed it was deliberate.

#11: Re: Merville Minefield? Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 04, 2009 8:13 pm
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I believe it is... any reason to think not?

#12: Re: Merville Minefield? Author: 7A_WoulfLocation: Sweden PostPosted: Sat Jan 30, 2010 11:29 pm
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OMG!! We can't see every mine in the game!!

So... Realistic?  Wink



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