CC2 Redux
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Close Combat Series -> Close Combat Modern Tactics

#1: CC2 Redux Author: schreckenLocation: Sydney, Australia PostPosted: Mon Jun 22, 2009 3:03 am
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This mod replaces all stock forces in Close Combat Modern Tactics with units from Close Combat II: A Bridge Too Far. It does not yet include a complete map set. There are now seven maps from CC2, nine converted scenarios and two new scenarios designed for H2H for 2-4 players. Data is based on the 3.4 CC2 patch used in online play at TournamentHouse.com and Battle HQ.


Requires new updated Modswap

get BOTH here:   CC2 Redux for CCMT


#2: Re: CC2 Redux Author: Stwa PostPosted: Mon Jun 22, 2009 3:56 am
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Idea

Last edited by Stwa on Fri Jul 17, 2015 3:48 am; edited 1 time in total

#3: Re: CC2 Redux Author: mooxe PostPosted: Mon Jun 22, 2009 4:25 am
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I tried it out earlier today...

Heres seven screenshots.. http://www.closecombatseries.net/CCS/modules.php?name=coppermine&file=thumbnails&album=199

#4: Re: CC2 Redux Author: DAK_Legion PostPosted: Mon Jun 22, 2009 1:30 pm
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Good News!


Forward for CCMT Wink

#5: Re: CC2 Redux Author: MF_Church PostPosted: Mon Jun 22, 2009 8:58 pm
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Brilliant!

why didn't i think of this !  :PPP!

Thank You !  Smile

#6: Re: CC2 Redux Author: HawkerHart PostPosted: Tue Jun 23, 2009 1:25 pm
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Great stuff!!
Thats persuaded me to dig out my copy again Smile

#7: Re: CC2 Redux Author: DasHoff PostPosted: Sat Jul 04, 2009 1:31 am
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this is awesome man, im gonna get CCMT just for this. the whole modern thing doenst appeal to me; but this does. is anyone porting cc3 or cc5 over to CCMT?

#8: Re: CC2 Redux Author: mooxe PostPosted: Sat Jul 04, 2009 1:40 am
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There are no dedicated efforts to do so.

#9: Re: CC2 Redux Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 04, 2009 4:56 am
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wrong matey

CC5 has already been done

see the CC5 in CCMT mod on this page


http://closecombat.matrixgames.com/ccmt/ccmt.html

#10: Re: CC2 Redux Author: Therion PostPosted: Sat Jul 04, 2009 5:29 am
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I think he was talking about CC3.

Damn, Crossing the Meuse for CCMT would be awesome Very Happy .

For some reason I'm bored with western front 1944/45

#11: Re: CC2 Redux Author: Nomada_Firefox PostPosted: Sat Jul 04, 2009 10:26 am
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Very good.

#12: Re: CC2 Redux Author: Stwa PostPosted: Sat Jul 04, 2009 7:22 pm
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Idea

Last edited by Stwa on Fri Jul 17, 2015 3:48 am; edited 1 time in total

#13: Re: CC2 Redux Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 04, 2009 8:10 pm
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Stwa... when are you going to share those re-cut maps?

See the new tLD 13 map mappack in the CCMT downloads.... http://closecombat.matrixgames.com/CCMT/ccmt_mapedit.html

#14: Re: CC2 Redux Author: Therion PostPosted: Sat Jul 04, 2009 8:13 pm
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Weapons in CC5mod for CCMT need some patching. Right now they have CC5 mounts which makes some of them not work (for example tank machineguns).

#15: Re: CC2 Redux Author: Stwa PostPosted: Sat Jul 04, 2009 8:47 pm
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Idea

Last edited by Stwa on Fri Jul 17, 2015 3:49 am; edited 1 time in total

#16: Re: CC2 Redux Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 04, 2009 9:00 pm
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stwa

pass it on to me for review as CCMT project manager (see Andrew Williams in the credits) and I'll do the uploading  :)

contact me at

andreww [at] strategy3tactics [dot] com


I'll send you ftp details


regards
schrecken
Andrew Williams
s3t

#17: Re: CC2 Redux Author: Stwa PostPosted: Sat Jul 04, 2009 10:01 pm
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Idea

Last edited by Stwa on Fri Jul 17, 2015 3:49 am; edited 1 time in total

#18: Re: CC2 Redux Author: Stwa PostPosted: Sun Jul 05, 2009 12:29 am
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Idea

Last edited by Stwa on Fri Jul 17, 2015 3:50 am; edited 1 time in total

#19: Re: CC2 Redux Author: Stwa PostPosted: Sun Jul 05, 2009 1:35 am
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Idea

Last edited by Stwa on Fri Jul 17, 2015 3:50 am; edited 1 time in total

#20: Re: CC2 Redux Author: Therion PostPosted: Sun Jul 05, 2009 4:28 am
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Stwa wrote (View Post):
Therion wrote (View Post):
Weapons in CC5mod for CCMT need some patching. Right now they have CC5 mounts which makes some of them not work (for example tank machineguns).


That's weird. I am using the mod and the tank machine guns are working ok. In fact, they never stop shooting. It can be annoying after a while. Once they have someone pinned, they go wild. We need to talk more, because I am not seeing this. Maybe I am missing something.

Note that this vehicle has one MG displayed, while in data it has 2MGs. It's because the second one doesn't work. I checked it when I was troubleshooting my own mod where some of the machineguns (the coax ones) weren't used or even displayed.
It turned out that the same thing happens in the CC5 mod.



Close Combat Series -> Close Combat Modern Tactics


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