CC5 Invasion Normandy 1946 Mod Ready to Download
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Close Combat Series -> Close Combat 5: Invasion Normandy

#21:  Author: Nomada_Firefox PostPosted: Sat Mar 26, 2005 2:19 am
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Quote:
I've just played 1946, its good, but the mortars dont seem to want to fire

Only when they have not too ammo and you are firing too close, all mortars need more of 150 meters (or more) to fire. You will see that they can destroy a atgun without problems (if you see it).

Sorry but I did not see problems with plugin, can I recomend you download again the mod from www.firefoxccmods.com?
CC5 does not delete the map folder when you unistall it if you have different maps to the original as Abbaye D'Ardenne by example.

Code:
Are Tare Green and Dog Green the same?

As you can see on these screenshots, they are very different maps, taregreen is the first map from Utah sector and Doggreen the first map from Omaha sector (on 1946 mod).


#22: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sat Mar 26, 2005 7:40 am
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for all the cc players the 1946 plugin now works u do need to have the reg,gjs and omaha maps in ur maps folder.
i uploaded the working plugin to Zappi on Thursday night.
it is a good mod.
To Firefox there was many errors in the install and uninstal scripts.u need to reinstall reg cc5 on ur computer and try and plug ur mod in.
u will see error message straight away.
u also forgot to uninstall battles, some ops and gcs
as well as spelling mistakes.
that is only to let u know.

#23:  Author: Nomada_Firefox PostPosted: Sat Mar 26, 2005 10:41 am
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Thanks Lord.
Now I´m uploading a new version of my mod, it corrects plugin problems, you will need download again the voice addons if you want play with them.
I recomend you delete the old 1.0 versions.
You will can download it on www.firefoxccmods.com on 90 minutes or less.

#24:  Author: Nomada_Firefox PostPosted: Sat Mar 26, 2005 1:21 pm
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The 1.1 version is ready to download now on www.firefoxccmods.com, I wait that Mooxe upgrade the version on few hours or days.

#25:  Author: DamageLocation: Edinburgh, Scotland PostPosted: Sun Mar 27, 2005 12:37 pm
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im confused, firefox has put out 1.1,but it seems to have the problem which Antifa descibes when i try to play it., the version 1.0 at ccs seems to work.

You were right about the mortars, firefox, cheers, great mod.

#26:  Author: mooxe PostPosted: Sun Mar 27, 2005 1:06 pm
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ok 1.1 is uploaded here.... I tried it and there was still spelling mistakes in the install.txt. Are the test files all thats different between 1.1 and 1.0?

I have a feeling the plugin was made to install while you have GJS files in your SSI folder (but not installed).

#27:  Author: RD_Thomas_RossLocation: Pontiac Illinois PostPosted: Sun Mar 27, 2005 3:38 pm
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Third reinstall.......still jacked up. Will track this and look forward to playing it when the install bugs are worked out. If anyone has a corrected install text drop me a line and let me know.

#28:  Author: Nomada_Firefox PostPosted: Mon Mar 28, 2005 5:33 am
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Quote:
Third reinstall.......still jacked up. Will track this and look forward to playing it when the install bugs are worked out. If anyone has a corrected install text drop me a line and let me know.

Sorry but I do not understand this problems when I do not see errors when I test the plugin.

Code:
I have a feeling the plugin was made to install while you have GJS files in your SSI folder (but not installed).

You do not need GJS mod installed or other mod to install Invasion Normandy 1946.
You only need the patch 5.1, all the maps (if you have Bloody Omaha Maps 1.2 and GJS maps 4.4) and the plugin manager to run it.

#29: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Mar 28, 2005 9:13 am
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if u tell me which files u updated firefox and send them to me i will write a script to install it.
as i mentioned to u be4
if u reinstall cc5 on ur computer and try and plug it in u can see it does not work
it only works on ur pc coz u have errors.

#30:  Author: mooxe PostPosted: Mon Mar 28, 2005 1:44 pm
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1 error I found was..


Code:
copy $THIS\Abbaye D´Ardenne   $CC\Data\Battles\Abbaye D´Ardenne


The apostrophe is going the wrong way.

#31:  Author: ricLocation: Paris PostPosted: Mon Mar 28, 2005 4:49 pm
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Hello,
I am a problem with isigny's map. I am this message :
Close Combat unable to popen the file:
C:\PROGRAM FILE/SSI/CLOSE COMBAT INVASION NORMANDY/Maps/Isignyn.txt
Can you help me? Shocked
Thank you
PS: This mod is very interested. Surprised

#32:  Author: Nomada_Firefox PostPosted: Mon Mar 28, 2005 5:09 pm
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Quote:
copy $THIS\Abbaye D´Ardenne $CC\Data\Battles\Abbaye D´Ardenne

Yes it should be " Abbaye 'd Ardenne" but it error does not affect to install/unistall plugin, it is only a text error from me.

Code:
C:\PROGRAM FILE/SSI/CLOSE COMBAT INVASION NORMANDY/Maps/Isignyn.txt

I do not understand how you can see this error on my mod because I do not use one map named Isignyn.txt. I use the Bloody Omaha 1.2 name of the map, it is IsignyBO. Rolling Eyes

I think that you had not the correct maps on your maps folder when you installed the mod, if you have all the GJS4.4 maps and the Bloody Omaha 1.2 maps, you should not have problems.

Quote:
if u tell me which files u updated firefox and send them to me i will write a script to install it.
as i mentioned to u be4

I do not remember the number of files updated on last version, probably they were more of four. I have not too free time to remember this things. Razz
Quote:
if u reinstall cc5 on ur computer and try and plug it in u can see it does not work
it only works on ur pc coz u have errors.

I have reinstalled the game some times the last week and many times when I was doing the mod. I have tested the mod with all my mods, Bloody Omaha 1.2, GJS4.3 and GJS4.4 on my plugin manager, I used the same type of lines on plugin from other of my mods, and they always run very well.
Of course I will reinstall the game again and I will test it some more times.

#33:  Author: ricLocation: Paris PostPosted: Mon Mar 28, 2005 5:46 pm
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Hello Nomada,
I don't tell that your mod take isignyn.txt but this is the message that my computer take my. I am all the map of bloody 1.2 and GSJ4.4. I don't anderstand the problem
PS: thank you for this mod Nomada
PS: Excuse me to my english, I'm french

#34:  Author: Nomada_Firefox PostPosted: Mon Mar 28, 2005 6:18 pm
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Mooxe on downloads there are a small error, on Invasion Normandy 1946 individual maps section I can see "Dogr.zip" but my mod would use "DogG.zip", sorry I know the problems to know the maps neccesary to run the mod.

Good ric I´m very confused with your problem because it was the name of Isigny map on my test version but you could not download it because I deleted it some weeks ago. Shocked

#35:  Author: mooxe PostPosted: Mon Mar 28, 2005 6:41 pm
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rgr that

#36:  Author: Nomada_Firefox PostPosted: Tue Mar 29, 2005 1:47 am
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Good I go to upload again one new version to www.firefoxccmods.com and www.clannomada.com because there was a problem on IsignyBO.btd file, I do not know how but btdedit sometimes does not save the changes, on test version it happen me more times.
Ah I have changed the Ardenne map name.
Now I have test the new 1.2 and as you can see on these screenshots, it runs.
No errors installing.

No errors unistalling.

The correct map name.

The IsignyBO load well without errors.


The 1.2 version will be ready to download on 1 or 2 hours. Now here are the 3:52am and a need sleep something, I will see if it upload well on 3 hours when I go to job.
Ah you will need download again the small voice submod plugins if you want play with different country lenguages.


Last edited by Nomada_Firefox on Tue Mar 29, 2005 1:53 am; edited 1 time in total

#37:  Author: mooxe PostPosted: Tue Mar 29, 2005 1:52 am
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Ok once this is all sorted out we'll host this mod on CCS.

#38:  Author: ricLocation: Paris PostPosted: Tue Mar 29, 2005 7:58 am
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Ok Nomada and thanks. I download the new version of 1946. I'll tell you if i a new problem.
Good luke in our battle



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