BG Reinforcements
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Close Combat Series -> Close Combat Wacht am Rhein

#1: BG Reinforcements Author: Doramas PostPosted: Sat Aug 29, 2009 10:35 am
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In wich file are the reinforcemts setup? there is a bug in regular war, the BG can reinforce many times. I want to fix it, or remove the posibility of reinforcements. To balance the game, i think the fpools are the key, im thinking in the GC of course.

#2: Re: BG Reinforcements Author: ActionJacksonDX PostPosted: Sat Aug 29, 2009 10:39 am
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being able to reinforce several times is a known bug in cc5.
i think it is possible to disable reinforcement options in cc, not sure about it though.

#3: Re: BG Reinforcements Author: Doramas PostPosted: Sat Aug 29, 2009 10:44 am
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Yes Jackson, they imported many of cc5 bugs, even in data. It is probably in the CCE.exe file; i triyed to open it, to edit it, but no luck by now.

#4: Re: BG Reinforcements Author: platoon_michaelLocation: Right behind you PostPosted: Sat Aug 29, 2009 10:56 am
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Looks to me like it's on the Bgroups tab/page of the workbook.
Column H
P.S.
Check your Private Messages.

#5: Re: BG Reinforcements Author: Doramas PostPosted: Sat Aug 29, 2009 11:21 am
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you rigth Michael, but the bug must be in the exe file.

#6: Re: BG Reinforcements Author: platoon_michaelLocation: Right behind you PostPosted: Sat Aug 29, 2009 11:27 am
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I havent seen in either my GC or the Counter Offensive GC where teams were able to re-inforce twice.
I have seen where the BG's cant use the re-inforce when they enter a map for the 1st time.
Are you sure they can do it twice or are you seeing it twice because they couldnt use it after entering a map?

#7: Re: BG Reinforcements Author: Doramas PostPosted: Sat Aug 29, 2009 11:42 am
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In multiplayer, i only play the game online, playing GC 25 days, when you enter the map you cant reinforce, but when you are in map you can reinforce many times. I probably will not allow to reinforce in the data mod im making, each player will know his force pool from first day.
There is another posibility, to use the bug, all teams could reinforce, but the fpool will be smaller. This last option allowing infinite reinforcements, acording to fpool day data, will allow to change the fpools of a BG. But the game must be balanced to be playable in GC, and both sides must have the opportunity to win.
for exemple in the first days usa teams must not have the pool full of teams, few guns and soldiers, not much bazookas, tanks etc, it will allow germans to have a first "easy victory" but the germans could not reinforce later, and usa not isolated teams could reinforce with best pool.

#8: Re: BG Reinforcements Author: schreckenLocation: Sydney, Australia PostPosted: Sat Aug 29, 2009 9:08 pm
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I haven't seen this bug either.

Do you have any screen shots of effected Battle Groups?

#9: Re: BG Reinforcements Author: TejszdLocation: Canada PostPosted: Sun Aug 30, 2009 12:12 am
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Haven't noticed multiple reinforcements being allowed. Are you using edited data files? The number of times a BG can reinforce is now a variable that can be set....

#10: Re: BG Reinforcements Author: Doramas PostPosted: Sun Aug 30, 2009 11:08 pm
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im playing regular game, with official patch
and usa host, and german can reinforce multiple times.

#11: Re: BG Reinforcements Author: Doramas PostPosted: Sun Aug 30, 2009 11:09 pm
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All germans BG, that are allowed to reinforce can do it multiple times

#12: Re: BG Reinforcements Author: schreckenLocation: Sydney, Australia PostPosted: Sun Aug 30, 2009 11:58 pm
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What day of the campaign are you up to?

#13: Re: BG Reinforcements Author: Doramas PostPosted: Mon Aug 31, 2009 8:50 am
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13 days remaining



Close Combat Series -> Close Combat Wacht am Rhein


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