Help:How could be new mods available ?
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Close Combat Series -> Close Combat 4: Battle Of The Bulge

#1: Help:How could be new mods available ? Author: orcatom PostPosted: Mon Aug 31, 2009 1:23 am
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Hello Everyone !  This is tommy from China,i am a fish to CC4 with 2months' experience to CC4 and all battle just finished.
I like this game very much and i learned that i could download the new mods into my original version,hereby i have some questions as below:
1,why my cpu is so hot when i was palying(my version is the first one) ?
2,how could be new mods available ?
3,why i could only see there is only one heavy tank(no noting for tiger or kingtiger) on KG PEIPER IST SS9TH from 28th,is that possible to add the quantity of tiger ?
4,why some of my tank will reduce the AT ability ? And some of them told me out of armo ?? But when i check the company'info,the armo is full.

The CC is the best !

regards,
Tommy

#2: Re: Help:How could be new mods available ? Author: orcatom PostPosted: Wed Sep 02, 2009 2:14 pm
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no one is willing to help me whom is a fish  Crying or Very sad

#3: Re: Help:How could be new mods available ? Author: yukongoldLocation: Whitehorse,Canada PostPosted: Thu Sep 03, 2009 4:37 am
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Hi Tommy, the cpu problem seems to be more serious with some graphics cards. I suspect the fact that the close combat series uses 16 bit graphics may have something to do with it. Make sure your cpu heat sink is not full of dust, and it might help to make sure you have the latest version of Direct X. You could also try disabling Direct X for gameplay altogether to see if that helps.

There aren't as many mods for CCIV  because CCV was released long after so most of the modders moved on to that version. You can download the CCIV plugin manager in the download section and try some of the mods out. The config (plugin) manager makes it quite easy to do. TT's Vetmod for CCIV is very challenging and set the bar for later mods.

If you set your gameplay settings for recruit you will see some kingtigers in the game. This can be modded to add them in on the other settings but it takes a farily good knowledge of the data sets and how to use a program called QClone. The forcepools in CCIV can be quite confusing.

The reduced ammo is part of how the game strategy works..........that is why it is important to capture and hold the ammo depots. Otherwise your units will begin to run out of ammo and fuel.

Hope this helps

cheers

#4: Re: Help:How could be new mods available ? Author: orcatom PostPosted: Thu Sep 03, 2009 9:21 am
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Hi Sir,Thank you very much for your help.I will fix these problems with my friends by your way,thanks.
Yes I like TT's mod very much,especial when tank's firing.

Cheers Very Happy

#5: Re: Help:How could be new mods available ? Author: platoon_michaelLocation: Right behind you PostPosted: Thu Sep 03, 2009 10:01 am
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Dont forget Aetius has done a Kreta mod for CCIV.
This is a full blown change of CCIV and it plays great.

#6: Re: Help:How could be new mods available ? Author: orcatom PostPosted: Thu Sep 03, 2009 2:01 pm
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HI,Michael ! Thanks for your note,i will play it :)

CC is the best !

#7: Re: Help:How could be new mods available ? Author: CSO_Talorgan PostPosted: Fri Sep 04, 2009 11:30 am
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orcatom wrote (View Post):
no one is willing to help me whom is a fish  Crying or Very sad


Does "fish" mean "newbie"?

#8: Re: Help:How could be new mods available ? Author: orcatom PostPosted: Sat Sep 05, 2009 3:14 am
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Ha,Sir.Yes Sir Smile



Close Combat Series -> Close Combat 4: Battle Of The Bulge


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