GJS mini mod suggestion
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> CC5 Gold, Juno, Sword

#1: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Sat Sep 12, 2009 8:10 pm
    —
Have been thinking abouth this for a while and it would be fun with a GOODWOOD mini mod for GJS or standalone.
Is there any plans on making such a mod, OR is there any one intersted in making one?

My suggestion would be a new mini mod with new maps, GJS and TRSM units and Dima's data ( If its ok ).
Have a perfect book for this matter with lovely aerial photograhfs, and I can make scans if any one wants to do the maps.

Any one interested?

I my self can't mod very well at all.

#2: Re: GJS mini mod suggestion Author: 7A_WoulfLocation: Sweden PostPosted: Sat Sep 12, 2009 10:00 pm
    —
Sounds like a great idea, wish I could do the job...  Sad

#3: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Sun Sep 13, 2009 4:50 am
    —
Hmm...I'm interested in helping out with this mini-mod.
I don't have much patience to create/paint maps from scratch though...but cut-and-paste from existing Normandy maps is preferable...coding is not a problem.
Karlmortar, how many maps do you think we need for this?  I hope you'll be doing most of the research for maps, units/BG, scenarios/battles etc.
I really need a new project to reignite my CC modding mood...and maybe one day finish the couple of "delayed" mod projects I've started these past few years  Wink

#4: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Sun Sep 13, 2009 11:22 am
    —
Nice to see that someone finds it interesting! Very Happy

I will of course do all the researching, and for the maps, some we could probable re-use, but some new maps would be fun if possible.
For the number of maps needed, I don't know right now.
Later today I will post the needed number.
Is 10 maps to big for a minimod?

#5: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Sun Sep 13, 2009 11:38 am
    —
10 maps sounds great!
Like I said before...new maps based on the existing Normandy maps library (cup+paste, combining different maps) should be doable.
And you said you have aerials to work on...that should help a lot.

Data and most graphics from Dima's GJS-TRSM, right? I'm sure he won't mind...or maybe Dima has time to help out? Wink  Idea


Last edited by squadleader_id on Sun Sep 13, 2009 11:51 am; edited 1 time in total

#6: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Sun Sep 13, 2009 11:45 am
    —
He is more than welcome.
I will then check which 10 maps that will be included,and maybe squeeze in an extra "important" map.
We will use TRSM vehicles and a few from the original. Also 2-3 "brand new" vehicles as well, just for fun and some historical accuracy.

But I will put all this and more details in some sort of a list so we can see what needs to be done and will be fetured in this minimod.

#7: Re: GJS mini mod suggestion Author: DAK_Legion PostPosted: Sun Sep 13, 2009 2:14 pm
    —
Hey!

Sounds good this proyect!

Operation Biting.."Raid On Bruneval"....Commandos Action........dreams Wink

Good Luck!

#8: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Sun Sep 13, 2009 2:18 pm
    —
Förresten Woulf, det hade varit gött att ha med dig i "teamet". Du får gärna BETA testa när den dagen kommer :wink:

Thank you DAK_Legion  Very Happy

#9: Re: GJS mini mod suggestion Author: ronsonLocation: England PostPosted: Mon Sep 14, 2009 3:22 pm
    —
Nice idea, if you need to check any information regarding the Brit/Commonweath troops that took part let me know and I will see if I can be of assitance to you.

Cheers
Ronson

#10: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Sep 14, 2009 4:48 pm
    —
That would be wonderful! Very Happy

At the moment I need as much info about the 11th,7th and GD armd Divs as possible. I have it pretty ok covered with 11th at the moment.

Right now Im not sure if im going to include the 2 inf div's and their task in securing the flanks.

#11: Re: GJS mini mod suggestion Author: bexx76 PostPosted: Mon Sep 14, 2009 8:09 pm
    —
good idea! i suggest the operation BLUE COAT.
a little operation from 29 jul to 04 ago 1944, the continuing of gjs fights.
the forces:
British

British Second Army (Miles Dempsey)

   British VIII Corps (Richard O'Connor)

       British 15th (Scottish) Division (Gordon MacMillan)
       British Guards Armoured Division (Allan Adair)
       British 11th Armoured Division ("Pip" Roberts)
       British 3rd Infantry Division (temporarily attached[1]) (Lashmer Whistler)
       British 6th Guards Tank Brigade (Gerald Verney to 3 August then Sir Walter Barttellot)

   British XXX Corps (Gerard Bucknall)

       British 43rd (Wessex) Infantry Division (Gwilym Thomas)
       British 50th (Northumbrian) Infantry Division (Douglas Graham)
       British 7th Armoured Division (George Erskine to 4 August then Gerald Verney)
       British 8th Armoured Brigade (George Prior-Palmer)

German

German Fifth Panzer Army (Heinrich Eberbach)
initially present:

   German XLVII Panzer Corps (part) (Hans Freiherr von Funck)

       German 276th Infantry Division (Kurt Badinski)
       German 326th Infantry Division (Viktor von Drabich-Wächter)

reinforcements:

   II SS Panzer Corps (Wilhelm Bittrich)

       9th SS Panzer Division Hohenstaufen (Friedrich-Wilhelm Bock)
       10th SS Panzer Division Frundsberg (Heinz Harmel)
       German 21st Panzer Division (Edgar Feuchtinger)
       1st SS Division Leibstandarte SS Adolf Hitler (part) (Theodor Wisch)

#12: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Sep 15, 2009 11:07 am
    —
Alright, here is a somewhat detailed list of what is going to be expected in this minimod:

-"new" maps 10-12
- new strat map
- TRSM and GJS vehicles and teams
- TRSM and GJS graphics
- a few new vehicles
- a few new units
- new sound
-18 July updated BG's
-New BG and units= The 16th Luftwaffe Field Division ( using FJ skins with new "colour")
- TRSM data with some minor modifications
-18-20 July "Grand Campaign"
-New Intro video
-new graphics

TRSM and GJS data,vehicles usw. will be used only if their authors think it is ok.

Does this sound ok, Squadleader?
This is only a early "draft", with a lot of room for modification.

A warning in advance: the open fields in the begining of the GC will be a nightmare!

#13: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Tue Sep 15, 2009 1:26 pm
    —
Looks great!

As for graphics...since it's a GJS mini-mod...why not keep it in the style of GJS for mainscreens etc...in the same design style (montage technique).
Unit/BG graphics using GJS style or "new" TLD wargame style?

If you've got most of the research done for BGs and units...maybe I can start working on that.
Any ideas for the Stratmap? GJS style or something more simple?

BTW, who else is interested in helping out?

#14: Re: GJS mini mod suggestion Author: ronsonLocation: England PostPosted: Tue Sep 15, 2009 3:11 pm
    —
Glad to be of assistance to you....

Guards armoured at this time consisted of 3 armoured Battalions (2nd Grenadiers, 1st Coldstream and 2nd Irish) these were equipped with the Sherman V plus a Firefly in each troop.....operational strenght would have been around 50 tanks per Battalion.

The recce regt (2nd Welsh) who fielded the Cromwell IV would have added another 50 tanks to this total.

Each Battalion also incorporated a recce troop of Stuart VI's numbering around 10 vehicles.

The Infantry component was made up of a Motor Battalion (1st MR Grenadiers) of 3 companies plus a support company, organised along standard MR lines, and carried in 1/2 tracks and carriers.
Plus 3 infantry Battalions (5th Coldstream, 3rd Irish & 1st Welsh) again each of 3 companies plus a support company, these did contain a few carriers in the support companies, but the main body of the infantry rifle companies were carried by truck.

Divisional support units included the 21st ATR equipped with M10 Achilles and 17pdr towed guns, 4 batteries of 12 in each.

These are probably the main fighting elements that you will need, however if you require the Engineers, Artillery etc. just ask.

I'll send you the details of the 7th Armoured soon, as you probably know this was the only Armoured Division fuly equipped with the Cromwell in 1944, although to qualify that statement it must be remembered that each troop had by this time a Sherman FF within it.

Cheers
Ronson

#15: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Sep 15, 2009 4:18 pm
    —
Thank you Ronson for your superb information! Very Happy
Keep it up Wink

Hmmm, I'll try the montage style, if it doesn't work very well, I might have to ask for some assistance there Rolling Eyes

For strat map, either a GJS style "mapboard" or a black white "real" army map ot the operation.
For BGs and units I prefer GJS style, TLD is a bit boring and confusing.

I have almost put together the details for the BG's, altough they are not set for 18july yet Rolling Eyes
By weekend the OOB should be ready. (slow progress because of school and homework)

Still not sure if we should include the two allied infantry divisions, or just stick with the Armd divisions.
As an suggestion, Grand Campagin = Allied armd and infantry divisions + the inf divs targets.
Operation= only the Armd Divisions targets.

Does that sound reasonable Question

#16: Re: GJS mini mod suggestion Author: IfniLocation: Madrid - ESPAÑA PostPosted: Tue Sep 15, 2009 6:03 pm
    —
Goog Idea Karlmortar.

I think minimod or pocketmods are a good solution for modders (They have few maps and are not too much difficult to make).

I'm working at a single map mod (Eben Emael) and Dak Legion and me are working at Tarawa.

Squadleader, are you making Kokoda?

Regards

#17: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Tue Sep 15, 2009 9:11 pm
    —
Ifni, Kokoda is about 60% done...but I haven't touched it in months.
I'm hoping working on this "community" mini-mod will reignite my modding interest Smile

#18: Re: GJS mini mod suggestion Author: IfniLocation: Madrid - ESPAÑA PostPosted: Tue Sep 15, 2009 10:18 pm
    —
squadleader_id wrote (View Post):
Ifni, Kokoda is about 60% done...but I haven't touched it in months.
I'm hoping working on this "community" mini-mod will reignite my modding interest Smile


I stopped Eben Emael a year and I have almost finished.

It would be a good idea to have a forum about pocket mod/mini mods. (CC5 Minimods). What do you think?

Regards

#19: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Tue Sep 15, 2009 10:38 pm
    —
Ifni wrote (View Post):
squadleader_id wrote (View Post):
Ifni, Kokoda is about 60% done...but I haven't touched it in months.
I'm hoping working on this "community" mini-mod will reignite my modding interest Smile


I stopped Eben Emael a year and I have almost finished.

It would be a good idea to have a forum about pocket mod/mini mods. (CC5 Minimods). What do you think?

Regards


Great idea about a forum/subforum for Mini-Mods!
Mooxe or Stalky...you guys listening? ;)

Having struggled with a "real" mod like BoS45 (only made it to demo version so far...and now stuck on maps)...I think mini-mods are the way to go...for me at least.
IMHO, community interest in full-blown mods have also dwindled a bit as the CC5 engine is getting older and players are not as active as a few years back (I'm anxiously waiting for Buck's Battle of the Scheldt though!).  I mean who has recently finished a whole GC of the newer mods or CCWAR/CCTLD?  Small interesting mini-mods should be fun...players won't have to spend months playing the mod...and modders won't have to surrender their lives to the CC modding altar for too long ;)

I've recently acquired a nice collection of ASL scenarios from an ASL-nut buddy of mine...a lot of these ASL scenarios could be "converted" to CC mini-mods!  Idea

#20: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Sep 16, 2009 8:16 am
    —
A minimod forum sounds like a good ide! Very Happy

If they put one up, we should place the GJS minimod "forum" there.

#21: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 10:24 am
    —
If you want i could try make a mainscreen image?

Please tell me what you want..GJS style??

/Mats

#22: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Wed Sep 16, 2009 10:46 am
    —
Sapa wrote (View Post):
If you want i could try make a mainscreen image?

Please tell me what you want..GJS style??

/Mats


Mats, I'm also fooling around with a mainscreen image...just to get this mini-mod started.
Let's see what we can come up with...GJS style of course...should be fun! Smile

#23: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Sep 16, 2009 11:30 am
    —
Jag satt faktiskt och funderade på att fråga dig Mats, kul att vi hade samma idé! Very Happy

GJS style, with a few tanks (mostly allied and a german or two)
Any flags? Divisional signs?


By the way, the 16th LW BG is completed, but I will have to post it later tough, I am at school pc right now.

#24: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 12:09 pm
    —
I am on it tonight! Very Happy

Mats

#25: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 3:14 pm
    —
Made a fast one..i dont know if it is the style you are looking for? Embarassed

Will there be King Tigers and Churhills in the mod?

Mats



main.jpg
 Description:
 Filesize:  82.17 KB
 Viewed:  8054 Time(s)

main.jpg



#26: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Sep 16, 2009 4:03 pm
    —
It looks very good! Very Happy  Gött mos!

There will be King Tigers, but with the Porsche Turret.
There will be Churchills   (still not sure which division they were attached to yet Embarassed )

Is it possible you can do a similiar screen with real black and white pics?
Juts for some comparison.

#27: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 4:10 pm
    —
I will make another one,with black and white, but maybe it will not be done until weekend...

Mats Very Happy

#28: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Sep 16, 2009 4:16 pm
    —
Råger det Very Happy

#29: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 4:44 pm
    —
I had to do another one!


main 2.jpg
 Description:
 Filesize:  164.85 KB
 Viewed:  8043 Time(s)

main 2.jpg



#30: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Sep 16, 2009 5:25 pm
    —
.....amazing...simply amazing....I LOVE IT!!! Very Happy  Very Happy  Very Happy

I think we have a winner!
Don't you agree squadleader?

#31: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 5:43 pm
    —
You must now..all this effort is because you are from  "västergötland"  Very Happy  and my brother and his family lives in Lidköping and i really like the people from this part of Sweden Wink

I can try to make an update to it this weekend if you like?

"Roger! gå o hjäp henne tanka!" Smile

Mats

#32: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Wed Sep 16, 2009 5:49 pm
    —
Yup! I agree...very nice work, Mats!
So the mainscreen is done...what's next? Smile

#33: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 6:19 pm
    —
squadleader_id wrote (View Post):
Yup! I agree...very nice work, Mats!
So the mainscreen is done...what's next? Smile


Thanks! but im not pleased with it really, im glad i could help! Very Happy

Mr mortar if you are pleased with it should i convert it to TGA and send it to you?

Mats

#34: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Wed Sep 16, 2009 6:28 pm
    —
Played around a bit with Mats' original design (dirtied up the photos, added some gradation colors + "beta" mini-mod logo)...how about something like this?


mainscreen.jpg
 Description:
 Filesize:  220.61 KB
 Viewed:  8335 Time(s)

mainscreen.jpg



#35: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 6:34 pm
    —
That was real nice!! added some flags, should i sent it as a TGA to you?


main 3.jpg
 Description:
 Filesize:  168.09 KB
 Viewed:  8331 Time(s)

main 3.jpg



#36: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Wed Sep 16, 2009 6:42 pm
    —
Okay, Mats...you know my e-mail  Wink
If possible send also the raw flags files...I will need to add that in after the color gradation process.

#37: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Sep 16, 2009 6:45 pm
    —
Here you have something to gnaw at, squadleader. :wink:

16th Luftwaffe BG.

Since this will be a smal strat map, only one BG of this unit should be in place.

The 16th LFD was entrenched right infront of the armoured advance...and in the way of the allied bombers.
Having taken a tremedous hit by bombs, the shaken jägers were brutaly attacked by the advaning armour and was quickly forced to retreat.
After this they did not effectivly function as an whole unit and instead fought with the 21st Pz Div.

The BG to be included is the I Rgt. of the 46th Btl.

The 1st of the 46th arrived at the first of July together with the IInd of the 32nd from Holland, while the rest were already in combat or behind the front line.


16 Luftwaffe Field Division      Divisional insignia is a Black outlines shield with a white surface. On it is a again a black outlined "potato-masher" in a vertical position. I will post a pic of it later.

Commander : Generalleutnant Karl Sievers (still haven't found a pic of him yet)

( Since this unit was bombed by the air armada, some squads and guns have been removed)

1-4 Coys included,
Guns from the support Coy (designated 14, equiped with 6 5cm PaK 38 ATGs, 3 FlaK 2cm and 18 Panzerschrecks)
Elements of the Pzjäger coy. Including: 5cm Pak 38 ATG, 7,5cm PaK 40, FlaK 2cm and 10 StuG III G.
And from the Pioneer Coy. Flamethrowers.

For the 4 rifle coy they have 28 MGs and 4 mortars together.
The mortars are 81mm and the MG's varies, (MG 34, 42 and MG 15 taken from LW aircrafts converted for ground roles, should be included in this mod)

The Jägers Rifle squads are organized as regular Grenadiers squads.

One thing I have wondred about is if we should use the LW prefix for these units or not.

Number of sodliers same as regular "grenadier " rgt from TRSM. Equality in weaponry aswell.
And now after a rather confusing list of utter shite, here is finaly the BG force pool:

Name:                                                                                             Quantity:
Jäger Führertrupp                                                                                   8
Jägertrupp (Mg 34)                                                                                 9
Jägertrupp (MG 42)                                                                                 12
Jäger Scharfschütze                                                                                 4
Jäger Pz.Zerstörertrupp  (Pzshreck)                                                            11
Jäger Pz.Nahkampftrupp (Pzfaust 60m)                                                       9
Jäger Pz.Nahkampftrupp (Pzwurfminen, Geballte Ladung and HHL-3)               7
Jäger Spähtrupp                                                                                      5
Jäger Halbgruppe (maybe add a MG15 here?)                                               6
Jäger Pionertrupp (flame squad)                                                                3
Jäger leMG34 Trupp                                                                                 9
Jäger sMG Trupp (MG34)                                                                           5
Jäger GrW Gruppe (81mm granatwerfer)                                                      4
Jäger FlaK 38 2cm                                                                                    6
Jäger PaK 40                                                                                            3
Jäger PaK 38                                                                                             4
StuG III  G ( Not sure what prefix to use to these buggers, probably LW, use it for now ) 5


We should land somewhere around on 450 Jägers here with HVY weapons, FlaK and StuGs.



Sounds ok, pal?


Last edited by karlmortar on Wed Sep 16, 2009 7:06 pm; edited 1 time in total

#38: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Sep 16, 2009 6:47 pm
    —
Bloody mavelous work, lads! Very Happy

Mats, I feel spoiled! Wink

#39: Re: GJS mini mod suggestion Author: Sapa PostPosted: Wed Sep 16, 2009 7:00 pm
    —
You should! Wink

#40: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Wed Sep 16, 2009 9:10 pm
    —
karlmortar,

Feel free to PM me material (besides posting them here).
Artwork like Unit Patches, those aerials scans and other stuff will be very useful too.
This thread will be our "HQ"...but for the brunt of the work...we should keep in contact via e-mail (after you PM me  Smile ).

BTW, any input on the mini-mod logo?  Maybe include the date of the Operation?

#41: Re: GJS mini mod suggestion Author: squadleader_idLocation: Soerabaja PostPosted: Thu Sep 17, 2009 12:24 am
    —
BTW, Luftwaffe Field Division abbreviation was either LwFD or FD(L)...I'm not sure which one is the authentic/historical abbrev.
So the prefix is either one of the above.
I'll see if I can churn out the data and graphics for I/Luftwaffe-Jägerregiment 46.
To do list:
- Gathering LwFD unit photos (if not enough are available, we can always use some FJ photos as compromise...not really that distinguishable in the tiny BG icons anyway).
- Uniforms for soldier colors should be the same as FJ (in mods, not stock CC5), but as variations maybe have the LwFD troops wear gray helmets without camo.  Also for added variations maybe officers, NCO and SMG soldiers wearing Feldgrau BDU without LwFD splinter pattern camo smocks/jackets.
- Don't forget to remind me to edit the rank gadgets...same as FJ but with green collar tab insignia instead of yellow.


Last edited by squadleader_id on Mon Sep 21, 2009 1:33 am; edited 1 time in total

#42: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Sep 17, 2009 7:11 am
    —
Oh silly me. I will PM you later today.

However, the collar tab of the LWFD is either green or red. In the begining they all wore red collar tabs like the FlaK Kanonier troops. Green collar tabs was introduced in late war when most of these units were re-organised to jäger divisions. Going to check that one up though.

As for the FD (L), it is a Post-WW2 prefix, not to be used here.

Adding the Campagin date wouldn't be a bad ide either. Wink

#43: Re: GJS mini mod suggestion Author: ronsonLocation: England PostPosted: Thu Sep 17, 2009 2:02 pm
    —
I'm not sure there were any Churchill gun tanks used for Goodwood, the only ones I know of were from 79th Div. the 5th Assualt regt. using AVRE, and the 141RTR which operated Crocs, both were under 1 Corps and I'm sure the Crocs were used by 3rd Division in thier attack on the Troan area.

The other independent Armoured Brigades 27th, 33rd and 2nd Canadian, were Sherman equipped and supported the Infantry divisions on the flanks of the main attack.

You may like to look into the possiblity that the Coldstream Guards used 4.5" rockets on some of their Shermans in this operation. This is not a cast iron fact, but if you are looking for some out of the ordinary vehicles it maybe worth following up.

Cheers
Ronson

#44: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Sep 17, 2009 4:16 pm
    —
Thanks for clearing up the Churchill tanks issue.

Those rockets sounds like a fun ide, but can they be integrated into the CC engine?
To what purpose was these rockets ment for? Anti Inf, fortefications, tanks?

#45: Re: GJS mini mod suggestion Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Sep 17, 2009 4:33 pm
    —
PM sent

#46: Re: GJS mini mod suggestion Author: ronsonLocation: England PostPosted: Thu Sep 17, 2009 5:29 pm
    —
From what I can gather these were 2 'typhoon aircraft' rockets (60lb)mounted each side of the turret so that they could fire at 400 and 800m range, (one set at each range). While quite devastating against a building or group of infantry I shouldn't imagine they would be much use against an enemy AFV, unless it was the crews unlucky day Rolling Eyes .

If they would be able to be represented I have no idea, best to get somebody with knowledge of the engine to answer that.

They were fitted to the standard Sherman V type tank, and know as the 'Tulip' unofficially.

Some scources claim they were used during Goodwood, while others date them later during the Rhine crossing battles.

They were never adopted by any other formation, so I would consider this a field modification used by this one unit.

But they do sound quite fun Smile

Cheers
Ronson



Close Combat Series -> CC5 Gold, Juno, Sword


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1