#1: Edit CC5 forcepool...where to start? Author: ssa2204, Posted: Sat Sep 19, 2009 7:52 am I would like to change the availability of weapons CC5 and some of it's mods. I have currently VetBoB loaded up, and I want to make available some weapons that have 0 availability , so essentially I want to edit the number of certain weapons available in the force pool. I did some looking around and found QClone, but I do not know where to start.
For example, in VetBoB grand campaign I have limited to no Sherman 105s in several of my teams, yet they are listed though. I would like to change it so when I start a campaign I have 5-6 available for requisition.
#2: Re: Edit CC5 forcepool...where to start? Author: yuma, Posted: Sat Sep 19, 2009 2:32 pm for starters...use BGEdit instead of Qclone...much easier
#3: Re: Edit CC5 forcepool...where to start? Author: ssa2204, Posted: Sun Sep 20, 2009 10:43 am This is EXACTLY what I needed! Thanks!
Funny thing is though I opened it up to edit, and spent off and on about 3 hours plus adding, removing, modifying etc..Then I jumped up to do a quick vacuum of the floor before came over, forget to save, and managed to blow the circuit when I turned on the vacuum. So of course 3+ hours of unsaved work all gone. There is a lesson there about saving or something, but damn if I can figure out what that lesson is :)
Now if only we had a map editor as simplistic as the one Heroes of Might and Magic 2-4 had, or even Blitzkrieg.