#1: How to make a Pocket Mod Author: diggin.robat, Location: Land of the krautsPosted: Wed Oct 07, 2009 9:19 pm Hi all!
Well, it seems a silly question, but I sense that there are some things to consider when making a pocket mod. So having no much experience with fully modding either CC4 or CC5, I would know how to tell the gaming engine to use only 1 or some more maps then the ususal 44. Would it work with CCTLD, too?
cheers
diggin
#2: Re: How to make a Pocket Mod Author: squadleader_id, Location: SoerabajaPosted: Wed Oct 07, 2009 10:21 pm Hi, Diggin!
The answer to your question is yes.
But we're still missing a StratMap Editor tool for CCTLD.
The new BTDEditor tool (Thanks, Mafi!!) is a great help for editing the Stratmap.txt and parameters...but we still don't have a tool to automatically cut the Stratmap 'jigzaw puzzle' graphics since the trusty StratEdit was made obsolete by the re-releases.
I guess mini-mods with a mini-mod Stratmap (1-10 maps) is less work graphically...but most of us still miss StratEdit
#3: Re: How to make a Pocket Mod Author: diggin.robat, Location: Land of the krautsPosted: Thu Oct 08, 2009 9:21 am Terimakasih, Squadleader.
I fiddled around with StratEdit but hadnĀ“t the time to get in it. Is it basically possible to make 1-10map stratmap without StratEdit in TLD?
I really like the idea of pocket mods to cover certain actions without doing 44 or even 60 maps, which would take a lifetime (in my case).
cheers
diggin
#4: Re: How to make a Pocket Mod Author: DAK_Legion, Posted: Thu Jan 26, 2012 3:03 pm Hi Diggin!
I created a new strategic map of 10 maps for Tarawa TLD
I used STRATEDIT No BED9
All Correct!
works well!
#5: Re: How to make a Pocket Mod Author: diggin.robat, Location: Land of the krautsPosted: Thu Jan 26, 2012 4:43 pm