Working with TXT files...
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> Modding Workshop

#1: Working with TXT files... Author: wallach79 PostPosted: Fri Oct 16, 2009 8:53 pm
    —
Hi everyone ! Here is my latest trouble. It was easy to modify older versions such as CC 4 or 5 but the new Wacht am Rhein is more difficult to change as the TXT files can not be modified with QClone. Thus it is more difficult to trace information on page and errors may occur more easily. Another problem: W.a.R. Data Workbook has not Teams.txt and Vehicles.txt files. I miss the old adb files from CC 5 ! Do you have ideas how it could be easier ?

#2: Re: Working with TXT files... Author: papa_whisky PostPosted: Fri Oct 16, 2009 11:51 pm
    —
WAR is a whole lot more easy. The txt files can be directly imported into excel, you do not need qclone to decode them.

#3: Re: Working with TXT files... Author: squadleader_idLocation: Soerabaja PostPosted: Sat Oct 17, 2009 12:53 am
    —
Too bad the txt files do not contain column header files for minor modding.
You don't need the workbook for minor modding.

#4: Re: Working with TXT files... Author: platoon_michaelLocation: Right behind you PostPosted: Sat Oct 17, 2009 2:20 am
    —
You need to scroll through the tabs on the bottom and you'll find the Vehicles,Axs.Teams and Als.Teams files.I'm surprised you didnt see that.
You can have a look at this to see it if helps any but I changed the Allied teams file before I started adding the Icons So you dont want to use that page.

http://www.closecombatseries.net/Hosted/platoon_michael/WAR%20Files/Wacht%20am%20Rhein%20Graphic%20List.zip
 
You can view it here if you want before downloading it.
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7509
 
Once the next patch is released I'll fix it to be correct with the game.

#5: Re: Working with TXT files... Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 17, 2009 2:40 am
    —
All the information is in the workbook

Headers, error checking everything and more than the venerable quibble and qclone offered.

just take your time and look carefully

#6: Re: Working with TXT files... Author: squadleader_idLocation: Soerabaja PostPosted: Sat Oct 17, 2009 3:38 am
    —
Like I said before...you don't need the workbook for minor editing like say teams.txt "style", "icon", "morale", "experience" etc...
The workbook doesn't provide any error checking or formulas for a lot of the data anyway.
QClone is way more innovative and user friendly for minor editing of the stock games or customizing finished mods.
The Workbook is a great tool...but more suited for bigger mods or full-blown total conversion mods.

With the current txt files...you need to paste them into the workbook just to do some minor editing (then paste them back to txt to test out the modding results)...or at least you'll have to consult the workbook for reference on the column headers  Rolling Eyes
How about more user-friendy txt files with column headers for the next patch?  Idea

#7: Re: Working with TXT files... Author: schreckenLocation: Sydney, Australia PostPosted: Sat Oct 17, 2009 4:13 am
    —
The game was never built with header files... it won't work with headers without a fair amount of re-coding.

#8: Re: Working with TXT files... Author: squadleader_idLocation: Soerabaja PostPosted: Sat Oct 17, 2009 4:24 am
    —
Okay...for the next build then?
Maybe something like 'notes/comment lines' in Uniforms.txt or Campaign.txt?

#9: Re: Working with TXT files... Author: Senior_DrillLocation: 22134 PostPosted: Sat Oct 17, 2009 4:33 pm
    —
Column comments will not work as headers.  However, you can add them as footers at the bottom of each file after a line break.  The games only load the number of lines specified by the line count number at the start of the file, everything after that is ignored.

#10: Re: Working with TXT files... Author: squadleader_idLocation: Soerabaja PostPosted: Sat Oct 17, 2009 5:47 pm
    —
Very nice tip, Drill!
I'm gonna give it a try...thanks a lot!  Very Happy

#11: Re: Working with TXT files... Author: wallach79 PostPosted: Mon Oct 19, 2009 12:30 am
    —
Thanks to all who responded to me. When so many people answered the same thing I think must have understood something. I never used txt files with excel but it is very simple indeed. I did not click to the left on the bottom so I missed some pages from the Workbook but I've found them finally. I downloaded platoon_michael's workbook and it's very good. Platoon_michael, you have my respect for that. I wish you all a good day (or night...) ! Wink

#12: Re: Working with TXT files... Author: platoon_michaelLocation: Right behind you PostPosted: Mon Oct 19, 2009 10:01 am
    —
It was the onle way I could understand how the workbook well........works.
Just way too many #'s for me otherwise.

But like I said becarefull about the Allied Teams page.I changed the Icons so the the Vet Tanks and Half-Tracks use new Icons,you can however just copy/paste Column 10 (Icon) from the original Allied Teams page from the original workbook.Thats the only thing I changed.

I couldnt do the Uniform Style page as I just dont understand it.

Edit:
On the broken down pages for the Battle groups I also added 5 extra rows,WAR currently uses only 20 slots.It's rumored this will be expanded to 25 just like tLD once the next patch is released.
so if your gonna change that you need to use only 20 slots.



Close Combat Series -> Modding Workshop


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1