#31: Re: Players Debate - Map Sizes Author: ssa2204, Posted: Sun Jan 31, 2010 11:38 pm One problem I have with small maps is that when you are move onto a new map and the enemy is defending, often your space allowed to deploy is simply too small and confined. What ends up happening is your armor/guns/vehicles are way too easily destroyed by enemy guns or hidden tanks. Larger maps tend to insure much more movement.
Disadvantage to a really large map is if you have no armor, the game can move very slowly. I have had maps where my forces were weakened to the point I could not really move much. As the enemy just sat there as well the game was never ending.
However on a smaller map this is less often the case as you have a more defined area where the enemy may be located.
Personally I can tolerate a small map so long as I do not deploy in a space that easily allows the enemy to pick off half my team within 30 seconds. On a certain CC5 mod I am currently playing, this happens to be the case and it is very frustrating to say the least.
I think it comes down to small maps = good for infantry, large maps = good for armor. Armor on a small map is just pointless some as there is no place to move.
#32: Re: Players Debate - Map Sizes Author: Therion, Posted: Mon Feb 01, 2010 1:17 pm I liked battles on big maps in CCMT (in multiplayer, of course). They allow much more tactics.
Pro's: More room for manouvre, so less wham bam thank you ma'am...
Con's: Less challanging AI performance, particularly the tendency to camp on VL's. Can get tedious on a longer timer.
Small Maps:
Pro's: Better AI performance, and more 'close' combat. That's what this game is about?
Con's: Can't think of much. Maybe less room to manouvre.
One qualification:
Big or small, the AI performs better on the whole with fewer VL/s...
p.s. Mooxe, if you haven't already, how about a Plyers debate on the Timer? Short/Long and relative merits...? What's the 'best' (AI/H2H).
#34: Re: Players Debate - Map Sizes Author: pagskier, Posted: Fri Apr 09, 2010 1:29 am I really enjoy the causeway maps
They don't have a lot of witdh but have a loth of depth
for long battle where you can fall back but don't keep walking around looking for ennemies
Similar maps with a bit more width would be even nice for other kind of battle Bretteville would be a good example
Huge CCM and CCMT maps are not good for AI but they are impressive nevertheless. They must be great to play in multiplayer 3v3.
#36: Re: Players Debate - Map Sizes Author: CSO_Linebacker, Posted: Fri Apr 09, 2010 7:54 pm I wish I would have finished the CC5 battle of Betio. Scale-wise, Betio could fit on 1 giant CCM sized map, but I outlined breaking it down to 44 maps for the CC5 strat...I think the biggest map was about 1440X1440. I would have liked to have duked it out on that baby
#37: Re: Players Debate - Map Sizes Author: platoon_michael, Location: Right behind youPosted: Fri Apr 09, 2010 9:33 pm I wish you would have finished "Race for Bastogne"
#38: Re: Players Debate - Map Sizes Author: platoon_michael, Location: Right behind youPosted: Fri Apr 09, 2010 9:35 pm What makes it even worse is you said you lost everything in a computer crash.
Those gorgeous Vehicles,great looking maps.