Spinlock wrote (View Post): |
when looking over the elements file, there is something that creates some confusion.
For example: The elements 'High grass' and 'Crops' have a height of 2. They also have hindrance values above 0, but the field 'Block los' is set to false for these elements. So am i correct in assuming that 2 soldiers laying prone in high grass at any distance would have perfect LOS on each other? shouldn't the "block los" value be set to true for these elements? |
Senior_Drill wrote (View Post): |
... In this case, generating a new LOS, which can take a few hours, would not be necessary.
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squadleader_id wrote (View Post): | ||
Are you still using an ancient machine, Drill? Generating new LOS using 5CC on modern PCs should only take a few minutes. |
CSO_Linebacker wrote (View Post): |
Damn, I need squad's machine. I've got a dual core running at 2.6 with 3gb pc6400 ddr2 and it still takes almost an hour for a large CC5 map (3600 x 3600) to generate LOS in 5CC...that's if my screensaver doesn't come on and I don't bump the mouse causing it to lock up. |
squadleader_id wrote (View Post): |
Strange... I'm not running a super machine...it's a 3 year old AMD Athlon64 X2 4000+, 2,5GB DDR2 PC5300. Generating LOS for large CC5/TLD map like Isigny (3600x2640) takes around 3-4 mins. What version 5CC are you using, Linebacker? I'm using Mafi's 5CC v1.14 (W2K-Vista). Looks like Schreck's machines are also struggling...are those with 3C? |
Quote: |
Looks like Schreck's machines are also struggling...are those with 3C? |
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