Meuse v3.4 Patch C
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Close Combat Series -> Meuse Mod

#1: Meuse v3.4 Patch C Author: TejszdLocation: Canada PostPosted: Sun Dec 20, 2009 3:40 am
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This will probably be the last update for CC5 as I have ported Meuse to TLD to take advantage of the new features. But while testing on TLD I noticed some graphical errors which were also in the CC5 version and the fixed files will work for both. Attached is Meuse v3.4 Patch C (I will also upload a complete new plugin);


CHANGES IN V3.4 Patch C (includes patch A & B changes) - November 2009:

14) Fixed stone fence crushed image and winter trees on some maps (Terrain, TerrainA.stm and some map txt files)

CHANGES IN V3.4 Patch B (includes patch A changes) - January 2008:

9) Changed/recalculated all gun penetration data (Weapons.adb)
10) Changed French vehicle #65 FCM 36 gun from 37mm SA38 to 37mm SA18 L21 (Vehicles.adb)
11) Changed French vehicle #65 FCM 36 lowering armour thickness (Vehicles.adb)
12) Changed French vehicle #63 D-2 lowering armour thickness (Vehicles.adb)
13) Changed Install and Uninstall scripts copy commands to include destination filenames (Install.txt and uninstal.txt)

CHANGES IN V3.4 Patch A - November 2007:

1) Changed French weapon #90 37mm SA38 L/33 name to 37mm L/21 Mle1916 TR and primary target from vehicles to infantry (Weapons.adb)
2) Changed German weapon #95 7.5cm L/24 lowering HEAT penetration from 96mm to 56mm (Weapons.adb)
3) Changed German vehicles PzIV and StugIII best kill to 56mm and reduced the quantitiy of HEAT shells (Vehicles.adb)
4) Changed German vehicle #23 7.5cm IG18 removing HEAT ammo (Vehicles.adb)
5) Changed French vehicles #98, 99, 100 & 101 which are all AMR 35's from type Recon Vehicle to Vehicle Lt Tank (GETeams.adb)
6) Changed French vehicle #97 AMC 35 type from Recon Vehicle to Vehicle Lt Tank (GETeams.adb)
7) Changed French vehicle #67 P-16 adding 37mm SA18 L/21 as gun 1, made MG gun 2 (Vehicles.adb)
Cool Changed French team #7 and #112 name from P-16 MG to AMC P-16 and adjusted ammo count (GETeams.adb)



Meuse_v34_PatchC_2009_11_15.zip
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#2: Re: Meuse v3.4 Patch C Author: GS_SchimpfLocation: Germany PostPosted: Sun Dec 20, 2009 11:42 am
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Good to hear Meuse will get ported to TLD. Can't wait for that! THX

#3: Re: Meuse v3.4 Patch C Author: platoon_michaelLocation: Right behind you PostPosted: Sun Dec 20, 2009 10:38 pm
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Will it be possible for those of us who dont havetLD to play Meuse on WAR?
Or is that just an absurd question?

#4: Re: Meuse v3.4 Patch C Author: TejszdLocation: Canada PostPosted: Mon Dec 21, 2009 12:02 am
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Meuse could be playable on WAR if the next WAR patch does what has been hinted at and includes TLD features....

#5: Re: Meuse v3.4 Patch C Author: TejszdLocation: Canada PostPosted: Mon Dec 06, 2010 6:17 am
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With the last patch from Matrix for WAR applied, TLD mods can run on WAR....

http://www.matrixgames.com/forums/tm.asp?m=2499513

Note: both TLD and WAR are to get another patch adding in the updated path finding from LSA which is great but does mean a bit more delay to WAR/TLD mods....

#6: Re: Meuse v3.4 Patch C Author: schreckenLocation: Sydney, Australia PostPosted: Mon Dec 06, 2010 8:50 am
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see Omaha Dual release Mod and Ground tactics Dual release.

#7: Re: Meuse v3.4 Patch C Author: QMLocation: Australia PostPosted: Mon Dec 06, 2010 9:34 am
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Thanks Tejszd, great stuff!

#8: Re: Meuse v3.4 Patch C Author: TejszdLocation: Canada PostPosted: Mon Dec 24, 2012 5:07 am
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Some have reported that the CC5 Meuse v3.4C version crashes on the Nouzon map.

Here is an updated file (nouzon.txt) that should help....



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Close Combat Series -> Meuse Mod


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