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roonburg wrote (View Post): |
I found this thread and was interested so I set up a test with a strip of 5 maps with only one BG from each side on the map with these meeting in the central map. I ajusted the forcepools so I only had one unit and charged it forward. When killed my unit retreated and was on the map behind in the nest turn. I then set up the opposition to only have one unit then attacked and they too retreated and the BG was on the map behind the next turn.
So it appears that the retreat function works fine at least when a BG is destroyed on a map. I'd test morale failure with units left too but I don't have the time. |
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