Putte Map Winter Trees.jpg | ||
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Filesize: | 168.73 KB | |
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Ost_KinsK wrote (View Post): |
Failed to copy because ACredits.bmp does not exist.
help |
Ost_KinsK wrote (View Post): |
Failed to copy because ACredits.bmp does not exist.
help |
mooxe wrote (View Post): | ||
Kinsk you should have that file. A full install of CC5 puts that file on your harddrive. If its not there, then I think another mod with an incorrectly scripted install.txt removed it and did not put it back. I suggest uninstalling any plugin you have right now, uninstall CC5, then reinstall CC5, and install Scheldt and see if you get the problem. |
Oosthoek LOS.jpg | ||
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Filesize: | 204.62 KB | |
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UO0002.jpg | ||
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Filesize: | 542.35 KB | |
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0202243 wrote (View Post): |
no way
just reinstalled the game and patch 5.01... never encountered this error????? |
WOLFGRAU wrote (View Post): |
I've got this problem:
"Failed to copy F:\Close Combat Invasion Normandy\Graphics\ACredits.bmp to System\Original\ACredits.bmp because F:\Close Combat Invasion Normandy\Graphics\ACredits.bmp does not exist" And before that , when I am trying to unzip the maps it is another error: F:\Stuff do CC\CC5_BattleoftheScheldt_v1.0_mappack.zip: CRC failed in Krabdijk.bgm. The file is corrupt Need some help |
Panzermayer wrote (View Post): |
Hello everybody,
I want to thank all the good people how made this mod. I find it incredible that y`all made such a good and historical correct mod about a not well know strugle during WW2 and I like it because the battlefield is placed in Belgium and the Netherlands some of the people may alrdy have mentioned these bugs but who the hell cares 1: The Strat.map looks great but its sometimes hard to figure out on what a BG is placed. 2: Tank action: when a panzer or armor shots the barrel of the main gun is a lot of the times not in the correct direction of the firing. 3: It would be nice if there is a number on each house to indicate how many floors, especially for the churches. 4: is there some way the german infantry could be more conservative with using panzerfausts. They shot them faust`s way to soon in a infantry assault. Overall this is a great mod. The germans are in a thug place but they have great defense tactics, weapons and the Commenwealth troops know they have a hard battle ahead. Keep up the good work and I look forward to the patch or new version! Panzermayer |
Zoomed Out Allied Icon.jpg | ||
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Filesize: | 97.51 KB | |
Viewed: | 16071 Time(s) | |
Hesus wrote (View Post): |
I am able to install the plug in and the maps but when i start the game i get the following error message.
Can't find the directory : Videos Please reinstall Close Combat. It seems logic to reinstall the game but the problem is i already did like 7 times and i always get the same error message. So i tried and installed a different mod which works perfect. So i believe it has some thing to do with the plug in but i am not sure. Installed the game(full install) and the patch. |
Buck_Compton wrote (View Post): | ||
Hey Hesus, There is a video map on your cc5 disc copy it to your cc5 install folder on your HD that should solve your problems. CHeers Buck |
Buck_Compton wrote (View Post): |
Main folder |
Hesus wrote (View Post): | ||
Works like a charm. Wonderful mod i am going to enjoy this. Only a pity de kempen aren't part of the game. |
Buck_Compton wrote (View Post): | ||||
Choices have to be made and it can't always be the right ones for everybody ;) Cheers |
Pzt_Crackwise wrote (View Post): |
the trees on the map are original to this mod, but to a person like me who is accustomed to the regular tree graphics (as in GJS), I didn't like how they look. |
squadleader_id wrote (View Post): |
the custom big trees are a nice touch...but a bit too big and obscure views too much IMO |
CSO_Talorgan wrote (View Post): | ||||
Sounds like the two of you are in the same boat (or maybe that should be "the same dugout"!). It should be fairly easy to change the trees back. |
Pete wrote (View Post): |
In GJS the Mauser and Bren have assault fire enabled but the SMLE Mk4 has not. I do not know the reason for that but I would choose similar settings for similar weapons. |
reinald wrote (View Post): |
I once fired a modernized MG42 from the hip. Had a belt going from it around my neck, was standing still and crouching in anticipation. Aiming downwards at a target lying in the grass a few feet in front of me. The second bullet was already off target and the weapon was marching uncontrollably upwards and to the right with me in tow. No human strength can control that. Apart from the fact that noone on that day hit the target which was practically point blank anyways. Conclusion: SAWs and assault fire = forget it. Must deploy. |
Buck_Compton wrote (View Post): | ||
Hmm well i have fired my share of machineguns from the hip. and i was always able to book hits on the target.... In the army to fire a MG as follows... Hold the mg tight to the hip. Unlock the bipod grip both legs/arms (what ever you would call that) lean forward... like your legs make a kind of triangle shape... if you fire in bursts the mg should stay on target and not tip you of ballance... I know there was an instruction vid on youtube... coudnt find it... CHeers Buck |
Pete wrote (View Post): |
The remark about the 2inch mortar was anticipated, only sooner . Will try and fix this in the patch that I am currently working on. The same for assault fire: I think stock CC has this enabled in order make close assaulting more effective. Disabling it could result in your assaulting squad being slaughtered before they reach their target. I am going to test this though. |
Pete wrote (View Post): |
The same for assault fire: I think stock CC has this enabled in order make close assaulting more effective. Disabling it could result in your assaulting squad being slaughtered before they reach their target. I am going to test this though. |
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