Report Bugs in Battle of the Scheldt
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Close Combat Series -> CC5 Battle of the Scheldt

#16: Re: Battle of the Scheldt has been released Author: PeteLocation: Nijmegen, Netherlands PostPosted: Mon Jan 18, 2010 10:07 pm
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As a reminder: please report bugs in the designated thread.

Thanks,

Peter

#17: Re: Battle of the Scheldt has been released Author: mooxe PostPosted: Tue Jan 19, 2010 1:25 am
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0202243 wrote (View Post):
Sad  no way

just reinstalled the game and patch 5.01... never encountered this error?????


0202243,

Please read this thread, you will find your solution there.

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=7128&highlight=x86

#18: Re: Battle of the Scheldt has been released Author: mooxe PostPosted: Tue Jan 19, 2010 1:30 am
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WOLFGRAU wrote (View Post):
I've got this problem:

"Failed to copy F:\Close Combat Invasion Normandy\Graphics\ACredits.bmp to System\Original\ACredits.bmp because F:\Close Combat Invasion Normandy\Graphics\ACredits.bmp does not exist"

And before that , when I am trying to unzip the maps it is another error:
F:\Stuff do CC\CC5_BattleoftheScheldt_v1.0_mappack.zip: CRC failed in Krabdijk.bgm. The file is corrupt

Need some help Sad


For the first error... Reinstall CC5. For some reason acredits.bmp is missing and it should not be. A full install will place it in the correct folder.

Second error, I will double check and see if the zip file is corrupted. please download another copy yourself and tell me if its still corrupt. You can also download that map by itself at, http://www.closecombatseries.net/downloads/CC5/Mods/Scheldt/individualmaps/krabdijk.zip
 
For Pete and Remi. ACredits.bmp was included in the plugin as it was in the graphics files on the site. I naturally assumed it was part of the mod. If its not, it can be removed next patch, I will update the script. But with that, why are people reporting it doesn't exist? It should be present in a full install of CC5.


Last edited by mooxe on Sun Mar 13, 2011 8:05 pm; edited 2 times in total

#19: Re: Report Bugs in Battle of the Scheldt Author: PeteLocation: Nijmegen, Netherlands PostPosted: Tue Jan 19, 2010 8:28 pm
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Thanks for directing to existing bug threads Mooxe. It seems that there are people who are experiencing problems that are not mod specific. For those issues I recommend using the search option first and try and find an existing thread. Although neither Buck nor I have much experience with tackling those issues we will try and help out anyway.

#20: Re: Report Bugs in Battle of the Scheldt Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Wed Jan 20, 2010 7:48 am
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There is always some install problems with a new CC5 mod. Often it's due to CfgV13 or the users PC. Modswap is a better program but only for the newer CC.

Dont get discouraged by the fail install reports. Sometimes a manual install is the only way for some people. Concentrate on the real bugs and listen to the positive reports too. Downloading now......

#21: Re: Report Bugs in Battle of the Scheldt Author: Ost_KinsK PostPosted: Wed Jan 20, 2010 10:48 am
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When uninstalled Beyond the Beach have been deleted multiple files from the original CC5, I have reinstalled and was able to install Schedt.

Thank you all:)

#22: Re: Report Bugs in Battle of the Scheldt Author: Panzermayer PostPosted: Wed Jan 20, 2010 7:06 pm
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Hello everybody,

I want to thank all the good people how made this mod. I find it incredible that y`all made such a good and historical correct mod about a not well know strugle during WW2 and I like it because the battlefield is placed in Belgium and the Netherlands  Wink

some of the people may alrdy have mentioned these bugs but who the hell cares  Wink

1: The Strat.map looks great but its sometimes hard to figure out on what a BG is placed.
2: Tank action: when a panzer or armor shots the barrel of the main gun is a lot of the times not in the correct direction of the firing.
3: It would be nice if there is a number on each house to indicate how many floors, especially for the churches.
4: is there some way the german infantry could be more conservative with using panzerfausts. They shot them faust`s way to soon in a infantry assault.

Overall this is a great mod. The germans are in a thug place but they have great defense tactics, weapons and the Commenwealth troops know they have a hard battle ahead.

Keep up the good work and I look forward to the patch or new version!

Panzermayer

#23: Re: Report Bugs in Battle of the Scheldt Author: Buck_ComptonLocation: Netherlands PostPosted: Wed Jan 20, 2010 10:14 pm
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Panzermayer wrote (View Post):
Hello everybody,

I want to thank all the good people how made this mod. I find it incredible that y`all made such a good and historical correct mod about a not well know strugle during WW2 and I like it because the battlefield is placed in Belgium and the Netherlands  Wink

some of the people may alrdy have mentioned these bugs but who the hell cares  Wink

1: The Strat.map looks great but its sometimes hard to figure out on what a BG is placed.
2: Tank action: when a panzer or armor shots the barrel of the main gun is a lot of the times not in the correct direction of the firing.
3: It would be nice if there is a number on each house to indicate how many floors, especially for the churches.
4: is there some way the german infantry could be more conservative with using panzerfausts. They shot them faust`s way to soon in a infantry assault.

Overall this is a great mod. The germans are in a thug place but they have great defense tactics, weapons and the Commenwealth troops know they have a hard battle ahead.

Keep up the good work and I look forward to the patch or new version!

Panzermayer


Hey Panzermayer,

1: Yes I have heard thise before... thats the downside of this region. This stratmap can't be compared with eigther Stalingrad or GJS. The sea takes a rather large portion of the strat wich resulted in this stratmap.

2: Yes it has allready been mentioned. But i'm not in charge of the data and it is not my speciallity. I think Pete will respond to this one in the future.

3: Thats a good one... Will have a look at it in the near future ;)

4: the same as number 2 this is Pete's Field of expertise

Concering the last point... A new version will be out of the question. An update will be done after we have removed the bugs you guys mentioned. And maybe changed some other things... Just be patieced!

Cheers Buck

#24: Re: Report Bugs in Battle of the Scheldt Author: Pzt_MacLocation: Oregon PostPosted: Fri Jan 22, 2010 7:41 pm
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Hey Guys,

The Falschrimjager BG's don't have any officers in the gruppenfuhr units.  Same with the Fusilier Btl 164.

Awesome mod!

-Mac

#25: Re: Report Bugs in Battle of the Scheldt Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri Jan 22, 2010 8:26 pm
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Thanks Mac for pointing this out. It is a remainder of an earlier geteams version designed to have less morale and command etc.

#26: Re: Report Bugs in Battle of the Scheldt Author: Pzt_MacLocation: Oregon PostPosted: Sat Jan 23, 2010 2:53 am
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Glad to help, Pete.

One other detail I just noticed was on the map Leopolds Crossing - the bunker in the south of the map has no windows or doors in which to shoot out of.

Cheers,
Mac

#27: Re: Report Bugs in Battle of the Scheldt Author: PeteLocation: Nijmegen, Netherlands PostPosted: Sat Jan 23, 2010 12:19 pm
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@ Mac: this bunker is not supposed to have loopholes or embrasures. The Germans used many different types of bunker in the Atlantik Wall and many of them were just troop shelters, command posts , ammo depots etc. Those bunkers are also represented in this mod. Check out the Oostburg map for what I believe to be the largest collection of bunkers on a Close Combat map ever Wink


@ Panzermayer: I have not noticed the fausts being fired too early. Why do you think that they are fired too early and in what circumstances? In any case, in this mod the best way to engage armour is with AT guns. I didnot want to exaggerate panzerfaust effectiveness.

Cheers,

#28: Re: Report Bugs in Battle of the Scheldt Author: TejszdLocation: Canada PostPosted: Sat Jan 23, 2010 5:15 pm
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Zoomed out view Allied icon is US


Zoomed Out Allied Icon.jpg
 Description:
 Filesize:  97.51 KB
 Viewed:  16034 Time(s)

Zoomed Out Allied Icon.jpg



#29: Re: Report Bugs in Battle of the Scheldt Author: Hesus PostPosted: Sun Jan 24, 2010 8:16 pm
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I am able to install the plug in and the maps but when i start the game i get the following error message.

Can't find the directory : Videos Please reinstall Close Combat.

It seems logic to reinstall the game but the problem is i already did like 7 times and i always get the same error message. So i tried and installed a different mod which works perfect. So i believe it has some thing to do with the plug in but i am not sure.

Installed the game(full install) and the patch.

#30: Re: Report Bugs in Battle of the Scheldt Author: 0202243 PostPosted: Sun Jan 24, 2010 8:51 pm
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make a map named 'Videos' in the cc folder

#31: Re: Report Bugs in Battle of the Scheldt Author: Buck_ComptonLocation: Netherlands PostPosted: Sun Jan 24, 2010 10:41 pm
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Hesus wrote (View Post):
I am able to install the plug in and the maps but when i start the game i get the following error message.

Can't find the directory : Videos Please reinstall Close Combat.

It seems logic to reinstall the game but the problem is i already did like 7 times and i always get the same error message. So i tried and installed a different mod which works perfect. So i believe it has some thing to do with the plug in but i am not sure.

Installed the game(full install) and the patch.


Hey Hesus,

There is a video map on your cc5 disc copy it to your cc5 install folder on your HD that should solve your problems.

CHeers Buck

#32: Re: Report Bugs in Battle of the Scheldt Author: squadleader_idLocation: Soerabaja PostPosted: Mon Jan 25, 2010 10:00 am
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I haven't had time to really dig deep into the mod...very nice mod from the bunch of singe battles and half an Ops I've played! 2 thumbs up!
The maps are beautifully done...awesome work!

Minor cosmetic bugs I've noticed:
- FJ units assigned Heer ranks graphics.
- Soldier uniforms colors for bailed out Allied tank crews are set in a strange shade of green.

Another minor gripe...the custom big trees are a nice touch...but a bit too big and obscure views too much IMO...often you need to resort to turning off trees to try and find your men Smile

#33: Re: Report Bugs in Battle of the Scheldt Author: zygov PostPosted: Mon Jan 25, 2010 1:23 pm
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To those who have problems with...
Can't find the directory : Videos Please reinstall Close Combat.
There is easy way to solve this problem... make brand new folder with name Videos in...
C:\Program Files\SSI\Close Combat Invasion Normandy
This new folder must be empty
Then run the game!

#34: Re: Report Bugs in Battle of the Scheldt Author: Sapa PostPosted: Mon Jan 25, 2010 1:50 pm
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This is because Sheldt is using the nocd Exe (as many mods) and you need a folder called "Videos" in CC5 main, it can be empty without problems, just create the folder...

I suppose the other mods you have played used the CD, this problem is no bug for this excellent mod :)

Mats

#35: Re: Report Bugs in Battle of the Scheldt Author: Hesus PostPosted: Mon Jan 25, 2010 5:22 pm
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Buck_Compton wrote (View Post):
Hesus wrote (View Post):
I am able to install the plug in and the maps but when i start the game i get the following error message.

Can't find the directory : Videos Please reinstall Close Combat.

It seems logic to reinstall the game but the problem is i already did like 7 times and i always get the same error message. So i tried and installed a different mod which works perfect. So i believe it has some thing to do with the plug in but i am not sure.

Installed the game(full install) and the patch.


Hey Hesus,

There is a video map on your cc5 disc copy it to your cc5 install folder on your HD that should solve your problems.

CHeers Buck


Stupid question where do i install it to? To the main folder or in to the data folder?



Close Combat Series -> CC5 Battle of the Scheldt


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